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-   -   Early Era - Glory of The Gods - Lost the Host!! (http://forum.shrapnelgames.com/showthread.php?t=32408)

Strages Sanctus December 19th, 2006 01:54 PM

Re: New Game PBEM
 
I am in support of 24 hour with quickhost on and victory points with no house rules, standard settings, renaming on and 15 HoF entries. But that is up to Manuk. I will set up the game however he decides.

Manuk December 19th, 2006 02:02 PM

Re: New Game PBEM
 
Whatīs the point on VP?

UninspiredName December 19th, 2006 02:09 PM

Re: New Game PBEM
 
I think it means you get one Victory Point for every capitol you own. That would mean the game could end before everyone was killed. Or it means one VP for every year you stay alive, which I don't see the effect of.

And 24 hour quickhost would be great.

Strages Sanctus December 19th, 2006 02:15 PM

Re: New Game PBEM
 
Well you can set X number of provinces as being worth victory points. Each VP province can be worth 1, 2 or 3 vps.

You can then set whether or not capitols are worth VPs.

Then we decide how many victory points aplayer needs to hold. If it is non cumulative then the player wins when they hold enough victory points for a full year. Setting it to cumulative just means the game will be shorter. I am not a fan of cumulative.

Even with victory points we can set them so it would still be challenge to win.

For example we can have capitols worth 1 VP
(so that right there is 21 VPs on the map)
20 provinces worth 1 VP
5 worth 3 VPS

Then set it so that a player needs to hold 15 VPs to win.

You would still need to be dominating the game to win but it scatters the conflict around the map instead of concentrating it at home keeps.

I think you have greater chance of multi nation conflicts in the same turn fighting for the same province with such a setup.

I wish my wraparound version of Glory of the Gods was ready.

Maltrease December 19th, 2006 02:54 PM

Re: New Game PBEM
 
24 Hour Quickhost is great for the start of game but with a game this large it will probably make sense to move to a 48 hour after a set number of turns. Possibly even 72 hours if we reach Year 3 or 4.

I'm fine with whatever, but once your turns start taking an hour to do... it can sometimes be hard to find the time every day to turn it in.

Manuk December 19th, 2006 03:03 PM

Re: New Game PBEM
 
Iīm not in favor of VP. Letīs vote.

WSzaboPeter December 19th, 2006 03:16 PM

Re: New Game PBEM
 
I like VP. I vote for victory points.

Maltrease December 19th, 2006 03:19 PM

Re: New Game PBEM
 
I'm fine with VP if they are not cumulative. Otherwise I would vote against them.

Xox December 19th, 2006 03:19 PM

Re: New Game PBEM
 
I believe host preferences are the small reward for doing the effort of hosting. I think we should go with whatever settings you want Manuk. IF its a vote, I cast my vote that way. Please do the game as you wish.

XOX

Strages Sanctus December 19th, 2006 03:24 PM

Re: New Game PBEM
 
I agree with Xox. You instigated this game, and although I am hosting it for you; I consider you to be the one running the game so it should be your choice.

I am happy to play with whatever settings you decide upon.

Baalz December 19th, 2006 03:32 PM

Re: New Game PBEM
 
My preference is for non-cumulative VPs, though of course the host has the final say.

DrPraetorious December 19th, 2006 03:36 PM

Re: New Game PBEM
 
How about this - whoever controls the most provinces when the next President of the US is sworn in, is the winner http://forum.shrapnelgames.com/images/smilies/wink.gif?

Meglobob December 19th, 2006 04:00 PM

Re: New Game PBEM
 
VP's, I will go with whatever the host thinks.

Turnaround, 24hr quickhost is great for the early game, turns 1-20 but I recommend 48hr quickhost after that, otherwise you will get lots of players having stale turns.

FAJ December 19th, 2006 04:24 PM

Re: New Game PBEM
 
I am in favor of non-cumilative VPs.

That way the winner will still be the most powerful/most land, but you dont have to conquer every last thing. It also eliminates the frustration of turtling water nations.

tibbs December 19th, 2006 05:04 PM

Re: New Game PBEM
 
If we are voting, I vote for VP, but it seems like most people don't want cumulative so I vote for Standard VP.

llamabeast December 19th, 2006 05:05 PM

Re: New Game PBEM
 
Non-cumulative VPs sounds good to me too. Adds a bit of extra interest and strategy, I'm guessing, if particular provinces have greater value.

