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-   -   The map that will never be (http://forum.shrapnelgames.com/showthread.php?t=35349)

Agrajag November 21st, 2007 06:36 PM

Re: The map that will never be
 
I disagree, you have definitely finished it http://forum.shrapnelgames.com/images/smilies/wink.gif

Edratman December 7th, 2007 08:22 AM

Re: The map that will never be
 
December bump.

I didn't think waiting for the middle of the month would be right because of the holidays and all.

KO, no reason to thank me. Merry Christmas to you and yours.

DigitalSin December 7th, 2007 08:43 AM

Re: The map that will never be
 
Yarr, merry christmas to all!
Hey, could this be sorta a christmas present to us, the devoted fanbase!?

Kristoffer O December 7th, 2007 01:21 PM

Re: The map that will never be
 
Since my modem broke down last weekend I spent some time working on the map instead of doing useless stuff on the net (actually it turned out to be the broad band provider that had changed my IP adress, but they weren't aware so they sent me a new modem ??? ).

Since my LAN is still bugged I will not post any screenshots atm, but rest assured that there was some progress.

Kristoffer O December 7th, 2007 01:23 PM

Re: The map that will never be
 
A patch is more likely than the map for christmas.

DigitalSin December 7th, 2007 08:11 PM

Re: The map that will never be
 
Haha, it's all good!

lch December 8th, 2007 06:52 PM

Re: The map that will never be
 
Quote:

Kristoffer O said:
A patch is more likely than the map for christmas.

Nothing against this nice map, but I for one, am anticipating the next patch a lot more. http://forum.shrapnelgames.com/image...ies/tongue.gif

Edratman January 15th, 2008 08:26 AM

Re: The map that will never be
 
January bump.

Torin January 15th, 2008 08:54 AM

Re: The map that will never be
 
wheres the map image?

NTJedi January 15th, 2008 12:07 PM

Re: The map that will never be
 
Quote:

Torin said:
wheres the map image?

It's on the same server as the progress page. Both are temporarily gone, but will return when Illwinter returns from the astral planes. It's where they go to gather information on new horrors.

Zorax January 23rd, 2008 11:15 PM

Re: The map that will never be
 
KO, I want you to know that I went through all the labours of registering an account on this forum just so I could give you major credit for your work on this map. You're a man with a vision, and that vision is people wasting people in a land you created. That's something worth working for, my friend. It's all worth it.

MKDELTA January 24th, 2008 05:50 AM

Re: The map that will never be
 
OH MY PRETENDER GODS it's beatiful!!! Awesome map.

DigitalSin January 24th, 2008 07:59 AM

Re: The map that will never be
 
I <3 the look of this map.
Does [img]/threads/images/Graemlins/Cake.gif[/img] help you work?

Edratman January 24th, 2008 11:08 AM

Re: The map that will never be
 
Quote:

DigitalSin said:
I <3 the look of this map.


That is a new one for me. What does "I <3" mean?

llamabeast January 24th, 2008 11:27 AM

Re: The map that will never be
 
I think <3 is a heart. So it's "I love".

Agrajag January 24th, 2008 12:11 PM

Re: The map that will never be
 
<3 is indeed supposed to be a heart.
In fact, the first time I saw it, many years ago, I thought it was an *** (the kind that is usually used before "hole") wearing a hat, and thus I called it "asshat". Not long after that, "asshat" became a popular insult. (and since then it's popularity has faded.)
Not that I'm implying there's any causality involved.

DigitalSin January 24th, 2008 05:45 PM

Re: The map that will never be
 
Ahaha, my bad, I assumed people all over the interweb woulda heard of the <3. I particularly like your interpretation of it Agrajag.

lch January 24th, 2008 10:17 PM

<3
 
The stories I could tell about embarrassing moments in SMS history when I literally asked "why are you always writing less than three?", which was answered by a "less-than fraction three"...

lch January 24th, 2008 10:25 PM

asshat
 
Quote:

Agrajag said:
I thought it was an *** (the kind that is usually used before "hole") wearing a hat, and thus I called it "asshat". Not long after that, "asshat" became a popular insult. (and since then it's popularity has faded.)
Not that I'm implying there's any causality involved.

