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Re: And then there was 4...
Patching to 3.04
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Re: And then there was 4...
It will take some centuries to wash away the blood and the various pieces of magma and the like from those damn forests, my dear devastating Cyclop...
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Ouch.
Ouch. I just lost badly against the Mictlan horde. I have no idea whether I can stand against their onslaught. If anyone wants to stab the Mictlanese, I'd be greatful. But right now I'm looking at their army and my god. It's not good.
Pax |
Re: Ouch.
Quote:
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Re: Ouch.
Well, don't worry - I'm about to march on Ulm's capital, and if he has the courage to fight it out, I will take severe casualties (although I will still win.)
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Re: Ouch.
And my machine is down. Sigh. Yes, I really am one person, and I really hate Bill Gates.
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Re: Ouch.
Quote:
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Re: Ouch.
Deleted
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Ready to form Voltron!
Activate Interlock! Dynatherms Connected! Infracells Up! Megathrusters Are Go! Let's Go Voltron Force!
IPaddr: 160.39.37.111 port: 11112 Note that only the last byte of the IP addr has changed. |
Re: Ready to form Voltron!
I am instituting a 48 hr host internval.
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Re: Ready to form Voltron!
Ouch. He melted my armor and killed like 100 burning ones. That hurts.
That's what I get for being over-agressive. If I'd just waited a while instead of marching on his capital that wouldn't have worked http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Ready to form Voltron!
...and 120+ of your abysian infantries and 21 of your mages.
The battle has been fought on open ground and even without province defence! I have lot of mages that can cast those spells so i don't see why that could not work out of my capital... You have been punished for you arrogance and overconfidence both on private and public communications. Now we will see who will have to "be generous", "to finish off" or to "have the courage" to fight the other. Kisses :-* Havis, the ignorant Ulm barbarian |
Re: Ready to form Voltron!
Time limits on turns are disabled until January. Ulm staled once.
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Re: Ready to form Voltron!
Deleted
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Re: Ready to form Voltron!
Well, I force hosted it. I don't know what the deal was.
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Re: Ready to form Voltron!
Deleted
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Re: Ready to form Voltron!
Excuse me i will not still be able to play until jan 2 beacause, ill be out of town.
Happy new year! Havis of Ulm |
Re: Ready to form Voltron!
That's fine, the game will be on hiatus until then.
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Re: Ready to form Voltron!
Server will be down overnight.
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Re: Ready to form Voltron!
Server is back up.
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6 players, 150 prov., early era, slightly rich
It is about this time when this game is supposed to go back on timed turns.
PAX |
Re: 6 players, 150 prov., early era, slightly rich
48 hr host interval is now up. Havis, if you're back in town reply to the thread?
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Re: 6 players, 150 prov., early era, slightly rich
Got back some hours ago, ill do my turn in the afternoon. Thanx
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Re: 6 players, 150 prov., early era, slightly rich
Deleted
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Re: 6 players, 150 prov., early era, slightly rich
The turn files are corrupted http://forum.shrapnelgames.com/images/smilies/frown.gif
I think I can fix it by changing the name of the saved game folder but give me a bit to see if I can figure out what happened. |
Re: 6 players, 150 prov., early era, slightly rich
Okay, I was watching movies on this machine when it hosted, and media player crashed my machine.
So I restarted. There was some turn file corruption already so this might be a coincidence. Anyway, I renamed the game 150mp2 and it should work now - you'll all download the new turn files automatically (and mine at least isn't weird) so everything should be fine. Let me know if you notice anything strange, I still have the previous directory. |
Re: 6 players, 150 prov., early era, slightly rich
There's definitely something up with my machine, or at least with internet explorer. Before we do anything else, can everyone check the timestamps on the .trn files you got? If they're not newer than 1:51 PM eastern time, *delete the one you have* and then reconnect. I run these dom3 tasks in the background and I'm never sure what I have running and what I've killed - I'm doing directory carpentry and I'm trying to do this while totally tanked on flu meds, so please bear with me. |
Re: 6 players, 150 prov., early era, slightly rich
To find the files of interest (on a windows machine, if you use anything else I'll assume you're familiar):
right-click on any "dominions" shortcut. go "properties" go to the "shotcut" tab (at the top) click the "find target" button (bottom-middle) go into folder "savedgames" go into folder "150mp2" click on "properties" You'll see a "date created". Check that it isn't too early. |
Re: 6 players, 150 prov., early era, slightly rich
Deleted
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Re: 6 players, 150 prov., early era, slightly rich
Out of character here:
The writing is on the wall for Mictlan. My hat's off to Frank for fighting me to a standstill, turning the tide, and surging toward my capital. It's just a matter of time for us now, I am afraid! http://forum.shrapnelgames.com/image...es/redface.gif |
Re: 6 players, 150 prov., early era, slightly rich
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Re: 6 players, 150 prov., early era, slightly rich
Server will be down briefly for routine maintanence.
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Re: 6 players, 150 prov., early era, slightly rich
The game is no fun if people stale, so I turned off the interval - but there are only four of us, can we try to get turns in every 48 hours? Is anyone out of town?
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Re: 6 players, 150 prov., early era, slightly rich
The new turn is ready. Since Havis is not sure how often he can play during this period, I'll be leaving the time limit off until further notice.
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Re: 6 players, 150 prov., early era, slightly rich
Deleted
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Re: 6 players, 150 prov., early era, slightly rich
Exscuse for the obscene delay, i arrived now home from a devasting multiday train massacre. Ill do finally the turn tomorrow morning when i will have again control on myself, hopefully.
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Re: 6 players, 150 prov., early era, slightly rich
Argh! Well-done frank!
Well, it was a game with many reversals, and I salute you all. |
Re: 6 players, 150 prov., early era, slightly rich
Congrats, Frank!
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Re: 6 players, 150 prov., early era, slightly rich
Deleted.
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Re: 6 players, 150 prov., early era, slightly rich
At the very least, every VP province should have a fortress, once anyone is in striking distance.
Preferably, this should involve people casting three red seconds a lot http://forum.shrapnelgames.com/images/smilies/happy.gif. That spell is so cool. |
Re: 6 players, 150 prov., early era, slightly rich
Thank you all very much, this has been a very fun game from which i have learned A LOT being my first MP game, especially from my endless clash with Dr.Praetorius. A bad error of mine lead finally Frank to his victory, but i think that's ok after all...thank you again
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Re: 6 players, 150 prov., early era, slightly rich
I'm going to shut the game down, then, as everyone has had their look at the final situation. Congrats again to Frank! The bastard.
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