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Re: Thug/SC/Assasin builds thread
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Re: Thug/SC/Assasin builds thread
Well the holy_4 and high precision would make him a great killer of undead units... not sure if any of your opponents are using undead. An item to increase his penetration would help too.
The winter bringer is a good setup, but you may want to pass that item to another commander you want entering the hall of fame. When you switch I would advise having the mummy use the bow of war with 'fire at archers' command. Is this a multiplayer game or singleplayer game... what nations are you fighting? Any nations have their large pretenders walking around? |
Re: Thug/SC/Assasin builds thread
The "Sarlath rod" which real name I forgot is a Blood artifact that allows the caster to shoot Banefire. Perhaps some other stuff too. Let me check the manual...
Ah, it's called Sceptre of Corruption. Has it's drawbacks though, notably it curses the wielder and gives a slight chance of horror mark. |
Re: Thug/SC/Assasin builds thread
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I appreciate the suggestions guys. |
Re: Thug/SC/Assasin builds thread
Super-precise Banefire for 5 fat is worth it though I think. Your Shinuyama right? Slap Boots of Quickness on him and you're ready for Mass Destruction. http://forum.shrapnelgames.com/images/smilies/evil.gif
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Re: Thug/SC/Assasin builds thread
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Re: Thug/SC/Assasin builds thread
BBoB had it's heyday in Dom: PPP where you could aim enemy mages.
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Re: Thug/SC/Assasin builds thread
That mummy with a bow of war and boots of quickness set to fire rear would be great at killing human mages. If you have alot of gems you could always empower for shadowblast spammage/other large AoE spells.
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Re: Thug/SC/Assasin builds thread
If you've got the gems for Wish, do you have the gems to empower the mummy to cast Gifts from Heaven? The -3 prec of that spell is nasty, but with the caster's prec of 28...
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Re: Thug/SC/Assasin builds thread
I wonder if the two meteors could hit the same square with high enough precision...
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Re: Thug/SC/Assasin builds thread
Gandalf:
How do you use the Lord of the Wild (EA or ME MP)? I tried to use it but I'm not sure how: as a pretender I dont want to risk him to sneak in bad dominion. Do you use blood Magic? Equip him as a SC? However he is a really cool thematic choice http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Thug/SC/Assasin builds thread
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Re: Thug/SC/Assasin builds thread
Ok. Does it generate more maenads than a regular pan?
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Re: Thug/SC/Assasin builds thread
Im pretty sure he does but i cant verify.
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Re: Thug/SC/Assasin builds thread
Yes, he does.
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Re: Thug/SC/Assasin builds thread
And having high turmoil increases it even more. It gets hard to keep enough commanders moving them around. Getting the ability to Awaken Sleeper helps alot
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Re: Thug/SC/Assasin builds thread
The only problem i have is that taking turmoil can give you a fairly large decrease to your income, although taking luck and a bit of growth might help.
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Re: Thug/SC/Assasin builds thread
I'm trying Turmoil 3 Luck 3 Pangaea. Sometimes luck gives money but I think I have to take an awake pretender able to figth just in case I'm against an Order 3 Productivity 3 High bless rush http://forum.shrapnelgames.com/images/smilies/happy.gif
Other than Mass protection and Maybe mass regen (less useful) to boost maenads, I think theyre is a high blood spell that increase by 4 the strength of all your battlefield units. With Berserk the maenads would have a strength of 15, but at a high research cost. Any other maenad-boosting spell? |
Re: Thug/SC/Assasin builds thread
Weapons of sharpness? I though rush of strength only worked on demons?
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Re: Thug/SC/Assasin builds thread
Here's my SC idea: Void Lord with Earth 9-10, Water 9-10, armed with blood thorn, shield of gleaming gold, Wraith Crown, ring of regeneration, bear claw talisman (or whichever misc. item grants berserking), boots of stone, and hydra skin armor. Alternately, you could exchange the ring for an amulet of anti-magic or an elixer of life, and replace the blood thorn with a rat's tail whip or demon whip.
Along this same line, you could use a Destroyer of Worlds chassis and equip him the same, only with two hellswords for 2 life-draining attacks, +6 berserk, and 100% fire resistance, but I'd try to give him as much starting fire magic as possible in this case. My other idea for a 4 armed pretender is the Devi/Kali with 10 Dom for awe +2, 10 fire magic for the bonus to attack, and 4 rat tails, for 8 attacks, all of which cause fear. Regeneration from forged items is cumulative, which is very very sweet, and which gives me an idea for a cheap (in terms of forged items) SC-namely to take that fertility goddess with regeneration and trample, give her nature 10 and equip her with a ring of regeneration and hydra-skin armor. Add boots of long strides for extra speed. Total cost is something like 20 nature gems and 5 earth gems. You can do the same to any large commander-the best is probably Basalt King with their size 5, sacredness, and fear +3, replacing the boots of long strides with boots of the behemoth. A couple of questions though-is adding boots of the behemoth to a trampling unit cumulative in any way? Also, I haven't tried this yet, probably will tonight, but does anyone know if the Shroud of Saints' Blood can be equipped by pretenders, thus making them sacred? |
Re: Thug/SC/Assasin builds thread
Shroud doesn't work on pretenders.
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Re: Thug/SC/Assasin builds thread
Also remember that weapons with lifedrain (not natural lifedrain though) have been nerfed alot in dom3.
