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Re: horror mark on pretender
You wouldn't get to keep them after the battle, unfortunately... (or, fortunately, actually!)
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Re: horror mark on pretender
> However, while most of those attacks were made by Lesser Horrors, there was only one attack by a normal Horror, and many more attacks by unique Horrors. It seems to me that the unique horrors' attacks are a bit too common compared to attacks of normal Horrors. I got at least Eater of Dreams, Hunter of Heroes and Slave to Unreason.
There has been a nerf on the doom horror chance, but I believe it might need an additional reduction. |
Re: horror mark on pretender
Magebane should automatically knock out any horror it hits with one attack, just like it knocks out anything else (unresistable 100 fatigue damage in addition to normal damage), in addition to giving an MR boost -- you do have to get that one hit, 'tho, and Magebane itself can horror-mark you.
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Re: horror mark on pretender
For the record, I think that horror mark is exactly the SC counter I have always wished for. The counter-counter is simply to bring along an army of sorts, which I always felt should be what is required, making SC a part of an army, not a one-man army.
It may be a bit harsh on the SC pretenders... but I'm sure they will adjust. Or learn to carry magebane, a bodyguard or whatever it takes. So I don't think this should be nerfed too much. |
Re: horror mark on pretender
Most SC's can be beaten anyway by a similar gem investment or just simply evocation mages. Horror Mark is just way too silly and effective for it's current price. And also, it'll usually target the SC ANYWAY when it's part of an army making it more effective to bring just the SC since at least then you won't have a chance of the army routing before the SC does some damage. The thought that a simple low level thaum s2 spell can make a pretender completely useless (since it's not really worth calling it back when it's just going to die anyway and you can cope with the dominion spread ... somehow) is ridiculous. Though I'm somewhat amused at the prospect of sending in chaff + s2 mages to attack random provinces with horror mark x5 retreat or ritual returned ones to kill off some 70 gem investment or pretender that the player spent 300 points + on.
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Re: horror mark on pretender
I don't even use SC pretenders but I do believe that the horror mark lasting beyond death takes a bit of fun out of the game. An option to turn off horror marking for pretenders should be available. If people like it, they can keep it, if they don't, they can remove it. That way everyone is happy.
Either that, or an elaborate in game ritual to remove a horror mark. Make it more difficult to remove than it is to get, but still make it possible. |
Re: horror mark on pretender
Hi fellas,
I'm definatly not using a magic item that horror marks you, I'm very careful to avoid that stuff. I think that someone has horror marked -me- though, which spreads to my damn pretenders ;P Its amazing the things that happen with random http://forum.shrapnelgames.com/images/smilies/wink.gif That first horror, Eater of the Gods was the piddly girly horror compared to the Hunter of the Heroes. I don't recall how to just summon up the stats but he was -way- -way- more badass. I mean, my pretender and his guards got pWNT, and they -did- manage (more luck then anything) to kill the Eater of the Gods. This pleased me muchly ;P Until his bigger pal showed up a few turns later, argh. Someone who knows how should pull up the stats for that guy! |
Re: horror mark on pretender
Umors stats (in my minimized game my test pretender is fighting him right now) are:
55 HP 15 Prot 19 MR 20 Strength 22 Attack 12 Defence Blood Vengance +0 1xCurse Luck 1xLifedrain 4xAstral Claw So, while umor is weaker (but cooler looking imo) than the hunter of heroes and the eater of dreams he has 4 attacks that add extra horror marks to who-ever he hits (which happens alot with his 22 attack) so, if Umor gets even a single round of attacks vrs your pretender (and with good health, mr and blood vengance he should get atleast one) the horror attacks will just increase and, once your pretender is cursed even horrors and lesser horrors should start stacking afflictions on him. |
Re: horror mark on pretender
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Also, Umor has multiple forms. The second form has less att and hp, but more defense. The third form even more so, and it is True Ethereal creature and even magical weapons have trouble hurting it. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: horror mark on pretender
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Are you sure this would work? As I said, I tested this, 5 vs 5 mages both casting Horror Mark five times. It took many turns before anything happened when everyone was under Magic 3 dominion. Many turns, while they were casting Horror Mark on each other every turn. Many turns. When the horrors did attack, they were randomly lesser horror or doom horrors and that is wrong, but that's already been changed. Horror Mark x5 isn't an automatic death sentence any more than Curse! However, because Horrors cause further Horror Mark, it is also possible that a pretender once killed by a horror has so high a horror mark that he'd be instantly attacked again when he returns. In this case, the problem would be with horrors' attack, but could also be solved by lowering Horror Mark when a pretender is recalled. Low Horror Mark isn't bad. Extremely high Horror Mark is bad. Horror Mark, the spell, doesn't cause extremely high Horror Mark. High-level Evocation Astral Geyser does that. |
Re: horror mark on pretender
I wonder what would be that best way to see Horrors. Hmmm'e.
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Re: horror mark on pretender
The Forgotten City?
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Re: horror mark on pretender
http://forum.shrapnelgames.com/images/smilies/eek.gif
I have to see THAT! EDIT: A strange site. "An astral mage may enter to seek treasures." http://forum.shrapnelgames.com/image...ies/tongue.gif Pity it's only Astral mages, but still... 3 guys died when a Lesser Horror ate him. One Theurg survived two crossbow and a sword trap, then wounded a Lesser Horror with a Freezing Touch after his Emerald Guard bodyguards started routing, the LH flew away from him and into the path of a fleeing EG and got killed! Next turn he found a magic item (Thorn Staff... http://forum.shrapnelgames.com/images/smilies/frown.gif) but a Horror killed him. The next try, an Arch Theurg scripted to cast Smite, returned with a Soul Contract without encountering anything. I switched to the next guy, who entered and found 1500+ gp and 40 gp. Then the enemy died of dominion-loss, as this was a 6-province tiny test map. A cool site, wouldn't you say? http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/image...ies/tongue.gif Thanks for mentioning it, tka! |
Re: horror mark on pretender
I would like to see some benefit to defeating horrors. A simple thing might be to reduce the horror mark level as you defeat a horror. But more interesting would be actually gaining power and abilities as you kill them. Perhaps boosting astral magic... or gaining some otherworldly things.
Granted most things are still going to die when the godly horrors attack, but it would be awesome if you could build a strategy around defeating horrors and gaining power in that "plane of existence". Another idea could be an item (or items) that could be worn to protect against horror marks, help out in a battle against a horror, slowly reduce the horror marking or lower the chance of being attacked. |
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It would be really cool if by killing a horror you absorb its powers, you could have the weaker ones give simple bonuses like +1MR, and then the uber-horrors could make you etheral or lucky http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: horror mark on pretender
I did have one of my commanders (the Mictlan Eagle Priest... not the best choice to subject a national hero to this) draw a Hunter of Heroes within several turns of having Nethgul.
Even killed it the first time, before I made the error of switching out the Spirit Helm for a Wraith Crown; the lightning is actually far more useful than the longdead here. Armor of Souls + MR amulet + heroic defense helped. Probably should have used a Phoenix Rod; Horrors are lacking in elemental resistances. |
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