.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Thug/SC/Assasin builds thread (http://forum.shrapnelgames.com/showthread.php?t=31248)

Action October 30th, 2006 02:16 PM

Re: Thug/SC/Assasin builds thread
 
Quote:

Nerfix said:
Does he have high strenght?

only 20
Quote:


Ah, only if you could build that Sarlath rod...it would be so fitting for a mummy.

What is that? It's not letting me wish for it http://forum.shrapnelgames.com/image...ies/tongue.gif

NTJedi October 30th, 2006 02:17 PM

Re: Thug/SC/Assasin builds thread
 
Well the holy_4 and high precision would make him a great killer of undead units... not sure if any of your opponents are using undead. An item to increase his penetration would help too.

The winter bringer is a good setup, but you may want to pass that item to another commander you want entering the hall of fame. When you switch I would advise having the mummy use the bow of war with 'fire at archers' command.

Is this a multiplayer game or singleplayer game... what nations are you fighting? Any nations have their large pretenders walking around?

Nerfix October 30th, 2006 02:19 PM

Re: Thug/SC/Assasin builds thread
 
The "Sarlath rod" which real name I forgot is a Blood artifact that allows the caster to shoot Banefire. Perhaps some other stuff too. Let me check the manual...

Ah, it's called Sceptre of Corruption. Has it's drawbacks though, notably it curses the wielder and gives a slight chance of horror mark.

Action October 30th, 2006 02:31 PM

Re: Thug/SC/Assasin builds thread
 
Quote:

NTJedi said:
Is this a multiplayer game or singleplayer game... what nations are you fighting? Any nations have their large pretenders walking around?

Single player, mighty AIs, but they're all a lot smaller than me now, so I'm just sort of playing around with the end game stuff to learn a bit. Haven't seen any large combat pretenders really.

Quote:

Nerfix said:
Ah, it's called Sceptre of Corruption. Has it's drawbacks though, notably it curses the wielder and gives a slight chance of horror mark.

Ahh thanks I'll try it out.

I appreciate the suggestions guys.

Nerfix October 30th, 2006 02:39 PM

Re: Thug/SC/Assasin builds thread
 
Super-precise Banefire for 5 fat is worth it though I think. Your Shinuyama right? Slap Boots of Quickness on him and you're ready for Mass Destruction. http://forum.shrapnelgames.com/images/smilies/evil.gif

dirtywick October 30th, 2006 02:42 PM

Re: Thug/SC/Assasin builds thread
 
Quote:

Action said:
How would you guys use a mummy with 28 precision and 4 levels of holy (not unholy).

Prophet (Bakemono General) got killed after 40 turns in the hall of fame with heroic precision and brought back as a mummy and reprophetized (+1 holy).

I stuck him with a bunch of wights and unfrozen (cold and disease immune) and gave him a winter bringer (falling frost wand) and sword of injustice (for the automatic protection of the sepulchure), and just have him stand back and spam 28 precision falling frosts on my enemies.

But it sorta seems like a waste, anyone have a better build for a super high precision unit with a wind of leprosy? Maybe bow of war or thunder bow on fire rear to try and snipe commanders? I tried him with an ethereal crossbow and he didn't really hit as often as you'd think for such a high precision.

The Black Bow of Botuf could be fun to play with too, they only thing worse than a dead mage is a feebleminded mage because they still have to pay upkeep http://forum.shrapnelgames.com/images/smilies/laugh.gif

Nerfix October 30th, 2006 02:45 PM

Re: Thug/SC/Assasin builds thread
 
BBoB had it's heyday in Dom: PPP where you could aim enemy mages.

Shovah32 October 30th, 2006 03:25 PM

Re: Thug/SC/Assasin builds thread
 
That mummy with a bow of war and boots of quickness set to fire rear would be great at killing human mages. If you have alot of gems you could always empower for shadowblast spammage/other large AoE spells.

Taqwus October 30th, 2006 04:05 PM

Re: Thug/SC/Assasin builds thread
 
If you've got the gems for Wish, do you have the gems to empower the mummy to cast Gifts from Heaven? The -3 prec of that spell is nasty, but with the caster's prec of 28...

Nerfix October 30th, 2006 04:07 PM

Re: Thug/SC/Assasin builds thread
 
I wonder if the two meteors could hit the same square with high enough precision...

Arameyan October 30th, 2006 08:37 PM

Re: Thug/SC/Assasin builds thread
 
Gandalf:

How do you use the Lord of the Wild (EA or ME MP)? I tried to use it but I'm not sure how: as a pretender I dont want to risk him to sneak in bad dominion. Do you use blood Magic? Equip him as a SC?

