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-   -   Ludus - CUnknown WINS! (http://forum.shrapnelgames.com/showthread.php?t=34997)

Jazzepi June 25th, 2007 05:39 PM

Re: Failure to Thrive.
 
I'm going to have to agree with you on this one. I'm playing another game where I'm rushing yet another Argatha player. They just seem so... weak.

Jazzepi

solo June 25th, 2007 09:49 PM

Re: Failure to Thrive.
 
I also rushed them in one of the blitz games where they were unable to mount much resistance.

Digress June 27th, 2007 09:26 AM

Re: Failure to Thrive.
 
Sorry folks I don't seem to be able to connect at the moment and am at risk of staling - I seem to be able to connect to another of Velusion's hosted games without any trouble. Will continue trying.

Jazzepi June 27th, 2007 10:07 AM

Re: Failure to Thrive.
 
Sent Velusion a message.

Jazzepi

Jazzepi June 27th, 2007 10:21 AM

Re: Failure to Thrive.
 
I can't connect either. I believe the server is down.

Jazzepi

AreWeInsaneYet June 27th, 2007 12:50 PM

Re: Failure to Thrive.
 
It's working. Now.

lch June 27th, 2007 05:37 PM

Re: Failure to Thrive.
 
Quote:

Tichy said:
My impression of living longer in MP (from the few games I've played): there seem to be two basically successful strategies 1) to be honest and 'perceived strong' (i.e. not a border-threat, and costly to mess with) so that you don't get directly attacked after the initial expansion phase and you can be a modereate power player in alliances, or 2) rush to an very strong position and then play smaller states off of one another who will give concessions or become vassals in order to not be attacked by you. (I've achieved #1 exactly once, and #2 I haven't attempted.)

Actually, #1 is the way to go. With #2 you will have all the other little ones allying against you, if only to divert attention from themselves and in need of somewhere to expand further than indies, without wanting to step on the toes of somebody else who can drag it out too much.

Quote:

Tichy said:
Unless EA Agartha gets really lucky right off the bat and uses an awake combat pretender, it seems nearly impossible to achieve either of these positions going into midgame. Partially because Agartha will always be 'perceived weak' and have to fend off early war. (Or fail to...and go down swinging his big slimy fists.)

LA Agartha, on the other hand, seems quite potent.

Lingchih July 2nd, 2007 02:27 AM

Heating up
 
The North seems to be heating up. I think we shall see a winner in the north in the next several turns (certainly not saying that it will be me). But things are getting interesting.

CUnknown July 2nd, 2007 11:44 AM

Re: Heating up
 
"May you live in interesting times."

I'm glad I live in the south! http://forum.shrapnelgames.com/images/smilies/wink.gif

Lingchih July 4th, 2007 01:30 AM

Re: Heating up
 
Mmm. My giants are so very hungry. And you know what tastes good? Minotaur ribs, that's what tastes good. Roasted over an open fire. Centaur is not bad too, but a little stringy. I like to make jerky out of them.

Digress July 4th, 2007 03:36 AM

Re: Ludus - Game Slowed Down!
 
Sorry everyone - I staled and probably held up the game a little. For some bizarre reason I thought I had taken the turn already.

I blame the lack of sleep. Two infant sons who believe that sleep is for the weak. At the moment I feel like I have a permanent hangover without any of the fun bits, like being drunk http://forum.shrapnelgames.com/images/smilies/smile.gif and and the associated condition, in my case sadly, of dancing badly http://forum.shrapnelgames.com/image...s/rolleyes.gif

Lingchih July 4th, 2007 04:02 AM

Re: Ludus - Game Slowed Down!
 
Well. Look at the bright side. You have more money now.

Lingchih July 5th, 2007 02:35 AM

Re: Ludus - Game Slowed Down!
 
Wow. Abysia held up like a wet match in a hurricane. Guess I should have just ganked them after all. Oh well. I guess it is on to Niefelheim vs. Pangaea. May the best double blessed giants win.

