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-   -   Nuance - Winner: Void! (Finished) (http://forum.shrapnelgames.com/showthread.php?t=35014)

HoneyBadger June 15th, 2007 07:40 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
I don't know why I thought it was Late, but no I'll keep the Pretender that I have, thank you http://forum.shrapnelgames.com/images/smilies/happy.gif

Hadrian_II June 15th, 2007 08:24 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Quote:

Velusion said:
Quote:

Hadrian_II said:
i sent my password, but i did not yet get the port to upload the pretender.

Must have missed it somehow... could you send again?

resent it, your email is still Velusion at sbcglobal.net?

Velusion June 15th, 2007 08:34 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
got it!

Quote:

Hadrian_II said:
Quote:

Velusion said:
Quote:

Hadrian_II said:
i sent my password, but i did not yet get the port to upload the pretender.

Must have missed it somehow... could you send again?

resent it, your email is still Velusion at sbcglobal.net?


Cainehill June 16th, 2007 12:08 AM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Quote:

Velusion said:
Quote:

Cainehill said:

48 hours from posting? SO pretenders are due ... Saturday morning? Ah, the joys of switching shifts - I'll see what I can do.

I'll push it back to Sun Morn if need be...

Sunday morning would be awesome - just got home from the new shift. I can have a password to you tomorrow, and the pretender Sunday morning - haven't ever played Eriu, else I could do it quicker.

Thanks!

Hadrian_II June 16th, 2007 12:03 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Quote:

Velusion said:
got it!


im still missing the port, did you send it to me?

Velusion June 16th, 2007 12:51 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Its 11123

Hadrian_II June 16th, 2007 04:08 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
thx

Velusion June 16th, 2007 04:24 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Just missing Remmy's password. I'll PM him.

Saint_Dude June 17th, 2007 12:40 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Tis Sunday morning. Are we there yet? Are we there yet? Are we there yet?

Huh? Huh? Are we?

AreWeInsaneYet June 17th, 2007 01:07 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
The better question, still, is Are We Insane Yet? Are We Insane Yet? Are We Insane Yet?
Huh? Huh? Are We? Teeeeeeeeeeeeeeeeeeeeeeeeeeeeeee~~~~~ http://forum.shrapnelgames.com/images/smilies/laugh.gif

Velusion June 17th, 2007 01:11 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
We are just waiting on Cainehill and Yucky to upload pretenders. I haven't heard back from Remmy so I assume he is a no show.

Cainehill June 17th, 2007 07:15 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Sorry - rough weekend. http://forum.shrapnelgames.com/images/smilies/wink.gif I have a pretender in, but may tweak as long as someone else hasn't got theirs in.

Yucky June 17th, 2007 09:00 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Sorry for the delay, pretender is uploaded.

Cainehill June 17th, 2007 09:47 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 

And I got my update in, so we should be ready to roll, minus Remmy.

Velusion June 17th, 2007 10:26 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
We have started!

Digress June 17th, 2007 11:44 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Having some difficulty kicking off - keep on getting message "bad packets from server".

Will keept trying.

Velusion June 17th, 2007 11:50 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
If you are getting that trying to download the map tryy downloading the map from the link provided in the main post first...

Digress June 18th, 2007 12:07 AM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Did that immediately after posting. Downloading the map has resolved the issue and the turn is in. Thanks.

HoneyBadger June 18th, 2007 05:50 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
My turn is in too.

Saint_Dude June 19th, 2007 11:01 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Cursed scale bug.

I paid for order 3 and growth, and took heat scales (since the monkeys like it hot). All of which disappeared in turn 2. Needless to say, the bean counters are not happy, as there are significantly fewer beans to count. http://forum.shrapnelgames.com/images/smilies/frown.gif

Hope it resolves shortly.

Cainehill June 20th, 2007 05:56 AM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 

it would be _SO_ nice if Illwinter would try and fix that bug. Not to mention the bug where immortal pretenders in friendly dominion suffer the usual non-immortal death penalties.

