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-   -   New Dawn - EA Dawn of Dominions (http://forum.shrapnelgames.com/showthread.php?t=33390)

Covenant February 24th, 2007 08:08 PM

Re: New Dawn - need players and server
 
Alright, I'll drop the point then. No need to turn the Indies up, that'll just favor strong sacreds even more by making the weaker nations hurt by expansion. We can just use diplomacy as our counter against overly-aggressive ubernations and see what happens.

Teraswaerto February 25th, 2007 07:14 AM

Re: New Dawn - need players and server
 
Easy research sounds good.

So, did I understand this correctly?

No truce
Only sleeping or awake pretenders
Worthy Heroes mod
Easy research

I expect Helheim to rush me, after looking at the thread. http://forum.shrapnelgames.com/images/smilies/happy.gif

StrictlyRockers February 25th, 2007 07:15 AM

Re: New Dawn - need players and server
 
I am in favor of setting indies to seven (7) to counteract eary rush strategies. Setting them to 8 or 9 seems a bit too strong.

I'd rather play with normal research.

SR

lch February 25th, 2007 07:41 AM

Re: New Dawn - need players and server
 
The Heims ignore indies, and not just because they're all stealthy, but because they waltz through them, no matter how many you throw at them. So dabbling with the indy strength favors the Heims and makes it harder for the others to expand, instead.

I think easy research is more for blitzes and this map is large enough to see lots of powerful magic later on, unless you want to have 9 in everything at late game, but that's just my opinion. Easy research might help to develop Heim counters more easily, too, but don't crap your pants about the Heims too much, there's still diplomacy to take care of them.

Reverend Zombie February 25th, 2007 10:31 AM

Re: New Dawn - need players and server
 
Quote:

Teraswaerto said:
Easy research sounds good.

So, did I understand this correctly?

No truce
Only sleeping or awake pretenders
Worthy Heroes mod
Easy research

I expect Helheim to rush me, after looking at the thread. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ahh, I'm not a rusher, actually. I just don't like artificial house rules. Not saying you won't be the first person I come to blows with, but I don't make a "beeline" for anyone, usually.

I'll be happy with whatever the majority rules regarding truce, but my vote is no.

I want to suggest again that, given the concerns over blesses, a smallish map which features two of the nations who are the worst "offenders" in this regard might not be the best bet, especially since it has fixed starting sites that make "rushes" all the easier.

But I am not the host, so I should probably just shut up! http://forum.shrapnelgames.com/image...es/biggrin.gif

lch February 25th, 2007 10:45 AM

Re: New Dawn - need players and server
 
The host is the one who shuts up, since I am not playing... http://forum.shrapnelgames.com/image...ies/tongue.gif

Unless you were referring to Mind Elemental. Either he or the players should come to some conclusion. From what I gathered, Worthy Heroes has no voice of dissent so far.

Reverend Zombie February 25th, 2007 01:02 PM

Re: New Dawn - need players and server
 
I'm in favor of Worthy Heroes.

Sir_Dr_D February 25th, 2007 01:31 PM

Re: New Dawn - need players and server
 
This is a scenario map, and unfortunatly the research level and indepdant level are fixed and cannot be changed.

I brought up the ten turn truce as a suggestion, but I am fine either way. I do favor the ten turn truce more though. Without the rule I am quite certain at least 3 or 4 nations will be wiped out within the first 10 turns. But without the tuce I would just design my nation in being able to handle rushes.

This is a non serious, unbalancaed map, as is. No rule will change that much. Caleum starts off with only two adjacent provinces, because they are up in the mountains and this makes sense role playing wise. But it puts Caleum at a disadvantage strategy wise.The same appies to Marverni being surrounded by only forest,etc .Nations don't start off balanced. I signed up for this map because I think it would be fun role playing wise. But it isn't the best map strategy wise.

If we use the ten turn truce rule (small map = ten provinces per player) I would see it as extending the scenario. When the wars start, they would start when these nations are already empires.And looking at the map it looks like the nations should start off as empires (i.e Marverni occupying the area called Marverni woods, and Agartha owning the complete underground, etc.)

I think the ten turn rule is the best way to balance things. It would give the nations whose main advantage is high magic a chance to catch up, and would prevent someone from using a dominion 10 dragon to take out a neigboring nation within 2 turns. Plus it adds in interesting scenario aspects.

My second choice would be to limit people to only using awake pretenders (which could be an intersting scenario aspect as well.) But I don't like that as much, because pretender creation is fun, and I don't want to limit it. But either option for me is fine.

