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-   -   Mod: Law of the Commonwealth (http://forum.shrapnelgames.com/showthread.php?t=34050)

Aezeal September 17th, 2008 02:57 PM

Re: Law of the Commonwealth
 
Hmm my bad about the wardens I thought I had specifically looked those value's up in game..

The turrent is nice indeed and stationary but it provides heavy defense.

Is there a reason there are no Simian leader btw?

Aezeal September 17th, 2008 04:56 PM

Re: Law of the Commonwealth
 
The ships have lightning attacks.. doesn't really fit with water or astral.. I think I'll put some air in the nation too (1-2 air max) to cover the lightning and a bit more magic diversity

I think S 5 is a bit strongish on those ships I like the idea of a supermobile race though so maybe I'll lower their S 1-2 and the requirement for the spell too.

I really like the sprites I must say so while I might want to change 1-2 things I definately want to implement it with aformentioned changes if you have no objections.

Do you happen to have sprites of regular units with those wings too? ( I see they have a lil strange legs/feet so can't pass for regular troops) Then I could use those as the spaceforms..

Amos September 17th, 2008 05:18 PM

Re: Law of the Commonwealth
 
I have no objection to changes. If you have a different vision for the nation than me feel free to implement it.
Sprites can be drawn. But if you want all the regular types with wings that will take a lot of time I dont have. Sorry... I'll try to draw some for you if I get the time. But no promises.

Quote:

Is there a reason there are no Simian leader btw?
Simians are not smart enough to rise to leadership positions in the Commonwealth.

Amos September 19th, 2008 02:47 PM

Re: Law of the Commonwealth
 
1 Attachment(s)
This destroyer could be a possible space-form.

Aezeal September 19th, 2008 05:40 PM

Re: Law of the Commonwealth
 
I can certainly use it, probably not as spaceform since I didn't give other races auto spaceships as space form (and the reason for that was that I also had recruitable space ships so where do they others suddenly come from) so I usually make sort of spacesuits.. they flying wings could be some sort of spacesuit (and more original than others).

I think I'll forget the Simians and give the wing to the regular pplz as spaceform (copy paste over the simians) and then use that destroyer as another option for a spaceship. And ofcourse introduce hand icecannons :D

Would there be a way to make the dominion more reliant on those spires you can erect? I'm not so into these nation commands but would making it a no preachnation etc etc help with making it reliant on those spires? or wouldn't that work either then? would give it a nice twist. I'd have to make them easier to get by but that wouldn't be a problem

Amos September 19th, 2008 06:24 PM

Re: Law of the Commonwealth
 
You could raise the prophet value (#spreaddom command). I think I'll do it myself in the next version. I like the destroyer so its going into the next version as well.

Amos September 19th, 2008 06:43 PM

Re: Law of the Commonwealth
 
Version 0.13

- Raised prophet value on the "Terraforming Tower";
- Added "Destroyer" as a summoning spell.

Aezeal September 19th, 2008 07:31 PM

Re: Law of the Commonwealth
 
but are there ways to eliminate other methods of getting dominion?

except prophet and pretender I mean

Amos September 19th, 2008 08:27 PM

Re: Law of the Commonwealth
 
Quote:

but are there ways to eliminate other methods of getting dominion?

except prophet and pretender I mean

It would be inconsistent with the theme of the mod. The Commonwealth spreads the law. It has to have the preaching.

Aezeal September 20th, 2008 10:48 AM

Re: Law of the Commonwealth
 
ah true, but could you eliminate spontaneous dom spread..

only leave preaching and those spires then?

Amos September 20th, 2008 11:35 AM

Re: Law of the Commonwealth
 
Quote:

but could you eliminate spontaneous dom spread..
You get dominion spread from preaching, blood sacrificing, prophet(or creatures with prophet bonus) and pretender. Did I forget something? Which do you want to eliminate?

Aezeal September 20th, 2008 12:06 PM

Re: Law of the Commonwealth
 
Ehm I don't really know.. the spontaneous thing that happens.. every turn? which is composed of (I think somethign with temples, your dominions score on the pretender and the presence of prophet and pretender.)

So you'd need to preach or build spires or else you'd be like Mictlan not blood sacrificing?

Do you understand what I mean, would seem thematic to me since the law is just a bit less appealing than believing in a all powerfull god... you'd really need to talk (preach) about the law or else they won't believe.

rdonj September 20th, 2008 04:56 PM

Re: Law of the Commonwealth
 
#dyingdom
Dominion is dying and needs blood sacrifice.
Temples have no effect here, except if blood
sacrifices are performed there or if a priest
preaches there.

Aezeal September 20th, 2008 06:32 PM

Re: Law of the Commonwealth
 
yeah but that isn't all that either since those ships and spires aren't there that soon.
I wonder if the spires would work in the first place.. if the spires would work there wouldn't be a real problem (I could construct a "main spire" there so they wouldn't get domkilled early)

Hey.. mictlan can preach too? I thought mictlan preaching didn't work... that is sweet.. cus Amos is right that preaching should work.

I might just try it to see if the spires work --> done, and the starting scout is removed for a main spire with better effect.

I've changed quite a bit in this nation for my mod, I'm not gonna post it here anymore I think since it really doesn't have anything to do with this mod and is only distracting :D

Amos December 31st, 2008 05:14 AM

Re: Law of the Commonwealth
 
Added a new hero "Lord Protector of the Law".

Sombre January 2nd, 2009 07:02 AM

Re: Law of the Commonwealth
 
Quote:

Originally Posted by Aezeal (Post 639357)
Hey.. mictlan can preach too? I thought mictlan preaching didn't work... that is sweet.. cus Amos is right that preaching should work.

EA and LA Mictlan have the no preaching tag set.


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