![]() |
Re: beta version.03
Beta version(0.03)
The purpose of this mod is to provide a unique epic hero for all 22 of the MA races. I am updating the beta version every time I have 2 new heroes to add. We are now up to 10 Eric Heroes: 1. The Black Phoenix, Abysis 2. The Obsidian Medium, Agartha(added by Endoperez) 3. The Monkey King, Bandar Log(added by Endoperez) 4. The Blood-Cursed Champion, Mictlan 5. Beowulf, Man 6. The Blood Jarl, Jotunheim 7. The Fallen Angel, Pythium(Bandar Lover's idea) 8. The Immortal Assassin, machaka 9. The Black Duke of Ulm, Ulm(Arrlen's original idea, modified a bit). 10. Black Heart Treant, Pangaea |
Yeti Sprite
1 Attachment(s)
I need help getting a sprite for a mountain yeti. The closest thing in game that i can think of is white minotaur hero of pangaea, and he would need some serious work to look like a yeti.
|
Re: Yeti Sprite
1 Attachment(s)
Also needs ideas for a Tinker. there is a gnome that is spr 345 that may work, but this one is soooo much better.
|
Re: Yeti Sprite
1 Attachment(s)
lastly, i used the Treelord for a treant for Pangaea,
but this is more entish looking. |
Re: Yeti Sprite
Quote:
|
Re: Yeti Sprite
I think that looks fine.
Yay for perfect sprite extraction. |
Re: Yeti Sprite
Here's the Yeti. I think it's the last sprite from me for some time. My little holiday is almost over.
|
Re: Yeti Sprite
Thanks for the yeti. He looks awesome.
I posted a new version Beta 0.04. It only fixes a typo with that prevented the name "Immortal Assassin" from showing. |
Re: Yeti Sprite
Version 0.05 will be coming out later today, but will not add new heroes. For balance, some Epic heroes, who are also casters, are losing their summoning abilities.
This includes the Fallen Angel, the Immortal Assassin, and the Black Heart Treant, though the Treant may retain it, but just have it nerfed from vine ogres to vine men. I consider the summoning abilities of the Blood-Cursed Champion, the Black Duke of Ulm, and Beowulf, as one of their core abilities, and they will retain them. Melee type heroes will have some sort of summon troop ability for the reasons stated in an earlier thread. |
Re: Input needed
I am going to move the Immortal Assassin to another race, and make a spider hero for Machaka. The storyline seems a bit contrived.
Anyone thoughts of a good fit for a vampire lord assassin? He is a powerful hero, and machaka is considered one of the weaker nations in the early game phase, so i thought a toned down vampire lord assassin would be good for balance. But I cannot resist making a spider hero for machaka-it just feels so right. |
Re: Input needed
Spider hero would work better for Machaka.
Can't think of a middle age nation where a vampire hero would fit, would work better, I think, with late age Ulm. |
Re: Input needed
There is already a spider hero in worthy heroes. Back to the drawing board(:
|
Re: Input needed
Beta 0.05 is attached at top of the thread.
It introduces 3 new Epic Heroes with new abilities added in patch 3.08. This version adds: 1. Epic Hero for Ctis 2. Epic Hero for Caelum(i need to turn the sprite image white)(any volunteer would be appreciated). 3. Replaced the Vampire Lord Assassin for Machaka with a new Immortal Assassin, who features a backstab ability. Technically, it is not a true back stab, but it has the same effect as one. The Complete list as of Beta 0.05 is: 1. The Black Phoenix, Abysia 2. The Obsidian Medium, Agartha(added by Endoperez) 3. The Monkey King, Bandar Log(added by Endoperez) 4. The Blood-Cursed Champion, Mictlan 5. Beowulf, Man 6. The Blood Jarl, Jotunheim 7. The Fallen Angel, Pythium(Bandar Lover's idea) 8. The Immortal Assassin, Machaka 9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit). 10. Black Heart Treant, Pangaea 11. The Sacred Yeti, Caelum 12. The Ancient Ophidian, Ctis |
Re: Input needed
Beta 0.06
Mainly corrected misspelled words in the descriptions, added gold costs to some heroes that inadvertently did not have them, and fixed a typo that affected any ulm unit wearing certain armor(made them faster). The Black Heart Treant was further nerfed. no summons at all now, and hps reduced significantly. The entangle and sleep vines made the Treant too tough, even with a zero defense. Still need ideas for Shin. and all 3 water races. I think I have an idea for vanaheim and marignon, but if anyone has ideas for them, mine are not set in stone. In about a week, I am going to host a mp game to test Epic Heroes. Llamabeast may be able to host it. I have 12 races available to play, and the map I made is designed for 9 players, with one being a water race. The water race position is designed for NEW players, not wily vets. The mods to be used will be the reduced age mod, worthy heroes(hopefully it will be fixed soon), and epic hero mod. Not every race will have an epic hero, but you have the option to pick any race you want to play. If you like a challenge pick a race without the epic hero. Or if there is a race that was poor in mp, you may want to try them out with the epic hero. Especially if they were good mid to late game but vulnerable early. |
Re: Input needed
beta 0.07 adds an Epic Hero Hannibal for Arcosephale.