StrictlyRockers February 25th, 2007 08:51 PM

Re: New Dawn - need players and server
 
I'm happy with the role playing aspect of the map. I love to play Dwarvish races. Vanheim is the closest I can find here. That's why I love Vanheim.

I am a wargamer and a role-player. I don't get much satisfaction out of exploiting loop-holes, or from early take-downs. I like a fair, balanced wargame and a long, hard-fought campaign. Dwarves do not rush anywhere. But they are known to be great sprinters!

Haroog,
SR

Sir_Dr_D February 26th, 2007 03:49 AM

Re: New Dawn - need players and server
 
We all gave our input. Lets now have the host make the decision.

Covenant February 26th, 2007 05:51 AM

Re: New Dawn - need players and server
 
I'm having some connect-to-host issues. I've never done multi before, I got involved because MindElemental asked me if I wanted to try a game. Unless I can get these nested firewalls cleared up, I may have to bow out. I can't host games, I knew that, but I'd always hoped I could connect.

I'm not sure if I'm going to be totally toast, but this has been the death of multiplayer gaming in the past for me.

Mind Elemental February 26th, 2007 06:00 AM

Re: New Dawn - need players and server
 
Yeah, I chose this map precisely because of its roleplaying/thematic nature. With hindsight, I should have foreseen the issues with blesses/rushes - my bad.

Okay, using admin fiat:

- Worthy Heroes

- Standard research

- No ten-turn truce. Sorry, Darrel! Hopefully, we should be able to rely on other counters to rushing.

- Only sleeping or awake pretenders.

And with that, I think we're set! http://forum.shrapnelgames.com/images/smilies/happy.gif

lch February 26th, 2007 07:06 AM

Re: New Dawn - need players and server
 
Great. I'll send you my email address where everybody should send their created pretender file via PM. Once I have them all, I will start up the server.

Covenant, what nation are you playing? If you really can't connect via TCP/IP then I could send you the turn files by Email (and you send them back to me), so that it's a PBEM game for me, or we find a sub for you. In case of doing it PBEM-wise, you should make sure to send me your turns early enough, though, not just some hours before the game auto-hosts.

EDIT: Since I don't know who is playing in this game except the people that signed on here, I will only send my email address to Mind Elemental, he has to hand it out to the other players.

Mind Elemental February 26th, 2007 08:01 AM

Re: New Dawn - need players and server
 
Ich, I'll send it out to the people who aren't on this site, but it might be a good idea for you to send it to the people in this thread, as well. http://forum.shrapnelgames.com/images/smilies/happy.gif

Covenant February 26th, 2007 08:07 AM

Re: New Dawn - need players and server
 
I'll try TCP/IP. M.E. can attest to previous connection woes, but it should be something I can get under control. I don't have admin privs, but we'll see how things do with my new Norton firewall.

I'm still optimistic though. I'm Ulm! If turn 1 works, then all the rest should do fine too.

lch February 26th, 2007 07:48 PM

Re: New Dawn - need players and server
 
I sent out PMs to everybody that they should send me the pretender files by E-Mail. Pretenders that I received so far are in bold, the list is going to get updated over time:

Arcoscephale
Agartha
C'tis
Oceania
Ulm
Sauromatia
Kailasa
Ermor
Vanheim
Caelum
Marverni
Helheim

Covenant February 26th, 2007 08:07 PM

Re: New Dawn - need players and server
 
Hah! I successfully connected to the server. Success. http://forum.shrapnelgames.com/images/smilies/laugh.gif

I'll mail you my pretender soon.

StrictlyRockers February 26th, 2007 10:38 PM

Re: New Dawn - need players and server
 
Emailed preteder StrictlyDwarfheim.

Successfully connected to the game server, as well.

SR

lch February 28th, 2007 09:34 AM

Re: New Dawn - need players and server
 
Except Mind Elemental, none of those "other" non-Shrapnel members have sent in their pretenders yet. Could you get them to register on this forum and leave a reply in this thread so that we can be sure that they follow this thread and would leave game comments here?

Covenant February 28th, 2007 09:42 AM

Re: New Dawn - need players and server
 
I personally am just struggling with my Ulmish pretender. I'll get it to you as fast as I can figure out what to do with it. >,<

I'm way more used to Pangea. Ulm is such a bigger hassle! It requires an intelligently designed Pretendah!

