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-   -   Golden Eclipse BETA (http://forum.shrapnelgames.com/showthread.php?t=31809)

Ed Kolis November 27th, 2006 11:16 PM

Re: Golden Eclipse BETA
 
I am! http://forum.shrapnelgames.com/images/smilies/happy.gif

arthurtuxedo November 27th, 2006 11:53 PM

Re: Golden Eclipse BETA
 
As stated above, I'm interested.

Intimidator November 28th, 2006 12:03 PM

Re: Golden Eclipse BETA
 
I just noticed that PBW is supporting SEV from now on.
So maybe we can do this by PBW, although I donīt know if it is already supporting the few mods available for SEV

How knows ?

Intimidator November 28th, 2006 12:22 PM

Re: Golden Eclipse BETA
 
Disregard last, if I understand correctly all mods are automaticly supported (great, can be extremly handy http://forum.shrapnelgames.com/images/smilies/happy.gif )

Ed Kolis November 28th, 2006 03:11 PM

Re: Golden Eclipse BETA
 
Not quite automatically - someone has to install them first http://forum.shrapnelgames.com/images/smilies/wink.gif
But pretty close I'd say! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Phoenix-D November 28th, 2006 03:15 PM

Re: Golden Eclipse BETA
 
As long as the mod folder is named *exactly* the same, and the game is created with the mod.

Ragnarok-X November 28th, 2006 03:22 PM

Re: Golden Eclipse BETA
 
Im in, Intimidator.

Intimidator November 28th, 2006 05:10 PM

Re: Golden Eclipse BETA
 
Okay will setup an game tommorow, and open another thread on this forum.
For now everybody can start posting their game wishes (Mod, racial, map etc,etc...........)

thesilliest November 29th, 2006 03:19 PM

Re: Golden Eclipse BETA
 
i wish i could create a new colony and it would get supplies? <:o
and um ai :~)

Intimidator November 29th, 2006 03:29 PM

Re: Golden Eclipse BETA
 
Okay , for everybody interested, leave your name on the new thread : Inti's SEV Game http://forum.shrapnelgames.com/images/smilies/happy.gif

And please post your favorite settings (Mod, racial points etc etc....)

Kevin Arisa November 30th, 2006 03:47 AM

Re: Golden Eclipse BETA
 
One more quick fix. Damage types were busted.
DOWNLOAD FIX

Romulus68 November 30th, 2006 11:17 AM

Re: Golden Eclipse BETA
 
why don't you copy the race files from the Balance mod into your Eclips mod?

Are they compatible? is that ok with Kwok?

Romulus68 November 30th, 2006 12:34 PM

Re: Golden Eclipse BETA
 
I added your files to my Filefront account for more Bandwith in downloading.

Golden Eclipse BETA v1.0 and Fix from Filefront.com

Phoenix-D November 30th, 2006 01:46 PM

Re: Golden Eclipse BETA
 
Quote:

Romulus68 said:
why don't you copy the race files from the Balance mod into your Eclips mod?

Are they compatible? is that ok with Kwok?

So very not compatable. http://forum.shrapnelgames.com/images/smilies/happy.gif

AgentZero December 1st, 2006 03:16 AM

Re: Golden Eclipse BETA
 
I've been fiddling around with the mod in single player to get an idea of how things work, and either I'm doing something wrong, or something's screwy with the supplies.
I designed a scoutship with the following components:
1xBridge
1xLife Support
3xCrew Quarters (as required)
1xBasic Sensor
1xGatling Cannon
2xFission Power Core
2xOrdnance Store
6xSupply Store
8xRamjet Engine

Despite having most of it's space devoted to supplies, the ship can't even survey one single system without running out of gas, so I figure either the supply use needs to be dropped way down, or the amount of supplies provided needs to go way up. Either that, or I'm missing something silly.

se5a December 1st, 2006 03:40 AM

Re: Golden Eclipse BETA
 
you're going WAY too fast.
that ship is getting about 11 movement!

drop it down to 6 or so for the begining.
you trade speed for distance.