The etymology of asshat.

cleveland January 24th, 2008 10:48 PM

Re: The map that will never be
 
3&gt;


I fixed it.

Agrajag January 25th, 2008 07:12 AM

Re: The map that will never be
 
Piqued by Ich's post I looked around my file system and according to filestamps the best I could come up with is that I first used asshat "definitely before 2006. probably around 2002.", so that doesn't tell me much :S

And in a more topicy note - give us that map http://forum.shrapnelgames.com/images/smilies/happy.gif

DigitalSin January 25th, 2008 09:15 AM

Re: The map that will never be
 
..lol. What monster have I created?

Edratman January 25th, 2008 09:17 AM

Re: The map that will never be
 
Thanks for the definition and the very interesting discussion of "asshat".

DigitalSin, you did not make a mistake, but this forum has a more diverse membership than usual on the gaming circut. A substantial percentage of us are 40 or older.

And I, for one, toyed with IM for a while, but decided to opt out of the text message world for many reasons. I also know that many of my temporal peers also eschew the communications mode in its various forms.

DigitalSin January 25th, 2008 09:48 AM

Re: The map that will never be
 
Ah yes. Me being a youngun, I have no grasp of how varied the interweb is, I just assume almost all 40+ers are like my parents.. technologically incompetent.

lch January 25th, 2008 10:38 AM

Re: The map that will never be
 
Quote:

Agrajag said:
Piqued by Ich's post I looked around my file system and according to filestamps the best I could come up with is that I first used asshat "definitely before 2006. probably around 2002.", so that doesn't tell me much :S

Your interest made me look a little further and it seems that asshats are popular since the 60s to 70s at least.

Quote:

DigitalSin said:
I just assume almost all 40+ers are like my parents.. technologically incompetent.

Ah, so I am not alone. Phew.

Edratman January 25th, 2008 12:00 PM

Re: The map that will never be
 
Quote:

DigitalSin said:
Ah yes. Me being a youngun, I have no grasp of how varied the interweb is, I just assume almost all 40+ers are like my parents.. technologically incompetent.

But if you give it one moment of thought you will come to the realization that we (the 40+ers) invented the technology, the web and PC gaming. So not only are some of us technically capable, but also living proof that "once a true gamer, always a true gamer".

There are a couple of us on this forum who have been gaming since the first week, if not the first day, of the home computer. The first PC game I played came on a cassette, identical to the cassettes used for stereos. I will always remember the thrill I got when something I did triggered the cassette drive, because it always meant that I did something right. It was another year or two before the 5" floppy came out. And I was in my early 30's at this time. http://forum.shrapnelgames.com/images/smilies/happy.gif

Zorax January 25th, 2008 06:38 PM

Re: The map that will never be
 
I feel like I should kneel down after that last post.

DigitalSin January 25th, 2008 06:51 PM

Re: The map that will never be
 
*Kneels*

lch January 25th, 2008 07:12 PM

Back in my day, we had to google uphill, both ways
 
"Why you young whippersnappers! I remember the days of my 300 baud modem the size of a los angeles phone book, wired to a dial phone. And those damn tiny switches, trying to get them right. And the contest to imitate the sound of making the connection.

You had 300 baud? We would have killed for 300 baud! We had 110 baud, half-duplex, and WE LIKED IT! Yellow-paper chattering teletypes and all!

Bah. We had to use punched cards and paper tape. I can remember how amazed and awed I was by my first teletype machine, chunking along at something like 4 or 5 characters per second. Then, one day, someone invented one that saved time by typing while the head was moving from both left to right AND right to left.

Luxury! We used to use semaphore flags to move data from one server to another in the same office.