1. The Black Phoenix, Abysia 2. The Obsidian Medium, Agartha(added by Endoperez) 3. The Monkey King, Bandar Log(added by Endoperez) 4. The Blood-Cursed Champion, Mictlan 5. Beowulf, Man 6. The Blood Jarl, Jotunheim 7. The Fallen Angel, Pythium(Bandar Lover's idea) 8. The Immortal Assassin, Machaka 9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit). 10. Black Heart Treant, Pangaea 11. The Sacred Yeti, Caelum 12. The Ancient Ophidian, Ctis 13. Hannibal, Arcosephale Coming soon for Marignon: The Tithe Collector |
Re: Input needed
Beta Version 0.08
Adds a new epic hero, the Tithe Collector, for marignon. It also beefs up Beowulf and the Black Duke of Ulm a tad. Beowulf has a shield bash and thunder kick, and the sword of no tomorrow is really that now. If you are hit with it, there is no tomorrow for you. His longbow of accuracy was traded in for the Longbow of Avalon. Ulm-the Black Duke, a master forger, traded in his common lance for his newly designed "Blackest Lance." The Black Order Soldiers summoned by the Duke now look like Lord Guardian commanders, and their weapons are now the Black Duke Halberd, rather than the Black Duke Great Sword. same stats though, just a graphic change. The complete list is now: 1. The Black Phoenix, Abysia 2. The Obsidian Medium, Agartha(added by Endoperez) 3. The Monkey King, Bandar Log(added by Endoperez) 4. The Blood-Cursed Champion, Mictlan 5. Beowulf, Man 6. The Blood Jarl, Jotunheim 7. The Fallen Angel, Pythium(Bandar Lover's idea) 8. The Immortal Assassin, Machaka 9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit). 10. Black Heart Treant, Pangaea 11. The Sacred Yeti, Caelum 12. The Ancient Ophidian, Ctis 13. Grand Elephantarch, Arcosephale 14. Tithe Collector, Marignon Enjoy! |
Re: Input needed
I have an idea for the three era of ermor:
-the Early Age, a young great and ambitious general. Not a very good warrior (slightly better than normal ermor commander) but a hight standard and the capacity to summon elite soldier. This capacity simulate the general capacity to train elite trooper. -Middle Age: The young general became an old emperor who the live was extended by dark magic. It is physically weak, but many victory in past give him a great aura in the army. He have the capacity to free spawn for the elite soldier of the Early Age, a better standard and maybe death magic. -Late Age: Greatly responsable of the ermorian fall, the old emperor and his elite soldier are damned for eternity. The old emperor free spawn a spectral version of the elite trooper. The old emperor is a powerfull priest (4-5) and a capable dark mage (3?). His eternal damnation give him immortality and a spectrale state. His presence and reputation are terrible for the living (fear +? ). This ideas are a rapid draft. |
Re: Input needed
Tyrian, very good idea. But I was working on Ermor most of the day, and was posting the new 0.09 version to include Ermor's Epic Hero-The Betrayer of Ctis. I will pm you shortly.
