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-   -   PERFECT SPRITE EXTRACTION (http://forum.shrapnelgames.com/showthread.php?t=34427)

Foodstamp April 30th, 2007 07:42 PM

Re: PERFECT SPRITE EXTRACTION
 
I originally was going to add Rohan as a rare magic site. But it looks like that function is broke at the moment, your only able to add commanders and units to new magic sites that can be recruited by the original owner of the site.

That being said. LOTR is very low magic. So I am having a hard time coming up with enough units and ideas for mages for a total nation based on Rohan.

So far I have done graphics for:

Captain of Rohan
Rider of Rohan
Rohan Banner Carrier
Shield Maiden
(All these names are subject to change)


I am going to do a few more and maybe start working on a nation, but I am not sure it is going to be something that would please the Dom3 community because it will be such a low magic mod and will probably lack variety in units. But for my massive singleplayer games It should be fun to play as them or encounter them. I can't wait to see Rohan vs Master of Magic Halflings <3.

My overall goal is to add every nation I can possibly dream of in the early era and just play singleplayer dominions like woah http://forum.shrapnelgames.com/images/smilies/wink.gif

llamabeast April 30th, 2007 08:06 PM

Re: PERFECT SPRITE EXTRACTION
 
If you don't make a full Rohan nation they could be an awesome cavalry corps as part of a larger nation (not necessarily LOTR themed). They're lovely graphics, I'm actually quite excited by them!

Sombre April 30th, 2007 10:14 PM

Re: PERFECT SPRITE EXTRACTION
 
Quote:

Foodstamp said:
As gandalf was saying, I plan to slap glamour on the sucker when I implement it in game. I have no mods that need the unit currently, but I had to make it http://forum.shrapnelgames.com/images/smilies/laugh.gif

Just make them a summon spell available to everyone and stick them in one of your mods.

Juzza May 1st, 2007 02:44 AM

Re: PERFECT SPRITE EXTRACTION
 
I've been wanting to see a sort of large spell mod that just adds a bunch of spells to the game, probably mostly summoning ones, perhaps we could band together and make a massive spell mod!

Sombre May 1st, 2007 02:47 AM

Re: PERFECT SPRITE EXTRACTION
 
That's actually a pretty nifty idea.

We could make a community "D&D monster summons mod" containing some of the more interesting and iconic creatures from the monster manual.

Endoperez May 1st, 2007 02:59 AM

Re: PERFECT SPRITE EXTRACTION
 
Quote:

Foodstamp said:
I originally was going to add Rohan as a rare magic site. But it looks like that function is broke at the moment, your only able to add commanders and units to new magic sites that can be recruited by the original owner of the site.

Yeah, I also noticed this. http://forum.shrapnelgames.com/images/smilies/frown.gif I made some Wyvern Knights, and hoped to have them guard a Castle Wyvern, but it didn't work. Still, it'd be nice to have several ideas ready for the day when we CAN mod magic sites. A "50 new magic sites, and defenders!" mod would be nice.

Foodstamp May 1st, 2007 03:10 AM

Re: PERFECT SPRITE EXTRACTION
 
I am looking forward to the day we can add custom sites like that. I have so many little ideas that do not warrant a nation, and I don't want to squash the existing site units or pop types.

Endoperez May 1st, 2007 03:57 AM

Re: PERFECT SPRITE EXTRACTION
 
Quote:

Foodstamp said:
I am looking forward to the day we can add custom sites like that. I have so many little ideas that do not warrant a nation, and I don't want to squash the existing site units or pop types.

Start modding them, then. Or at least write them down and keep the paper somewhere safe! I've forgotten most of my little ideas. http://forum.shrapnelgames.com/images/smilies/frown.gif Once I even wanted to do a total conversion of DomII: Ice Age, with all kinds of tribals running wild (I made my avatar for that project), Jotunheim restricted to Niefel theme, Man restricted to Tuatha, etc. I abandoned it when I read about plans for Dom3, but I had written all kinds of stuff down on some papers I haven't seen in years.

Foodstamp May 1st, 2007 04:04 AM

Re: PERFECT SPRITE EXTRACTION
 
When I get an idea for something new, I normally type it up in a text file and put it in a folder called dom3notes. I come back to the ideas eventually and if they still seem interesting to me, I start working on them http://forum.shrapnelgames.com/images/smilies/wink.gif.

btw, your tutorial has really gotten my graphic modding off the ground. It takes me about 5 minutes to do a simple graphic that was taking me 30 minutes to do before. Before I even start on a graphic now, I butcher the base unit up into reusable parts and save it in a file, makes things a lot faster, easier to color through shading tools etc, and the results look really great.

Gandalf Parker May 1st, 2007 11:53 AM

Re: PERFECT SPRITE EXTRACTION
 
Quote:

Juzza said:
I've been wanting to see a sort of large spell mod that just adds a bunch of spells to the game, probably mostly summoning ones, perhaps we could band together and make a massive spell mod!

I like this. But to put my own brand of chaos into it...
how about a program that writes a mod which invents and adds tons of summoning spells?
Random spell name
Random level
Random cost
Random effect

OK maybe thats too crazy. Lets go with Semi-Randoms. Like the Semi-Random map working program that takes collections of premade provinces and builds off of it.

