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Re: Eater of the Dead
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Re: Eater of the Dead
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Re: Eater of the Dead
Huge number of attacks won't work because creatures can't attack multiple provinces without Quickness. However, AoE attacks would work. AoE life-draining attack would be NASTY!
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Re: Eater of the Dead
Im guessing by multiple provincesyou mean squares http://forum.shrapnelgames.com/images/smilies/laugh.gif. And i know they can only attack one square, thats why he needs big fear, a nasty aura and possibly a damage shield.
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Re: Eater of the Dead
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I think it's a pretty good hint that a summon is really, terribly weak if you can alchemize the gems it needs and get something much better for them. Ritual and non-ritual spells are hard to compare, but i say the eater of the dead is hands down the worst summon in the game and very likely the worst ritual. That being said, the stealth idea is pretty good imo. Make the eater stronger at independent size (give it some more HP, and better regeneration, poison cloud etc. basically a natural thug if not SC) make it stealthy (and still grow) and reduce costs to 15 or maybe even ten. So, compared to ghost riders it has the disadvantage that you can't artillery cast it, and it needs to grow a lot before it has comparable strenght, but the advantage is that it stays in a province and needs to be killed to regain control. (and you could use it in an army too. Theoretically) Imo that'd be a lot more interesting than just turning it into a cost efficient standard summon. It'd be fun to have some kind of near-unstoppable rampaging monster you first feed up to decent size, then let it sneak into the midsts of enemy territory and let it loose. |
Re: Eater of the Dead
I definately like the idea of adding stealth and making it spawn additional eaters when it becomes unfettered. As far as I'm concerned, the nastier the thing is, the better! http://forum.shrapnelgames.com/images/smilies/happy.gif Hopefully CB will make the eater properly fearsome.
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Re: Eater of the Dead
I would love to see the eater of the dead start off like it does now and grow to insane power levels after eating enough and breaking free.
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Re: Eater of the Dead
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Re: Eater of the Dead
And less controllable, and easier to magic to death.
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Re: Eater of the Dead
heh magic resistance 18 if I recall so not that easy anymore.
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Re: Eater of the Dead
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Then I tested those 50 undead horsemen you mention which slaughtered the creature... another test revealed even 20 of the undead horsemen easily killed the creature with minor losses(less than 5). Another weakness of the eater of the undead from my testing revealed that only one of these can exist within a game. If another is summoned then POOF the other vanishes the same as the DJinn. No testing was done on the behemoth. The creature has been improved from dominions_2 yet my testing rates it's value at only 11 astral. |
Re: Eater of the Dead
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And i defninitly don't remember the eater being a really awesome summon in Dom 2, though he should've been if he's supposed to be decent in Dom 3 with twice the cost. |
Re: Eater of the Dead
Go play arund with it. It has a few tricks up it's sleave that is not readily apparent.
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* assuming that Dominions4 is ever made, it will probably take about 2 years. ** unless the creature description is changed in one of future patches to make its strengths more apparent |
Re: Eater of the Dead
Well it turns out it was bugged, so go play around with it some more after the first patch.
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Re: Eater of the Dead
I don't have all the knowledge you guys do, but my first experience with this creature was a real let down. I'll admit I didn't really know what kind of role it was supposed to fill, though. I'll try again after the patch, of course. I wish I could remember what killed it, but it was something surprisingly minor. I remember I sent it into battle with my obelisk pretender by casting stygian paths. The pretender just sat and cast bone grinding and other mean spells, but the eater got killed before the obelisk won the battle.
I agree it could use an aura. Leprosy was a cool suggestion. =$= |
Re: Eater of the Dead
Let it eat a bit first. Pillage your province if you want it to grow faster. It is somewhat broken and lack some of its fun specials, but that is fixed in the patch.
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Re: Eater of the Dead
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[img]/threads/images/Graemlins/icon47.gif[/img] I have doubts the creature is worth 50_astral... even after feeding it to full growth. |
Re: Eater of the Dead
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The 50 astral gems is a very steep price for a single unit which will eventually turn independent. Even tho the creature has become more powerful, I doubt it's worth 50 astral gems. I will run some more test battles once the patch is released which will include the larger forms for the eater of the dead. |
Re: Eater of the Dead
So anyone tested it out yet?
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Not reported yet. I'll see if I find out anything, but I'm not good at balance.
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Re: Eater of the Dead
What are those insignificant things then?
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QM hasn't waited long enough or fed it long enough. He probably chickened out and placed it in an unpopulated province before it became unfettered even.
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Re: Eater of the Dead
Quantum didn't notice it moving on its own.
It is VERY hard to kill the Unfettered. When it's moving on its own, you can't ignore it. However, it still has few very big flaws: 1) It only does trample damage. It has very low AP for a trampler. Further, it can get Limp. It just won't kill things. They'll rout, of course, but that doesn't give it any corpses. It will have MAJOR difficulties fighting ethereal, high-defense and/or regenerating creatures. Because it WON'T kill things fast, it might hit the turn 50 battle limit, and rout, and die. 2) It doesn't kill population. Pazuzu, Lord of the Plague Wind, has disease wind. Eater of the Dead doesn't. Making Eater kill population would fit it much better than a high-level mage that won't be spending ALL its time in enemy lands. 3) It starts battles with just 352 hp. I think that's due to even the Unfettered's base HP being 180. It does regenerate up to 1000+ hp pretty quickly. It does have few nice abilities, though. Wonder how it "gets up to 1000+ abilities pretty quickly"? Hmm... http://www.shrapnelcommunity.com/thr...66728-temp.jpg |
Re: Eater of the Dead
I'm currently at work...
Any screenshots of the unfettered stage and/or other stages? Quote:
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Re: Eater of the Dead
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=$= Big J Money =$= |
Re: Eater of the Dead
No, they do not. So Eater's bewildering array of attacks is no use because it tramples.
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Re: Eater of the Dead
Not entirely true, as it would use the bewildering array of attacks against creatures equal to or greater than its own size. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Eater of the Dead
Not many of those around though. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Eater of the Dead
tested it with patch and its no good for 50 astral...30 seems about ok as a price.
that it goes independent makes it unique, but destroys the unit kinda. by the time you can cast it (conj8) you can win the game in many other ways. and this ione just is thorn in your empire sooner or later. http://forum.shrapnelgames.com/image...s/rolleyes.gif why pay for it? |
Re: Eater of the Dead
Because it spreads http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Eater of the Dead
lol, no chance i could see it, it attacked 6000 undead when i tested it, would be more user friendly, if it would not attack the province first it came from, but rather a province next to it. And maybe some AI to protect its own existence too. http://forum.shrapnelgames.com/images/smilies/happy.gif
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