However he is a really cool thematic choice http://forum.shrapnelgames.com/images/smilies/happy.gif

Corwin October 31st, 2006 04:20 AM

Re: Thug/SC/Assasin builds thread
 
Quote:

Taqwus said:
If you've got the gems for Wish, do you have the gems to empower the mummy to cast Gifts from Heaven? The -3 prec of that spell is nasty, but with the caster's prec of 28...

Yeah. It will be more like precise laser strike from the orbiting satelite, rather than some random rock from space. http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker October 31st, 2006 11:56 AM

Re: Thug/SC/Assasin builds thread
 
Quote:

Arameyan said:
Gandalf:

How do you use the Lord of the Wild (EA or ME MP)? I tried to use it but I'm not sure how: as a pretender I dont want to risk him to sneak in bad dominion. Do you use blood Magic? Equip him as a SC?

However he is a really cool thematic choice http://forum.shrapnelgames.com/images/smilies/happy.gif

I dont sneak him out unless it looks like Im going to lose my castle. But I use him as a fodder generator. Especially since I turn down order and production which makes him generate even more. It gives me a nice split between being able to create and send stealth armies, while still getting plenty of free non-stealth for local combat and patrolling.

Arameyan October 31st, 2006 07:57 PM

Re: Thug/SC/Assasin builds thread
 
Ok. Does it generate more maenads than a regular pan?

Shovah32 October 31st, 2006 09:41 PM

Re: Thug/SC/Assasin builds thread
 
Im pretty sure he does but i cant verify.

Zen October 31st, 2006 10:20 PM

Re: Thug/SC/Assasin builds thread
 
Yes, he does.

Gandalf Parker October 31st, 2006 10:40 PM

Re: Thug/SC/Assasin builds thread
 
And having high turmoil increases it even more. It gets hard to keep enough commanders moving them around. Getting the ability to Awaken Sleeper helps alot

Shovah32 November 1st, 2006 09:39 AM

Re: Thug/SC/Assasin builds thread
 
The only problem i have is that taking turmoil can give you a fairly large decrease to your income, although taking luck and a bit of growth might help.

Arameyan November 1st, 2006 10:07 AM

Re: Thug/SC/Assasin builds thread
 
I'm trying Turmoil 3 Luck 3 Pangaea. Sometimes luck gives money but I think I have to take an awake pretender able to figth just in case I'm against an Order 3 Productivity 3 High bless rush http://forum.shrapnelgames.com/images/smilies/happy.gif

Other than Mass protection and Maybe mass regen (less useful) to boost maenads, I think theyre is a high blood spell that increase by 4 the strength of all your battlefield units. With Berserk the maenads would have a strength of 15, but at a high research cost. Any other maenad-boosting spell?

Shovah32 November 1st, 2006 10:09 AM

Re: Thug/SC/Assasin builds thread
 
Weapons of sharpness? I though rush of strength only worked on demons?

HoneyBadger November 8th, 2006 04:16 AM

Re: Thug/SC/Assasin builds thread
 
Here's my SC idea: Void Lord with Earth 9-10, Water 9-10, armed with blood thorn, shield of gleaming gold, Wraith Crown, ring of regeneration, bear claw talisman (or whichever misc. item grants berserking), boots of stone, and hydra skin armor. Alternately, you could exchange the ring for an amulet of anti-magic or an elixer of life, and replace the blood thorn with a rat's tail whip or demon whip.

Along this same line, you could use a Destroyer of Worlds chassis and equip him the same, only with two hellswords for 2 life-draining attacks, +6 berserk, and 100% fire resistance, but I'd try to give him as much starting fire magic as possible in this case. My other idea for a 4 armed pretender is the Devi/Kali with 10 Dom for awe +2, 10 fire magic for the bonus to attack, and 4 rat tails, for 8 attacks, all of which cause fear.

Regeneration from forged items is cumulative, which is very very sweet, and which gives me an idea for a cheap (in terms of forged items) SC-namely to take that fertility goddess with regeneration and trample, give her nature 10 and equip her with a ring of regeneration and hydra-skin armor. Add boots of long strides for extra speed. Total cost is something like 20 nature gems and 5 earth gems. You can do the same to any large commander-the best is probably Basalt King with their size 5, sacredness, and fear +3, replacing the boots of long strides with boots of the behemoth.

A couple of questions though-is adding boots of the behemoth to a trampling unit cumulative in any way? Also, I haven't tried this yet, probably will tonight, but does anyone know if the Shroud of Saints' Blood can be equipped by pretenders, thus making them sacred?