Jazzepi July 5th, 2007 03:50 AM

Re: Ludus - Game Slowed Down!
 
Pfff, after you begged us not to attack you while you were sieging the Argathan capital, and then the moment it's down you broke our NAP. I'm glad we were able to reach an agreement about that.

We had a terribly unfortunate battle with Tir Na'og where we lost 20+ battle mages to, rain, of all things. If we had simply had the chaff in front that we needed to absorb the first couple of thunder strikes I believe the battle would have gone a different way. Unfortunately we did not. This is our first time playing Abysia, and we didn't place anyone in front to suck up those armor negating thunder strikes x.x

For some reason... the lich leader of Tir Na'og just died on our province defense http://forum.shrapnelgames.com/images/smilies/wink.gif So his immortal lich has died as the province didn't have positive dominion for him in it.

Jazzepi

Fal July 5th, 2007 07:27 AM

Re: Ludus - Game Slowed Down!
 
yes I made a bad move last turn, I was trying to be clever http://forum.shrapnelgames.com/images/smilies/happy.gif no matter he will be back in 3 turns and that province will soon belong to me.

go on and blame the rain and thunders...you started a war without knowing our strength and your own strength. It was a war that you were bound to lose.

Tichy July 5th, 2007 07:54 AM

Re: Ludus - Game Slowed Down!
 
Quote:

Jazzepi said:
Pfff, after you begged us not to attack you while you were sieging the Argathan capital...
Jazzepi

*Now* you tell me.

carlosib July 5th, 2007 08:22 AM

Re: Ludus - Game Slowed Down!
 
That should be an interesting war. You seem to be very confident of your giants and i have huge faith in my troops. I guess it's just a matter of a few turns until we find out who will prevail.
Anyway, good luck!! http://forum.shrapnelgames.com/images/smilies/happy.gif

llamabeast July 5th, 2007 08:34 AM

Re: Ludus - Game Slowed Down!
 
Double blessed Niefel giants - eek! Make sure you do some SP tests against them carlosib, they are insanely brutal if you don't have some kind of a cunning plan. You will only have a couple of rounds of combat before your troops fall asleep if you end up fighting in a cold province (and he can probably cast Wolven Winter to make sure you do). I hear Destruction is very effective if you can cast it.

Sorry, don't know why I'm even reading this thread. http://forum.shrapnelgames.com/image...es/redface.gif

Jazzepi July 5th, 2007 01:07 PM

Re: Ludus - Game Slowed Down!
 
Quote:

Fal said:
yes I made a bad move last turn, I was trying to be clever http://forum.shrapnelgames.com/images/smilies/happy.gif no matter he will be back in 3 turns and that province will soon belong to me.

go on and blame the rain and thunders...you started a war without knowing our strength and your own strength. It was a war that you were bound to lose.

We will incinerate you like a match in a firestorm. Or at least die trying!

We should have just attacked the giants of Neifheleim. Our sympathy for their cause got the best of us ;P

Jazzepi

Lingchih July 5th, 2007 01:41 PM

Re: Ludus - Game Slowed Down!
 
Quote:

We should have just attacked the giants of Neifheleim. Our sympathy for their cause got the best of us ;P

Yeah, you probably should have. I hear Tir Na Nog is huge. And thanks again for not attacking while I was seiging Argartha, although, in retrospect, that would have been the best time for you to do it.

Jazzepi July 5th, 2007 04:37 PM

Re: Ludus - Game Slowed Down!
 
Well guys, I'm out. Set myself to AI.

Jazzepi

Fal July 5th, 2007 04:39 PM

Re: Ludus - Game Slowed Down!
 
Let it be known, Tir is a peaceful nation where happiness lasts forever. we reward our friends richly and treat our allies with dignity and honor. We do not seek war and violence, but for those cowardly opportunists who wish to test the prowess of our army, Tir na n'Og shall destroy them without mercy and hesitation.

Fal July 5th, 2007 04:41 PM

Re: Ludus - Game Slowed Down!
 