Flags! We would have given our right arms for flags! It was so smoky in our offices (back in the day, of course) that you could not see flags from across the room. We had to relay data in envelopes hand- carried by midgets. I believe these were the first "packets". Occasionally the midgets fell over (hard to see in the smoke) and produced what we called "compressed headers". I think there's an RFC on that.

Midgets! We DREAMED of having midgets! We had to get up at 5 in the morning, go out to the woods, cut some sticks, sharpen the sticks, and punch the cards by hand!

Cards?! We had to chip flint into pieces with sharp edges, then use the edges to peel the bark off the trees and then use the sticks to punch pieces of bark.

Bark... ah, how we dreamed of bark! We had to chew wood fibers with our own teeth, spit them out and roll them flat with stones and leave them to dry in the sun!

You had stones? We had to mix water and dirt and let it dry in the sun for centuries!

How we used to dream of the sun! We had to wait for eons in the formless void, waiting for The Word to separate the light from the darkness!

Word? HA! All we had was an amino acid soup!

Amino acid soup! How we dreamed of amino acids! We had big piles of hydrogen, carbon, nitrogen, and oxygen and had to assemble our own organic molecules. FROM SCRATCH!

You had elements?! All we had were protons and electrons. We had to mine our own subatomic particles to make neutrons and then in a single precarious step, combine the neutrons with protons and send electrons into precise orbits. And you think your system crashes were hard to deal with? Imagine the fallout *we* handled every day...And we didn't have any of that wussy lead shielding, either, back in the good old days, and we *liked* it that way.

Electrons?!?!? God, how we DREAMED of electrons, sitting there, all alone in our probability fields.

Matter? They had MATTER? Man, you guys are lucky! Back in my day we had to create the molecules out of quantum vibrations. BY HAND. And you had to be lucky enough to find someone to do it for you--it's not like we could go to www.outoftheformlessvoid.com and read the FAQ, you know?

Quantum vibrations!? A formless void!? We could only dream of a formless void... we were all packed into a singularity of spacetime having no dimension, and we liked it!"

See also: http://mirrorshades.org/wc/2007/07/back_in_my_day.shtml

DigitalSin January 25th, 2008 08:40 PM

Re: Back in my day, we had to google uphill, both
 
Ahaha, truly words of wisdom! Hands up all who think this thread went off on a bit of a tangent?

lch January 25th, 2008 10:10 PM

Re: Back in my day, we had to google uphill, both
 
I have no trouble to get this thread pretty off-topic until there's a map or a patch, or both... http://forum.shrapnelgames.com/images/smilies/laugh.gif

Endoperez January 26th, 2008 03:50 AM

Re: Back in my day, we had to google uphill, both
 
I'm also particularly fond of some of the things Gandalf Parker has used in his sigs. Particularly "Get a life? I already had one. Now I'm retired, and can play as much as I want to!" http://forum.shrapnelgames.com/image...ies/tongue.gif

I've still got several decades before I get to use that, but it's good to know there's something for me to look forward to.

Edratman January 26th, 2008 08:52 AM

Re: The map that will never be
 
Quote:

Zorax said:
I feel like I should kneel down after that last post.

Not at all. Just remember it 30 years from now when the kids (and I guarantee that you will think of them as kids) consider you technologically handicapped.

My children probably will tell their grandchildren that they had to walk to the TV to change channels when they were little.

You will probably tell your grandchildren that you only had 250 channels on the TV when you were growing up and it was low def, 2 dimenisional. And they will think that you were raised in the stone age. http://forum.shrapnelgames.com/images/smilies/cool.gif

DigitalSin January 26th, 2008 06:18 PM

Re: The map that will never be
 
Haha, isn't technology great?

Zorax January 27th, 2008 06:12 PM

Re: The map that will never be
 
Back on topic, let's see some more screens!

Mordici January 28th, 2008 03:49 AM

Re: The map that will never be
 
Yeah stop trying to derail the thread you young whippersnappers http://forum.shrapnelgames.com/images/smilies/happy.gif

Edratman February 12th, 2008 09:39 AM

Re: The map that will never be
 
February bump

Kristoffer O February 12th, 2008 01:38 PM

Re: The map that will never be
 
Aha http://forum.shrapnelgames.com/images/smilies/happy.gif

Next week is a spring vacation week. I will probably make some progress then.