Beta Version 0.09 adds an Epic Hero for Ermor, "Betrayer of Ctis." The complete list is now: 1. The Black Phoenix, Abysia 2. The Obsidian Medium, Agartha(added by Endoperez) 3. The Monkey King, Bandar Log(added by Endoperez) 4. The Blood-Cursed Champion, Mictlan 5. Beowulf, Man 6. The Blood Jarl, Jotunheim 7. The Fallen Angel, Pythium(Bandar Lover's idea) 8. The Immortal Assassin, Machaka 9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit). 10. Black Heart Treant, Pangaea 11. The Sacred Yeti, Caelum 12. The Ancient Ophidian, Ctis 13. Grand Elephantarch, Arcosephale 14. Tithe Collector, Marignon 15. Betrayer of Ctis, Ermor Enjoy! |
Re: Input needed
Bah,
to show how rarely i play ma ermor, i had no idea they already have a sauromancer hero(: Great minds think alike turin! The hero for Ermor will be replaced, with something. |
Re: Input needed
DOH!! TOO LATE! Just saw your post and was gonna tell you your idea sounded a little TOO familiar. Wish I could think of something else for you but I'm no good at these hero ideas.
|
Re: Input needed
I was thinking, for a hero, it'd be nice if there were atleast 1 sacred gift-of-reason'ed hydra in the game-maybe for Pythium, maybe for another nation that has connections to Pythium. I'm just saying.
|
Re: Input needed
worthy heroes has a hydra for pythium and ctis already. of course they do not start the game. you need a bit of luck for them to show up.
|
Re: beta version.10
Beta version 0.10 adds the Mad Tinker of Vanaheim. A truly heart wrenching story, that makes you pull for the little gnome.
The complete list is now: 1. The Black Phoenix, Abysia 2. The Obsidian Medium, Agartha(added by Endoperez) 3. The Monkey King, Bandar Log(added by Endoperez) 4. The Blood-Cursed Champion, Mictlan 5. Beowulf, Man 6. The Blood Jarl, Jotunheim 7. The Fallen Angel, Pythium(Bandar Lover's idea) 8. The Immortal Assassin, Machaka 9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit). 10. Black Heart Treant, Pangaea 11. The Sacred Yeti, Caelum 12. The Ancient Ophidian, Ctis 13. Grand Elephantarch, Arcosephale 14. Tithe Collector, Marignon 15. Betrayer of Ctis, Ermor 16. Mad Tinker, Vanheim Enjoy! |
Re: beta version.10
started a game as Man with the Beowulf hero. I'm very impressed. Good Job !
|
Re: beta version.10
Thank you for the kind words Horst. It is a great feeling to know someone enjoys the mod. Spoiler: When you play some of these heroes, leave them in a strong dominion for a a few turns and you may see something that ties in with their descr. Double Spoiler: especially with the Tithe Collector, the Mad Tinker, and the Grand Elephantarch. And with the Mad Tinker, do not be fooled with what appears on the 1st turn or 2 in a strong dominion, it will take a few turns for the theme to be complete. |
Re: beta version.10
Xietor, just a quickie while I'm passing - 'Vanaheim' is spelt Vanheim.
I'm going to try to take another proper look at this mod soon, it looks like it's growing really well. |
Re: beta version.10
Yeah, thanks for the catch llama. Too bad spell check does not catch these fantasy game names. sigh.
I likely will need to proof every single one of the race names for spelling before i go out of beta. thanks. |
Re: beta version.11
Beta version 0.11
No new heroes. 1. corrects an embarrassing misspelled word(Vanheim)(thanks llamabeast) 2. Nerfs the prot and def of the Elephantarch a bit, he was too powerful on turn one(this was suggested privately by one of our lurkers who never posts)(and i agreed)(thanks for the feedback). 3. Minor changes to the Tithe Collector-he was given his inquisitor symbol back and a level 1 priestly ability(rather than none). His description changed accordingly from "never preaches" to "rarely preaches." |
Re: beta version.0.12
beta 0.12 adds the Ancient Master for Shin.