Kevin Arisa December 2nd, 2006 02:17 AM

Re: Golden Eclipse BETA
 
In the beginning, your species is little more advanced than us and has just discovered warp points. Ramjet engines are the first drives capable of interstellar travel via warps. They are extremely inefficient and exploration will be difficult at best. However, raising the level of an engine reduces it's supply consumption. I suggest focusing on colonization and short range defense with the goal of discovering Nuclear Fusion as quickly as possible. Once you enter the fusion era things begin to improve significantly. It is also recommended to have only one power core on anything smaller than a cruiser. Power cores are expensive and take up 50kt each.

AminMaalouf December 2nd, 2006 09:17 AM

Re: Golden Eclipse BETA
 
What are your priorities to add a working AI first or new ship-sets?

Kevin Arisa December 2nd, 2006 09:22 AM

Re: Golden Eclipse BETA
 
AI is certainly #1. Unfortunatly, it will take me some time to come up with one. The new AI files have really stumped me.

AminMaalouf December 2nd, 2006 09:29 AM

Re: Golden Eclipse BETA
 
My respect.

Intimidator December 3rd, 2006 03:20 PM

Re: Golden Eclipse BETA
 
Kevin,

I lost track with the updates for your mod,
can you please explain (or send) me the latest fix/update on the Golden Eclipse mod.......

Inti,

Kevin Arisa December 4th, 2006 01:20 AM

Re: Golden Eclipse BETA
 
Below is the most recent fix. It includes all previous fixes along with fixed shield regeneration I did yesterday.

DOWNLOAD FIX

Vezzra December 4th, 2006 03:24 PM

Re: Golden Eclipse BETA
 
Ok, I applied the latest fix. So far I've found the following bugs in this most recent version:

1) ComponentEnhancements.txt: All ship mounts apply for vessels >=100kt (Requirement 2). So I can give a frigate a massive ship mount http://forum.shrapnelgames.com/image...ies/tongue.gif
Satellite mount: The description says it's for satellites >= 100kt, but requirement 2 checks for >= 50kt

2) Components.txt:
Science Lab: Requirement 1 Description says level 1 in Resource Collection is needed (which I think is wrong), Formula tests for "Applied Research" (which I think is what's intended)
Operations Center: Requirement 1 Description says level 1 in Resource Collection is needed, Formula tests for "Applied Research" - but I think that should be "Intelligence Services", shouldn't it?

3) PlanetSize.txt: Small Planet has Cargo Space 1000 (500 domed), Medium Planet has 600 (300 domed) http://forum.shrapnelgames.com/image...s/confused.gif

Vezzra

Kevin Arisa December 5th, 2006 02:43 AM

Re: Golden Eclipse BETA
 
Thanks for the bug report. I'll look into them. However, the mounting isnt a bug. If you can fit and supply a massive gun on a frigate, good for you. It may be hard to fit much else on it, though. http://forum.shrapnelgames.com/images/smilies/eek.gif

Randallw December 5th, 2006 02:57 AM

Re: Golden Eclipse BETA
 
Maybe it's a gunboat. A large gun with a one man cockpit and engines attached.

Vezzra December 5th, 2006 04:51 PM

Re: Golden Eclipse BETA
 
Quote:

Kevin Arisa said:
Thanks for the bug report. I'll look into them. However, the mounting isnt a bug. If you can fit and supply a massive gun on a frigate, good for you. It may be hard to fit much else on it, though. http://forum.shrapnelgames.com/images/smilies/eek.gif

Oh, ok... interesting concept. However, in this case you should correct the descriptions accordingly, because they still say 400/1000/1500kt (large/heavy/massive). That's a bit confusing... http://forum.shrapnelgames.com/images/smilies/wink.gif

And then my question is: You only applied this concept to the ship mounts - why? All the other mounts (base, wp, etc) work like stock. That's why I thought this to be a bug...

Vezzra

Kevin Arisa December 5th, 2006 09:44 PM

Re: Golden Eclipse BETA
 
Remember, this is the first functional version. There are lots of things that are only partially implemented. So if you see anything weird, it's probably not finished. The ship mounting style is experimental, so I made a quick change to the files, descriptions and stuff like that will come with time.

