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-   -   Mid Era Game (FRANK WINS) (http://forum.shrapnelgames.com/showthread.php?t=31190)

DrPraetorious November 11th, 2006 01:26 PM

Re: Mid Era Game (STARTED)
 
I left it at a friends place when I went to watch basketball on my way back from the store http://forum.shrapnelgames.com/images/smilies/happy.gif. It won't take long to bring the thing up once I get it back to my apartment - sometime this afternoon or this evening.

No-one lost any turns.

DrPraetorious November 12th, 2006 05:49 PM

Re: Mid Era Game (STARTED)
 
Sorry for the delay, my computer is fixed and the game is again running.

I've purchased a new HD, I'll need to go restart the machine a few times tonight as I install stuff, but the downtime shouldn't be much.

New info:
D:\dominions3\dom3.exe -x -C --ipadr 160.39.37.114 --port 11111

ip address: 160.39.37.114
port: 11111

AdrianP November 13th, 2006 03:43 PM

Re: Mid Era Game (STARTED)
 
is this game ever going to get moving again?

Meglobob November 13th, 2006 03:48 PM

Re: Mid Era Game (STARTED)
 
Quote:

AdrianP said:
is this game ever going to get moving again?

Server is working fine, just waiting on 2 players to do there turns.

DrPraetorious has kept us well informed considering all the hassle he has had putting in a new HD etc...

WSzaboPeter November 13th, 2006 04:19 PM

Re: Mid Era Game (STARTED)
 
Sorry for the delay. Made my turn.

DrPraetorious November 13th, 2006 05:49 PM

Re: Mid Era Game (STARTED)
 
Is Dexlyn still alive?

DrPraetorious November 14th, 2006 12:24 PM

Re: Mid Era Game (STARTED)
 
If Dexlyn doesn't take his turn by this evening (or come onto the forum and explain his absence) I'll move him to computer control.

FrankTrollman November 14th, 2006 12:38 PM

Re: Mid Era Game (STARTED)
 
For obvious reasons, I'd prefer to have Pythium remain human controlled or to have a new human take over.

I'd have to have a whole new diplomatic status with a new player.

-Frank

DrPraetorious November 14th, 2006 01:01 PM

Re: Mid Era Game (STARTED)
 
If anyone knows anyone who wants to take his position, I'm certainly willing to allow that.

Reverend Zombie November 14th, 2006 01:13 PM

Re: Mid Era Game (STARTED)
 
Quote:

DrPraetorious said:
If anyone knows anyone who wants to take his position, I'm certainly willing to allow that.

If the process of finding a sub takes too long, we run the risk of the other players dropping out. It has been a while since the last turn hosted, and interest may be beginning to wane already among those of us still here.

Twan November 14th, 2006 01:37 PM

Re: Mid Era Game (STARTED)
 
Why not just letting him stale a turn or two for the moment ? After all it was said since the beginning : "if the game comes to a halt I will set an interval.". To replace or turn Dexlyn AI without a word from him is a little harsh if he's going to come back and have more time to play in a near future, but I think we don't want to wait for him 4 days each turn. A 36 or 48h quickhost would solve the problem untill he gives some news.

DrPraetorious November 14th, 2006 01:44 PM

Re: Mid Era Game (STARTED)
 
It'll definitely host this evening, Reverend.

Meglobob November 14th, 2006 03:20 PM

Re: Mid Era Game (STARTED)
 
I believe Dexlyn/Pythium has kept us waiting in previous turns before.

I suggest leave his nation for the next 2 turns, to see if anyone can sub or Dexlyn to turn up. If neither happens, turn him AI. Its better to have the AI play him than no one at all.

I had another player drop out who was my neighbour in another MP and turn AI. The AI put up a far better fight than the previous player. It was very annoying but amusing also. http://forum.shrapnelgames.com/image...es/biggrin.gif

If anyone goes away or wants to drop out, its only fair to let the host know. Rather than have us all hanging on like this.

Folket November 14th, 2006 06:55 PM

Re: Mid Era Game (STARTED)
 
Force host the turn now, and if pythium has not played when he is alone left next turn, turn him AI.

DrPraetorious November 14th, 2006 07:12 PM

Re: Mid Era Game (STARTED)
 
If I set him to AI after letting him stale he'll be even easier for his neighbors to eat (since they know he won't move.)

If he hasn't taken a turn when I get back from work I'll set him to AI.

DrPraetorious November 14th, 2006 10:32 PM

Re: Mid Era Game (STARTED)
 
Pythium is now set to AI.

