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Re: Idea thread: special provinces, unique defende
Thanks for testing that G!
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Re: Idea thread: special provinces, unique defende
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The Camelot is pretty good, but still lacking the castle. Unless something goes wrong, I should have it done today. These three I will do. They'll all add a little something into an existing province. * site:Forest of Truffles, (1) Great Boar of Carnutes, (15) Great Boars/ (15)Iron Boars (sacred versions), (1) Fay Boar, 3 Druids, 1 Druid with N2, H3, Moonvine Bracelet, Treelord's Staff * site:Mammoth Forest, and a Mammoth commander with a Horn of Valor leading 4 Mammoths set as bodyguards. * site:Forest of Delights, a Pan with a pair of Endless Bags of Wine leading a group of 40 Maenads. These three I'd like to do, but where I'd like to get a bit of help: *Lair of the kraken - pretender-sized octopus with items (there is an octopus pretender) *Transylvania with a vampire count leading an army of infartry, peasants, villans and wolves.(LA Ulm) * Village defended by seven samurai. (MA Bakemono) For the Kraken - what items? For vampires - how many commanders, how many items, how tough? also, site suggestions are velcome For the seven samurai, their names and what weapon they should have. I'm going to add them as unique additions to any one province's defenders. |
Re: Idea thread: special provinces, unique defende
1 Attachment(s)
Here are 12 new .gan files from me.
ENDO2 - Xavier's School for Gifted Youngsters, in Domverse ENDO3 - Queen of Clouds / Doom Cloud ENDO4 - Visitor and Things of Many Eyes / Endless Field of Cubes ENDO5 - Horse Brothers / their vale and Totem Collection ENDO6 - Sunken city - mechanical men, golems and other inanimates ENDO7 - Innsmouth with cultists and fishmen ENDO8 - Robin Hood & his merry men, from the first post ENDO9 - Camelot, with common knights outside and King Arthur inside ENDO10 - Druids and pigs / Forest of Truffles ENDO11 - Pan and maenads / Forest of Delights ENDO12 - Mammoths / Mammoth Forest ENDO13 - Krakens / Kraken Pit |
Re: Idea thread: special provinces, unique defende
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The idea being that it's only one octopus, but it's hellishly tough. Transylvania: 1xVampire Count 'Vlad the Impaler' with: Piercer,Black Steel Plate, Dragon Helmet, Girdle of Might, 20 blood slaves and 10 death gems 1xVampire Lord 'Vlad Mircea' with Flesheater,5 blood slaves and 1 death gem 1xIndie priest 2xIndie mounted commander 8xVampire 30xHeavy infartry(wish spears) 30xVillain 30xThrall (Site:Field of the impaled - 3 death gems) Seven Samurai: 1xSamurai 'Kambei' - mega experience, old age, Weightless Scale Mail, Longbow of Accuracy 1xSamurai 'Gorobei'- big experience, Weightless Scale Mail,Longbow of Accuracy, Horn of valour, 1xSamurai 'Shichiroji' - big experience, Weightless Scale Mail, Bow of War 1xSamurai Archer 'Minoru' - some experience, Lucky Charm 1xSamurai 'Isao' - big experience, Weightless Scale Mail, Longbow of Accuracy 1xSohei 'Kyuzo' - Mega experience, Weightless Scale Mail, Ring of the Warrior, Longbow of Accuracy 1xGo-Hatamoto 'Kikuchiyo' - big experience 10xAshigaru 10xPeasant Is it possible to give the 7 Samurai invulnerability and/or berserk without magical items? |
Re: Idea thread: special provinces, unique defende
Looks great Endoperez! http://forum.shrapnelgames.com/images/smilies/happy.gif
Just a few things... ************************************************** ******** When you want a deep sea province, you need to include the "_SEA_" tag as well as the "_DEP_" tag. "_DEP_" has a value of 2048 and "_SEA_" has a value of 4. Rename ENDO6 & ENDO13 as follows to fix: ENDO6_U_R_SEA_DEP_.gan ENDO13_U_R_SEA_DEP_.gan Note that the last line in ENDO6 (the description) is missing a comment marker "-". Oh, and in ENDO9, the first line: #landname "Camelot" will not work because the map command requires a province number. Instead use: @1 landname "Camelot" Also in ENDO9, looks like some italic switches found their way into the gan file from your text editor "[ i ]...