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-   -   Wishlist: Suggestions for the next patch (http://forum.shrapnelgames.com/showthread.php?t=33622)

Endoperez November 19th, 2008 12:28 PM

Re: Suggestions for the next patch
 
Quote:

Originally Posted by Zeldor (Post 654133)
Endoperez:

I think otherwise, it would be very easy - just tie some units to lab and some to fort. If you want national mages you need fort + lab. With fort you just have scouts and military leaders. Of course it would require rethinking of some commanders, but there are probably less than 10 total in 3 ages, so no huge problem.

I bolded the difficult part. ;)

Clarification:
Theoretically, it could be done, but changing such a basic part of the game code would require extensive testing to make sure it doesn't cause any major new bugs (like exploits allowing you to build infinite number of commanders, or commanders for free, or to somehow get more gold/resources from cancelling commander recruitments that last for over a turn due to unsufficient resources, or cause problems with recruitment of some units, or allow recruitment of commanders in provinces without a fort and/or a lab in spesific cases like during siege, etc etc), so it's pretty certain it won't happen.

Illuminated One November 19th, 2008 12:47 PM

Re: Suggestions for the next patch
 
What would be kind of cool would be a commander recruitment pool.
Still only one is recruited per turn but the game would automatically know which commander to recruit on the next turn.

Xietor November 19th, 2008 03:54 PM

Re: Suggestions for the next patch
 
For sp a chime or gong to ring when the turn is ready. Typically i alt tab and i am doing other things while the game hosts. it would be nice for a sound effect to give notce when the new turn is ready.

Wrana November 21st, 2008 09:06 PM

Re: Suggestions for the next patch
 
1. I agree with all who suggested monthly forge command.
2. It would be nice to get icons for stats such as ambidexterity, etc.
3. Some (mostly old) units have things listed in their descriptions which aren't (longer?) in their stats. The first which comes to mind is that Dwarves and (at least some) Cyclops are described as being master smiths while they do not get Forge bonus. Even 5% would be appropriate ;) - or descriptions should be fixed.
4. I would like to see some positive (increase growth/taxes/production) province-wide spells - probably in Nature element...
5. I would be good to have a possibility to save ingame messages for future turns - it will help to track diplomacy/trade status at least... Speaking of which, I would like to have a possibility to see existing NAPs/alliances, say, on "Pretenders of the World" screen - even if I'll have to mark these by hand!

Gandalf Parker December 21st, 2012 04:30 PM

Re: Suggestions for the next patch
 
I dont see a newer generic wishlist. Nor a new encapsulated wishlist on the new official forums. So I guess just to put a marker down, in case it hasnt been mentioned yet...

It would be great if the #ally command in Dom3 would recognize human players. It works great so that AIs dont attack their AI allies. Mostly Id like to see it because it would allow us to set it when we make a special map for multiplay involving teams. Especially teams with newbs and vets together. That way if a newb went AI, they wouldnt attack their teammates.

Of course, I also wouldnt mind that it would allow human players to team with AIs at the start of the game like Illwinters new game allows. That would be nice too.

.

Samhain December 21st, 2012 10:28 PM

Re: Suggestions for the next patch
 
If possible, I would like the brief message in the message list to indicate success. For instance, "Zanzibar found one or more sites with Haruspex" or "Zanzibar did not find a new site with Haruspex".

I would find it more helpful if the "go to province" link that follows a site search spell brief message took you to the searched province, not the commander.

For blood nations in particular, it would save a great deal of micro-mangement if the Transfer Magic Resources window allowed pooling a magic resource from all the commanders in the same province to one.

Unit counts including total kills would be nice to have for the messages describing storm castle battles just as they are in the messages for the other types of battles.

sansanjuan December 22nd, 2012 10:33 AM

Re: Suggestions for the next patch
 
Sam
Ditto.

Other things (many mentioned before)
In game message editor. Nothing like role playing a long and important message and realizing the early part of the missive is littered with typos. In the same vein... Seamless summaries of what you are sending to who.


Enhanced Sorting on f1 screen.

How about thematic map overlays for dominion/scale level and even multiple-turn propagation (like a radar map).

While we're dreaming... My favorite. Cut scenes for statistically insane battle events. The vanilla commander taking down a bane ..one on one. A slinger delivering the death blow to a pretender. ... And rewards for such events.

ssj

Fantomen December 22nd, 2012 12:29 PM

Re: Suggestions for the next patch
 
Why post things like this here, where the devs have not commented for years rather than on the new desura forum where they are currently active?

Gandalf Parker December 22nd, 2012 12:38 PM

Re: Suggestions for the next patch
 
Like I said, I didnt see a wishlist thread.

Im sure there will be one. The mods are working on it. And knowing them it will probably start out with a nicely compiled and color-coded shortlist.

Eventually if there arent the wishlists there I want then I will make one but I think at this point it might come off wrong. This will work as a placemarker for now

jBrereton December 22nd, 2012 05:14 PM

Re: Suggestions for the next patch
 
If possible, casualty figures in siege assaults, like in regular battles.

Edi December 27th, 2012 08:27 AM

Re: Suggestions for the next patch
 
Post these suggestions on the official forums at Desura. Better chances of them being seen.

Gandalf Parker December 27th, 2012 10:07 AM

Re: Suggestions for the next patch
 
Yes please. Someone make starter threads over there for the various wishlists. Game, mods, maps, server/switches. I think all of those have separate wishlists.

A nice compiled list to start it off with would be good. Short lines with all of the insults explanations removed.

Rick L February 16th, 2013 09:49 PM

Re: Suggestions for the next patch
 
I would like to see the AI recruit more expensive units after, say year three. In the mid to late game the AI is a pushover because it recruits lots of low cost troops. The AI obviously never read the manual section entitled "God is not on the side of big battalions."

Edi February 17th, 2013 04:31 AM

Re: Suggestions for the next patch
 
Big changes to AI (which is what rewriting the recruiting AI would entail) asre not likely at this point in time.

If you want more of a challenge from the AI, use the Better Independents mod (link in my sig) or play on e some of the available No Independents maps. I guarantee you that there will be times when you will miss the chaff hordes, especially if you play on difficult or very difficult research.

Gandalf Parker February 17th, 2013 02:05 PM

Re: Suggestions for the next patch
 
For Solo play?
There is a page of suggestions at
www.Dom3Minions.com

And I prefer PI to NI (partial independents instead of no independents)


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