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-   -   horror mark on pretender (http://forum.shrapnelgames.com/showthread.php?t=30979)

Ygorl October 16th, 2006 01:26 PM

Re: horror mark on pretender
 
You wouldn't get to keep them after the battle, unfortunately... (or, fortunately, actually!)

Kristoffer O October 16th, 2006 03:25 PM

Re: horror mark on pretender
 
> However, while most of those attacks were made by Lesser Horrors, there was only one attack by a normal Horror, and many more attacks by unique Horrors. It seems to me that the unique horrors' attacks are a bit too common compared to attacks of normal Horrors. I got at least Eater of Dreams, Hunter of Heroes and Slave to Unreason.

There has been a nerf on the doom horror chance, but I believe it might need an additional reduction.

Taqwus October 16th, 2006 03:56 PM

Re: horror mark on pretender
 
Magebane should automatically knock out any horror it hits with one attack, just like it knocks out anything else (unresistable 100 fatigue damage in addition to normal damage), in addition to giving an MR boost -- you do have to get that one hit, 'tho, and Magebane itself can horror-mark you.

Meglobob October 16th, 2006 04:33 PM

Re: horror mark on pretender
 
Quote:

Kristoffer O said:
> However, while most of those attacks were made by Lesser Horrors, there was only one attack by a normal Horror, and many more attacks by unique Horrors. It seems to me that the unique horrors' attacks are a bit too common compared to attacks of normal Horrors. I got at least Eater of Dreams, Hunter of Heroes and Slave to Unreason.

There has been a nerf on the doom horror chance, but I believe it might need an additional reduction.

Given the lvl of spell, Thau 1 and caster, S2. Should'nt this spell just be capable of just summoning lesser horrors? With perhaps a very high level one, capable of doing exactly what this is doing now?

Esben Mose Hansen October 16th, 2006 05:33 PM

Re: horror mark on pretender
 
For the record, I think that horror mark is exactly the SC counter I have always wished for. The counter-counter is simply to bring along an army of sorts, which I always felt should be what is required, making SC a part of an army, not a one-man army.

It may be a bit harsh on the SC pretenders... but I'm sure they will adjust. Or learn to carry magebane, a bodyguard or whatever it takes. So I don't think this should be nerfed too much.

KissBlade October 16th, 2006 05:43 PM

Re: horror mark on pretender
 
Most SC's can be beaten anyway by a similar gem investment or just simply evocation mages. Horror Mark is just way too silly and effective for it's current price. And also, it'll usually target the SC ANYWAY when it's part of an army making it more effective to bring just the SC since at least then you won't have a chance of the army routing before the SC does some damage. The thought that a simple low level thaum s2 spell can make a pretender completely useless (since it's not really worth calling it back when it's just going to die anyway and you can cope with the dominion spread ... somehow) is ridiculous. Though I'm somewhat amused at the prospect of sending in chaff + s2 mages to attack random provinces with horror mark x5 retreat or ritual returned ones to kill off some 70 gem investment or pretender that the player spent 300 points + on.

tibbs October 16th, 2006 06:11 PM

Re: horror mark on pretender
 
Quote:

Esben Mose Hansen said:
For the record, I think that horror mark is exactly the SC counter I have always wished for. The counter-counter is simply to bring along an army of sorts, which I always felt should be what is required, making SC a part of an army, not a one-man army.

It may be a bit harsh on the SC pretenders... but I'm sure they will adjust. Or learn to carry magebane, a bodyguard or whatever it takes. So I don't think this should be nerfed too much.

I agree with Esben, though maybe the way it works could be improved. Does it target certain types of troops first or is it completely random?

Stryke11 October 16th, 2006 07:59 PM

Re: horror mark on pretender
 
I don't even use SC pretenders but I do believe that the horror mark lasting beyond death takes a bit of fun out of the game. An option to turn off horror marking for pretenders should be available. If people like it, they can keep it, if they don't, they can remove it. That way everyone is happy.

Either that, or an elaborate in game ritual to remove a horror mark. Make it more difficult to remove than it is to get, but still make it possible.

