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-   -   Current projects (http://forum.shrapnelgames.com/showthread.php?t=33734)

Sombre May 6th, 2007 11:34 AM

Re: Current projects
 
Hahah, Earthworm Jim. Nice.

Sombre May 6th, 2007 01:01 PM

Re: Current projects
 
1 Attachment(s)
Attached is a pic of the Tharoon Minister - their most expensive unit. He's double sized so you can see him better.

It's not 100% finished, but if you've ever played Warwind I think it will be very familiar.

For those of you that haven't, here's a page with pics and details of some tharoon warwind units.

http://www.cs.susu.ac.ru/games/hints...d/th_units.htm

Sombre May 19th, 2007 06:02 AM

Re: Current projects
 
Update of some graphics for Tharoon nation with attack sprites and whatnot.

I might do more tomorrow, but I've hurt my right arm so it's hard to use the mouse/Paint Shop Pro.

Juzza May 19th, 2007 07:44 AM

Re: Current projects
 
woa, is it actauly gonna be that big?

Sombre May 19th, 2007 09:36 AM

Re: Current projects
 
Is what actually going to be how big? Did I upload the wrong file?

Endoperez May 19th, 2007 11:36 AM

Re: Current projects
 
I think Juzza refers to one of the pictures that's double-sized. Tharoon Minister, at least, is double-sized. I don't know how he could've missed it when you spesifically mention it in the post, though.

Sombre May 20th, 2007 11:39 PM

Re: Current projects
 
It's a bit annoying that attachments seem to have gone crazy. The attachment above lists 24 downloads but I'm pretty sure that's 24 attempts to see it and 24 attempts that have failed.

Also the tharoon units page I was linking to has been closed it seems, which is a weird coincidence - it stays up for all those years then vanishes just when I'm using it. Doh.

Anyway, here are the latest details of the Tharoon Nation


Tharoon, Decadent Overlords

Racial abilities - AP 14.
MR 12
Hp 10
Str 9
Att 11
Def 11
Size 3?

Special Symbiote Bone Armour - low rcost, good prot.


UNITS

2 Servant Guard - 10 gold, spar/jav and sword/shield versions. Very light armour. Ok skills. Mor 9.
1 Executioner - quality infantry - halberd and bone armour
*1 Destroyer Guard - sacred elite infantry - halberd and heavy bone armour, bone crest
1 Rover - drake riding cavalry - metal armour, mor 9 and high cost, sword and shield.
2 Rogue - stealthy light infantry. Good melee skills. One with twin poison short swords, one with banefire crossbow/dagger?
1 Skytroop - Flying medium inf - good armour, mechanical/magic wings, magic blades, wings also a bonus weapon.



LEADERS


Overseer (whip armed basic commander ldr 40 no armour)
Executioner Prime - executioner commander, ldr80
Destroyer Prime - destroyer commander, ldr80, H1
Assassin ldr 10 superb assassin, magic blades. A real feature of the race.
*Minister H2, S3D3 with SD 110% random. Expensive. Ldr120.
Psychic S1 SD 10% communion slave. Mindblast?
Psionic S2, SD 110% random. Mind blast?

HEROES

Female super assassin (with magic, very high wages) MULTI
Slayer Mortis (killing machine fighter, high fear, no magic) UNIQUE
Prime Minister of Death (Very powerful, high SD magic, immortal) UNIQUE

Sombre May 25th, 2007 12:47 AM

Re: Current projects
 
Ok, because attachments aren't working right any more, I'm now testing out mediafire.

So follow this link to download a pic of the tharoon units I've been working on.

http://www.mediafire.com/?91yt4rdxdwn

Please give feedback if possible :]

Sombre May 30th, 2007 12:24 PM

Re: Current projects
 
Right, just to let y'all know, the next thing to be released will be the update to Vaettihiem, probably on friday or saturday.

After that will be the alpha/beta release of the Tharoon.