He has a devastating Quivering Palm attack, as well as "Whirling Fists" that break arrows in mid flight. The updated list is now: 1. The Black Phoenix, Abysia 2. The Obsidian Medium, Agartha(added by Endoperez) 3. The Monkey King, Bandar Log(added by Endoperez) 4. The Blood-Cursed Champion, Mictlan 5. Beowulf, Man 6. The Blood Jarl, Jotunheim 7. The Fallen Angel, Pythium(Bandar Lover's idea) 8. The Immortal Assassin, Machaka 9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit). 10. Black Heart Treant, Pangaea 11. The Sacred Yeti, Caelum 12. The Ancient Ophidian, Ctis 13. Grand Elephantarch, Arcosephale 14. Tithe Collector, Marignon 15. Betrayer of Ctis, Ermor 16. Mad Tinker, Vanheim 17. Ancient Master, Shin. Enjoy! I will be adding one more hero in the near future, then doing a good bit of play testing while I await some heroes being done by others. |
Re: beta version.0.12
Just found out that Bowulf of Man can summon Allies...and not bad ones ! Is this mod compatible with Conceptual 1.1 Mod ?
|
Re: beta version.0.12
I'm following this thread with interest. There is definitely enough background to create multiple starting heros. It would be cool to allow players to pick from a list of starting hero(s) or randomize it. The former could probably be achieved by a customized nation selection list I would think...
Also interested to see if you expand out to other eras after you finish the middle age. |
Re: beta version.0.12
This mod will when it is tweaked for balance, be fully compatible with the CB mod.
In fact I have spoken to QM about it already. The only race my mod changes is Ulm. The Black Duke of Ulm is a Master Smith, and he has made the "full plate of Ulm" a bit lighter(goes from 5 enc to 3)and it also removes the def penalty. So any of Ulm's units that wear the full plate of ulm will have slightly less enc and more defense. QM said he did not think that change alone will suddenly turn Ulm into a great mp race. Everyone of the Epic Heroes that is a melee hero has some sort of summon ability, where he can raise troops. The most powerful of the raised troops are Ulms. Though Beowulf's are certainly not bad either. The Black Order Soldiers trained by the Black Duke are very tough. 20 of them and the Black Duke cleared Bogus and his band with few losses. All of my Melee Epic Heroes will also have some sort of ranged attack, typically a bow, but the Shin. Ancient master has a more themed range attack. The Yeti of Caelum can hurl boulders etc. |
Re: beta version.0.12
Okay, here's my writeup for T'ien Ch'i's Ascended Master. He's a celestial master and a master of the five elements at the same time, and he has +1 on all of his magic skills to boot. He may be a little overpowered, but he's not thuggable which most of these mighty heroes are.
For artwork, I suggest Amos' cool-looking blood elf druid (the one in a blue robe, it can be found in his blood elves mod.) He gave permission for people to borrow that artwork if they wish. *In line code deleted because it was messing up the screen.* |
Re: beta version.0.12
The kind Dr. is one who graciously agreed to add his good name to the Epic Hero Mod, and he is one of the ones I was waiting on(no rush though guys).
In fact, I have redone Ermor's hero, since worthy heroes already had a sauromancer hero. I have also "nerfed" a few more heroes. 1. The blood jarl no longer gets a dominion summon of frost fiends. He does still get his ice imps and 1 blood slave a turn. 2. The fallen Angel's natural protection was lowered from 7 to 0. So to be any type of thug, the angel will need some type of armor, and pythium does not have earth gems. So I do not see the fallen angel being a tough thug too early in the game. 3. The elephantarch natural prot was lowered a good bit, but he was given starting armor(elephant barding). He would have been too tough with a starting prot of 14 once he got armor on him to boot. Most of the heroes ranged attacks are coded so they will not disappear when you give them weapons. Attacks like Thunder Kick, Quivering Palm, and Whirling Fists are also coded and will always be an attack the hero will have, regardless of items that he is given. The mod is still in beta. And it is still being tested for balance. Feedback is needed and appreciated. At this time, there are no plans to expand the Epic Heroes to allow a choice. That idea is cool, but I want to focus on tweaking the existing heroes a good bit before expanding to other ages or adding options. Kristopher said he loves heroes. Maybe after this mod gets out of beta and if he thinks it is a good concept, he can tinker with it as Velusion suggested. I am extremely limited in adding unique heroes by my total lack of graphical ability. That I have made it this far is only because of the generous nature of Foodstamp and Endoperez who have done artwork. |
Re: beta version.0.12
I have finished the Eriu Hero. Here is a screenshot of what he looks like in game. I used a Marverni druid as the base, recolored the robe and gave him a custom attack animation.