Quote:

Jazzepi said:
Well guys, I'm out. Set myself to AI.

Jazzepi

sorry to see you go Jazzepi, on the plus side though, you managed to kill my god with PD, I bet not many people have achieved that http://forum.shrapnelgames.com/images/smilies/happy.gif

Thanks for hosting the game.

Jazzepi July 5th, 2007 04:44 PM

Re: Ludus - Game Slowed Down!
 
It's cool. I got what I deserved for attacking Eriu without doing any scouting XD Generally I'm much more cautious than that, but for some reason I had convinced myself that you were at war with C'Tis. Imagine my surprise when C'Tis told me you and him were good friends after I canceled my NAP.

Oh well. Better luck next time!

Jazzepi

Lingchih July 5th, 2007 05:00 PM

Re: Ludus - Game Slowed Down!
 
See you in Sophistry Jazzepi.

Lingchih July 5th, 2007 10:36 PM

Re: Ludus - Game Slowed Down!
 
Lookee Lookee! Pan has brought herds and herds of Pegasus cattle as tribute for our victory feast. Maybe I was wrong about Pan. They seem very generous.

Lingchih July 6th, 2007 11:31 PM

Re: Ludus - Game Slowed Down!
 
Ummm. He apparently wasn't bringing them for the feast. Damn things had little people on them, and attacked me!

About the outcome I expected. You had me vastly outnumbered, but my two Jarls put up a good fight, and one even got away.

Fal July 7th, 2007 08:11 AM

Re: Ludus - Game Slowed Down!
 
unable to connect to server.

Lingchih July 8th, 2007 03:51 AM

Damn treehuggers
 
It would appear that Pan has beaten me. I'm not giving up... I'll fight till my last giant is slain, but the odds are against me. They charm my very troops against me, and my magic is weak. I now fight a valiant but ultimately losing battle.

That said, I challenge you pretenders of the world to stand up, and attack those who would usurp this world. Helheim has cast a global. Atlantis has cast a global. Why do you not fight them? Although we decline now, Niefelheim has never shirked a fight. May you gather some courage and do the same.

CUnknown July 9th, 2007 01:55 AM

Re: Damn treehuggers
 
Have courage, Giants of the North! I believe victory will be yours in the end.

Helheim is indeed mighty, but they are hidden away in lands mortals seldom tread.

Atlantis is underwater, likewise a little out of the way.

Tir na n'Og is centrally located in the south, only he really has the ability to take the initiative. Since Abyssia's falling, his choice of targets are now Nefielheim, me (Ulm), and Ctis. I don't believe he borders Helheim. I suppose he could go underwater to battle Atlantis, if he wanted. Sounds like a difficult road to hoe, though.

Lingchih July 9th, 2007 02:58 AM

Re: Damn treehuggers
 
Yes, the killing of the Pangaean pretender god has given us some hope. Perhaps the brute force of the north can yet win against the cunning minions of Pan.

AreWeInsaneYet July 9th, 2007 03:58 AM

Re: Damn treehuggers
 
now who's saying helheim's mighty....you made me a good laugh http://forum.shrapnelgames.com/images/smilies/laugh.gif thanks for your trust bro, but the fact is Oops, We don't have a score graph :p

Hel's being forced into a battle we are about to lose, but I've already achieved my goal in this game, it's bonus time now..have fun!

ps. not only atlan's underwater, i'm pretty sure that the ghost king of c'tis and his minions' dwelling uw too. weird?...hmm, maybe....?

carlosib July 10th, 2007 08:23 AM

Re: Damn treehuggers
 
Quote:

Lingchih said:
It would appear that Pan has beaten me. I'm not giving up... I'll fight till my last giant is slain, but the odds are against me. They charm my very troops against me, and my magic is weak. I now fight a valiant but ultimately losing battle.