Folket November 15th, 2006 07:03 AM

Re: Mid Era Game (STARTED)
 
I'm sorry for my bad preformance so far in this game. I should have play tested more. This is my third worse start ever, I do not know if it is a curse or luck to start in the water so that I will not be punished for my incompetence.

Twan November 15th, 2006 07:14 AM

Re: Mid Era Game (STARTED)
 
There are perhaps too many deep seas around your capitol, as they are low income it's like starting with wastes/swamps around for a land nation. For a next game modding the map to have normal seas around the first province of sea nations would allow a more balanced start I think.

DrPraetorious November 15th, 2006 11:57 AM

Re: Mid Era Game (STARTED)
 
It would indeed - but it's very hard to place such start sites remote from their land neighbors http://forum.shrapnelgames.com/images/smilies/happy.gif. The current version actually changes all start-site neighbors to shallow, but this is aesthetically displeasing since they are still dark blue.

Part of it is an issue with the RMG, which likes to make a lot of deep sea.

DrPraetorious November 16th, 2006 01:29 AM

Re: Mid Era Game (STARTED)
 
Game will be down until morning while I run some installs and updates and things.

DrPraetorious November 16th, 2006 03:14 AM

Re: Mid Era Game (STARTED)
 
Back up.

Meglobob November 16th, 2006 09:16 AM

Re: Mid Era Game (STARTED)
 
Just waiting for WsaboPeter/Jotunheim... http://forum.shrapnelgames.com/images/smilies/smile.gif

WSzaboPeter November 16th, 2006 11:40 AM

Re: Mid Era Game (STARTED)
 
Okey, sorry for delay. I was crushed by Ermor. Thanks for the good game.

Twan November 17th, 2006 09:09 AM

Re: Mid Era Game (STARTED)
 
The kingdom of Arcocephale has the regret to have to announce : we are now at war with Oceania. As they were proven unable to have the wisdom of accepting our generous fronteer proposals including up to 6 land provinces for them in our region, provoked us by taking the only province we explicitly asked for during the negociations, and seem to spread an harmful dominion of sloth, turmoil and extreme death, we will be forced to drive them out of our coasts, at least as long as their pretended god does not return to reason and a more diplomatic attitude.

Akates, first follower of Antepelagyos.

Reverend Zombie November 17th, 2006 10:38 AM

Re: Mid Era Game (STARTED)
 
Quote:

Twan said:
The kingdom of Arcocephale has the regret to have to announce : we are now at war with Oceania. As they ... seem to spread an harmful dominion of sloth, turmoil and extreme death ...

Akates, first follower of Antepelagyos.

If you think Oceania's dominion is bad, you will want to steer clear of C'tis' miasma... [img]/threads/images/Graemlins/Poison.gif[/img]

AdrianP November 17th, 2006 05:25 PM

Re: Mid Era Game (STARTED)
 
Quote:

Reverend Zombie said:
Quote:

Twan said:
The kingdom of Arcocephale has the regret to have to announce : we are now at war with Oceania. As they ... seem to spread an harmful dominion of sloth, turmoil and extreme death ...

Akates, first follower of Antepelagyos.

If you think Oceania's dominion is bad, you will want to steer clear of C'tis' miasma... [img]/threads/images/Graemlins/Poison.gif[/img]


tell me about it, I can't get any scouts up north because they keep dying shortly after going through your dominion.

FrankTrollman November 17th, 2006 05:52 PM

Re: Mid Era Game (STARTED)
 
The really ironic thing is that Pythium is putting up a stronger defense now than three turns ago.

-Frank

Reverend Zombie November 17th, 2006 06:09 PM

Re: Mid Era Game (STARTED)
 
Quote:

AdrianP said:

tell me about it, I can't get any scouts up north because they keep dying shortly after going through your dominion.

There's also a province with Inkpot End on our mutual border, which would make things even worse if you have to go through that as well...
http://forum.shrapnelgames.com/images/smilies/Sick.gif

Folket November 18th, 2006 05:01 AM

Re: Mid Era Game (STARTED)
 
I proclaim that the heretics of Arcoscephale must be dealt with. Oceania has taken upon themself, this burdensome task.

Oceania has the blessing of the only one true god, so it would be a insult to give in to Arcoscephales demands. No deals are to be made with the heretics, unless they drop thier claims.

Any support in this war will be welcomed. Surly anyone can see the gains from bringing me gold. The cripplement of Arcoscephale and the undying friendship of Göran, and his Oceanian pawns.