I will upload him along with the other graphic sometime today. You will need to change the monster number to whatever fits in with the mod, and look him over for imbalances. EDIT: Forum is not accepting attachments again. http://static.filefront.com/images/p...ihxyublqpg.jpg |
Re: nation number for eriu?
Does anyone know the nation number for eriu?
Manual has number 45 as reserved, but i tried that and it apparently is not correct. Mod manual is silent on the nation number for the Eriu. |
Re: nation number for eriu?
It's number 69. I already have it in the mod file, you just need to copy-paste and change the unit number and look him over for imbalances.
|
Re: Beta Version 0.14
Beta version 0.14 adds a good bit of content.
There were the balance changes to the Blood Jarl, Elephantarch, and Fallen Angel. Two new heroes were added thanks to Foodstamp and Dr. Praetorious. And I changed Ermor's hero to one that hopefully is unique! The weapon numbers used, armor number used, and custom names used are up to date. Hopefully the credits are up to date as well. The updated list is now: 1. The Black Phoenix, Abysia 2. The Obsidian Medium, Agartha(added by Endoperez) 3. The Monkey King, Bandar Log(added by Endoperez) 4. The Blood-Cursed Champion, Mictlan 5. Beowulf, Man 6. The Blood Jarl, Jotunheim 7. The Fallen Angel, Pythium(Bandar Lover's idea) 8. The Immortal Assassin, Machaka 9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit). 10. Black Heart Treant, Pangaea 11. The Sacred Yeti, Caelum 12. The Ancient Ophidian, Ctis 13. Grand Elephantarch, Arcosephale 14. Tithe Collector, Marignon 15. Misshapen Angel, Ermor 16. Mad Tinker, Vanheim 17. Ancient Master, Shin. 18. Li Bo, T'ien Ch'i(Dr. Praetorious) 19. Cathbad, Eriu (Foodstamp) Enjoy! I will be adding one more hero in the near future, then doing a good bit of play testing while I await some heroes being done by others. |
Re: Beta Version 0.16
This version adds Soulstealer, an epic hero for the R'lyeh.
Summoned through the void gate from a distant star-and it was not real happy about it. Also, Ctis' Epic Hero gets a very unique new monster. I just love this guy, and thanks to Amos for the sprite! The updated list is now: 1. The Black Phoenix, Abysia 2. The Obsidian Medium, Agartha(added by Endoperez) 3. The Monkey King, Bandar Log(added by Endoperez) 4. The Blood-Cursed Champion, Mictlan 5. Beowulf, Man 6. The Blood Jarl, Jotunheim 7. The Fallen Angel, Pythium(Bandar Lover's idea) 8. The Immortal Assassin, Machaka 9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit). 10. Black Heart Treant, Pangaea 11. The Sacred Yeti, Caelum 12. The Ancient Ophidian, Ctis 13. Grand Elephantarch, Arcosephale 14. Tithe Collector, Marignon 15. Misshapen Angel, Ermor 16. Mad Tinker, Vanheim 17. Ancient Master, Shin. 18. Li Bo, T'ien Ch'i(Dr. Praetorious) 19. Cathbad, Eriu (Foodstamp) 20. Soulstealer, R'lyeh(idea of a void assassin-tyrian) I am going to be hosting a 9 player mp game soon featuring the Epic Hero Mod, the Worthy Hero Mod, and the reduced old age mod. Maybe another mod also, but undecided on that one. The map is 110 provinces, 8 water. And the water spot is the best spot. Hopefully I can run it on llamabeast's server with a 24 hour a turn host rate. |
Re: Beta Version 0.17-Atlantis Epic hero
Beta version .17 corrected many errors. Some duplicate monster numbers were causing some improper dominion summoning. All 20 of the epic heroes have been tested now.