Is this a joke? The first battle with the giants settled the fate of Pangaea. Although we won a couple of provinces it was to a huge cost. Those giants are a terrible menace. I think losing 100 centaurs and 50 pegasus to 9 giants isnt really a victory, is it? I reckon i'm a newbie and I put too much faith in the charm spell which didnt work as well as i expected. And i lost half my army due to an experiment with battle orders gone bad.
Anyway, it is a great learning experience, and i must say that i wasnt prepared for Niefel's strategy. I'll be ready for it next time!! Well done Lingchih

Lingchih July 10th, 2007 11:59 AM

Re: Damn treehuggers
 
Quote:

carlosib said:
Quote:

Lingchih said:
It would appear that Pan has beaten me. I'm not giving up... I'll fight till my last giant is slain, but the odds are against me. They charm my very troops against me, and my magic is weak. I now fight a valiant but ultimately losing battle.


Is this a joke? The first battle with the giants settled the fate of Pangaea. Although we won a couple of provinces it was to a huge cost. Those giants are a terrible menace. I think losing 100 centaurs and 50 pegasus to 9 giants isnt really a victory, is it? I reckon i'm a newbie and I put too much faith in the charm spell which didnt work as well as i expected. And i lost half my army due to an experiment with battle orders gone bad.
Anyway, it is a great learning experience, and i must say that i wasnt prepared for Niefel's strategy. I'll be ready for it next time!! Well done Lingchih

Oh. I thought you had several more armies like that (I don't have any scouts... big-*** idiots keep getting caught. Whoever thought of making a giant a scout anyway). Your charm actually worked pretty well I thought. You took a Jarl and several lesser giants.

carlosib July 10th, 2007 02:03 PM

Re: Damn treehuggers
 
Yes, i took a Jarl and some lesser (shape shifters?), but after casting the spell more than 100 times in several battles. I thought it would have a much greater impact in the outcome of the war. High MR helped the giants a lot i guess. But the main reason of some battles going so wrong is my lack of experience setting battle orders, i messed up really bad there http://forum.shrapnelgames.com/images/smilies/frown.gif

Lingchih July 10th, 2007 07:06 PM

Re: Damn treehuggers
 
Well, I knew the high magic resistance on the Jarls would help, and I kept them at the back for as long as possible, with chaff up front to absorb the charms.

I think the growing fury worked against you too, making all your troops berserk, and rushing them right into the waiting Jarl gauntlet at the rear. I believe that is what happened with your pretender.

Digress July 11th, 2007 03:52 AM

Map Weirdness
 
Some of you may be aware that C'tis wrestling with Atlantis over the pond/lake/sea in the east of this map.

Thus far its been a more expensive wrestle than I was expecting given the paucity of troops and fortifications that Atlantis had built up there. But I thought eventually Atlantis would give up and I would mop up Atlanta's troops faster than they could be recruited. I had planned that this would have happened by now.

Imagine my suprise this turn to find that the underwater province 75 in the lake is now connected to province 92 in the larger ocean on this map. Now I have held province 75 for a while now and I would swear blind that there was no connection between those provinces when I captured it four or five turns ago http://forum.shrapnelgames.com/image...s/confused.gif

Now to my knowledge there aren't any magical sites that cause this effect upon being found (that is connecting to another province to another).

Anyway I am confused.

CUnknown July 11th, 2007 09:03 AM

Re: Map Weirdness
 
As far as I know, they have been connected since the beginning of the game. Jazzepi told us about those connections in the first post, I believe.

Digress July 11th, 2007 09:28 AM

Re: Map Weirdness - Explained
 
Well thanks for sorting that out so quickly.

Whoops http://forum.shrapnelgames.com/image...es/redface.gif I must have left one of the map filters off ... or somehow just blocked it out. I am coming to the strong conclusion that I have too many games going at once (or too many toddlers running amok - my multitasking ability kind of sucks at the moment).

C'tis will continue to splah about in a noble and iguana-y manner.

Jazzepi July 11th, 2007 10:13 AM

Re: Map Weirdness
 
Quote:

Digress said:
Some of you may be aware that C'tis wrestling with Atlantis over the pond/lake/sea in the east of this map.