Szumo June 20th, 2007 07:34 AM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Try preaching in your home province with a high level priest. That's what helped me get my +3 order back in Jaguar game, i think.

Saint_Dude June 20th, 2007 06:24 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
The curious thing about the scale bug is that it took away everything that is positive about my scales and left behind everything that is negative (and there were plenty of negatives to balance the positives).

I wonder if this is how it usually works. Does the scale bug only affect good scales? Or does it also affect bad scales, and I just haven't noticed?

Fal June 20th, 2007 06:57 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Scale bug here too...@$#P%*!

HoneyBadger June 21st, 2007 03:18 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Ok, I took my turn (with only 4 hours to spare, sorry but it was a rough night) and now it won't let me take the next one? Is this because the game hasn't hosted or something?

Velusion June 21st, 2007 03:28 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
fixed!

HoneyBadger June 21st, 2007 03:35 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
woo!

Fal June 22nd, 2007 07:47 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Huh?! did I miss a turn? sorry for stalling, I completely forgot about the game. http://forum.shrapnelgames.com/image...ies/tongue.gif

Saint_Dude June 23rd, 2007 12:53 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Heh,

Not going to last long in this one. Still waiting on the scales to materialize, and now being blitzed by Ermorian shadow vestals with a nasty f9/s9 bless.

Shovah32 June 23rd, 2007 10:44 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
I killed(all pd) 3 markata and an atavi chieftan and my 7 shadow vestals(1 of whom is blind) only killed the chieftan. I wouldnt really say your being blitzed by my vestals.

Saint_Dude June 25th, 2007 01:08 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Well that did it. The monkeys are toast.

The original 7 vestals brought along a few friends (another 32 vestals and some chaff) and killed off our main army which had been reduced to capital defense. Nothing left but a few researchers.

Brain and his prophet Pinky have been thwarted. http://forum.shrapnelgames.com/images/smilies/frown.gif

Baalz June 27th, 2007 10:25 AM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
The forges of Ulm require gems, and we're prepared to pay well for them. 25gp per fire gem, 20gp per astral, and 15gp for any other gems. I expect this offer to be ongoing, though I may not have the gold on hand immediately depending on the timing and interest.

HoneyBadger June 28th, 2007 01:27 AM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Hey there's something wrong with the game-it's saying I staled, and I've taken my turn every time, on time?

Velusion June 28th, 2007 01:47 AM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Well it hosted twice on one day yesterday at 7:30am and again at 10:00pm. People taking their turns quickly yesterday!

HoneyBadger June 28th, 2007 05:30 AM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
That may be so, and I understand that, but I've been taking one turn every twenty-four hours, which was my understanding as to the timeframe of the game-namely that it resets on a specific time .

Is there any way to fix this at this point? I'd really rather not lose an entire turn because the game's hosting at weird times-I work 10 hour shifts 4 times a week, and I can't do anything to avoid that.

Hadrian_II June 28th, 2007 06:19 AM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Quote:

HoneyBadger said:
That may be so, and I understand that, but I've been taking one turn every twenty-four hours, which was my understanding as to the timeframe of the game-namely that it resets on a specific time .

After every hosting, you have 24 hours to get your next turn in. If you always play the same time, and if you are the last before the host, then if you get in one day 5 min later than the last, you will go to stale because the game hosted 5 min before (because then was 24h after the last host).

Velusion June 28th, 2007 12:56 PM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Quote:

HoneyBadger said:
That may be so, and I understand that, but I've been taking one turn every twenty-four hours, which was my understanding as to the timeframe of the game-namely that it resets on a specific time .

Is there any way to fix this at this point? I'd really rather not lose an entire turn because the game's hosting at weird times-I work 10 hour shifts 4 times a week, and I can't do anything to avoid that.

Once all the turns are in, the game autohosts. If everyone happens to turn everything in under 24, then it hosts. 24 hours is only the longest it will wait between hosts. Provided you always check in within 24 hours of each host, you should be fine. Also I can always add someone to the email notification (not sure if you are getting them in this game or not) that way you know exactly when they host.