I reorganized the mod so that all new weapons are listed in order at the start of the mod. Before the mod leaves Beta, the same will happen to new armor and new monster summons. Did not have time or energy to tackle that today. Beta .17 adds my last epic hero to the mod, the renegade starspawn for Atlantis. The final epic hero is under construction now by Edi. My goal is to bring the mod out of beta on Thursday. Mictlan's hero has really been beefed up. No one seems to want to play Mictlan in mp. Well its starting hero can take provinces solo from the start. He is not invincible though, as he was killed taking the 2nd province i attacked with him, that had 3 lighting casters. he died in 1 round to lighting bolts. He also was given berserk, so he will win or die in fights. Sort of his curse. So it would still pay to be prudent with him. Jaguar warriors come to him in huge numbers. The updated list is now: 1. The Black Phoenix, Abysia 2. The Obsidian Medium, Agartha(added by Endoperez) 3. The Monkey King, Bandar Log(added by Endoperez) 4. The Blood-Cursed Champion, Mictlan 5. Beowulf, Man 6. The Blood Jarl, Jotunheim 7. The Fallen Angel, Pythium(Bandar Lover's idea) 8. The Immortal Assassin, Machaka 9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit). 10. Black Heart Treant, Pangaea 11. The Sacred Yeti, Caelum 12. The Ancient Ophidian, Ctis 13. Grand Elephantarch, Arcosephale 14. Tithe Collector, Marignon 15. Misshapen Angel, Ermor 16. Mad Tinker, Vanheim 17. Ancient Master, Shin. 18. Li Bo, T'ien Ch'i(Dr. Praetorious) 19. Cathbad, Eriu (Foodstamp) 20. Soulstealer, R'lyeh(idea of a void assassin-tyrian) 21. Renegade Starspawn(idea of Edi). |
Epic Heroes goes live-no more beta
I am happy to announce that Epic Heroes Mod is out of beta. Heroes have been tested, typos removed, mod files organized, and a text file added to thank the many contributors to the mod.
The final list: 1. The Black Phoenix, Abysia 2. The Obsidian Medium, Agartha(added by Endoperez) 3. The Monkey King, Bandar Log(added by Endoperez) 4. The Blood-Cursed Champion, Mictlan 5. Beowulf, Man 6. The Blood Jarl, Jotunheim 7. The Fallen Angel, Pythium(Bandar Lover's idea) 8. The Immortal Assassin, Machaka 9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit). 10. Black Heart Treant, Pangaea 11. The Sacred Yeti, Caelum 12. The Ancient Ophidian, Ctis 13. Grand Elephantarch, Arcosephale 14. Tithe Collector, Marignon 15. Misshapen Angel, Ermor 16. Mad Tinker, Vanheim 17. Ancient Master, Shin. 18. Li Bo, T'ien Ch'i(Dr. Praetorious) 19. Cathbad, Eriu (Foodstamp) 20. Soulstealer, R'lyeh(idea of a void assassin-tyrian) 21. Renegade Starspawn(idea of Edi). 22. King-in-Exile, Oceania(Edi). This version is not intended to be "final." This mod is my baby and I will always be refining the descriptions. In fact the Black Treant's descr. has been fine tuned a bit already, but that does not warrant a new version. When I host a mp game, and receive feedback on balance issues, changes will be made. To prevent having new versions every day, now that the Mod is live(out of beta), new versions will include several changes made over the course of a week. In fact, changes will be made daily to the mod, likely for weeks to come, before i am happy with every descr. The only descr. that is 100 percent safe is the Obsidian Medium, and that is only because Endoperez and I literally spent many hours going over every phrase in that descr. |
Re: Epic Heroes changes in 1.1
I am going to keep a running tab here of the changes for 1.1. When enough are made, i will release 1.1
1. Black Heart Treant- a. descr is improved b. added 1n and 1e. 2. Tithe Collector a. itemslot issue fixed(he had 2 heads 3 misc) In 1.1 he will have 1 head and 2 misc. I did catch this myself, but how i missed it when i did a preview of all 22 heroes is puzzling. b. minor typo corrected 3. Ancient Ophidian-descr tweaked, typo corrected. 4. Sacred Yeti- a.precision increased. b. makemonster ability changed from 3 wingless to 1 winter wolf. c. Magicleader added(so he can lead his winter wolves). 5. Grand Elephantarch: a. Elephant Barding's prot lowered, so his starting prot is now 15. b. His make unit ability changed from 2 heart companions to 2 hoplites. c. Elephantarch enc raised from 0 to 1. 6.Black Phoenix-fire imps come to him now in great numbers. 7. Blood Jarl- a. ice imps now radiate cold(even though fire imps do not radiate fire), and they have ice prot(stronger in cold weaker in hot climates). b. Blood Jarl lost his free blood slave a turn abilty. |
Re: Epic Heroes goes live-no more beta
I ran the mod on a 22 human player map, just to check out the heroes and summons. These are initial impressions only and have not been playtested. I'm very excited about the mod and loved what I saw. Any nation I do not make mention of means I love the hero and how it fits and have no comments other than Schweeet!