Meglobob November 19th, 2006 08:58 AM

Re: Mid Era Game (STARTED)
 
Dr Praetorious can not upload my latest turn, keep getting 'this may take some time', I am the last to upload, so as soon as I upload everyone can do another turn. http://forum.shrapnelgames.com/images/smilies/smile.gif

Have been trying for past 5 hrs, will continue to try throughout the day.

Twan November 19th, 2006 08:06 PM

A strange turn
 
I was starting to give my orders online. Then friends have come, so I've clicked "save game and quit" to continue later. A screen when you click on "save game and quit" when you are connected say that the moves won't be uploaded untill you reconnect. "Cool, if my orders are not uploaded, the game shouldn't be quickhosted before I finish them" I thought.

Anyway 3 hours later I finish my orders offline, connect to the server... and realise that the turn has been hosted with only my first orders (0 recruitment, only 3 or 4 moves, without the suicide of Göran on my immobile troops it would have been a bad turn).

So hum... I don't know... Was it a bug ? Was the turn force hosted ? Have I misunderstood or made a mistake (an accidental reconnexion don't know how) ?

PS : anyway the turn was finally fun, the fight against Göran was a great moment, imagine a paralyzed pretender attacked by 30 or so hoplites and heart companions + an high province defense horde, and my men not succeeding to kill him before the 50 rounds limit... because all my troopers surrounding him were blind due to his eye shield.

DrPraetorious November 20th, 2006 12:46 PM

Re: A strange turn
 
Ah, okay, here's the issue - it doesn't send the turn when you "quit and save", HOWEVER - if you later reconnect, it will *immediately* send your current turn file. Which, if you're the last person, will trigger a quickhost.....

DrPraetorious November 20th, 2006 12:47 PM

Re: A strange turn
 
Oh, also, meglobob - did you ever connect? I haven't been having any issues connecting to myself, for whatever that is worth....

Meglobob November 20th, 2006 12:53 PM

Re: A strange turn
 
Quote:

DrPraetorious said:
Oh, also, meglobob - did you ever connect? I haven't been having any issues connecting to myself, for whatever that is worth....

Yes, kept trying and connected eventually. It was strange could connect to the port 11112 game fine but not the port 11111. Just tried connecting a hour ago, could not get to either but I expect later I will be able too fine. I will just treat it as a quirk. http://forum.shrapnelgames.com/image...es/biggrin.gif

So long as you never force host it, I should be okay, I think and not miss a turn.

Meglobob November 22nd, 2006 02:06 PM

Re: A strange turn
 
Just waiting on the reverend one...C'tis.

DrPraetorious November 22nd, 2006 03:27 PM

Re: A strange turn
 
This evening I'll be heading home for our national harvest festival.

The game should stay up and I hope to be able to send in turns but I cannot be sure.

Keep on keeping it real,
TNDP

Twan November 23rd, 2006 09:46 AM

Peace in the south
 
The kingdom of Arcocephale is happy to announce that the war between our nation and the sea people of Oceania is now ended. We greet the wisdom of our adversaries who, after showing themselves courageous opponents, accepted to ratify our original fronteer proposal instead of being obstinated in a war none of us could really win. We adress them our condolances for the death of their pretender and publicly pledge not to contest them the provinces they got as long as they don't attack us.

Akates, first follower of Antepelagyos.

(ps : this game lack of ambiance speeches and international animation, I would be glad to hear more about other conflicts and politics)

DrPraetorious November 23rd, 2006 01:05 PM

Re: War in the north
 
Oh, certainly.

Chuck Norris, the true Dragon, prince of tides, savior of the world, decries the unjustified and intolerable aggression of the vile and deceitful worm Crystalmist, and the entire nation which he has lead into cannibalism and pederasty, against our sovereign protectorate of Jotunheim. Though we desired only peace, we will not allow our friends, the Jotun, to fall under the evil sway of Crystalmist the vile, and call upon all nations to attack his other border, which is undefended.

A policy of corrective necromancy will be initiated shortly, allowing the poor unfortunates whom Crystalmist has led astray to recover from their karmic burden in this lifetime.

The speaker of the ways,
wssddd

Meglobob November 23rd, 2006 02:53 PM

Re: War in the north
 
Quote:

DrPraetorious said:
Oh, certainly.

Chuck Norris, the true Dragon, prince of tides, savior of the world, decries the unjustified and intolerable aggression of the vile and deceitful worm Crystalmist, and the entire nation which he has lead into cannibalism and pederasty, against our sovereign protectorate of Jotunheim. Though we desired only peace, we will not allow our friends, the Jotun, to fall under the evil sway of Crystalmist the vile, and call upon all nations to attack his other border, which is undefended.