Thus far its been a more expensive wrestle than I was expecting given the paucity of troops and fortifications that Atlantis had built up there. But I thought eventually Atlantis would give up and I would mop up Atlanta's troops faster than they could be recruited. I had planned that this would have happened by now.

Imagine my suprise this turn to find that the underwater province 75 in the lake is now connected to province 92 in the larger ocean on this map. Now I have held province 75 for a while now and I would swear blind that there was no connection between those provinces when I captured it four or five turns ago http://forum.shrapnelgames.com/image...s/confused.gif

Now to my knowledge there aren't any magical sites that cause this effect upon being found (that is connecting to another province to another).

Anyway I am confused.

I posted image links that clearly showed the two bodies of water were connected. This was an artificial thing that I added after the map was randomly generated so that we could have two water nations on the same map.

Jazzepi

BigDisAwesome July 11th, 2007 10:50 AM

Re: Map Weirdness
 
Well I think Caelum is finally done for. I've been stuck in my castle since about turn 10 or so, but I'm about to get preached out and my last attack didn't work out so well.

Man I wanna play Caelum in a different EA game now. I generally like to play random choice MP games and learn the nation I get assigned beforehand. I hate it when you learn the nation and then you get rushed and never really get to use it.

Good game Helheim.

Lingchih July 11th, 2007 11:35 AM

Re: Map Weirdness
 
Since we're speaking of map weirdness, thought I would mention the province directly south of the Agarthan capitol (I'm at work so I can't tell you the number). It looks like ordinary plains, but you can't move into-out of it from N, NE or NW provinces, only from SE, SW. It's rather inconvenient.

Maybe you already mentioned it Jazzepi, I don't remember. Surely you would have noticed it.

Jazzepi July 11th, 2007 01:18 PM

Re: Map Weirdness
 
That was just some awfulness of the random map generator I didn't catch when I was cleaning up the map. Not something there by my design =\

Jazzepi

Digress July 11th, 2007 11:51 PM

Re: Map Weirdness - Signposted Clearly
 
I think I must have just blanked it out - now having been reminded repeatedly it is beginning to come back .... rather slowly and dimly.

While winter in Sydney cannot really be described as severe (or even mild) it must be the conjunction of the season and my cold blooded nature conspiring the slow the mind (that or chronic sleep deprivation).

solo July 12th, 2007 12:05 PM

Re: Map Weirdness - Signposted Clearly
 
Continued befuddleness by your lizards would be welcome news to the sea dwellers of Atlantis!

Lingchih July 13th, 2007 02:46 AM

In the North country
 
"It's getting cold out here, let's put on all our clothes."

Good luck Pangaea. I'm driving at you though. Let slip the Dogs of War.

Lingchih July 13th, 2007 10:03 PM

Re: In the North country
 
Nice fight! You kicked my arse, and charmed a whole Niefel troop and a Jarl. Traitorous bastards. They'll get what's coming to them though.

I guess it's time to change tactics.

carlosib July 14th, 2007 02:52 AM

Re: In the North country
 
Quote:

Lingchih said:
Nice fight! You kicked my arse, and charmed a whole Niefel troop and a Jarl. Traitorous bastards. They'll get what's coming to them though.

I guess it's time to change tactics.

Yes! finally that darn charm spell is paying all the research i put in it...
I guess this war is getting more interesting as it was very one sided until last turn

CUnknown July 14th, 2007 11:14 PM

Re: In the North country
 
What do you guys say about maybe changing this game to 48-h quickhost at turn 50 or so? This game has been going amazingly quickly and that's great! But, I think it's almost time for a little extra time to take the turns. Anyone else agree?

Lingchih July 15th, 2007 01:57 AM

Re: In the North country
 
I don't know. It's a small game, with not that much micro management (at least on my part). Others may differ. I would prefer to keep it 24 hour for now, unless someone needs extra time on a particular turn. I do my turns in about 5 minutes (it's no that hard to tell a Jarl to go stomp on so-and-so province.)

But I'm fine with going to 48 hour, if everyone else wants to.


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