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-   -   Concepts of Creation: Ironhawk Suddenly Wins! (http://forum.shrapnelgames.com/showthread.php?t=32051)

Sheap December 2nd, 2006 05:02 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
OK, the server is up, and the mods have been attached. See the thread's first post for the details.

Previous versions of Conceptual Balance including 0.91, 0.92, and 0.921 are obsolete and should not be used. Some pretenders have been changed in the latest version, especially dragons. To be safe, it's best to install the new version of the mod, and re-make your pretender, before uploading.

Saarud December 2nd, 2006 06:27 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Oceanias pretender is uploaded and the password has been sent to Agrajag incase I disappear.

Sheap December 2nd, 2006 07:17 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Congratulations on being first. You win the door prize, a big nuzzle.

*nuzzle*

GwyrgynBlood December 2nd, 2006 12:52 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Question ... if you are in two games with two different sets of mods being used, do you need to make sure to re-enable the right set before you connect to the server?

calmon December 2nd, 2006 01:04 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Nope, you only need the mods in the mod folder but you don't need them enabled for making your turns.

Just for the Pretender Creation its important to enable the right mods because the pretenders are modified.

FAJ December 2nd, 2006 03:13 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
How do you enable a mod for pretender construction? I just have all my mods in the mod folder.

jeffr December 2nd, 2006 03:35 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
I looked in the cb mod .dm file and I see these Scale mod commands. I can guess a bit, but what exactly do these mean?

#turmoilincome 5
#luckevents 7
#misfortune 15
#deathdeath 3
#slothresources 15

#eventisrare 20

Yucky December 2nd, 2006 03:44 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Preferences -> Mod Preferences -> click the mods.

Sir_Dr_D December 2nd, 2006 03:57 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
I did a test run with the conceptual balance mod.So far I like the changes. I especially liked the different set of magic items at the beginning. (But an owl qwill at level 0 ??)

i found one bug. I think it is an independent witch doctor, that costs 8 gold. Nice deal. That is cheaper then the indy commanders who only can take 10 men. That price was likely ment to be 80. What house rule should we use for this bug? Simply not create any?

GwyrgynBlood December 2nd, 2006 04:33 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Quote:

jeffr said:
I looked in the cb mod .dm file and I see these Scale mod commands. I can guess a bit, but what exactly do these mean?

#turmoilincome 5
#luckevents 7
#misfortune 15
#deathdeath 3
#slothresources 15

#eventisrare 20

Seems to change the effect of scales. Each level of Order/Turmoil is +/- 5% income. Luck scale is +7% either direction, +/- 15% good/bad.

quantum_mechani December 2nd, 2006 04:43 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Quote:

jeffr said:
I looked in the cb mod .dm file and I see these Scale mod commands. I can guess a bit, but what exactly do these mean?

#turmoilincome 5
#luckevents 7
#misfortune 15
#deathdeath 3
#slothresources 15

#eventisrare 20

All the scale changes are apparent when adjusting scales in pretender design. The only thing that would not show up is the last command, #eventisrare 20, which slightly increases the chance of a random event being one of the rarer kind.

quantum_mechani December 2nd, 2006 04:51 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Quote:

Darrel said:
I did a test run with the conceptual balance mod.So far I like the changes. I especially liked the different set of magic items at the beginning. (But an owl qwill at level 0 ??)

i found one bug. I think it is an independent witch doctor, that costs 8 gold. Nice deal. That is cheaper then the indy commanders who only can take 10 men. That price was likely ment to be 80. What house rule should we use for this bug? Simply not create any?

Yes, the indy witch doctor is a bug, should have been the lion tribe warrior that was made 8 gold. And yes I would advise just a house rule not to use any, unless more severe bugs crop up so I have to make a new version anyway.

As for the owl quill, it is actually a pretty marginal item. If you take 5 gems to be equal to 75 gold, the gold to research rate is worse than most mages (and they provide no combat power like conventional researchers).

