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Re: SE5 - 1.17 Patch Out
There was talk of point defense accuracy being different at different speeds. If that's still true it may be affecting other weapons as well. Are you running tactical and strategic both at 8x?
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Re: SE5 - 1.17 Patch Out
I can still order planets to move in simultaneous play.
Oops, thought this was two different threads. |
Re: SE5 - 1.17 Patch Out
Starjack, then your DDs aren't as advanced as you think. There IS a random element to combat- namely what weapons hit and when.
If you could post a savegame I could figure out what's going on with more detail. |
Re: SE5 - 1.17 Patch Out
1 Attachment(s)
Phoenix-D, Here you goThanks!
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Re: SE5 - 1.17 Patch Out
My biggest question though, is am I the only one that can't get Strategic combat to work or are there others? In other words, is the coding for Strategic combat going to be tweaked or am I SOL?
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Re: SE5 - 1.17 Patch Out
No offense, but if you're talking about the DD-Duc 2 destroyers, then I'm afraid you've gone the wrong way when designing. Your problem is that you've filled it with guns; as it happens, armor > guns. Your FF-Escort-2 has far more armor and therefor easily wins against your 1-armor destroyers.
To see what I mean, copy your FF-Escort-2, remove one of the guns and fill in the freed tonnage with more armor. You'll see the new ship you just made beat your old frigates. Also note that the actual size difference between the frigate and that destroyer is only 25 tonnage. I.e., tiny. How do you manage to play with that camera angle O_O I'd suggest you get a hold of the Balance Mod if you haven't tried it already. The number of issues it fixes is immense. It changes research slightly( fewer and more expensive tech levels instead of cheap and many tech levels ), but it is basically the same game, only better. Not sure about the crashing problems. Think there was a few others who had it as well. Do you happen to have a dualcore CPU or some such? |
Re: SE5 - 1.17 Patch Out
Ok, I took a look.
FF-Escort-2 vs DD-Duc-2, those being the latest frigate and destroyer designs. The Frigate has more armor and one less gun. In simulation, the FFs win most of the time. The DDs do occasionally get lucky; both sides miss a lot, so if the DDs get a couple of solid salvos in that can turn the side. So yeah, the results you were getting aren't out of character at all. The ships are fairly evenly matched, with the edge going to the FFs because of the thicker armor. |
Re: SE5 - 1.17 Patch Out
StarJack on my computer the strategic combat runs without problems.
One reason why your ships perform so badly is that they have a lot of supplies but very little ordnance. So their DUC run out of ammunition very fast. |
Re: SE5 - 1.17 Patch Out
Thanks for taking a look guys! My machine is a dual core, a Sony RA840G, I've posted the specifics previously. The crashes occur with 1 or both CPU's enabled. The funny thing is that with one of the patches, I think .08, strategic started working. Now it's busted again, so I can hope it'll start working again with another patch.
I wasn't even planning for an attack I just saved off and attacked to see if it was working, I was assuming it was "still" fixed. That's what I get for assuming. The DD-DUC's were slapped together primarily as scout ships, the FF'S designed for eventual escort/picket fleet duty. I usually don't put much thought into the ships until they get to CA size. Always worked in SEIV, (which I know this isn't) and my overall strategy will need to be revamped. Funny as it sounds, tactical ship combat was not one of the key things I was looking forward to in SEV. Better graphics, diplomacy, treaties etc. was. I've pretty much always used strategic combat. I did well (against the AI and a couple friends) at SEIV by growing a powerful economy and using overwhelming firepower when the stuff hit the fan. This savegame is not at all indicative of how I usually play, I'm still goofing around trying to learn the interface. I usually go for missile ships early, then hump it to PPB's, etc. but due to the fleet/ordinance problems with this game I went away from that. I'll contact tech support and send them the save game again. I had started this process initially but when one of the patches fixed the crash problem I called and told them to drop it. Thanks again for your time and advice! |
Re: SE5 - 1.17 Patch Out
Correction- I was running my tests in the simulator. When I do the actual attack, the game crashes at the end of Strategic combat..
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Re: SE5 - 1.17 Patch Out
That's not regular frigates the Phong fleet has, though, it's 6 crystal frigates and 2 crystal destroyers, with even better weapons than yours and crystalline armor. They got way too little armor, however, which is why your ships win most of the time.