SalsaDoom October 16th, 2006 08:05 PM

Re: horror mark on pretender
 
Hi fellas,

I'm definatly not using a magic item that horror marks you, I'm very careful to avoid that stuff. I think that someone has horror marked -me- though, which spreads to my damn pretenders ;P Its amazing the things that happen with random http://forum.shrapnelgames.com/images/smilies/wink.gif

That first horror, Eater of the Gods was the piddly girly horror compared to the Hunter of the Heroes. I don't recall how to just summon up the stats but he was -way- -way- more badass. I mean, my pretender and his guards got pWNT, and they -did- manage (more luck then anything) to kill the Eater of the Gods. This pleased me muchly ;P Until his bigger pal showed up a few turns later, argh. Someone who knows how should pull up the stats for that guy!

Shovah32 October 16th, 2006 08:57 PM

Re: horror mark on pretender
 
Umors stats (in my minimized game my test pretender is fighting him right now) are:
55 HP
15 Prot
19 MR
20 Strength
22 Attack
12 Defence
Blood Vengance +0
1xCurse Luck
1xLifedrain
4xAstral Claw

So, while umor is weaker (but cooler looking imo) than the hunter of heroes and the eater of dreams he has 4 attacks that add extra horror marks to who-ever he hits (which happens alot with his 22 attack) so, if Umor gets even a single round of attacks vrs your pretender (and with good health, mr and blood vengance he should get atleast one) the horror attacks will just increase and, once your pretender is cursed even horrors and lesser horrors should start stacking afflictions on him.

Endoperez October 17th, 2006 01:43 AM

Re: horror mark on pretender
 
Quote:

Shovah32 said:
Umors stats (in my minimized game my test pretender is fighting him right now) are:
55 HP
15 Prot
19 MR
20 Strength
22 Attack
12 Defence
Blood Vengance +0
1xCurse Luck
1xLifedrain
4xAstral Claw

So, while umor is weaker (but cooler looking imo) than the hunter of heroes and the eater of dreams he has 4 attacks that add extra horror marks to who-ever he hits (which happens alot with his 22 attack) so, if Umor gets even a single round of attacks vrs your pretender (and with good health, mr and blood vengance he should get atleast one) the horror attacks will just increase and, once your pretender is cursed even horrors and lesser horrors should start stacking afflictions on him.


Also, Umor has multiple forms. The second form has less att and hp, but more defense. The third form even more so, and it is True Ethereal creature and even magical weapons have trouble hurting it. http://forum.shrapnelgames.com/images/smilies/wink.gif

Endoperez October 17th, 2006 01:50 AM

Re: horror mark on pretender
 
Quote:

KissBlade said:Though I'm somewhat amused at the prospect of sending in chaff + s2 mages to attack random provinces with horror mark x5 retreat or ritual returned ones to kill off some 70 gem investment or pretender that the player spent 300 points + on.


Are you sure this would work? As I said, I tested this, 5 vs 5 mages both casting Horror Mark five times. It took many turns before anything happened when everyone was under Magic 3 dominion. Many turns, while they were casting Horror Mark on each other every turn. Many turns. When the horrors did attack, they were randomly lesser horror or doom horrors and that is wrong, but that's already been changed. Horror Mark x5 isn't an automatic death sentence any more than Curse!

However, because Horrors cause further Horror Mark, it is also possible that a pretender once killed by a horror has so high a horror mark that he'd be instantly attacked again when he returns. In this case, the problem would be with horrors' attack, but could also be solved by lowering Horror Mark when a pretender is recalled. Low Horror Mark isn't bad. Extremely high Horror Mark is bad. Horror Mark, the spell, doesn't cause extremely high Horror Mark. High-level Evocation Astral Geyser does that.

Nerfix October 17th, 2006 06:07 AM

Re: horror mark on pretender
 
I wonder what would be that best way to see Horrors. Hmmm'e.

tka October 17th, 2006 07:16 AM

Re: horror mark on pretender
 
Quote:

Nerfix said:
I wonder what would be that best way to see Horrors. Hmmm'e.

Adding site called The Forgotten City to a map. Enter only with strong commander. http://forum.shrapnelgames.com/image...ies/tongue.gif

Nerfix October 17th, 2006 07:27 AM

Re: horror mark on pretender
 
The Forgotten City?

