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-   -   Mod: Stygian Corruption (http://forum.shrapnelgames.com/showthread.php?t=31195)

Amos March 19th, 2007 11:28 AM

Re: Mod: Stigian Corruption
 
Small sprite changes.



Amos March 25th, 2007 06:31 AM

Re: Mod: Stigian Corruption
 
Version 0.31

Neophytes gained Sheol cuirass. Short Sword changed to Scimitar. Changed sprites for Nomads and Neophytes. Merged some of the changes I liked from "more balanced" version.

Amos April 26th, 2007 09:19 AM

Re: Mod: Stigian Corruption
 
Version 0.32

Slight adjustment to prices;
Lowered Nephilim sizes to 3;
Changed pike sprite;
Mutant lost trampling.

Amos April 28th, 2007 11:16 PM

Re: Mod: Stigian Corruption
 
Version 0.33

Body armor heavier.
Fixed Overlord.

Amos May 4th, 2007 09:28 AM

Re: Mod: Stigian Corruption
 
Version 0.34

Inventory fixed.

Amos September 3rd, 2007 06:26 AM

Re: Mod: Stigian Corruption
 
I didnt like the sprite for the second Bonded Undead so I changed it a bit.

Amos September 4th, 2007 07:14 AM

Re: Mod: Stigian Corruption
 
I have been playing with a human body sprites and made this more muscular undead. I liked it better than the old one so I'm uploading it instead. I dont think anyone will notice the difference but it will bug me if I dont.

http://img20.imageshack.us/img20/607...undead1mn9.jpg

I'm working on a new mod but I'm only just starting so it will take me some time.

Sombre September 4th, 2007 07:30 AM

Re: Mod: Stigian Corruption
 
Nice! Any teasers about the new mod Amos?

And I might as well ask here, do you mind if I do CBM versions of your mods? I'd basically only be changing costs and some stats.

Morkilus September 4th, 2007 12:36 PM

Re: Mod: Stigian Corruption
 
That sprite looks great. Of course, I'm always interested in new undead nations. Too bad LA Ermor is mostly unmoddable.

Amos September 4th, 2007 03:25 PM

Re: Mod: Stigian Corruption
 
I'm going to base it loosely on China Mievilles "New Crobuzon". With bio-thaumaturges and Remade. It's not an undead nation, this sprite replaced BondedUndead1 in the Stigian mod.

Sombre you could try to do the CBM versions but I dont know how successful you would be. Some of them are pretty complex.

Amos October 9th, 2007 09:34 AM

Re: Mod: Stigian Corruption
 
Fixed the wing weapon on Bengehenom.

lch October 9th, 2007 09:43 AM

Re: Mod: Stigian Corruption
 
Hi Amos, could you please confirm that your mods are 3.10 compatible? Thanks in advance!

Amos October 9th, 2007 05:00 PM

Re: Mod: Stigian Corruption
 
Should be ok. I've checked if they all work and they do.

Amos October 12th, 2007 07:51 AM

Re: Mod: Stigian Corruption
 
Drastically dropped prices on Lord Arbiter and Lord Judge. The nation was useless as an AI opponent because of the high costs.

Amos November 22nd, 2007 05:50 AM

Re: Mod: Stigian Corruption
 
Version 0.35

- Despoiler is inanimate and capital only now;
- Neophyte, N. Sentinel and Nomad Warrior lost berserker (Sentinel will get patrol bonus after the next patch);
- Neophyte and N. Sentinel lost pillage and stealth.

I'm working on new ME Stygia mod. Thats where all those changes come from.

Amos January 29th, 2008 12:52 PM

Re: Mod: Stigian Corruption
 
Version 0.36

- Fixed "Demonic Roar" weapon;
- Guardian's hp and blood cost raised;
- Bengehenom's blood cost raised;
- Stygian, Shadow Emperor, Neophyte, Neophyte Sentinel, Despoiler and Overlord given darkvision;
- Changed inventories.

Amos February 1st, 2008 04:56 PM

Re: Mod: Stigian Corruption
 
Lowered numbers of local defense force.

Amos February 2nd, 2008 10:47 PM

Re: Mod: Stigian Corruption
 
Fixed "Dark Archon" inventory.

Amos February 4th, 2008 03:05 AM

Re: Mod: Stigian Corruption
 
Added a new spell "Unholy Heart". The spell summons "Child of Darkness", an alternative to Seraph as a SC (summoning of an angel in an anti-angel nation wasnt very thematic).

Amos February 5th, 2008 05:57 AM

Re: Mod: Stigian Corruption
 
Raised blood cost for "Unholy Heart" and "Call Bengehenom" spells.

With the right equipment the Child is virtually unstoppable.
- One possibility is making him a unique. His counterpart the Seraph is not a unique though;
- or removing his ability to use items of any kind;
- or removing his ability to fly (probably together with items so he couldnt fly with them);
- or leaving him as is (he certainly costs enough).
I havent decided yet. Any of the first three choices will reintroduce the Seraph back as an endgame SC.

Amos February 6th, 2008 04:59 PM

Re: Mod: Stigian Corruption
 
Version 0.37

-Added a new spell "Unholy Initiation" that summons Fallen Angel;
-Child of Darkness lost the flight and ability to carry items;
-Lowered cost of "Unholy Heart".

Amos February 8th, 2008 02:27 AM

Re: Mod: Stigian Corruption
 
Gave Bonded Pike animalawe 3.

Amos August 8th, 2008 08:25 AM

Re: Mod: Stigian Corruption
 
Version 0.38

Unit numbers changed to 2705-2739. All mods are ready for the next patch.

Amos September 3rd, 2008 07:34 AM

Re: Stygian Corruption
 
Version 0.39

- "Ruah Blade", "Demonic Roar" & "Wing Pass" are mind weapons;
- "Unlife Bolt" completely rewritten to work like "Unlife Strike";
- "Pathwalker" is stormimmune.

Edratman September 9th, 2008 07:08 AM

Re: Stygian Corruption
 
Amos, may I borrow some (8 to 10 sets) sprites for my mod? It will be noted in the thread and dm file that sprites were borrowed.

If the old ball and chain doesn't have too much for me to do tonight then I should be able to finish the descriptions and post it.

Amos September 9th, 2008 07:10 PM

Re: Stygian Corruption
 
Sure.

Edratman September 9th, 2008 08:21 PM

Re: Stygian Corruption
 
Amos, Thank you very much.


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