A policy of corrective necromancy will be initiated shortly, allowing the poor unfortunates whom Crystalmist has led astray to recover from their karmic burden in this lifetime.

The speaker of the ways,
wssddd

Or alternatively,

The forces of good and life lead by Crystalmist god of Man, Tower of Avalon is fighting a epic war against the Evil of Ermor. Ermor is steeped in death and foul practices, they have a undead army some 500+ strong with unholy vestels at there head. Already, well doing a fighting withdrawl through a mountain pass, a great battle was fought. Man suffered grieviously, losing over 200+ brave warriors of nature and life but we killed 100+ of the foe, but who cares about undead soulless and zombies?

Since that fateful day the guilds of air/nature have gathered there most powerful mages together and been joined by dozens of monks and priests. This force along with countless knights of avalon, longbowmen and lead by Crystalmist herself have vowed to wipe out the evil which is Ermor from the face of this world.

Two other points, we were allied with the Jotuns but were too late to save them. Jotunheim was NEVER attacked by Man.

Also Ermor is the current game leader with VP's, so I am doing everybody a favour by dismantling his nation...

FrankTrollman November 23rd, 2006 03:05 PM

Re: War in the north
 
Unfortunately, the high priests of Pythium fled to the wilderness leaving their nation an unruly mess as soon as they met our Goat Men in the field of battle. This behavior is apalling and we believe that the only honorable thing to do when facing a superior foe is to fight to the last.

Nevertheless, we are busily adjusting their nation to produce those things which are important to us: little girls and music.

The maw of the woods hungers for these things.

DrPraetorious November 23rd, 2006 04:54 PM

Re: War in the north
 
I should have gone with the Astral-9/Water-9 oracle instead of the dragon.

Ah well, next time.

Meglobob November 23rd, 2006 05:02 PM

Re: War in the north
 
Quote:

DrPraetorious said:
I should have gone with the Astral-9/Water-9 oracle instead of the dragon.

Ah well, next time.

That was a cool battle Dr Praetorious, those shadow blasts were nasty, very nasty but then so were my wind guided flaming arrows... http://forum.shrapnelgames.com/images/smilies/wink.gif

I am going to remember that tactic and use it in another game. http://forum.shrapnelgames.com/images/smilies/smirk.gif

The best battle of the game so far...I may put some screenshots up, I am not very good at screenshots, so don't hold your breath!

DrPraetorious November 23rd, 2006 05:35 PM

Re: War in the north
 
I have another army marching from the capital and more shadowblasters just teleported in. Watch this space http://forum.shrapnelgames.com/images/smilies/happy.gif.

Meglobob November 23rd, 2006 06:39 PM

War in the North, battle with screenshots
 
1 Attachment(s)
The Battle of Runia, 2nd major engagement of Man vs Ermor.

The evil Ermor horde.

http:// [image]http://www.shrapnelcommunity.com/threads/uploads/472960-Evil%20Ermor.JPG[/image]

The servants of light, Man.

http://www.shrapnelcommunity.com/thr...of%20light.JPG

Mans wind guided, flaming arrows tear into the masses of undead.

http://www.shrapnelcommunity.com/thr...g%20arrows.JPG

Ermor responds with a dozen shadow blasts which tear into the unprepared forces of man.

http://www.shrapnelcommunity.com/thr...ow%20blast.JPG

The order of monks stand firm against the advancing undead horde, knowing it is certain death...

http://www.shrapnelcommunity.com/thr...2960-Monks.JPG

A last desperate volley of flaming arrows fails to stem the tide...

http://www.shrapnelcommunity.com/thr...t%20volley.JPG

The army of light is beaten, again, how can the might of Ermor be halted?

http://www.shrapnelcommunity.com/thr...ns%20again.JPG

Conclusion.

http://www.shrapnelcommunity.com/thr...Conclusion.JPG


Epaminondas November 25th, 2006 01:59 AM

Re: War in the North, battle with screenshots
 
It's rather remarkable that among all the carnage you inflicted, you did not kill a single Ermor commander! Was this just an aberration? Or was there a reason for this? In a long battle where both sides take a beating, you'd normally expect an errant arrow or spell to do in at least one commander.

Meglobob November 25th, 2006 03:12 AM

Re: War in the North, battle with screenshots
 
Quote:

Epaminondas said:
It's rather remarkable that among all the carnage you inflicted, you did not kill a single Ermor commander! Was this just an aberration? Or was there a reason for this? In a long battle where both sides take a beating, you'd normally expect an errant arrow or spell to do in at least one commander.