Also 24H quickhost sounds good for as long as we can make it work. It was still working well in the newbie game (21 players I think) when I got knocked out, which was turn 45 or so.

Manuk December 19th, 2006 05:21 PM

Re: New Game PBEM
 
Standar VP seems. The rest as itīs set.

virtual December 19th, 2006 05:38 PM

Re: New Game
 

Despite the fact tht most of the subjects here say "Re: New game PBEM" I assume this game will in fact be TCP/IP hosted (not PBEM)? I personally vote against PBEM because it sounds like such a pain.

I meant non-cumulative VP's when I suggested we play with VP's. I would actually vote against cumulative VP's myself. http://forum.shrapnelgames.com/images/smilies/happy.gif

Strages Sanctus December 19th, 2006 05:41 PM

Re: New Game PBEM
 
Ok, I will set up the game as soon as I get home.

So glory of the gods multiplayer
all standard settings

what about
renaming on?
hall of fame entries 15?
score graphs enabled or disabled?

Victory points
(1 per capitol) = 20 points
10 1 point provinces = 10 points
5 2 point provinces = 10 points
5 3 point provinces = 15 points
55 victory points with 20 needed to win (or of course defeating everyone else in the game).

I think that set-up will make for an exciting game. Alliances will have to 'cede' territories to a single nation in the alliance in order for victory to be achieved. Otherwise a win by an alliance would be too easy.


Edit: Yes Virtual it will be TCP/IP; Manuk was going to host a PBEM game because he only has dial-up and I offered to host for him.

Manuk December 19th, 2006 05:48 PM

Re: New TCPIP game
 
score enabled. VP public right?
I think allies should name one of them a winner since can only will be 1 god.
[img]/threads/images/Graemlins/icon09.gif[/img]

Strages Sanctus December 19th, 2006 05:51 PM

Re: New TCPIP game
 
Aye manuk, that is what I was saying regarding alliances.
Only a single pretender can win (of course (s)he might have help getting there)

And yes victory points are one of the scores on the score graphs so if they are on then everyone can see how close someone is to winning.

hako December 19th, 2006 05:58 PM

Re: New TCPIP game
 
I like the settings.

llamabeast December 19th, 2006 06:07 PM

Re: New TCPIP game
 
Me too, sounds good.

Manuk December 19th, 2006 06:10 PM

Re: New TCPIP game
 
Quote:


Manuk (btw who is that in you avatar?)

The real Manuk (a character from local tv show)
Chachacha by Alfredo Casero, Manuk played by Fabio Alberti

Manuk is suposed to be a psychic and telepat from an unknown eastern country. And heīs suposed to bring smoke from his eyes but really was smoking under the cape.

Teraswaerto December 19th, 2006 06:14 PM

Re: New TCPIP game
 
I vote against graphs. That's what scouts are for.

Strages Sanctus December 19th, 2006 06:17 PM

Re: New TCPIP game
 
Ok so the player standing is as follows
Manuk : Oceania
Reverend Zombie: Lanka
Strages Sanctus: Atlantis
WSzaboPeter: Caelum
Meglobob: TienChi
Maltrease: Kailasa
FAJ: Agartha
Xox: Arcoscephale
Yucky: Marveni
Hako: Pangaea
Tibbs: Sauromatia
Dr. Praetorius: Niefelheim
Llamabeast: Abysia
Explorer: Ulm
Virtual: Ctis
Kydorias: Riyleh
UninspiredName: Ermor
Cerlin: Yomi
Baalz: Mictlan
Teraswaerto: Vanheim

Only Helheim is unplayed



Cool manuk http://forum.shrapnelgames.com/images/smilies/happy.gif I don't remember much of the TV when I lived there in the early 80s, except that there was maybe only 1 or 2 channels and some really bad wrestling show heh!