Dragonninjaakira December 2nd, 2006 06:14 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Uploaded. I sent my password a few days ago but it's still the same so...

Sheap December 2nd, 2006 07:23 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
I am pretty sure we will end up upgrading the mod in mid-game at some point. This is possible as long as everyone does it at the same time.

jeffr December 2nd, 2006 10:10 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
uploaded

FAJ December 2nd, 2006 11:25 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
uploaded

Izzyz December 3rd, 2006 12:29 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
I'm in.

Sheap December 3rd, 2006 01:00 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
8 players are still out, including me. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ozymandias December 3rd, 2006 03:32 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Alas, I'm not going to be able to play in this game (I'll have a significant period during which my access to the internet will be disrupted in about four weeks). That frees up Pythium if someone else would prefer it.

Sheap December 3rd, 2006 04:16 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
OK, Pythium is open. If nobody else claims it I might. Room for one new player, or another round of musical nations!

Six people are still out... let's get those pretenders uploaded!

Arralen December 3rd, 2006 09:24 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
I'll take Pyhtium.

Just have to do a new Dom3 install to patch it to v3.01.
And have a look at the CD mod, and do a pretender.

Hope I'll upload soon...

Arralen December 3rd, 2006 09:27 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
1 Attachment(s)
[censored] !!!

[censored] [censored] [censored] !!!

My CD drive just died and took the Dom3 Cd with it .. fried it, it seems.

Therefore, no v3.01 game for me for quite some time ...

cu another time

A.

http://www.shrapnelcommunity.com/thr...9-burnedCD.png

calmon December 3rd, 2006 10:00 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
This 'Skills of the Gladiator' instead of War Hoof Bug with this 2 mods is really annoying.

Shouldn't we fix it before start? If not i can forsee many complete blind combat pretenders in the first rounds. They just have to engage knights or cavalry and the chance of beeing blinded is very good. At least in my test games http://forum.shrapnelgames.com/images/smilies/wink.gif

Xox December 3rd, 2006 02:39 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
IS that warhorse poking your eyes out a bug? glad to hear that. I thought that was a pretty wierd way to improve cavalry. I would very much support waiting for the fix on that.

Otherwise, I forsee my army progressing from blinded giants to eyepoking cavalry. You will all learn to fear my army of eyepoking cavalry flanking a vast army of blinded giants!

Of course we will all end up fighting each other with the eyepoking cavalry. But only mine will be supported by blind giants!

Evilhomer December 3rd, 2006 03:54 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Perfect ! My eyeless Void lord will rule suppreme =), to bad i dont get no eye poking cavalery =/

Tyrant December 3rd, 2006 05:04 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
I'm going to drop out of this one, so Ermor is open again.

Sheap December 3rd, 2006 05:39 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
QM will be fixing the warhorse hoof/gladiator bug before game start. Everyone will have to re-download the mod, but you won't have to re-upload pretenders. Re-downloading the mod is probably going to be a fairly common occurrence.

Arralen: If you still want to play, you don't strictly need the CD to set up 3.01. Talk to me on IRC about how. Or you can play with 3.03, it will work fine.

Entvex December 3rd, 2006 06:07 PM

Re: Concepts of Creation: Conceptual Balance (UPLO
 
i like to be ermor! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Sheap December 3rd, 2006 06:17 PM

Re: Concepts of Creation: Conceptual Balance (UPLO
 
OK, you can be Ermor. Get the mod and upload your pretender.

Sheap December 3rd, 2006 08:36 PM

A Public Service Announcement
 
Some people (*cough*) are taking an extremely long time to upload. This is delaying the start of the game. I will start the game no later than midnight, US Eastern time, tonight (that's 5 AM UTC), regardless of who has uploaded or not uploaded. Anyone who is left behind is out.

About mid-game mod upgrades:
We will have to do this from time to time (hopefully not too often) as bugs turn up. When this happens, I will post a notification here AND send out an in-game message to all players. I will then update the mod file attached to the thread's opening post. When that happens, you should download a new copy of the mod from there and replace your existing mods with it. If everyone does this at the same time, we will have no problems.