Endoperez October 17th, 2006 07:45 AM

Re: horror mark on pretender
 
http://forum.shrapnelgames.com/images/smilies/eek.gif

I have to see THAT!

EDIT:
A strange site. "An astral mage may enter to seek treasures."

http://forum.shrapnelgames.com/image...ies/tongue.gif

Pity it's only Astral mages, but still... 3 guys died when a Lesser Horror ate him. One Theurg survived two crossbow and a sword trap, then wounded a Lesser Horror with a Freezing Touch after his Emerald Guard bodyguards started routing, the LH flew away from him and into the path of a fleeing EG and got killed! Next turn he found a magic item (Thorn Staff... http://forum.shrapnelgames.com/images/smilies/frown.gif) but a Horror killed him.
The next try, an Arch Theurg scripted to cast Smite, returned with a Soul Contract without encountering anything.
I switched to the next guy, who entered and found 1500+ gp and 40 gp. Then the enemy died of dominion-loss, as this was a 6-province tiny test map. A cool site, wouldn't you say? http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/image...ies/tongue.gif

Thanks for mentioning it, tka!

Maltrease October 17th, 2006 12:32 PM

Re: horror mark on pretender
 
I would like to see some benefit to defeating horrors. A simple thing might be to reduce the horror mark level as you defeat a horror. But more interesting would be actually gaining power and abilities as you kill them. Perhaps boosting astral magic... or gaining some otherworldly things.

Granted most things are still going to die when the godly horrors attack, but it would be awesome if you could build a strategy around defeating horrors and gaining power in that "plane of existence".

Another idea could be an item (or items) that could be worn to protect against horror marks, help out in a battle against a horror, slowly reduce the horror marking or lower the chance of being attacked.

Nerfix October 17th, 2006 12:46 PM

Re: horror mark on pretender
 
Quote:

Endoperez said:
http://forum.shrapnelgames.com/images/smilies/eek.gif

I have to see THAT!

EDIT:
A strange site. "An astral mage may enter to seek treasures."

http://forum.shrapnelgames.com/image...ies/tongue.gif

Pity it's only Astral mages, but still... 3 guys died when a Lesser Horror ate him. One Theurg survived two crossbow and a sword trap, then wounded a Lesser Horror with a Freezing Touch after his Emerald Guard bodyguards started routing, the LH flew away from him and into the path of a fleeing EG and got killed! Next turn he found a magic item (Thorn Staff... http://forum.shrapnelgames.com/images/smilies/frown.gif) but a Horror killed him.
The next try, an Arch Theurg scripted to cast Smite, returned with a Soul Contract without encountering anything.
I switched to the next guy, who entered and found 1500+ gp and 40 gp. Then the enemy died of dominion-loss, as this was a 6-province tiny test map. A cool site, wouldn't you say? http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/image...ies/tongue.gif

Thanks for mentioning it, tka!

Cool! I wonder if it could be made more generic and all commanders could enter into it...

Agrajag October 17th, 2006 01:10 PM

Re: horror mark on pretender
 
Quote:

Maltrease said:
I would like to see some benefit to defeating horrors ... But more interesting would be actually gaining power and abilities as you kill them. Perhaps boosting astral magic... or gaining some otherworldly things.

Wow, that's an awesome idea!
It would be really cool if by killing a horror you absorb its powers, you could have the weaker ones give simple bonuses like +1MR, and then the uber-horrors could make you etheral or lucky http://forum.shrapnelgames.com/images/smilies/cool.gif

Taqwus October 17th, 2006 02:32 PM

Re: horror mark on pretender
 
I did have one of my commanders (the Mictlan Eagle Priest... not the best choice to subject a national hero to this) draw a Hunter of Heroes within several turns of having Nethgul.

Even killed it the first time, before I made the error of switching out the Spirit Helm for a Wraith Crown; the lightning is actually far more useful than the longdead here. Armor of Souls + MR amulet + heroic defense helped. Probably should have used a Phoenix Rod; Horrors are lacking in elemental resistances.


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