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Re: Inti,s SEV Game
I believe the game is 1.17.
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Re: Inti,s SEV Game
Yeah, those darn ringed planets. Still havent got those working properly. Sorry. Please post any bugs you find in the main Golden Eclipse thread. That way I can keep track of everything that I need to fix. Thanks!
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Re: Inti,s SEV Game
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Wrong patch, we are ussing 1.17 see ya, Inti, |
Re: Inti,s SEV Game
Okay i probably dont quite understand this mod or SEV, my first "real" game.
- What good are all the cultural achievements ? - About engines / powercore ratios. I have figured i need about 3-4 reactors for 7-8 engines. My colonyship moves with speed 7, has 7 engines i believe. That means 7 * 30 * 7 = 1470 supplies used. With 3 or 4 reactors i will generate 900 - 1200 supplies per turn. Is that right ? - In the ship summary screen, the "supplies" box is always showing 0, even though i have reactors and supply storages. bug ? - Any way to see the ships current movement speed while in the design process ? ty |
Re: Inti,s SEV Game
In order:
-Not sure in this mod. In stock they give bonuses to research, production, etc. -Matter of opinion. -Bug, probably -Click the upper left panel, where the name is, and it'll switch to a second set of information. |
Re: Inti,s SEV Game
Remember, Power Cores not only generate supplies, they store them. In fact, they store far more then they generate. As a general rule, ships you create in the beginning should not need more than one power core.
If Cultural Achievements are working as planned, they should give a variety of empire-wide bonuses. Research, resource collection, weapon damage, etc. |
Re: Inti,s SEV Game
Kevin:
If one core holds 3000 supplies, and my col ships moves at speed 7 with 6 engines taking 30 supplies each: 7 * 6 * 30 = 1260 supplies per turn. - 300 which are generated by one core = 960 supplies per turn. 3000 / 960 = 3 turns. Means the ship will be depleted within 3 turns. |
Re: Inti,s SEV Game
Ah, we're off to a great start. First turn processing went SPLAT.
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Re: Inti,s SEV Game
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Re: Inti,s SEV Game
I haven't managed to test the mod in a game as the whole thing froze if I tried to generate my own game, but based on the standard set up, and yes I know it might be quite different, I stuck on what appeared to be the maximum number of engines and a reactor. So what are you saying, is this ship going to flounder?
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Re: Inti,s SEV Game
Indeed the first turn went splat, but processed manually already......
And to all the players , NONE of us was able to test the mod good...... because the AI isn't working yet, it will be the first time for all of us http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Inti,s SEV Game
Well im using 2:1 engine/core ratios for now. Maybe later, if engines need less supply and/or core store/generate more i will change that.
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Re: Inti,s SEV Game
2:1 ratios? http://forum.shrapnelgames.com/images/smilies/eek.gif Well crap, good thing that initial colony ship I designed was intended for a planet about 10 sectors away! http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Inti,s SEV Game
The latest turn failed. My argument is someone had to show PBW can't handle custom stuff http://forum.shrapnelgames.com/images/smilies/happy.gif if that is indeed the problem.
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Re: Inti,s SEV Game
Noticed a couple balance issues. It seems that Light Carriers make all other ship types redundant. Only 10% of space needs to be fighter bays, so that's 720 kT of usable space vs. 300 on a frigate and 500 on a colony ship or freighter.
Also, this seems like it will be much slower-going mod than stock. High cost to research stuff + low amount of research per turn + high cost of building colony ships = lots of turns. This might be intentional, but the gain in realism isn't worth the slow pace, IMO. |
Re: Inti,s SEV Game
I have some experience with eclicpse in Se4 so I remembered the slower tech progression, but still it is a bit of a surprise that you have 130K research in first turn and then only 3K on second. I know you get extra on the first turn for vanilla but that is only times 4.
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Re: Inti,s SEV Game
Keep in mind you don't start with a full homeworld, and the game now has Capitals ala Galciv... so if you want, you can build a research capital in your home system and fill up your homeworld with research centers... http://forum.shrapnelgames.com/images/smilies/wink.gif
Another balance issue... Metropolises seem overpowered compared to the regular facilities - they do TOO MUCH of everything for their low cost and small size! (20% the research/intel of a research facility, 33% the mining/farming/refining of the appropriate facilities, plus storage, all packed into a facility half the size and 40% the cost of a standard facility! http://forum.shrapnelgames.com/images/smilies/eek.gif) Do they simply not advance as well with research? I haven't poked around in the data files so I don't know... |
Re: Inti,s SEV Game
Metropolis resource generation increases by 20, 15, and 10 points every level up to 50 levels. Resource dedicated facilities raise by 100, 80, and 60. They also begin with a significantly higher rate. Metropolis is an excellent choice if you need a little of everything, but is not efficient in any one task.