We will have our first mid-game mod update at the start of the game tonight.

Morkilus December 4th, 2006 12:15 AM

Re: A Public Service Announcement
 
I've claimed Ermor once and for all! (hopefully)

Sheap December 4th, 2006 12:31 AM

Re: A Public Service Announcement
 
Someone (that wasn't me) uploaded a pretender for Shinuyama. I hope that this was an accident and not, like, some boor coming in and replacing random gods with their own.

New mod version uploaded. Everyone must download and install the new mod version. It still says version 0.922, do not worry about that, it has the changes.

If you made your pretender with the old mod version, you don't need to re-upload anything, but you still need to install the new mod files before playing the first turn.

A last minute flurry of drops and new players has convinced me to extend the upload deadline by a few hours. It's a hectic night on IRC.

FAJ December 4th, 2006 01:11 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
we dont need to remake pretenders, right?

Sheap December 4th, 2006 01:42 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
No need to remake pretenders as long as they were originally made with 0.922 version of the mod.

* Shovah32 has evaporated. I have permitted a new player, Virtual, to tentatively claim Bandar Log. If Shovah returns before the game is ready to start, he gets Bandar Log back, otherwise I will let Virtual have it.

Sheap December 4th, 2006 10:00 AM

Game has started!
 
Everyone who has not downloaded the latest version of the mod (from this thread, on December 4, or received it directly from me in IRC) needs to download and unpack the latest mod version into your mods directory before playing your turn.

As with all new games, check your nation and make sure it is correct.

llamabeast December 4th, 2006 02:14 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
If anyone drops out at the last minute I'd be keen to join in. I should be able to get a pretender up quickly.

Shovah32 December 4th, 2006 02:28 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Seems that i have mis-entered my pretenders password while i was creating him and need to re-upload if possible.

FAJ December 4th, 2006 05:42 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Fantastic! What a great place for Ulm to start! On farmland with low resources and only 3 neighboring provinces http://forum.shrapnelgames.com/images/smilies/laugh.gif.

Sheap December 4th, 2006 05:49 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Shovah32: Read your PMs.

Sheap December 4th, 2006 09:18 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Good news, everyone! I got the game settings wrong!

Oh, wait. That's not good news at all.

Look for a reset tonight. You will not have to re-upload pretenders.

Edit: However if you want to modify your pretender, you can. In this case you must send your pretender to me by email before I reset the game, which will be... in a few hours. Probably about 5 AM UTC / Midnight US Eastern. My email for this purpose will be sheap84@hotmail.com.

FAJ December 4th, 2006 11:55 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
So, new starting positions? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Evilhomer December 4th, 2006 11:56 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Sadly to say yes ...

GwyrgynBlood December 4th, 2006 11:58 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Well I guess it's okay then that I didn't get around to the turn yet. Eehhg.

jeffr December 5th, 2006 12:18 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
I first played my turn without the new mod. I then downloaded the mod and replayed the turn. Hope that's Ok.

Izzyz December 5th, 2006 12:27 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
So does that mean that the turn I just uploaded will not be run? (Seems likely.) Do I need to delete that game in order to avoid chaos?

Sir_Dr_D December 5th, 2006 12:45 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
No!!! I liked my starting position.

Sheap December 5th, 2006 04:20 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Unfortunately the server reset was unavoidable. Everyone should have new turns and a new starting position. Mine ... is different.

You should not have to delete the old game. Just log in and play your new turn.

FAJ December 5th, 2006 11:52 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Wow, I thought it was impossible to have a worse starting place for Ulm. I was wrong. Farmland and 2(!) adjacent provinces!

Dragonninjaakira December 5th, 2006 02:03 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
YAY! My starting position moved me one whole province above my original starting one and closer to VP locations ^.^

Ironhawk December 5th, 2006 03:16 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
I lost my Ultimate Starting Position http://forum.shrapnelgames.com/images/smilies/frown.gif Now I just have a generic one *cry*


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