Spell Name: Air Drop
semi-random level: x to x
semi-random cost: xx-xx air gems
semi-random effect: will drop units into a far province you do not own.
units: one of a list of reasonable possibilties
x commander xxxxxx with xx units of xxxxxxxx
x commander xxxxxx with xx units of xxxxxxxx
x commander xxxxxx with xx units of xxxxxxxx
x commander xxxxxx with xx units of xxxxxxxx

Spell Name: ParaRescue
semi-random level: x to x
semi-random cost: xx-xx air gems
semi-random effect: will drop units into a far province you DO own.
units: one of a list of reasonable possibilties
x commander xxxxxx with xx units of xxxxxxxx
x commander xxxxxx with xx units of xxxxxxxx
x commander xxxxxx with xx units of xxxxxxxx
x commander xxxxxx with xx units of xxxxxxxx

The program could take the files and make random, but not insane, choices and write a mod called SURPRISE.dm

BandarLover May 2nd, 2007 09:09 PM

Re: PERFECT SPRITE EXTRACTION
 
Quote:

Foodstamp said:

That being said. LOTR is very low magic. So I am having a hard time coming up with enough units and ideas for mages for a total nation based on Rohan.




Meant to reply to this earlier but so sore so I will keep it brief. Games Workshop has really developed and fleshed out several army lists for LoTR that include 'casty' type commanders. You could check them out at least for ideas to help you out with a Rohan nation.

Foodstamp May 2nd, 2007 09:18 PM

Re: PERFECT SPRITE EXTRACTION
 
Thats a good idea. Do you have a link available to those army listings?

BandarLover May 2nd, 2007 09:30 PM

Re: PERFECT SPRITE EXTRACTION
 
Bah...I'm losing my mind. I looked them over but couldn't really find what I thought I would find. They added Shaman orcs but no real caster type for the heroes, beside Gandalf and Radagast and some Elf Heroes. Here is the link anyways:

http://store.us.games-workshop.com/s...amp;GameNav=16


Should take you right to the online store for LoTR. See if anything strikes your fancy.

Foodstamp May 2nd, 2007 09:44 PM

Re: PERFECT SPRITE EXTRACTION
 
That's great thanks. It looks like Games Workshop came to the same conclusion on names that I did. I like the Outrider so I am going to use that name to replace my mounted scout I was just calling Rohan Scout for now.

Like you said, no casters mentioned on the webpage. I have an idea for two casters that I have already done the graphics for. I call one "Royal Adviser" and the other "Wise Woman". The Adviser will be capital only, and the Wise Woman will be recruitable anywhere.

For holy magic I am using a mounted priestess that will be very similar to a standard priest, but with additional map/combat movement.

Thanks again for the link, I will atleast be using the Outrider name. http://forum.shrapnelgames.com/images/smilies/happy.gif

BandarLover May 3rd, 2007 12:10 AM

Re: PERFECT SPRITE EXTRACTION
 
Awesome! Another Foodstamp mod to look forward too. *Crosses fingers* Glad I could help.

Endoperez May 6th, 2007 06:39 AM

AllUnits 3.08
 
Have you ever wondered just how many units are in Dominions? This map shows you all of them. This map is full of spoilers, especially the last units which aren't yet recruitable, summonable or accessible in the normal game except via Wishing. This map is meant to be used by those brave souls daring to venture in to the world of modding. Because the map is black, it's easy to use with the sprite extraction method.

This is based on the map I've used for some time now. I don't know who did the 2.83 version, but I suspect it was Gandalf. Whoever it was, thanks for the map, it has been VERY useful.

Endoperez May 6th, 2007 07:40 AM

Re: AllUnits 3.08, Sprite Extraction helper files
 
Attached are four files that make sprite extraction easier, and a readme that goes into detail about their use, and explains how to use MsPaint to easily clear out the sprite for mod use. .

Contents:
A blank map (2 files)
A guibar2.new file (renamed .tga)
A .bat shortcut to launch Dominions windowed in 800x600 resolution with an alternate GUI setup, no filtering and low opacity. It needs guibar2.new to work properly.

If you use a black map (like the blank one provided) and launch Dominions via the .bat file, it's extremely easy to take a good sprite. You'll even get to keep the original shadow!

Xietor May 7th, 2007 02:52 AM

Re: AllUnits 3.08, Sprite Extraction helper files
 
If a friend was going to make you a sprite, and had never played Dominions before, what information would he/she need?

Just the pixel height, width, and resolution?

Say I wanted(i do not) a dinosaur sprite.

And I told my friend 64 x 64 pixels, 32 bit color, 2pixels space from feet to bottom of image, and to put it in a tga.file, and the image must be uncompressed or REL(whatever that is) is that enough information?

Sombre May 7th, 2007 03:18 AM

Re: AllUnits 3.08, Sprite Extraction helper files
 
You could give them a couple of pics from other mods that you like and that look right ingame. That should tell them what they need to know.

Gandalf Parker May 7th, 2007 10:32 AM

Re: AllUnits 3.08, Sprite Extraction helper files
 
Be careful how much material you get from other companies.
We might have to require that companies permission for the mod.

Morkilus May 7th, 2007 12:42 PM

Re: AllUnits 3.08, Sprite Extraction helper files
 
Quote:

Gandalf Parker said:
Be careful how much material you get from other companies.
We might have to require that companies permission for the mod.

Are you serious? Has there been a video game mod law passed recently, because that would shut down 90% of the modding community.


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