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Re: Inti,s SEV Game
I'm trying to resolve why the server can't seem to process the turns. I doubt you have ground combat on turn 1. http://forum.shrapnelgames.com/images/smilies/happy.gif
Were there any last minute updates to the mod before the game started? I haven't followed every word of this thread. I've got you using the data files for Golden Eclipse Mod v1.0 Beta. That's correct is it not? Geoschmo |
Re: Inti,s SEV Game
We also used an fix from Kevin, you can find the link in the Eclipse mod thread.
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Re: Inti,s SEV Game
I can't seem to access Kevins site at the moment. Did he patch the mod and not change the version?
Geoschmo |
Re: Inti,s SEV Game
Really don't know.
He is just providing these fixes, without any version number, so I really don't know which fix belongs to which version and in which order http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Inti,s SEV Game
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Re: Inti,s SEV Game
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Re: Inti,s SEV Game
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I'm not sure if the problem is the mod or not but I'm going to give that a try. If the mod fix doesn't correct the processing problem you guys will proably need to continue running the turns offline till the next SE5 patch. Geoschmo |
Re: Inti,s SEV Game
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Furthermore, there is the following entry in the V1.19 changelog: Quote:
Randallw has posted the pics on page 3 of this thread. The bmp's are in the attachment. You could give it a try... http://forum.shrapnelgames.com/image...es/biggrin.gif Vezzra |
Re: Inti,s SEV Game
Okay, will do so....
BTW, one of us uses his own flag pictures (etc) in this game, is it possible that this is the problem ?? Inti, |
Re: Inti,s SEV Game
The fixes were applied to the main download also. I didn't number them because they arent an actual patch. Just wanted to kill a few glitches before you started the game. The first real patch is in the works. Sorry about any confusion. Keep the bugs\balance reports coming! http://forum.shrapnelgames.com/images/smilies/smile.gif
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Re: Inti,s SEV Game
Ok, the problem with your game appears to be that that we didn't have Randalls Race folder on the PBW server. I've put it on there so it should process future turns fine, at least until someone tries a ground invasion.
This problem and the ground combat problem are both apparently fixed in the next patch. Geoschmo |
Re: Inti,s SEV Game
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Re: Inti,s SEV Game
Ok, one player left to upload his turn. Soon we will know if our problems have been solved... http://forum.shrapnelgames.com/images/smilies/cool.gif
Vezzra |
Re: Inti,s SEV Game
That was the last minor fix. From now on it's patches.
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Re: Inti,s SEV Game
Game is processing perfect for 4 turns at a row now, so I dare to say, it's up and running now (I Hope):)
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Re: Inti,s SEV Game
Hi,
Patch 1.20 is out, can anybody help me on how this affects an already running Ecclipse mod game with (1.17) on PBW. And how do I have to upgrade that game , and is PBW automaticcly following the SEV patches ??!! |
Re: Inti,s SEV Game
The mod needs a one-line addition to settings.txt:
Default Empire Option Sort Mounts By Name := TRUE With that it'll run fine under 1.20. |
Re: Inti,s SEV Game
So are we upgrading to v 1.20 then? If so, you have to be really clear about it, because if not everyone upgrades, it could cause a problem.
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Re: Inti,s SEV Game
Just mailed everybody to inform them about the upgrade.......
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Re: Inti,s SEV Game
Just moved and I won't have internet access for a few more days, so if you could leave it on ALPU, I'd appreciate it.
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Re: Inti,s SEV Game
Should have net access in the next couple of days. Thanks for waiting.
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Re: Inti,s SEV Game
Well, I'm not really sure when I'll have access, and I don't want to keep you guys waiting, so I'll just bow out and let the game continue. The empire password is 'gold' in case the PBW site didn't record it, so anyone can feel free to take over.
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Re: Inti,s SEV Game
Okay, will handlle it tommorow. (Can't reach PBW right now) |
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