And then,.. well probably CBM updates to a couple of things, followed by some work on Jomon Broken and Arga Dis.

If I can get all of that done on the weekend, I'll move on to some stuff for LA Oceania.

Other stuff I've talked about,...

LA Oceania: I've made a few tasty graphics. I need to go back and reread the excellent discussion/thinking through thread we had on it though.

CBM extra mod: SCRAPPED. I might make a tiny change to the CBM putting bakemono to size 1 and making some other changes, but my strength is making units and nations, not tweaking stuff.

Anglia Nation: SCRAPPED. I made about 25% of this mod, but it's too generic. I deleted it.

Dai Gok: ON HOLD/SCRAPPED. I'm not as motivated to do this as I am other cool stuff I have planned.

Muspelhiem: ON HOLD/SCRAPPED. Same problem as Dai Gok.

The Empire: ON HOLD. Not scrapped - I have all the graphics ready, I'm just lacking motivation to code the counterpart to Avernum nation right now. Might suddenly get it done one weekend.

More Warwind nations: WORK IN PROGRESS. After the Tharoon I'll do the Shamali. The graphics are a bit tricky, but I have the army list all worked out.

Warhammer nations: FUTURE PROJECT? I'd enjoy doing them. I get nice relaxing graphics work, nothing too hard to code,... let's see if people are interested first.

llamabeast May 30th, 2007 12:36 PM

Re: Current projects
 
So do you enjoy graphics more than coding Sombre? That's interesting. Personally I think I would quite enjoy the coding but have no patience for the graphics. Maybe we could work together on a mod some time, if you fancied.

This skaven idea is growing on me (in the last minute or so). I think they would probably be the best Warhammer nation to adapt, at least at first thought. I do think a new angle would be needed on them though, to give them a more dominions-y feel.

Sombre May 30th, 2007 01:30 PM

Re: Current projects
 
Yeah, I'd be happy to collaborate on a mod. I do like the end result of coding, but I find making graphics more relaxing - it's something I do while listening to the radio. Coding requires more concentration.

SlipperyJim May 30th, 2007 03:21 PM

Re: Current projects
 
I can proofread, if that would be helpful.

DigitalSin June 2nd, 2007 04:07 AM

Re: Current projects
 
I'd love to see some Warhammer nations into Dominions 3. (Tried to make one myself once but couldnt decide on balance http://forum.shrapnelgames.com/images/smilies/Sick.gif

Sombre June 2nd, 2007 08:07 AM

Re: Current projects
 
Well I've decided to do the Skaven at least (probably with slightly ropey graphics to start off).

In the long run I could end up doing all the warhammer sides, even if only I end up playing with them :]

After Skaven I might be tempted to do orcs and goblins,.. here's how I see them.

Orcs and Goblins: HUGE variety. Seriously. There are 3 types of goblin and 3 types of orc just for starters and each of those types has different units. I mean with Night Goblins you have squig herders, squig hoppers, fanatics, infantry, archers, a shaman, a chief. Then there's goblins, forest goblins, orcs, black orcs, savage orcs, two types of troll,.... would be easily the most diverse nation in Dom3, yet the strategy would be relatively simple.

DigitalSin June 2nd, 2007 09:17 AM

Re: Current projects
 
Haha you wouldnt be the only one playing them, if you released them. You'd have at least me for company http://forum.shrapnelgames.com/images/smilies/laugh.gif

CelestialGoblyn June 2nd, 2007 03:46 PM

Re: Current projects
 
Sombre, I have Warhammer Orcs&Goblins planned out too.
It really sucks I'm not modding myself, but I'll be waiting for what you'll do with bated breath.