--edit--
Okay, Pretender sent. Let's hope it doesn't suck.

lch February 28th, 2007 12:46 PM

Re: New Dawn - need players and server
 
Quote:

Covenant said:
I personally am just struggling with my Ulmish pretender. I'll get it to you as fast as I can figure out what to do with it.

I didn't want to sting you to do it, but I think for communication it would be better if the other players are known here on the forum, too. For comments on the game in this thread, as I wrote. If you want to change your pretender and I haven't started the game yet, just send me a new one.

I will try to have email notification on a new turn, but I don't know if I'll be able to do that. There will be a stats page, however, so that you can check for the turn status with your web browser.

I plan to send a list of all the email addresses to the players so that diplomacy gets easier, or does anybody have objections about that?

Mind Elemental February 28th, 2007 05:43 PM

Re: New Dawn - need players and server
 
Quote:

lch said:
Except Mind Elemental, none of those "other" non-Shrapnel members have sent in their pretenders yet. Could you get them to register on this forum and leave a reply in this thread so that we can be sure that they follow this thread and would leave game comments here?

Asked them to do so already, actually. http://forum.shrapnelgames.com/images/smilies/happy.gif

Covenant March 1st, 2007 07:30 AM

Re: New Dawn - need players and server
 
I sent my pretender in a day or two ago. Did you recieve it?

lch March 1st, 2007 08:08 AM

Re: New Dawn - need players and server
 
Yeah, and Oceania aswell now. I updated the list.

Covenant March 1st, 2007 07:57 PM

Re: New Dawn - need players and server
 
There is no Oceania. We have always been at war with Eurasia.

lch March 3rd, 2007 11:34 AM

Re: New Dawn - need players and server
 
I wrote a PM to Remmy/Caelum that if I don't get some form of reply from him within the next week then I will look for a substitute for him. So far, he hasn't read either PM that I sent out. He has a very low postcount and it might be that he already lost interest in this game. Even if this game has a very slow 72h timer, it should be mandatory that everybody takes a look at the forums once in a week.

I'd like to see a pretender from C'tis soon, too, I hope he has time to prepare one now during the weekends.

StrictlyRockers March 4th, 2007 02:00 AM

Re: New Dawn - need players and server
 
We're just waiting for Caelum to turn in their pretender at this point?

SR

Mind Elemental March 4th, 2007 02:09 AM

Re: New Dawn - need players and server
 
Yeah, looks like it.

lch March 4th, 2007 07:14 AM

Re: New Dawn - need players and server
 
If I don't get a reply from Remmy by Tuesday then I have a sub for him and I'll start the game. Everybody else is in now, yeah.

Covenant March 4th, 2007 07:21 AM

Re: New Dawn - need players and server
 
That's fair. I took one HELL of a long time to make my pretender, but that's due to the fact I've never had to grapple with EA ulm and there's next to no information about them on the boards. Caelum is pretty well known, so I wouldn't imagine it should really take you all that long to think of a God, make one, and just email the bastard off. Seriously... this wait is pretty ridiculous.

Mind Elemental March 4th, 2007 07:28 AM

Re: New Dawn - need players and server
 
Sounds good to me. Can't wait to get this show on the road. http://forum.shrapnelgames.com/images/smilies/happy.gif

StrictlyRockers March 6th, 2007 01:33 AM

Re: New Dawn - need players and server
 
Yep, we should get this ball rolling.

lch March 6th, 2007 10:32 AM

Re: New Dawn - need players and server
 
Yeah, Remmy is out, he hasn't even read the PMs that I sent out last month. I'll start the game later today. The host address will change, but I'll send an email to everybody with updated information and contact info for the other players.

lch March 7th, 2007 01:01 AM

Re: New Dawn - EA Dawn of D - FULL
 
The game started now, everybody should have gotten two emails - one from me and one from the server. Good luck to everybody! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Reverend Zombie March 7th, 2007 01:18 AM

Re: New Dawn - EA Dawn of D - FULL
 
I can't connect ATM.

lch March 7th, 2007 01:27 AM

Re: New Dawn - EA Dawn of D - FULL
 
Please note that the host has changed...

StrictlyRockers March 7th, 2007 02:39 AM

Re: New Dawn - EA Dawn of D - FULL
 
It's all working for me.

Covenant March 7th, 2007 05:59 PM

Re: New Dawn - EA Dawn of D - FULL
 
Where's the server? It said it changed, right? I only got one email.

lch March 7th, 2007 06:59 PM

Re: New Dawn - EA Dawn of D - FULL
 
Okay, then it seems that some people have problems to get the email notifications from the server. I will forward the mail from the server to those that have not done their turn yet. I'll have a look at the logs what the problem might be. Prolly something about spam filters.