[ /i ]" http://forum.shrapnelgames.com/images/smilies/happy.gif ENDO7 & ENDO2 have a similar problem with #landname as ENDO9. Instead use: @8 landname "Innsmouth" "Innsmouth" "Kingsport" "Kingsport" "Arkham" "Newburyport" "Devils' Reef" "Devils' Reef" The drawback is that you can't use "-empty" as the 9th option when the command requires a province number. ENDO7 also has several issues with magic sites missing the command and the quotes. For example: @8 Gorge of Mystery Seventh House Strange House in the Mist Entrance Nexus Distortion The Crater -empty should be: @8 feature "Gorge of Mystery" "Seventh House on the Left" "Strange House in the Mist" "Entrance" "Nexus" "Distortion" "The Crater" --no site ************************************************** ******** If you are able to use it on your system, I would recommend trying the Province Editor (see my sig). It should save you a lot of time and limit syntax errors. You can still manually adjust the final output to suit your style. Thanks again for all of your hard work! |
Re: Idea thread: special provinces, unique defende
Tried the province tool, really like it. Makes it WAY easier. review: Jutetrea3_CLD_U_A_N_MNT_FS_ES_DS_BS_ @1 landname "Crom's Mountain" #population 7000 #poptype 25 --Barbarians #knownfeature "The Temple of the Raging God" #knownfeature "Chamber of Changes" #knownfeature "Flesh Garden of Mortal Remains" #knownfeature "The Mountain of Power" #commander 1561 --Father of Winters #comname "Crom" @7 additem "Horned Helmet" "Rime Hauberk" "Boots of Quickness" "Bear Claw Talisman" "Blood Stone" "Sun Sword" "Shield of the Accursed" #clearmagic #clearmagic @4 #mag_fire 4 #mag_earth 4 #mag_death 4 #mag_blood 4 #xp 900 @7 units 50 140 --Barbarian 50 938 --Barbarian Horseman 50 140 --Barbarian 15 1541 --Ghost Champion 25 619 --Longdead Warrior 1 945 --Shade King #bodyguards 5 624 --Old King |
Re: Idea thread: special provinces, unique defende
er, another quick review... doesn't seem right somehow
Jutetrea6_TMP_VL_U_A_S_FS_AS_WS_ES_ @1 landname "Dragon Sanctuary" #lab #population 10000 #poptype 88 --NO RECRUITABLES #knownfeature "Dragon Jaws" #knownfeature "The Great Mirror of Maaki" #knownfeature "Dragon Cliff" #knownfeature "Dragon Forest" @10 commander 1026 --Carrion Dragon @RANDOM additem MISCITEM @RANDOM additem MISCITEM 644 --Dracolich @RANDOM additem HELMET @RANDOM additem MISCITEM @RANDOM additem MISCITEM 216 --Dragon @RANDOM additem HELMET @RANDOM additem MISCITEM @RANDOM additem MISCITEM 265 --Dragon @RANDOM additem HELMET @RANDOM additem MISCITEM @RANDOM additem MISCITEM 266 --Dragon @RANDOM additem HELMET @RANDOM additem MISCITEM @RANDOM additem MISCITEM 637 --Draco Lion @RANDOM additem MISCITEM @RANDOM additem MISCITEM 531 --Iron Dragon @RANDOM additem MISCITEM @RANDOM additem MISCITEM 1347 --Sirrush @RANDOM additem MISCITEM @RANDOM additem MISCITEM 925 --Tarrasque @RANDOM additem MISCITEM @RANDOM additem MISCITEM 269 --Wyrm @RANDOM additem MISCITEM @RANDOM additem MISCITEM @2 additem "Winged Helmet" "Flame Helmet" #xp 900 |
Re: Idea thread: special provinces, unique defende
Crom's Mountain looks cool. http://forum.shrapnelgames.com/images/smilies/wink.gif
The only problems that I see are (potentially) the double "#clearmagic" entries and somehow you ended up with only 6 unit lines with an "@7". Looks like you removed one manually without updating the count to "@6". Also, "_FS_ES_DS_BS_" would require the province to have it's terrain flagged as fire, earth, death AND blood site locations, which I believe will never occur in a Dom3 generated random map. I might also suggest making a 2nd version of the file so that folks who use the border mountains option in Dom3 are able to get this province. Something like: Jutetrea3_CLD_U_A_N_MNT_FS_.gan and Jutetrea3_CLD_U_A_N_EMT_FS_.gan (Thanks for trying out the editor!) |
Re: Idea thread: special provinces, unique defende
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<font class="small">Code:</font><hr /><pre> @10 commander 1026 --Carrion Dragon 644 --Dracolich 216 --Dragon 265 --Dragon 266 --Dragon 637 --Draco Lion 531 --Iron Dragon 1347 --Sirrush 925 --Tarrasque 269 --Wyrm @RANDOM additem HELMET @2 additem "Winged Helmet" "Flame Helmet" @RANDOM additem MISCITEM @RANDOM additem MISCITEM </pre><hr /> Commanders that don't have a head slot (for example), won't receive a helmet. It will just go *poof*. But commanders that happen to have 2 heads will receive a random helmet from the HELMET list and either the winged or flame helmet along with 2 miscellaneous items from the MISCITEM list. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Idea thread: special provinces, unique defende
I love all of these. They look like they would be great to stumble onto on a map. But most of them need to be something that is rare. Not on every map.
