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Re: Just an idea of mine - the Dom3 Q&A thread
Or more spesifically, units with 0 Encumberance aren't burdened down by their armor. They get fatique only from magical sources, that is, from casting spells and from being targeted by fatique-increasing spells. They have no metabolism and can't get tired.
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Re: Just an idea of mine - the Dom3 Q&A thread
Two questions about pretender blessings from takign high paths:
1) What does Reinvigoration +2 mean? Do you lose 2 pts of fatigue each turn? 2) Does REgeneration 10%, regen 10% of hit pts or 10% of damagE? ty |
Re: Just an idea of mine - the Dom3 Q&A thread
1) Reinvigoration helps reduce fatigue for the wearer.
2) I'm not sure. I thought regeneration always had a value assigned to it. Like regeneration 6 meant the unit regained 6 HP back each turn. My own question. Is there a way to have a mage forge the same magic item every turn? I tried shift+f but next turn he is set back to "defend" status. It would make it much easier to mass produce those skulls that give you +9 to research. Thanks, Chris |
Re: Just an idea of mine - the Dom3 Q&A thread
1) Reinvigoration +x is just that: An extra x points off fatigue every turn.
2)Regeneration is by percentage of max hp. Thus much more useful for high hp creatures. Note that for pretenders (and prophets) max hp and thus regen varies with dominion. And I'm pretty sure there's no way to set someone to forge the same item every turn. It's been requested more than once though. |
Re: Just an idea of mine - the Dom3 Q&A thread
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Re: Just an idea of mine - the Dom3 Q&A thread
Yah, noted that in the manual last night. Less guaranteed-kill... and if it's solely age-based, it's less universal. Used to be that Decay would kill undead, too.
Not that the game is lacking in instadeath or near-instadeath... high Blood seems to have gained some very, very nasty spells that would seem useful for sending an enemy SC to Hell (literally). |
Re: Just an idea of mine - the Dom3 Q&A thread
Cocythos is better. They'll be stuck in ice for all eternity, and if they are big enough traitors Satan (or is it Shai'tan, Enemy of Gods and Men in Dominions? http://forum.shrapnelgames.com/images/smilies/happy.gif ) will chew on them for all eternity.
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Re: Just an idea of mine - the Dom3 Q&A thread
Am I understanding properly that nations with heat/cold scales are good things, since your Pretender would set his heat/cold scale up or down, thereby gaining extra points to spend on things? For example, Abysia wants a heat scale of +3, so your Pretender sets his heat scale to +3 and gains 120 points to spend on other stuff.
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Re: Just an idea of mine - the Dom3 Q&A thread
Yes, they are very good things.
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Re: Just an idea of mine - the Dom3 Q&A thread
How can you tell which nation's buildings can build whatever outside of the capital. Specifically, which nation's non-capital labs can produce mages?
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Re: Just an idea of mine - the Dom3 Q&A thread
Bear in mind though that your dominion can screw up other people, and their dominion can screw you up.
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Re: Just an idea of mine - the Dom3 Q&A thread
Capitol-only units have a site that allows their construction (sort of like horse's vale. It was common in the Dom2 Demo, but I haven't actually seen it in Dom3 yet...).
Right-click on a site and it will tell you what it allows (it will only allow it for that nation, though. As opposed to other sites, which allow it for everyone). Alternatively you can build a second castle and see what doesn't show up. |
Re: Just an idea of mine - the Dom3 Q&A thread
Do Supply items stack?
Can my commander carry 2 bags of wine and supply 100troops with them? |
Re: Just an idea of mine - the Dom3 Q&A thread
No, though 2 commanders, each with a sack of wine, will work fine.
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Re: Just an idea of mine - the Dom3 Q&A thread
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supply 150 or just 100? |
Re: Just an idea of mine - the Dom3 Q&A thread
That should add up to 150. From what I know, identical items won't stack, but different items with the same effect should.
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Re: Just an idea of mine - the Dom3 Q&A thread
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Re: Just an idea of mine - the Dom3 Q&A thread
One more question about blessings:
Level 9 waters gives quickness. I know this is different from the spell. Does the quickness characteristic give an extra attack or extra move pts? I tried it last night and it didn't show up on the sacred units the way Regeneration or twist fate does. |
Re: Just an idea of mine - the Dom3 Q&A thread
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Re: Just an idea of mine - the Dom3 Q&A thread
Played a bit with banefire archers last night -- Decay appears to age ordinary Arcosephalian human soldiers 5yr/combat turn. If it's proportional to the Old Age threshold, that's 10%.
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Re: Just an idea of mine - the Dom3 Q&A thread
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One of my Soldiers got hit with Decay.. The only one he was aged to like 65..Had old age icon when battle ended So after battle i looked for him... He was no where to be seen so i asume he died of old age? |
Re: Just an idea of mine - the Dom3 Q&A thread
Question: Anyone know if you can adjust the sound level as a percentage, such as from a command line switch (I didn't see it on the list, but there's one for the mouse click)?
I'm having a hard time balancing my Schoenberg with my Screams of the Dying. My wave out slider on my software mixer seems to adjust both Dominions sound and my media player (it might be a system-specific thing http://forum.shrapnelgames.com/images/smilies/frown.gif) |
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