I've to admit, though: it does look as if your ships win more easily in strategic combat than in tactical. Not sure if they do in fact work exactly the same, or if some changes has been done to strategic combat to speed it up a bit, which could possibly slightly affect the ships' performance. *edit* Scratch that. The first few times I ran the combat barely two of your ships survived, but the last 10 times a minimum of 5 of your ships have survived. Just the wonders of computer randomization I guess. You got dual core as well, Phoenix? |
Re: SE5 - 1.17 Patch Out
That I do.
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Re: SE5 - 1.17 Patch Out
I just got my copy of SE5 today . uploaded game and upgraded DirectX - tried uploading patch got message " file corrupted optain new copy of program " deleted everything reinstalled game went to different site for patch and again got same message - tried a third time , same thing - what am I doing wrong ?
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Re: SE5 - 1.17 Patch Out
Did you buy a boxed copy or Steam download? Steam has its own patch that is applied automatically..
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Re: SE5 - 1.17 Patch Out
I have boxed copy
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Re: SE5 - 1.17 Patch Out
I was having a similer problem when I patched to 1.17. The game was getting errors and wouldn't load after patching so I uninstalled and reinstalled and then was getting an error that the source was corrupted when trying to load it again fomr the CD. I ended up trying it a couple times and it finally worked when I installed and changed the directory name. I thought that was very strange since I had deleted the original directory anyway. I chalked it up to a dirty cd drive because since then it's worked fine, but it sounds similer to your problem.
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Re: SE5 - 1.17 Patch Out
When I had patching issues, I had to go in and delete the registry entries for the game manually..
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Re: SE5 - 1.17 Patch Out
Finally worked ! Went to Kwok's site and downloaded from there and it took , why there and no where else , who knows ?
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Re: SE5 - 1.17 Patch Out
I stuck 3 WP with only Capital ship missiles and 1 WP with only PD on a planet and when the emeny attacked it all the weapons were PDs and there were no Capital ship missiles to be seen. Needless to say their fighters/seekers got owned.
I can open sector view and look at an enemy's ship design even though I have not ever seen that design in combat. PD miss really bad at high speed (still) but not at lower speeds. |
Re: SE5 - 1.17 Patch Out
The Fire On ship and Self Destruct commands will not work on ships that have no movement points left. You can order a ship to self destruct even though it doesn’t have a component with the self destruct ability. Instead the ship will just sit idle trying to fulfill the command. You can order a ship to sentry then right click it and the option for cancel order will not be there. If a ship you own is teleported to a sector that empire has never seen before you lose sight and control of the ship. It will drop out of the loop for the next ship command and off the ship list option. However you still pay maintenance for it and at the end of the turn you receive the message that a ship has no orders.
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Re: SE5 - 1.17 Patch Out
When invading a planet with satellites in the cargo the satellites do not show in the ground combat and can not be destroyed however a ground combat will be initiated each turn because there are enemy forces on the ground. The satellite can however be scrapped by you when you find it.
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Re: SE5 - 1.17 Patch Out
Quote:
I recently bought Flight Sim X and my poor little X300 was showing it's limited ability so I went out and sprang for a new Radeon X1600 Pro. (Long story, there're better cards but I'm going to buy a new system next fall and this was a good compromise and a large step up from the X300) Again, alas, the same results were had with SEV (Flight Sim X plays much better at a higher level of detail now though!) as posted above. I e-mailed tech support (and copied malfador support) with the results. My thinking is that since SC had the AV in 1.0, stopped having AV's in 1.08, and now has them again in 1.17 (didn't play 1.13) it's a change (somewhere, somehow) in the game code, not an issue with my drivers (although having latest drivers is usually a good thing). I also loaded the game on my laptop (Sony VGN-A690) and got the exact same results. At least now I have 2 work around, play windowed (nahhh) or use tactical combat and let 'em fight it out. Maybe a later version will correct this, it's happened before! I just wanted to keep the folks who have been kind enough to be helpful updated. Thanks!!! |
Re: SE5 - 1.17 Patch Out
On a ship full of troops I had all the cargo components destroyed yet the troops were not also destroyed for occupying those cargo components. They just sat there safe and sound while I got the cargo pods repaired.
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