Very strong, too strong? Ulm, Man, Arco, Bandar These seem to be SC's in their own right. Just by looking at the stats and not play testing, they seem to be more powerful than most summons and quite a few semi-sc pretenders. The low hp are their biggest weakness, but they would still dominate SP (probably defeatable with SC specific MP strategies, but pretty much all are). This is mostly off just stats, some of the items are really cool but pretty crazy - and then there are the summons. Essentially free gold for fantastic troops. 32 prot! Summoning sacreds. I think the Mict hero is damn cool, but 5(?) free sacreds a turn? that's 120 free gold right off the bat, no hit on the max dominion-based recruiting, and pretty much sweet units to begin with. Maybe just warriors. Arco - not too terrible, but I think should be regular hoplites and not sacred HC's. C'tis - sacred serpents, were never very impressed by them to begin with, but still sacred, low upkeep and blessabel. Machaka - what a sweet ability! love it! Almost too powerful, but very, very cool. Does decay have a max amount of aging/damage or do they age till their dead? If till dead I actually think its too powerful. If he gets one shot off on a 300 hp unit and it dies.. that's a bit much. Maybe use the sharpest tooth's poison? Black phoenix - looks real cool, love the artwork. Possibly weak? Weak heroes, IMO (or maybe still good, but not up to snuff with the others) Caelum - bit average, did i miss anything? Pan - bit too nerfed? or is it still a gangbuster? Van - compared to the others this guy seems very weak. Does he have a special I didn't notice? Essentially just a free 200g mage. Oceania - bit average it seems, did I miss anything? Ry'leh - scary, very much like the lack of slots. How does this guy do in melee? Shin - love the hero, appropriate summons (good but not as fantastic as above), cool abilities Tien - would dropping 1S and adding either 1F or 1E break him? Astral isn't a huge problem and can get randomly, cannot get 3F or 3E randomly. Love it and definitely want to get in on your first game. I'd almost recommend random nations as well. |
Re: Epic Heroes goes live-no more beta
would also love to see this extended to EA
|
Re: extending Epic Heroes to EA
Talk to Kristopher!
I love Dominions, but I never realized when I tackled this mod how much work would be involved in cranking out 22 unique thematic heroes-and i had a good bit of help. So I did not have to do all 22. We are talking maybe one hundred hours of work. And I will be play testing, looking for ways to improve the descrs. for at least a month. Turin is going to incorporate at least some of these heroes into his Worthy Heroes, but only for the EA and LA. I did not want these heroes used in the ma of worthy heroes, as it would seem weird to have 2 of Beowulf. And Epic Heroes Mod(MA) may inspire someone else to do one for the EA or LA. I really believe that having a starting epic hero should cost design points, and maybe that would be a feature of Dom IV. For 40 points you start with your race's epic hero. Still have not received much feedback on the likes or dislikes of the various heroes besides Beowulf. I am always curious to know how they are being received, and possible ways to improve upon them. |
Re: extending Epic Heroes to EA
Van-well they have the best early expansion, so they get a 6 hp hero. But all heroes are very useful. Did you take a strong dominion and let the tinker sit in it a bit? He makes things ya know! Nice things!