We need MORE people to put in some ideas. They dont have to be great or huge. We need lots of "interesting but not a big deal" province ideas for the big rare ones to get lost in. Do we have a werewolve village yet? Shire? Vikings seaport? Abyssian rebels colonizing a volcano? Harvester trying to become a pretender by taking over an undead village? |
Re: Idea thread: special provinces, unique defende
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Currently finished: Amedio Jungle Savages Bone March Loftwood Flinty Hills Horned Society Bandit Kingdoms Keoland The majority of these are fairly complex provinces with some challenging defenders and rewarding finds, but many simple, (hopefully interesting) provinces are in the pipe. I have also finished a few more "ZIGGY" provinces for addition with the next round of releases. |
Re: Idea thread: special provinces, unique defende
Ok, this is my first muddled attempt, and I'm sure there's a lot wrong with it, so be gentle. If there is anything you feel is not thematic or seems off, let me know. If I utilized the tools in some incorrect way, please correct me and let me know how to do it right. Thanks!
--Description: --First try at a unique province. Basically the idea is a powerfull enchantress has used her magic and beauty to lull a bunch of guys into her servitude so she can live like a queen. I don't know if the Ancient Oaks is the right place, but since she's so enchanting I wanted there to be an enchantment bonus there. #lab #population 5000 #poptype 50 --Militia, Lt Inf, Hvy Inf, Scout #feature "Hall of Ancient Oaks" #feature "Forest of Delights" #commander 485 --Great Enchantress #comname "Bella" @7 additem "Vine Shield" "Ivy Crown" "Robe of Missile Protection" "Birch Boots" "Barkskin Amulet" "Thistle Mace" "Cat Charm" @2 #mag_nature 3 #mag_astral 1 #xp 500 #bodyguards 3 22 --Knight @3 units 20 29 --Light Infantry 15 39 --Heavy Infantry 15 33 --Archer |
Re: Idea thread: special provinces, unique defende
Everything looks good.
Was it intentional to have random magic paths? The current code will give Bella a 50% chance of having N3 or S1. (That may have been your intention.) Be sure to include the file name for your creations so that users know what to name the file. The file name tells SemiRandom how to handle the province. |
Re: Idea thread: special provinces, unique defende
The @ sign is saying "Im going to make a list of items to be randomly selected". You have "1 of 7 items" and "1 of 2 magics" and "1 of 3 different possible unit types". Was that what you wanted?
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Re: Idea thread: special provinces, unique defende
Now that I have my eyes open (thank you coffee!), I can see what appears to have happened. Be sure to hit the Submit button for each individual entry/item. If you add multiple items to the list and then submit, the province editor treats your entries as a random selection. To remove an item from the list, simply double click on it in the list box.
(I might suggest that future 'province editor' created provinces be posted in the Province Editor thread or in the RanDom thread so as not to hijack Endo's idea thread. http://forum.shrapnelgames.com/images/smilies/wink.gif ) |
Re: Idea thread: special provinces, unique defende
Yup, random was not the intention. Thanks for the help.
Sorry, I thought this was the thread to compile special areas. All future items will be posted in the other thread. I didn't mean to hijack. It's funny...coming up with ideas for "simple" provinces is harder than coming up with bi elaborate ones. |
Re: Idea thread: special provinces, unique defende
I didn't mind this thread being "caught" for the use of discussing other people's provinces.