PashaDawg February 12th, 2008 07:16 PM

Re: The map that will never be
 
Yay! http://forum.shrapnelgames.com/images/smilies/happy.gif

Edratman March 10th, 2008 08:39 AM

Re: The map that will never be
 
March bump.

Kristoffer O March 10th, 2008 01:50 PM

Re: The map that will never be
 
Lol.

I haven't done my homework lately. Easter break next week. Should try to work some then, but I suspect I will get caught up in other work. Mostly with our new project, but also with the new nation Gath.

I'm having a dilemma. I'm in a creative phase, and I haven't got enough free time. I want to do everything. But everything is quite a lot. Ftaghn!

Aezeal March 10th, 2008 08:57 PM

Re: The map that will never be
 
You have a bipolar disorder?

lch March 10th, 2008 09:16 PM

Re: The map that will never be
 
Who doesn't?

Edratman March 11th, 2008 08:37 AM

Re: The map that will never be
 
KO

Don't worry about it. You and your brother have been very productive lately, above and beyond any resonable expectations. (I vaguely remember a post that there is also someone else recently added to the mix.)

But I became very intrigued with this map when you offered your initial taste and in what may be a minor fit of hubris, I appointed myself to the semi-official and honorary position of "Pain-in-the-***", aka PITA, a position whose responsibilities are limited to this map.

Kristoffer O March 11th, 2008 02:27 PM

Re: The map that will never be
 
&gt; You have a bipolar disorder?

No disorder here, but I sometimes become a polar bear. Then I go to sleep for several months. This mostly happens in winter http://forum.shrapnelgames.com/images/smilies/happy.gif

&gt;Don't worry about it. You and your brother have been very productive lately, above and beyond any resonable expectations. (I vaguely remember a post that there is also someone else recently added to the mix.)

My brother is not very productive. He's studying http://forum.shrapnelgames.com/images/smilies/happy.gif
JK on the other hand have been more productive, but mostly on stuff that you don't see atm.

&gt; But I became very intrigued with this map when you offered your initial taste and in what may be a minor fit of hubris, I appointed myself to the semi-official and honorary position of "Pain-in-the-***", aka PITA, a position whose responsibilities are limited to this map.

I don't mind a PITA. It increases the chances of me actually finishing the project. I'm not much of a finisher.

Lingchih March 16th, 2008 01:35 AM

Re: The map that will never be
 
Must have new map. Donger needs new map. Please finish map that will never be.

Kristoffer O March 17th, 2008 03:32 PM

Re: The map that will never be
 
It might get some work soon, but currently I'm all caught up in Gath and the Rephaim. Fortunately work is proceeding very well, and I might actually finish all three ages within a couple of days. LA is done and MA more than half done. EA might take a bit longer, and then I must add summons for all three.

This time I was clever and started with descriptions before I started to make the sprites. Descriptions tend to be a bit annoying to make, when you already have a nation that is more or less working. Now, with all descriptions finished, I just get inspired by them, making me more effective and structured when I work with the nation.

Shovah32 March 17th, 2008 03:48 PM

Re: The map that will never be
 
You? Structured Work? Clearly the apocalypse will not be far behind.

llamabeast March 17th, 2008 10:28 PM

Re: The map that will never be
 
Descriptions first sounds very clever. When I did Tomb Kings it was effectively finished for ages before I released it, just waiting for me to do the descriptions. They were, indeed, quite annoying to do.

Goodness knows how you complete nations so fast though. Tomb Kings was a significant project for me over months. This will be three nations in just a few days!

It is interesting that we (or at least I) still have absolutely no idea what to expect from Gath. I think you like keeping us in suspense!

Gregstrom March 18th, 2008 04:22 AM

Re: The map that will never be
 
Goliath came from Gath, and that's all I know about it.


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