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-   -   A new Modding challenge! Now on to Part 2! (http://forum.shrapnelgames.com/showthread.php?t=32175)

President_Elect_Shang December 8th, 2006 02:00 AM

Re: Modding challenge Part 2!
 
Quote:

Spectarofdeath said:
I think what he's trying to do would be to make a weapon be able get a lucky shot through a weak point resulting in the destruction of a entire ship Hood vs Bismark type shot....if I'm following it correctly....where a ship takes a shot and hits a specific comp and then the dmg is multiplied by how much the comp (antimatter) is holding.....I think....

Give the man a cookie! Sorry but we don't smoke here. http://forum.shrapnelgames.com/images/smilies/happy.gif

Phoenix-D December 8th, 2006 02:01 AM

Re: Modding challenge Part 2!
 
Ok, that you're not going to be able to pull off. I think.

President_Elect_Shang December 8th, 2006 02:09 AM

Re: Modding challenge Part 2!
 
Quote:

Phoenix-D said:
Ok, that you're not going to be able to pull off. I think.

You’re not my hero for the rest of the day! http://forum.shrapnelgames.com/images/smilies/frown.gif

Seriously I didn’t think it was going to work. I wanted to ask because, like the challenge that started this thread, I always want to over think the problem.

President_Elect_Shang December 8th, 2006 02:50 AM

Re: Modding challenge Part 2!
 
Is there a way to change the weapon delivery type? Using the “Missile” example from before say change from “Missile” to “Elissim”?

shinigami December 8th, 2006 02:55 AM

Re: Modding challenge Part 2!
 
Unfortunately, no. I tried it and the game won't allow custom weapon types.

Edit: Please ignore the moron who made this post. Apparently he has forgotten how to read and missed the word "delivery" in the question.

We now return you to your regular forum browsing.

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Phoenix-D December 8th, 2006 03:12 AM

Re: Modding challenge Part 2!
 
Delivery types? Yes it will. Just change it to whatever you want.

President_Elect_Shang December 8th, 2006 03:17 AM

Re: Modding challenge Part 2!
 
The “Weapon Delivery Type” in components can be set to what ever you wanted and then used for other things. Read a few posts where I talked about the overload dampener? That was done using a custom Weapon Delivery Type. I see a way to change damage type but not weapon delivery type.

Phoenix-D December 8th, 2006 03:19 AM

Re: Modding challenge Part 2!
 
"The “Weapon Delivery Type” in components can be set to what ever you wanted and then used for other things."

" I see a way to change damage type but not weapon delivery type. "

One of these things is not like the other!

You realize the only use of Weapon Delivery Type is for that other ability, right? It doesn't do anything otherwise.

President_Elect_Shang December 8th, 2006 03:27 AM

Re: Modding challenge Part 2!
 
Right I know. I want to change the “Weapon Delivery Type” (i.e. my missile, energy beam, laser beam, ADM). I do not want to change the “Weapon Type” (i.e. seeking, point-defense, direct fire). The only thing I can find is for adding or removing a damage type. I can’t find anything that will allow the change of a Weapon Delivery Type from one thing to another. I want to build a mount with that as one ability.

Phoenix-D December 8th, 2006 03:30 AM

Re: Modding challenge Part 2!
 
Oh, you want to do it would a -mount-. No, as far as I know that can only be changed directly in the components file.

President_Elect_Shang December 10th, 2006 02:48 AM

Re: Modding challenge Part 2!
 
Does anyone know if these two abilities are working for mounts or not? Or working at all for that matter:

1) Component - Weapon Target Remove Target Type
2) Component - Weapon Damage Remove Damage Type
3) Component - Weapon Damage Add Damage Type

I am also questioning “Component - Weapon To-Hit Percent” as I have not seen it affect the to-hit numbers yet.

President_Elect_Shang December 11th, 2006 12:54 AM

Re: Modding challenge Part 2!
 
No takers? No one knows? http://forum.shrapnelgames.com/image...s/confused.gif


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