Nerfix November 8th, 2006 04:27 AM

Re: Thug/SC/Assasin builds thread
 
Shroud doesn't work on pretenders.

Reverend Zombie November 8th, 2006 12:35 PM

Re: Thug/SC/Assasin builds thread
 
Quote:

Nerfix said:
Shroud doesn't work on pretenders.

Well, it offers a bit of zero encumbrance protection cheaply if you can't get anything else.

Shovah32 November 8th, 2006 03:40 PM

Re: Thug/SC/Assasin builds thread
 
Also remember that weapons with lifedrain (not natural lifedrain though) have been nerfed alot in dom3.

Will November 8th, 2006 05:59 PM

Re: Thug/SC/Assasin builds thread
 
I'm testing out something in my current game, more along the lines of gang thugs, and wanted to see what some more experienced players think of the setup:

I came across some independant Lizard Shamen (1S1N), recruited a group of 8 and I equipped each with Thistle Mace, Rune Smasher, Starshine Skullcap, Rainbow Armor, Boots of the Messenger, and Moonvine Bracelet, making them 2S3N. I script each of them to cast Communion Slave, Communion Master, and then one of each casts a buff to be spread across the communion (Power of the Spheres, Twist Fate, Eagle Eyes, Personal Luck, Elemental Fortitude, Resist Magic, Personal Regeneration, Astral Shield). I also bring along a priest with a Banner of the Northern Star (scripted to bless), so after the buffs and everything, I should have 8x 4S4N Shamen, each with +7 Reinvig in communion, which should bring their magic skills up to 7S7N for spellcasting and fatigue purposes. Then, depending on the situation, I script the last two spell slots to either Soul Slay or Charm.

So, other than the expense in gems to make all the equipment (75 gems for each! Less since I used Dwarven Hammers and have Forge of the Ancients active), is there anything I'm missing that is horribly wrong with this setup? For the Charm setup, I figure keep the Shamen up front with some body guards and a bunch of chaff troops set to Attack Closest, and for Soul Slay keep them behind a decent army.

Shovah32 November 8th, 2006 06:36 PM

Re: Thug/SC/Assasin builds thread
 
The slave+master on each dosnt work, for one iirc when one of them casts a spell the rest (being slaves aswell as masters) wont cast that turn.

Will November 8th, 2006 06:40 PM

Re: Thug/SC/Assasin builds thread
 
Hmmm, well, I guess that throws out all the buffs spreading across all. I suppose I could switch them all to just do, say, Eagle Eyes, so at least that will go through and they will have higher precision for the Charm/Soul Slay spam.

Zen November 8th, 2006 07:58 PM

Re: Thug/SC/Assasin builds thread
 
You don't need eagle eyes for Soul Slay or Charm really.

Also you've made some very interesting 110g units, with no resistances, so if you get blasted by artillary, or flying screens to disrupt casting, you might be wondering why they are so fragile.

FrankTrollman November 9th, 2006 05:04 AM

Re: Thug/SC/Assasin builds thread
 
Most importantly though, if a comunion master casts a spell, each comunion slave takes fatigue equal to their encumberance. So outfits like Rainbow Armor actually bone you if you are a comunion slave.

-Frank

Will November 9th, 2006 07:19 AM

Re: Thug/SC/Assasin builds thread
 
Quote:

FrankTrollman said:
Most importantly though, if a comunion master casts a spell, each comunion slave takes fatigue equal to their encumberance. So outfits like Rainbow Armor actually bone you if you are a comunion slave.

-Frank

Rainbow Armor is Enc. 1, +3 Reinvig. The messenger boots would also help with the fatigue. Communion would reduce the extra casting fatigue because of path skill boost. I haven't tried it out yet, but I would think that the +1 casting encumberance would be more than offset by reinvig and reduced casting fatigue. I would think that it would result in less fatigue than there would have been with each casting the spells individually.

Besides, I decided to equip with Rainbow Armor more for the +MR, and if I cast Elemental Fortitude (since Zen tells me now that Eagle Eyes isn't going to really help), then I should have decent coverage in fire/cold/shock/poison/magic resistances. This could be augmented by other mages in the army casting battlefield resistances.

thejeff November 9th, 2006 09:33 AM

Re: Thug/SC/Assasin builds thread
 
But it still doesn't work.
It's not just the buffs they won't cast.
Only one will cast the Soul Slay or Charm each round. The others will just sit there and take his fatigue.

More effective to use 9 (or 10) shamen. 8 for slaves and 1 or 2 masters. Equip the masters if you want, but they'll get 3 path boosts from the slaves anyway, so with your gear and without buffs they'd be at 5S6N anyway.

dirtywick November 9th, 2006 12:35 PM

Re: Thug/SC/Assasin builds thread
 
That's a neat trick.