Covenant March 7th, 2007 07:06 PM

Re: New Dawn - EA Dawn of D - FULL
 
Ahh. Went into the spam folder, found it.

StrictlyRockers March 7th, 2007 09:20 PM

Re: New Dawn - EA Dawn of D - FULL
 
People could solve the problem of the email notifications going to spam folders if they jsut adjust the settings to allow emails from this address.

lch March 8th, 2007 09:08 AM

Re: New Dawn - EA Dawn of D - FULL
 
The server was down for a brief time because it could not find the battlemaps for turn generation, that problem is fixed now, the first turn is finished. I expect that I have taken care of all problems that we could normally encounter now. http://forum.shrapnelgames.com/images/smilies/happy.gif

The hall of fame looks interesting. You can see which nation worships an awake pretender, but it looks like Marverni already lost his god after the first turn!? http://forum.shrapnelgames.com/images/smilies/eek.gif

That's what you get for blindly rushing into battle without sending scouts first! http://forum.shrapnelgames.com/image...ies/tongue.gif

Covenant March 8th, 2007 05:55 PM

Re: New Dawn - EA Dawn of D - FULL
 
Well that's too bad for them, I feel bad. http://forum.shrapnelgames.com/image...ies/tongue.gif

But seeing as they're my neighbor, I hope this makes them amendable to a diplomatic solution, especially considering that our lovely 'totally balanced' neighbors to the North may also be in the posession of an awakened thug.

lch March 8th, 2007 07:11 PM

Re: New Dawn - EA Dawn of D - FULL
 
Quote:

StrictlyRockers said:
People could solve the problem of the email notifications going to spam folders if they jsut adjust the settings to allow emails from this address.

That's true. Here's how to do it in Hotmail, Ulm, link stolen from the Parganos game: http://email.about.com/cs/hotmailtips/qt/et031603.htm

Sir_Dr_D March 8th, 2007 11:13 PM

Re: New Dawn - EA Dawn of D - FULL
 
Quote:

lch said:
The server was down for a brief time because it could not find the battlemaps for turn generation, that problem is fixed now, the first turn is finished. I expect that I have taken care of all problems that we could normally encounter now. http://forum.shrapnelgames.com/images/smilies/happy.gif

The hall of fame looks interesting. You can see which nation worships an awake pretender, but it looks like Marverni already lost his god after the first turn!? http://forum.shrapnelgames.com/images/smilies/eek.gif

That's what you get for blindly rushing into battle without sending scouts first! http://forum.shrapnelgames.com/image...ies/tongue.gif

Dang. I practiced this strategy many times before this game. Each time My God had no problems taking care of independants at a level 5 setting. And these independants weren't even all that strong. They were Mictlan ones.


But you guys should still be afraid of me, because it was an immortal pretender. Really. http://forum.shrapnelgames.com/images/smilies/cool.gif

LeSquide March 9th, 2007 01:34 AM

Re: New Dawn - EA Dawn of D - FULL
 
C'tis, here. I thought I had posted to this thread previously...but it appears it didn't take!
And good luck, Marverni. Show those independents what for! http://forum.shrapnelgames.com/images/smilies/laugh.gif

StrictlyRockers March 9th, 2007 04:46 AM

Re: New Dawn - EA Dawn of D - FULL
 
Ouchie. Losing your pretender on the first turn is never a good thing. No bueno.

Amhazair March 9th, 2007 02:15 PM

Re: New Dawn - EA Dawn of D - FULL
 
Quote:

And these independants weren't even all that strong. They were Mictlan ones.

Grr, I hate those guys. If I send in 3 old guys and their blind, three-legged goat to take that province they manage without propblem, but if I attack with heavily armored knights or other elite stuff somehow they allways manage to take out a couple of them.

StrictlyRockers March 9th, 2007 04:50 PM

Re: New Dawn - EA Dawn of D - FULL
 
Good job getting the turns done quickly everyone. There isn't much to do in the early game...

Teraswaerto March 9th, 2007 04:52 PM

Re: New Dawn - EA Dawn of D - FULL
 
The "god" of Sauromatia appears to have died also.

High on Mount Kailasa, the Yakshini laugh in mocking tones. They find the struggles of the hairless monkeys amusing, if a bit sad.


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