Note Ermor's excellent placement of his troops/mages. For example he placed a force behind his mages, so attack rear would not work. Also my longbowman are very, very accurate. With wind guide they had precision of 18, anything beyond 10 is doubled so thats 26 precision, they hit what they aim at! I set them to half attack closet/half fire at archers, a pity there is no fire at mages/leaders order! In retrospect thats why I lost the battle in the end, I set too many to fire at archers. I killed all his archers down to the last man/undead. http://forum.shrapnelgames.com/image...es/biggrin.gifI should have done 75% attack closet/25 % attack archers...oh well live and learn.

Folket November 26th, 2006 07:41 AM

Trade
 
I'm looking for an astral cap and air gems. I will trade any gems exept death against air gems. If you have an astral cap just message me and we will discust a price.

FrankTrollman November 26th, 2006 04:34 PM

Re: Trade
 
So our first clashes with Ermor were unsatisfactory.

Minotaurs perform poorly against Shadow Vestals. Etherealness really takes the wind out of the sails of tramplers.

DrPraetorious November 26th, 2006 10:01 PM

Re: Trade
 
"We are victorious again, my lord, but the armies of the foe yet surround the city of the Jotuns."
Chuck Norris, he who divides the waters, prince of winter, snarled through a mouth full of yard-long, razor sharp teeth. "Then let them come against you again, we have more onyx for the death fires, it shall be of no account."
He whom before all else tremble, the prophet of the True God, trembles now before his master. "Lamentably, my lord, We drew too much from my acolytes. They lie dead. And the eastern vestels are but a shattered remnant of their former strength, my lord." The morning before the battle, he had bathed with them, as was his custom. He was too old and frail to take the innocence upon which their fierce power depended, but greatly enjoyed the cool, ghostly touch of their flesh as they bathed him. In the previous battle, they had all fallen in the field, before a hail of flaming arrows. Now his students lay buried beside them, pale, killed from within by the life force he and the other masters had drawn from them.
He before whom the mountains tremble roars his defiance. "The worm, Crystalmist, it is dead?"
"It lives, my Lord. It fled the field of battle when its minions were scattered. But if you were to slay it yourself, my Lord, the people would rejoice..."
"You overstep yourself, my herald. The time shall come when that may be needed. If you drew so much upon your acolytes that they all died, how is it that any of the foe yet live?"
The priestly lord swallows. "Some fled the field, oh Light of the World. Some were held in reserve, and the enemy was not so thick upon the field that all of our blasts found their mark."
The rightful Lord of the Whole World snarls again. "Should the worm enter my deeper desmesnes, the strength of my true Church will be the end of it, the vile thing. That will be time to prove who is the true heir of the first dew."
The prophet is heartened by this, his eyes shine with religious zeal. After all, though the worm Crystalmist shines more spendidly than any thing, one need only draw breath in their presence to know that Chuck Norris was a more potent lord of water and cold. "So it shall be..."
"For now, focus your power more tightly, and shred them with nether bolts. You still have an entire legion of Praetorians under your command - the enemy has not yet tasted their sting, and greatly underestimates their strength, I think."
The face of an elderly man appears in another of the mirrors. The lord of Ermor has taken from his priests their names, and proclaimed that they should be known by their offices.
"High adept of the air, we greet you in brotherhood on this day."
The Great Lord of the World is not so quick to anger as he might have been, as this is one of his most favored servants. "We had tasked you with hunting the places of power in our near west, aassdd. How come you to interrupt our council of war?"
"A thousand humble apologies, oh Master of the World, and greetings to you, adept of the water, high master of death, herald of the true God. My Lord, one of your western provinces, my Lord, but recently liberated by your own hand, has fallen to the western savages. Their army of bull-men marches towards us even now."
The great lord roars.
"I will tell assdd to marshal his host of vestals and bring it to the border. You, wssddd, will abandon the city of the Jotuns and march west. When our plans are complete, we will have the power to smash both the tree-lovers of the east and the west in one stroke. But for now, we cannot extend our power so far."
He roars again, all defiance and rage.
"Do not fail me again, adepts."
They bow their heads as the mirrors wink out.

Twan November 30th, 2006 05:25 PM

Stupid Error in Trade
 
Hum... I was supposed to send 25 air and 25 death gems to Oceania. It looks like the gems have disappeared but Oceania didn't recieve anything. I think I've probably sent my gems to a wrong nation, perhaps Ermor as I had a trade with him the same turn or Man because I often trade with Man in another game (and the worst thing is I have no way to verify). If the reciever can have the amability to send the gems back to Oceania I will celebrate him as the most honest player in the dominions universe.


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