Will November 9th, 2006 09:20 PM

Re: Thug/SC/Assasin builds thread
 
Quote:

thejeff said:
Only one will cast the Soul Slay or Charm each round. The others will just sit there and take his fatigue.

Aha! I think this is the part I wasn't getting. So if there is a communion, a Master casting a spell would be kind of like the slave casting the spell as well, so the slave cannot do any casting in the same round even if the slave is a "Master" as well. Right?

Oh well, anyway, I was initially hoping that the communion would allow for the "speed buffs" spreading among all the members, and then allow for reduced fatigue for Charm and/or Soul Slay spam. I'll still try it out to be sure, but after I think I'll just have each cast outside of a communion.

Azhur November 20th, 2006 07:52 AM

Re: Thug/SC/Assasin builds thread
 
My endgame prophet SC. I wish-buffed him 'a tad'. http://forum.shrapnelgames.com/images/smilies/cool.gif

http://i7.photobucket.com/albums/y282/Azhur/SC.jpg

Meglobob November 20th, 2006 08:44 AM

Re: Thug/SC/Assasin builds thread
 
Thats one sick mother... http://forum.shrapnelgames.com/images/smilies/shock.gif

How many turns did it take to get him like that?

Azhur November 20th, 2006 10:05 AM

Re: Thug/SC/Assasin builds thread
 
Having wished it, I propheted, wished twelve times (magic power, power) and finally forged 3 equips. So that's about 16 turns & -1300 astral pearls.

I just love the style, my precious prophet smites Bogus to smithereens with one strike. http://forum.shrapnelgames.com/image.../firedevil.gif

http://i7.photobucket.com/albums/y282/Azhur/seraph.jpg

Here's Risen Oracle's opponent. Assuming I'm casting basic battle buffs (mistform, mirror image, soul vortex etc.), then just attack closest, who wins? Make a guess. http://forum.shrapnelgames.com/images/smilies/wink.gif

Epaminondas November 21st, 2006 12:32 AM

Re: Thug/SC/Assasin builds thread
 
Quote:

Azhur said:
Having wished it, I propheted, wished twelve times (magic power, power) and finally forged 3 equips. So that's about 16 turns & -1300 astral pearls.

I just love the style, my precious prophet smites Bogus to smithereens with one strike. http://forum.shrapnelgames.com/image.../firedevil.gif

http://i7.photobucket.com/albums/y282/Azhur/seraph.jpg

Here's Risen Oracle's opponent. Assuming I'm casting basic battle buffs (mistform, mirror image, soul vortex etc.), then just attack closest, who wins? Make a guess. http://forum.shrapnelgames.com/images/smilies/wink.gif

OMFG!!!

PhilD November 21st, 2006 05:16 AM

Re: Thug/SC/Assasin builds thread
 
"vast magical and priestly powers", indeed...

Still, Risen Oracle can go underwater. One point to him http://forum.shrapnelgames.com/images/smilies/happy.gif

HoneyBadger November 21st, 2006 06:34 AM

Re: Thug/SC/Assasin builds thread
 
risen oracle doesn't have awe or medusa-stoning ability or flying or poison resistance, 2 less holiness and 4 less attacks per round.

Poor oracle http://forum.shrapnelgames.com/images/smilies/frown.gif

Better stay in the water-preferrably the deep, deep end. For that matter, I'm kind of glad I live in a basement, at the moment.

Sheap November 21st, 2006 07:44 AM

Re: Thug/SC/Assasin builds thread
 
Give the Oracle an elf-bane and he will have better luck...

Shovah32 November 21st, 2006 02:48 PM

Re: Thug/SC/Assasin builds thread
 
Im guessing these were made on borons test map? (where you get 1000 of each gem type per turn and start with huge numbers of seraphims/arch angels with all that magical power)

Azhur November 21st, 2006 03:26 PM

Re: Thug/SC/Assasin builds thread
 
Shovah, you would've guessed right, had I known of such map. http://forum.shrapnelgames.com/image...es/redface.gif

I played with two human sides, which took some preparation time for the battle. Besides, it was fun to make SCs from scratch. http://forum.shrapnelgames.com/images/smilies/cool.gif

And what comes to the outcome of the battle...

http://i7.photobucket.com/albums/y282/Azhur/Pwnz.jpg

Shovah32 November 21st, 2006 03:35 PM

Re: Thug/SC/Assasin builds thread
 
lol. Go into the mods and maps section to find it (you have amazing research and gem producing abilities aswell as many kickass mages)


All times are GMT -4. The time now is 04:26 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.