But the food made up for the TV http://forum.shrapnelgames.com/images/smilies/laugh.gif

virtual December 19th, 2006 06:27 PM

Re: New Game
 
As for how Llama's question about how VP's work -- I'm pretty sure they're Axis & Allies style. That is, the number of victory points you have is determined by the number of victory provinces you hold. (The victory provinces are randomly marked at the beginning of the game, and optionally you can also set capitals to be worth VP's). So if 18 VP's are required for victory, that means as soon as a player controls 18 one-VP provinces (or 9 two-VP provinces or 6 three-VP provinces or...you get the idea), he wins.

Non-cumulative means you can't hold VP in your treasury and save them up; you have to control all the necessary victory provinces at once. So if you have 17 VP (you just need one more VP!) and someone attacks you and you lose a one-VP province, you now have 16 VP (and need two more VP to win).

When VP is enabled, there is a VP score graph; you can just check it to figure out how many VP you (and your opponents) have.

(Cumulative VP means that VP provinces produce one, two, or three VP per turn, and you DO hold VP in your treasury. I think few games use cumulative VP because it actually rewards turtling -- once you have only a couple more VP provinces than your opponents, you just have to defend your holdings and it would be quite difficult for them to knock you out or overcome your advantage by expanding.)

Not only does it lead to a clean cutoff without requiring the game to go on for zillions of turns of mopping up after it's quite clear who's going to win, I've heard it makes players more aggressive in the late game -- if you control 20%-30% of the map it encourages you to go out and make risky attacks (because you're probably within striking distance of the win) rather than just turtling and becoming impossibly strong (because if you did that an opponent might be able to out-expand you and get enough VP's for the win because your superior army/economy/research/dominion/SC is just sitting there instead of grabbing VP's).

It also encourages weaker nations to ally against the threat of a strong nation before the strong nation gets too big (because once the strong nation starts to get big enough to be able to take on everyone else at once, it has enough VP's to win) -- which keeps the game interesting.

I'd encourage the host not to check the "capitals are worth VP's" setting and have the following settings:

18 VP required to win (40% of total 45 VP)
9 one-VP provinces
9 two-VP provinces
6 three-VP provinces

These numbers are just an example. I made up these rules of thumb to help me decide what VP settings are reasonable:

a. There should be 1-2 VP provinces per player for a large (12 or more) player game. Any less and lucky placement can lead to a premature win; any more and it gets hard to keep track of them all. Also, if VP provinces are too common, they're no longer "special," so geopolitical maneuvering based on VP provinces as strategically important locations is reduced.

b. 30%-40% of the total VP's should be required to win. Any fewer and, again, lucky placement or a small regional war with a single victor can lead to a premature win; any more and the anti-turtling effects discsussed above don't work as well.

c. If capital VP's are enabled, the percentage in b. should be lower, say 23%-33%, because it takes a lot more effort to capture a capital than to grab frontier provinces in border skirmishes; if VP's are harder to get, then fewer VP's should be required.

Of course this is just my opinion; while I've played a lot of turn-based and real-time strategy games, I'm new to the Dominions series with Dom3 (and I haven't had it for all that long). So feel free to disagree with me. ^_^

virtual December 19th, 2006 06:34 PM

Re: New Game
 
My vote:

Renaming on
Hall of fame entries 15
Score graphs enabled

Edit: I was writing my long post when Strages posted his VP setting suggestion; they're pretty close to my rules so I'd be OK with those settings ^_^

llamabeast December 19th, 2006 07:02 PM

Re: New Game
 
I like score graphs as well. I think they're interesting. I can see why people wouldn't like them, since they're a bit unrealistic, but I think they're fun.

UninspiredName December 19th, 2006 07:09 PM

Re: New Game
 
My Vote is Normal VP, Renaming on, Score graphs enabled. In other words, just like Virtual.

Cerlin December 19th, 2006 07:48 PM

Re: New Game
 
15 hall of fame is good.
VP that hurt turtling (Grrr oceans!)
Graphs are unrealistic and scouting is better. I dont really care tho.

UninspiredName December 19th, 2006 08:37 PM

Re: New Game
 
Take it from me. Turtling isn't working out that great over here. http://forum.shrapnelgames.com/images/smilies/wink.gif

Strages Sanctus December 19th, 2006 08:44 PM

Re: New Game
 
especially not with 3 water nations in play.