I'm home for few days again, but don't have time for any extensive Dom-related stuff. I'm going to try out D&D with a friend's family. I've never gotten a chance to really try roleplaying, so this should be fun. My next holiday won't be before July 21st or so. I have more freedom in asking for free days now, but I'm going to save up to get longer holidays. |
Re: Idea thread: special provinces, unique defende
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Sometimes I really miss my D&D days... Have a good time Endo! |
Re: Idea thread: special provinces, unique defende
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Is that better? |
Re: Idea thread: special provinces, unique defende
caught, snagged, stolen, hijacked, etc.
I cant seem to do Gandalf's Grove. The party province would have been good. Maybe I can do something later but everything I do now seems either to be bragging, or too blah. |
Re: Idea thread: special provinces, unique defende
Endoperez,
I spent some time tonight cleaning up the few errors that I found in your Gans and tweaked the file names slightly. (Mostly to make use of the _OR_ tag on provinces that I suspected that you wanted to appear across a wider variety of terrains.) The following provinces are now added to the next release: ENDO2 - Xavier's School for Gifted Youngsters, in Domverse ENDO3 - Queen of Clouds / Doom Cloud ENDO4 - Visitor and Things of Many Eyes / Endless Field of Cubes ENDO5 - Horse Brothers / their vale and Totem Collection ENDO6 - Sunken city - mechanical men, golems and other inanimates ENDO7 - Innsmouth with cultists and fishmen ENDO8 - Robin Hood & his merry men, from the first post ENDO9 - Camelot, with common knights outside and King Arthur inside ENDO10 - Druids and pigs / Forest of Truffles ENDO11 - Pan and maenads / Forest of Delights ENDO12 - Mammoths / Mammoth Forest ENDO13 - Krakens / Kraken Pit |
Re: Idea thread: special provinces, unique defende
Toad tribe gathering:
Poptype 83 Commanders: King of the Deep with blue dragon mail, boots of quickness, sea king's goblet, ice pebble staff; two toad tribe shamen each with a water braclet and bottle of living water. Troops: 50 Toad Tribe Warriors, 15 Shamblers Sites: Wormwood Marsh, The Water Sphere ----------------- Lost colony of the pale ones: Poptype 81 Commanders: Oracle of the Dead with staff of elemental mastery, earth boots, blood stone, stone idol; pale one commander with halberd of might, marble armor, boots of gaint strength, champion's skull, bracers of protection. Troops: 50 pale ones, 15 ancient (no armor) stone hurlers. Sites: Cave of the Pale Ones, Endless Caverns, Great Gold Mine. ------------ Revenge of the Asmegs: Poptype 69 Commanders: Five Asmeg jarls; one with staff of storms and robe of the magi; one with bag of winds and spirit helm; one with winged helmet and wall shaker; one with staff of storms , chain mail of displacement and winged helmet; and one with lightning spear, scutata volturnus, boots of flying, spirit helm, stone bird, and dancing trident. Troops: 100 Asmegs. Sites: Tempest Hall, Cracked Tower --------------------------- City of Guilds: Commanders: One assassin with two serpent kryss, robe of the shadows, cat charm, pendant of luck; two sages with spell foci, starshine skullcaps; one navigator with bottle of living water; one alchemist with elixir of life, stone sphere, earth boots. Troops: 50 Light Infantry (nbr 29), 25 archers (nbr 33), 25 heavy infantry (nbr 40). Sites: Sages Guild, Assassins Guild, Alchemist's Guild, Navigator's Guild. |
Re: Idea thread: special provinces, unique defende
****************HOT***************** PLAIN----------------------------- Pasturia Herbest Flaxen Fields Bluegrass Hellcat Flats Bee Flats Dus Bowl Battle Grounds Main Lyonthe Plains FARM------------------------------ Fertile Dreams Lush Lands Plowed Under Plowed Over Totally Plowed GemShire Croplands Cherry Glen FOREST---------------------------- Four Rest Forewarned Forest Ember Timbers Whimper Woods Trees Awn Drift Wood Fruity Forest MOUNTAIN-------------------------- Headstone Hills Fire Wall Stone Wall Stay Sharp Para Mounts Slippery Slopes Mountains Waist WASTE----------------------------- Merc Murks Salted Wells SWAMP----------------------------- Rice Paddys Rattty Swamp Salt