BandarLover June 3rd, 2007 11:19 PM

Re: Current projects
 
On the wide variety of Greenskin units: is it possible to have certain types recruited on different terrain? I'd done a lot of planning on a greenskin mod as well and thought it would be cool to get 'wood goblins' with spider riders from a forest-fort, 'night goblins' with squig hoppers from a fort on mountain province and regular goblins with wolf-riders on other fort types. Have no idea if this is possible, but I thought it would be cool none the less. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre June 3rd, 2007 11:31 PM

Re: Current projects
 
Unfortunately it's not possible. However it is possible to keep the clutter on the recruitment screen down a bit by using spawns and summon allies for some units. You still have to have lots of commanders though, so maybe there's still a problem. Actually Empire and a couple of other nations like the Chaos Hordes have similar trouble - they have a massive variety of similar units, like knightly orders, warriors of each god of chaos etc.

BandarLover June 3rd, 2007 11:41 PM

Re: Current projects
 
Bah...I thought as much. Still, you'll do fine with whatever you come up with, I've no doubt. If you do happen to do mods for all the Warhammer nations I'd totally be down for playing some PBEM with you. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre June 10th, 2007 07:50 AM

Re: Current projects
 
I've been thinking about Warhammer armies recently. Particularly dwarves and greenskins, to go along with the Skaven.

Now the dwarf army list isn't a big problem when it comes to recruits - rather the problem there is that dwarves in Warhammer don't really use magic in the traditional sense. I don't want to make a dom3 nation without any magic, so they will use it, but the focus will be more on forging, buffing spells etc if I can help it. Mostly Earth with some Fire and Air probably. Some truly excellent heavy infantry and sacreds - crossbows /and/ arbalests available too.


Moving on to the Greenskins - there are simply too many to cram into one armylist, so I decided to split them into two. One is a mountain based nation, the kind that skaven and dwarves are always fighting. The other is more primitive and wild with stronger sacreds and magic.

Here's a rough draft of what I was thinking. Some units will be summons/spawns. I haven't decided about sacreds yet.

Some units might not make the cut when I get around to making the nations (a while off yet - several other projects will come first, such as Tharoon, Arga Dis, Jomon Broken, Skaven, LA Atlantis, possibly another Warwind nation.

----------SAVAGE WHAAGH---------

Better sacreds and magic (EFADN). Some darkvision, forest survival. Higher magic res. Poor equipment ala mictlan. Vulnerable to missile fire. Some troops berserk.

UNITS

Snotling Swarm
Forest Goblin
Forest Goblin archer
Forest Goblin Spider Rider
Savage Orc
Savage Orc archer
Savage Orc Bigun
Savage Orc Boarboy
River Troll
Snotling Pumpwagon
Giant Spider

LEADERS

Forest Goblin Chief
Forest Goblin Warchief
Savage Orc Chief
Savage Orc Warchief
Forest Goblin Shaman
Savage Orc Shaman
Savage Orc Great Shaman


----------MOUNTAIN WHAAGH-----------

Features: More darkvision and mountain survival. Less magic (EFAD). Fewer sacreds/priests. Better equipment. More variety. Black Orcs!

Goblin
Goblin archer
Goblin Wolfrider
Night Goblin
Night Goblin archer
Night Goblin Fanatic (as normal NG until hit, then WHAM)
Night Goblin Netter
Night Goblin Squigrider/hopper
Night Goblin Herder + Cave Squigs (one size 3 unit)
Orc
Orc archer
Orc Bigun
Orc Boarboy
Black Orc
Black Orc Boarboy
Stone Troll
Goblin Doom Diver (flying, chargebonus, super fragile)

LEADERS

Goblin Boss
Night Goblin Boss
Goblin Warlord
Night Goblin Warlord
Orc Boss
Orc Warlord
Black Orc Boss
Black Orc Warlord
Goblin Shaman
Night Goblin Shaman
Orc Shaman


Did I miss anything?

BandarLover June 10th, 2007 09:43 AM

Re: Current projects
 
Not that I can tell. I'm assuming the savage orcs are similar to feral orcs.

But it looks like you nailed everything. Wow, that is a lot of variety!


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