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Re: Thug/SC/Assasin builds thread
I'm testing out something in my current game, more along the lines of gang thugs, and wanted to see what some more experienced players think of the setup:
I came across some independant Lizard Shamen (1S1N), recruited a group of 8 and I equipped each with Thistle Mace, Rune Smasher, Starshine Skullcap, Rainbow Armor, Boots of the Messenger, and Moonvine Bracelet, making them 2S3N. I script each of them to cast Communion Slave, Communion Master, and then one of each casts a buff to be spread across the communion (Power of the Spheres, Twist Fate, Eagle Eyes, Personal Luck, Elemental Fortitude, Resist Magic, Personal Regeneration, Astral Shield). I also bring along a priest with a Banner of the Northern Star (scripted to bless), so after the buffs and everything, I should have 8x 4S4N Shamen, each with +7 Reinvig in communion, which should bring their magic skills up to 7S7N for spellcasting and fatigue purposes. Then, depending on the situation, I script the last two spell slots to either Soul Slay or Charm. So, other than the expense in gems to make all the equipment (75 gems for each! Less since I used Dwarven Hammers and have Forge of the Ancients active), is there anything I'm missing that is horribly wrong with this setup? For the Charm setup, I figure keep the Shamen up front with some body guards and a bunch of chaff troops set to Attack Closest, and for Soul Slay keep them behind a decent army. |
Re: Thug/SC/Assasin builds thread
The slave+master on each dosnt work, for one iirc when one of them casts a spell the rest (being slaves aswell as masters) wont cast that turn.
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Re: Thug/SC/Assasin builds thread
Hmmm, well, I guess that throws out all the buffs spreading across all. I suppose I could switch them all to just do, say, Eagle Eyes, so at least that will go through and they will have higher precision for the Charm/Soul Slay spam.
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Re: Thug/SC/Assasin builds thread
You don't need eagle eyes for Soul Slay or Charm really.
Also you've made some very interesting 110g units, with no resistances, so if you get blasted by artillary, or flying screens to disrupt casting, you might be wondering why they are so fragile. |
Re: Thug/SC/Assasin builds thread
Most importantly though, if a comunion master casts a spell, each comunion slave takes fatigue equal to their encumberance. So outfits like Rainbow Armor actually bone you if you are a comunion slave.
-Frank |
Re: Thug/SC/Assasin builds thread
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Besides, I decided to equip with Rainbow Armor more for the +MR, and if I cast Elemental Fortitude (since Zen tells me now that Eagle Eyes isn't going to really help), then I should have decent coverage in fire/cold/shock/poison/magic resistances. This could be augmented by other mages in the army casting battlefield resistances. |
Re: Thug/SC/Assasin builds thread
But it still doesn't work.
It's not just the buffs they won't cast. Only one will cast the Soul Slay or Charm each round. The others will just sit there and take his fatigue. More effective to use 9 (or 10) shamen. 8 for slaves and 1 or 2 masters. Equip the masters if you want, but they'll get 3 path boosts from the slaves anyway, so with your gear and without buffs they'd be at 5S6N anyway. |
Re: Thug/SC/Assasin builds thread
That's a neat trick.
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Re: Thug/SC/Assasin builds thread
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Oh well, anyway, I was initially hoping that the communion would allow for the "speed buffs" spreading among all the members, and then allow for reduced fatigue for Charm and/or Soul Slay spam. I'll still try it out to be sure, but after I think I'll just have each cast outside of a communion. |
Re: Thug/SC/Assasin builds thread
My endgame prophet SC. I wish-buffed him 'a tad'. http://forum.shrapnelgames.com/images/smilies/cool.gif
http://i7.photobucket.com/albums/y282/Azhur/SC.jpg |
Re: Thug/SC/Assasin builds thread
Thats one sick mother... http://forum.shrapnelgames.com/images/smilies/shock.gif
How many turns did it take to get him like that? |
Re: Thug/SC/Assasin builds thread
Having wished it, I propheted, wished twelve times (magic power, power) and finally forged 3 equips. So that's about 16 turns & -1300 astral pearls.
I just love the style, my precious prophet smites Bogus to smithereens with one strike. http://forum.shrapnelgames.com/image.../firedevil.gif http://i7.photobucket.com/albums/y282/Azhur/seraph.jpg Here's Risen Oracle's opponent. Assuming I'm casting basic battle buffs (mistform, mirror image, soul vortex etc.), then just attack closest, who wins? Make a guess. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Thug/SC/Assasin builds thread
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Re: Thug/SC/Assasin builds thread
"vast magical and priestly powers", indeed...
Still, Risen Oracle can go underwater. One point to him http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Thug/SC/Assasin builds thread
risen oracle doesn't have awe or medusa-stoning ability or flying or poison resistance, 2 less holiness and 4 less attacks per round.
Poor oracle http://forum.shrapnelgames.com/images/smilies/frown.gif Better stay in the water-preferrably the deep, deep end. For that matter, I'm kind of glad I live in a basement, at the moment. |
Re: Thug/SC/Assasin builds thread
Give the Oracle an elf-bane and he will have better luck...
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Re: Thug/SC/Assasin builds thread
Im guessing these were made on borons test map? (where you get 1000 of each gem type per turn and start with huge numbers of seraphims/arch angels with all that magical power)
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Re: Thug/SC/Assasin builds thread
Shovah, you would've guessed right, had I known of such map. http://forum.shrapnelgames.com/image...es/redface.gif
I played with two human sides, which took some preparation time for the battle. Besides, it was fun to make SCs from scratch. http://forum.shrapnelgames.com/images/smilies/cool.gif And what comes to the outcome of the battle... http://i7.photobucket.com/albums/y282/Azhur/Pwnz.jpg |
Re: Thug/SC/Assasin builds thread
lol. Go into the mods and maps section to find it (you have amazing research and gem producing abilities aswell as many kickass mages)
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