Mictlan-Jaguar warriors die pretty easy. And in the 62 player game, no one wanted to play MA Mictlan. That hero is a bit overpowered on purpose. The Sacred Yeti weak? He does summon wingless which are not too good. But he has 40 hps! Look at the claws on him? Fear plus 5 also. 20 prot. Fear the yeti! I may beef up his ranged attack. I made a special throw boulder attack but with his poor prec and the boulder's -4, he never hits anything. Man-Beowulf was my 1st hero, and he is a bit tough. Bandar needs all the help they can get. Monkey king was endoperez creation and i nerfed him to 8 hp. He is still wicked powerful, but bandar sucks so i give them some slack. He also causes unrest, and has other negative features! Ulm-They need a powerful hero. Anyone that has a mr of 9 needs help. And the Black Duke's hp are not exceptional. His does have a wicked summon. Elephantarch-He may be overpowered, especially since arcos is a tough mp race anyway. Black Phoenix may appear weak, but it is flying immortal and is 3 fire. That means it can harass armies in its dominion as well as the pretender phoenix can. Machaka is not a strong race, so we can give the immortal assassin's backstab ability the benefit of the doubt. Do not call Oceania average-Edi made that hero. heh. Dr. P made the t'ien chi hero. I nerfed it a tad actually by taking away its flying, but added the weapons and a couple other things. |
Re: extending Epic Heroes to EA
oh, and lol. Leave that Ctis hero in a strong dominion and look what she summons. It does not get much better than that!
And I am adding 1e1n to pan. next version. I am worried about the elephantarch. he may be a bit too powerful. Did you see his special summon? leave him in a strong dom a few turns. |
Re: extending Epic Heroes to EA
K, didn't see any of the domsummons yet, just played for 2 turns to see what summon allies does. I'll check that out later.
Yeti - I didn't think he had comparable stats for a melee and his summons weren't up to par with ulm/man/arco. Not sure if he had any other abilities. K, I can see the Mict hero for MA...but that's one I'd think should be nerfed a bit for EA/LA. But I'm a Mict noob so could be wrong. Even if jag warriors are kind of weak, they're still sacred, and a free 120 gold. Pretty much giving any free sacreds kind of messes up the point cost limitation of having a high dom. At 20g Mict seems like it would be limited by its purchase of 4-8/turn and then add another 6 on top? I'll test out the Arco hero later, seems like a great early indy killer with some support. Not sure how it would work as an MP SC.. SP I think it would rock. Ulm - even if his hp's are great... pretty much everything else is. Before playtesting, my initial inclination would be to either drop some def or nerf his item effects. Obviously not sure till i get to play with it. Machaka - think it matters if its a guarenteed kill. Being immortal he can kamikaze pretenders, die but still get the kill. TC - losing the flying is kind of wierd thematically, but maybe necessary. All the blue robes in EA fly, but I don't think in LA and I'm not familiar with MA TC so unsure. Still think 3F or 3E would be a huge help. Hmm, so i have to check for dom summons for C'tis and Van - will do. Love the idea, and the implementation. Like the fact so far that there seem to be quite a few quirky things (summons, interesting items and such) which I like a lot. |
Re: extending Epic Heroes to EA
Interesting on the dom summons - few comments
Should the ice imps get cold aura? Never saw a domsummons for C'tis at dom 6, just the serpents dom summons from van are nice, makes him much better. Does he have a forge bonus? can't remember. If not, IMO he should. tithe collector.. Am I missing something? Do the summons do anything? Ry'leh - does he have a summon? Yeti - seems like he has good volume, but still lower quality troops Is backstab MR resistable? Or does it need to pass defense/prot? Only tried twice, but failed to hit both times. |
Re: extending Epic Heroes to EA
Jut, thanks for the initial feedback.
It really helps. You do need to consider their whole package though and that includes special summons. The whole point of the Tinker(if you read the descr) is what he builds. Same with marignon. The tithe collector builds a sacred monument, and while it cannot hit back, hitting them does have consequences. Read the descr of that thing ctis summons. I know for a fact that the balance is not right on. It needs a good bit of testing. Your advice on the sacred summons is good, and i will have to consider it. They do not have to pay the big upfront cost, then they get 1/2 maintenance because they are sacred. Mictlan is so bad i really do not mind. But the others.... I think i will remove sacred summons for arcos for sure and replace it with a hoplite. 2 serpents for ctis i can live with, and it is thematic with a snake hero. |
All times are GMT -4. The time now is 05:08 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.