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Re: Turn 6 sent out..
"neZ_PBEM" works for me. "neZ PBEM" didn't.
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Re: Turn 6 sent out..
*The warriors of Caelum are elusive as leaves on the wind as they soar behind the Niefel battle lines pillaging as they go, meanwhile a large force of Mammoths and seraphs readies themselves for a siege*
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Tastes like chicken
Don't say I didn't warn ya. "Fear them" and all that...
We'll see how how elusive your god is with an axe through his face. Beating some militia is nothing to be proud of when we're battering down the gates of your birds nest. [img]/threads/images/Graemlins/icon02.gif[/img] |
Re: Tastes like chicken
All good now. No worries. On to victory!
many pretenders.... THERE CAN BE ONLY ONE! |
Re: Tastes like chicken
just 'neZ' works too
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Turn 7 sent out..
Sent out turn 7.. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Turn 7 sent out..
Turn 7 emailed.
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Turn 8 sent out..
Sent out turn 8..
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Re: Turn 8 sent out..
Thanks for training up the mercs for me. I wouldn't want to hire green troops away from anyone.
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Turn 9 sent out..
Sent out turn 9.. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Turn 10 sent out..
10 turn out sent..
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Re: Turn 9 sent out..
Well playing as Caelum I've run out of options against Jotunheims invasion.
It'll all be over soon though http://forum.shrapnelgames.com/images/smilies/frown.gif |
Turn 11 sent out..
The 11th turn has been out sent.
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Turn 12 sent out..
12 out..
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Re: Turn 12 sent out..
Thrave,
I'll be out for a couple of days next week (27 and 28). http://forum.shrapnelgames.com/images/smilies/frown.gif Nothing funny, just work. Would it be possible to freeze the game for a couple of days? The request is obviously extended also to the other gentlemen of the "NeZ" club... Even if, for that day, I could be already slain by one of those shifty assassins so maybe this message it's useless... http://forum.shrapnelgames.com/images/smilies/wink.gif Let me know |
Re: Turn 12 sent out..
It's ok with me to pause the game for a day or two.
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Re: Turn 12 sent out..
Fine with me to pause for those two days (27th & 28th) if everyone is cool with it.
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Re: Turn 12 sent out..
Cool by me.
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Turn 13 sent out..
As the wheel turns for the 13th time the pretender of Caelum
leaves this world. |
Re: Turn 13 sent out..
The break is ok with me too.
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Re: Turn 13 sent out..
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
GL Teraswaetro http://forum.shrapnelgames.com/images/smilies/happy.gif , you have my gems, not sure why my frail Caelians could have done against your Jotuns so early in the game. Have Fun! |
Re: Turn 13 sent out..
Caelum is usually easy to crush early, and a dangerous opponent later on. Best kill the birdmen as soon as possible. http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks for the gems, you are gracious in defeat.
A pause is ok. |
Re: Turn 13 sent out..
Am I to expect a giant boot stomping me now too? http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Turn 14 sent out..
..tuo tnes 41 nruT
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Re: Turn 14 sent out..
I got a stale turn [img]/threads/images/Graemlins/Cold.gif[/img]
I play my turn every day, and delete my old 2h/trn before downloading my new turn. Fortunatly, I'm not in danger currently, but losing a turn in this kind of game is quiet frustrating. |
Re: Turn 14 sent out..
Yeah, sorry about that. I waited an extra 8 hours (34 instead of 24 hours total) for ya, but needed to get the turn out. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Turn 14 sent out..
But I played my turn *in time* (not 32 hours after), sent it and didn't receive a daemon message... I just hope it won't happen again. http://forum.shrapnelgames.com/images/smilies/fear.gif
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Turn 15 sent out..
Sent 15.
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Turn 16 sent out..
Turn 16 sent out.
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Turn 17 sent out..
17 out..
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Re: Turn 17 sent out..
Things are looking particularly bleak for the Arcosephale. The giants have invaded with a force of over a hundred of their warriors.
A call has been sent out for aid from our neighbors. Unfortuntately, our only potential ally is preoccupied and unable to lend us a hand. Arocsephale fears mightily that the giants have chosen a glorious path which will lead them to ulimate victory in this game. Long live the diaspora of Arcosephale! |
Re: Turn 17 sent out..
Who could blame us for not letting the crafty Arcoscephaleans research terrible magic to use against us? We fear the soft tiny humans will use their minds if given the chance! Their armies are feeble and fight with sharp sticks, but the same can't be said for their mages.
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Re: Turn 17 sent out..
Is the turn 20 out ? I didn't receive it.
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Re: Turn 17 sent out..
Neither did I, so I think no.
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Turn 20 sent out..
Turn 20 sent out (there was the "pause") and the pretender
of Ulm is no more. |
Turn 21 sent out..
21..
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Turn 22 sent out..
out 22..
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Turn 23 sent out..
23 out..
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24..
24 out and the pretender of T'ien Ch'i is no more.
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25..
...25..
out. |
26
turn 26 it out..
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Re: 25..
The final candle of the great Arcosephale nation will be extinguished this turn. Glory upon the heads of the frozen giant ones. They fought well and conquered quickly.
The king is dead! Long live the king! Long live the diaspora of Arcosephale!! |
27..
it is out the 27..
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Re: 27..
It seems that my little guerilla against Jotunheim is going to an end and was pretty pointless.
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28..
28 out and so is Arcosephale.
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Re: 28..
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Re: 28..
The fabled ferocity of Pangaean minotaurs has been measured and found lacking. Beasts led by beasts, they launched their carcasses into a forest of spears, and were skewered. Tonight the giants dine well.
We promise a similar fate to any who would try attack our castles. Fishman, this means you. |
Re: 28..
Giants ! Hundreds of giants everywhere !
The earth itself must be tired to bear such a burden ! |
29.
out 2 9
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Re: 29.
Figure i would mention it, this is the most enjoyable PBEM I've participated in. Very prompt and with very few snags.
Thanks thraveboy. P.S. I just realized your name isn't 'TheRaveBoy'. |
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