This is pretty standard however - all games that say "quickhost" use this option (i.e. every MP game that I know of). Can't roll back now without a lot of hassle to players who have already taken their turn. http://forum.shrapnelgames.com/images/smilies/frown.gif

You never noticed this is perpetuality because there are so many players that someone almost always stales - hence the full 24 hours are always used.

P.S. I know when I first started playing MP I got screwed by underestimating how fast people can play thier turns and waiting 36+ hours to check back, so you aren't alone in the experience. Like you I work 4x10.

Also the game will switch to 48 hour hosting on turn 24, which will make it easier for people with busy lives.

Hope that explanation at least clears things up - even if it doesn't help much with the stale. http://forum.shrapnelgames.com/images/smilies/frown.gif

Cainehill June 29th, 2007 12:34 AM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Quote:

Velusion said:
Well it hosted twice on one day yesterday at 7:30am and again at 10:00pm. People taking their turns quickly yesterday!

Eh - if it's 24 hour quick host, it should never host twice in the same day with someone staling. Not sure if this is when Badger staled - but if it is, sounds like there's a combination of quickhost _and_ fixed host going on.

People should _always_ have 24 hours with QH - it's always 24 hours from when the last turn processed, at least. You can't count on anymore than 24 hours, and it can be less than 48 hours for two turns - but there should always be at least 24 hours from when you turned in your last turn.

Tyrant June 29th, 2007 12:34 AM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
Cannot connect to Nuance

Velusion June 29th, 2007 12:38 AM

Re: Nuance - Random Nations, Middle Era (Sign Up)
 
crashed on turn end ... its back up.

HoneyBadger July 2nd, 2007 03:09 AM

bad news
 
I don't think I'm going to be able to play this game any longer. I am just way too busy right now, and although I understand the hosting situation, I need to be able to rely on set times that I can commit to. Right now, between work and home, my life is getting in the way, so if anyone would like to sub for me, please be my guest, as, at this point, I'm not going to be able to play the game regularly enough to avoid stalling.

tibbs July 2nd, 2007 10:59 AM

Re: bad news
 
I think there is a substitute thread in this forum. You might have some luck finding a sub there.

Szumo July 6th, 2007 08:13 AM

Re: bad news
 
Pythium is interested in buying several Endless Bags of Wine, we'll pay a good price in gems. Send me an offer by PM if you can make them.

Shovah32 July 10th, 2007 04:07 PM

Re: bad news
 
I cant connect(but can to other games), anyone else having trouble?

Velusion July 10th, 2007 04:17 PM

Re: bad news
 
Looks like server crashed when hosting. Its processing the turn now.

void July 11th, 2007 12:34 AM

Re: bad news
 
Looking for seller of Pearls
Do you have some pearls to spare? The nation of Arcoscephale is in a need of pearls!

Buying: Astral Pearls
With: 25G/per, or 1:1 at fire / air gems
Valid: until summer of the third year

tibbs July 11th, 2007 12:01 PM

Selling
 
Argatha is buying/trading earth gems.

25 gold per gem.

1 fire gem for one earth gem.

Fal July 11th, 2007 02:54 PM

Re: Selling
 
Argatha, didn't we sign a NAP a while back? It seems you have attacked me without any warning.

tibbs July 11th, 2007 04:29 PM

Re: Selling
 
Quote:

Fal said:
Argatha, didn't we sign a NAP a while back? It seems you have attacked me without any warning.

I believe you are correct. It looks like the mistake is on the part of our elderly recordkeeper, Snicklefritz. It appears that he mistakenly wrote "3 turn NAP" into the recordkeeping books instead of "NAP with 3 turn notice".

Our apologies. We will punish him appropriately.

Regards,
Argatha

Fal July 12th, 2007 12:09 PM

Re: Selling
 
no apologies needed, we will punish you appropriately.


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