Ed Kolis December 9th, 2006 04:50 PM

Re: Golden Eclipse BETA
 
Shipboard ops centers say they produce research... fortunately they actually produce intel http://forum.shrapnelgames.com/images/smilies/wink.gif
Great mod BTW - I look forward to exploring the tech tree! http://forum.shrapnelgames.com/images/smilies/laugh.gif
edit: Also, the mounts are alphabetized, rather than appearing in order of size... looks like it's not your fault because they are in proper order in the data file! /me goes to bug aaron http://forum.shrapnelgames.com/image...ies/tongue.gif

Ed Kolis December 11th, 2006 11:33 PM

Re: Golden Eclipse BETA
 
If I put 3 crew quarters supporting 20 crew each and 1 life support supporting 50 crew, somehow I end up with 60 crew on my ship instead of 50... I think somehow an ability doesn't match its description!

Vezzra December 12th, 2006 06:10 PM

Re: Golden Eclipse BETA
 
Quote:

Ed Kolis said:
Shipboard ops centers say they produce research... fortunately they actually produce intel http://forum.shrapnelgames.com/images/smilies/wink.gif

Hm... really? I tried the science labs in a test game and they actually produced nothing... looks like the point generation ability is not functional at the moment http://forum.shrapnelgames.com/image...ies/tongue.gif

Vezzra

Ragnarok-X December 12th, 2006 06:21 PM

Re: Golden Eclipse BETA
 
yeah, thats why im pissed. Im construction base space yards with science labs, and the research doenst show up. nice. fs.

:|

Vezzra December 12th, 2006 07:13 PM

Re: Golden Eclipse BETA
 
Looks like we had the same idea http://forum.shrapnelgames.com/images/smilies/wink.gif

Although I planned to construct a pure space yard base first, then retrofit it to a class with added science labs. Otherwise it takes longer until it's finished and you loose one or more turns before you can use them. And during the first turns speed is very important...

Vezzra

javaslinger December 19th, 2006 12:46 AM

Re: Golden Eclipse BETA
 
How's this mod coming alond? I'd like to try it whence it is a bit more complete...

Kevin Arisa December 19th, 2006 09:46 PM

Re: Golden Eclipse BETA
 
Very slowly. My new job leaves me with very little free time for fun projects. http://forum.shrapnelgames.com/images/smilies/frown.gif

Intimidator December 20th, 2006 02:59 PM

Re: Golden Eclipse BETA
 
Job's do that......... http://forum.shrapnelgames.com/images/smilies/frown.gif

Intimidator December 20th, 2006 03:19 PM

Re: Golden Eclipse BETA
 
1 Attachment(s)
Hi Kevin,

Found samll bug in our PBW game with your mod, because you had problems before with planet pictures, I think it's an mod bug and not an 1.20 patch bug (but maybe I'm wrong)

Take a look at the picture I added and you see what the problem is !?

Phoenix-D December 20th, 2006 03:47 PM

Re: Golden Eclipse BETA
 
Disco planet!

Intimidator December 20th, 2006 06:30 PM

Re: Golden Eclipse BETA
 
http://forum.shrapnelgames.com/images/smilies/happy.gif

Kevin Arisa December 20th, 2006 10:34 PM

Re: Golden Eclipse BETA
 
Umm. Wow. I have no clue what is causing that. Mine shows up fine. Is it doing that in everyone's game? http://forum.shrapnelgames.com/image...s/confused.gif

Randallw December 20th, 2006 11:12 PM

Re: Golden Eclipse BETA
 
It's going to be a few hours for me as my sister was using my computer before I came into work. I had just enough time to see I was the last player and that it didn't load. I tried with 1.17 and it simply wouldn't work. I tried with 1.20 plus new file and I got the same error I had the other day. I took a screenshot but then went and away and when I got back my sister was using it.

edit: I see Intimidator has wisely removed all information that might tell us where he is http://forum.shrapnelgames.com/image...es/biggrin.gif

Intimidator December 21st, 2006 03:31 PM

Re: Golden Eclipse BETA
 
Indeed Randallw http://forum.shrapnelgames.com/images/smilies/happy.gif

Ed Kolis December 25th, 2006 12:51 PM

Re: Golden Eclipse BETA
 
I found another bug... only cosmetic, but a bit confusing - Crew Quarters are not listed under Primary Systems in the design window; they are listed under Vehicle Control all by their lonesome http://forum.shrapnelgames.com/image...ies/tongue.gif

Aristander February 7th, 2007 05:44 PM

Re: Golden Eclipse BETA
 
Kevin, I hope you have not given up on this mod. I have enjoyed it very much so far and would love to see a version which would run with the 1.25 patch.
Thanks for all your hard work.


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