I have run a few test scenarios and several times they started alarmingly close together. Also the water provinces are split in two; one much smaller area and a larger area. None of the water provinces that I can see are set to no start. So anything is possible down there!

DrPraetorious December 19th, 2006 08:55 PM

Re: New Game
 
Score graphs represent a sort of general rumor mill. Personally, I like them, but I think there should be an option to make them inaccurate by +/-50% on any given turn (rather like reports of enemy army sizes.)

I digress, though - score graphs encourage people to attack eachother, by various means. Attacking am good. Therefore, score graphs am good.

Strages Sanctus December 19th, 2006 10:12 PM

Re: New Game
 
The game is up:

dom3server.dyndns.org
port 1024

Reverend Zombie December 20th, 2006 12:58 AM

Re: New Game Early Era - Glory of The Gods - close
 
I might have accidentally clicked to start the game while uploading my pretender. Sorry!

Strages Sanctus December 20th, 2006 01:01 AM

Re: New Game Early Era - Glory of The Gods - close
 
Yeah you did.
It is back up and running.
Please don't press start http://forum.shrapnelgames.com/images/smilies/happy.gif

UninspiredName December 20th, 2006 02:27 AM

Re: New Game Early Era - Glory of The Gods - close
 
Okay, which one of you took Ermor?

Strages Sanctus December 20th, 2006 02:34 AM

Re: New Game Early Era - Glory of The Gods - close
 
Ermor should be available now. Not sure who took the spot.

UninspiredName December 20th, 2006 02:41 AM

Re: New Game Early Era - Glory of The Gods - close
 
Thanks, I'll get back in now.

EDIT: All that's left is Atlantis and Oceania.

Cerlin December 20th, 2006 05:41 AM

Re: New Game Early Era - Glory of The Gods - close
 
I got Yomi http://forum.shrapnelgames.com/images/smilies/happy.gif look forward to the fun

WSzaboPeter December 20th, 2006 07:56 AM

Re: New Game Early Era - Glory of The Gods - close
 
11 pretenders uploaded including Caelum.

Manuk December 20th, 2006 09:22 AM

Re: New Game Early Era - Glory of The Gods - close
 
yomi is taken cerlin is for Strages Sanctus. you didn't claim any nation yet but helheim is free

Reverend Zombie December 20th, 2006 10:32 AM

Re: New Game Early Era - Glory of The Gods - close
 
Quote:

Strages Sanctus said:
Yeah you did.
It is back up and running.
Please don't press start http://forum.shrapnelgames.com/images/smilies/happy.gif

I'll try not to. I think it happened because I had the game in windowed mode but I didn't have the window maximized: my mouse cursor looked as though it was over "disconnect", but "start game" was selected when I clicked. I've noticed this before, but it never resulted in starting a game accidentally.

Or maybe my mouse hand is getting shaky in my old age. http://forum.shrapnelgames.com/image...es/biggrin.gif

tibbs December 20th, 2006 10:57 AM

Re: New Game Early Era - Glory of The Gods - close
 
Sauromatia has been uploaded.

There is a server switch that disables the start button.

FAJ December 20th, 2006 11:02 AM

Re: New Game Early Era - Glory of The Gods - close
 
Agartha is up.

You should put the connect info in the first post.

hako December 20th, 2006 11:38 AM

Re: New Game Early Era - Glory of The Gods - close
 
I will sent my pretender within next 6-7 hours, sorry for this delay, too much work ;/

Cerlin December 20th, 2006 02:35 PM

Re: New Game Early Era - Glory of The Gods - close
 
Manuk check the page before. I am have been on the list a while, and while i could play helhiem (without super bless strat) I'd prefer not too.

Strages Sanctus December 20th, 2006 02:36 PM

Re: New Game Early Era - Glory of The Gods - close
 
Yeah Cerlin is Yomi, I am Atlantis http://forum.shrapnelgames.com/images/smilies/happy.gif

Manuk December 20th, 2006 02:44 PM

Re: New Game Early Era - Glory of The Gods - close
 
OK Cerlin, sorry

Updated first post with connection data

I will upload as soon I get home


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