Marsh Fog Bottom COAST----------------------------- Pessy Mists OCEAN----------------------------- LAKE------------------------------ CAVE------------------------------ Deep Praved VOLCANO--------------------------- Brimstone Boiler Bluff Broiler Kilns Keep Incinerator Crematorium PENINSULA------------------------- VALLEY---------------------------- Valley of the Dolls Express Way ISLAND---------------------------- Imp Portent LOST------------------------------ Holinthe Wall ****************COLD**************** PLAIN----------------------------- Mastadonia River Dale Gelded Range Out Fields In Fields Mine Fields Battle Fields Gar Fields FARM------------------------------ Charmed Farms Shielded Fields Hotwater Springs Farrowed Fields Bitter Tiers Trinquettes CrossRoads FOREST---------------------------- Parka Pines Pole R Pines Knot Here Were Wood Wedge Wood Lostinthe Woods Lumber Land MOUNTAIN-------------------------- Chill Hills Snowy Peaks Hard Corners Giant Steppes Baby Steppes Frostbite Falls WASTE----------------------------- Tusked Tundra Waste Basket Minion Murks SWAMP----------------------------- Borsht Bogs Sludge Fens Bogzilla Goo D'Nuff COAST----------------------------- Wave Wall Fishin Fiends OCEAN----------------------------- Sea of Storms Water Gate Dark Waters Black Pool Pleroma Tehom LAKE------------------------------ Lake Okeechobee Lake Teguayo CAVE------------------------------ Dead Ends VOLCANO--------------------------- Old Smokey Hot Tub Mountain PENINSULA------------------------- VALLEY---------------------------- Troll Bridge Splyt Ends Gate Way Thru Way ISLAND---------------------------- LOST------------------------------ Dev Null Foo Fubar ***************NEUTRAL************** PLAIN----------------------------- Rainin Spayn Plain Plae Grounds Grain Plains Open Range Honey Fields Sweet Pastures Kom Plains Outter Foxxen BroadWay FARM------------------------------ Old MacDonald's Green Acres Strawberry Fields Pagan Place Park Place Marvin Gardens Gilderland Farther Afield FOREST---------------------------- Teddybear Woods Why Woods WayThru Woods Twilligs Grove Hackers Grove Yew Are Here Holly Wood Nested Woods MOUNTAIN-------------------------- Mayhem Mountains Foundations Quarry Mount High Way Rokina Hardplace Base Mount WASTE----------------------------- Watta Waste Wasteland Wasted Land Dead Dale SWAMP----------------------------- Bogged Downs Bootsuck Bogs Kom Post Bogey Bogs Boggled COAST----------------------------- Lifes'a Beach Daemon Port Serfs Up OCEAN----------------------------- LAKE------------------------------ Lady Ofthe Lake CAVE------------------------------ Back Pocket Kornur DenDig Dig Dug VOLCANO--------------------------- Parched Mount Oven Mount Barb Equeue PENINSULA------------------------- Water Watch Position Point Check Point VALLEY---------------------------- Valley of the Dolls Slyp Thru CutemOff Pass Funnel Mounts Ally Alley Warpath ISLAND---------------------------- Island of Dr. Moreau Aqua Marine LOST------------------------------ Conundrum Blind Luck Lack Land |
Re: Idea thread: special provinces, unique defende
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Thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif Quantum - nice work there. Gandalf - didn't read through all of it, but a Lake province named 'Lake of the Lady', with a sorceress named 'Lady of the Lake', and the water site 'Forest of the Lake' would do a pretty nice themed province. Perhaps she should be wielding a random sword from Constr. 6. |
Re: Idea thread: special provinces, unique defende
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Would you consider doing a Gandalfs Grove? I like the idea of something that mixes guru (human based) with Druid but everything I come up with is either bland or sounds too bragging for me to do for myself. |
Re: Idea thread: special provinces, unique defende
Then maybe someone can do Endo's xxxxxxx
(replace xxxxxx with any of...) earthworks echoes eerie effigy egoism empire encampment encoding enigma enrichment enticement entomb entrapment envy errata errors esteem evoke exiles exotic extras eyefull eyrie (I particularly like Endo's Enigma altho some of the others really spark a feel also) |
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