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Re: The map that will never be
I disagree, you have definitely finished it http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: The map that will never be
December bump.
I didn't think waiting for the middle of the month would be right because of the holidays and all. KO, no reason to thank me. Merry Christmas to you and yours. |
Re: The map that will never be
Yarr, merry christmas to all!
Hey, could this be sorta a christmas present to us, the devoted fanbase!? |
Re: The map that will never be
Since my modem broke down last weekend I spent some time working on the map instead of doing useless stuff on the net (actually it turned out to be the broad band provider that had changed my IP adress, but they weren't aware so they sent me a new modem ??? ).
Since my LAN is still bugged I will not post any screenshots atm, but rest assured that there was some progress. |
Re: The map that will never be
A patch is more likely than the map for christmas.
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Re: The map that will never be
Haha, it's all good!
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Re: The map that will never be
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Re: The map that will never be
January bump.
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Re: The map that will never be
wheres the map image?
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Re: The map that will never be
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Re: The map that will never be
KO, I want you to know that I went through all the labours of registering an account on this forum just so I could give you major credit for your work on this map. You're a man with a vision, and that vision is people wasting people in a land you created. That's something worth working for, my friend. It's all worth it.
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Re: The map that will never be
OH MY PRETENDER GODS it's beatiful!!! Awesome map.
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Re: The map that will never be
I <3 the look of this map.
Does [img]/threads/images/Graemlins/Cake.gif[/img] help you work? |
Re: The map that will never be
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Re: The map that will never be
I think <3 is a heart. So it's "I love".
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Re: The map that will never be
<3 is indeed supposed to be a heart.
In fact, the first time I saw it, many years ago, I thought it was an *** (the kind that is usually used before "hole") wearing a hat, and thus I called it "asshat". Not long after that, "asshat" became a popular insult. (and since then it's popularity has faded.) Not that I'm implying there's any causality involved. |
Re: The map that will never be
Ahaha, my bad, I assumed people all over the interweb woulda heard of the <3. I particularly like your interpretation of it Agrajag.
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<3
The stories I could tell about embarrassing moments in SMS history when I literally asked "why are you always writing less than three?", which was answered by a "less-than fraction three"...
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asshat
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Re: The map that will never be
3>
I fixed it. |
Re: The map that will never be
Piqued by Ich's post I looked around my file system and according to filestamps the best I could come up with is that I first used asshat "definitely before 2006. probably around 2002.", so that doesn't tell me much :S
And in a more topicy note - give us that map http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The map that will never be
..lol. What monster have I created?
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Re: The map that will never be
Thanks for the definition and the very interesting discussion of "asshat".
DigitalSin, you did not make a mistake, but this forum has a more diverse membership than usual on the gaming circut. A substantial percentage of us are 40 or older. And I, for one, toyed with IM for a while, but decided to opt out of the text message world for many reasons. I also know that many of my temporal peers also eschew the communications mode in its various forms. |
Re: The map that will never be
Ah yes. Me being a youngun, I have no grasp of how varied the interweb is, I just assume almost all 40+ers are like my parents.. technologically incompetent.
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Re: The map that will never be
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Re: The map that will never be
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There are a couple of us on this forum who have been gaming since the first week, if not the first day, of the home computer. The first PC game I played came on a cassette, identical to the cassettes used for stereos. I will always remember the thrill I got when something I did triggered the cassette drive, because it always meant that I did something right. It was another year or two before the 5" floppy came out. And I was in my early 30's at this time. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The map that will never be
I feel like I should kneel down after that last post.
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Re: The map that will never be
*Kneels*
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Back in my day, we had to google uphill, both ways
"Why you young whippersnappers! I remember the days of my 300 baud modem the size of a los angeles phone book, wired to a dial phone. And those damn tiny switches, trying to get them right. And the contest to imitate the sound of making the connection.
You had 300 baud? We would have killed for 300 baud! We had 110 baud, half-duplex, and WE LIKED IT! Yellow-paper chattering teletypes and all! Bah. We had to use punched cards and paper tape. I can remember how amazed and awed I was by my first teletype machine, chunking along at something like 4 or 5 characters per second. Then, one day, someone invented one that saved time by typing while the head was moving from both left to right AND right to left. Luxury! We used to use semaphore flags to move data from one server to another in the same office. Flags! We would have given our right arms for flags! It was so smoky in our offices (back in the day, of course) that you could not see flags from across the room. We had to relay data in envelopes hand- carried by midgets. I believe these were the first "packets". Occasionally the midgets fell over (hard to see in the smoke) and produced what we called "compressed headers". I think there's an RFC on that. Midgets! We DREAMED of having midgets! We had to get up at 5 in the morning, go out to the woods, cut some sticks, sharpen the sticks, and punch the cards by hand! Cards?! We had to chip flint into pieces with sharp edges, then use the edges to peel the bark off the trees and then use the sticks to punch pieces of bark. Bark... ah, how we dreamed of bark! We had to chew wood fibers with our own teeth, spit them out and roll them flat with stones and leave them to dry in the sun! You had stones? We had to mix water and dirt and let it dry in the sun for centuries! How we used to dream of the sun! We had to wait for eons in the formless void, waiting for The Word to separate the light from the darkness! Word? HA! All we had was an amino acid soup! Amino acid soup! How we dreamed of amino acids! We had big piles of hydrogen, carbon, nitrogen, and oxygen and had to assemble our own organic molecules. FROM SCRATCH! You had elements?! All we had were protons and electrons. We had to mine our own subatomic particles to make neutrons and then in a single precarious step, combine the neutrons with protons and send electrons into precise orbits. And you think your system crashes were hard to deal with? Imagine the fallout *we* handled every day...And we didn't have any of that wussy lead shielding, either, back in the good old days, and we *liked* it that way. Electrons?!?!? God, how we DREAMED of electrons, sitting there, all alone in our probability fields. Matter? They had MATTER? Man, you guys are lucky! Back in my day we had to create the molecules out of quantum vibrations. BY HAND. And you had to be lucky enough to find someone to do it for you--it's not like we could go to www.outoftheformlessvoid.com and read the FAQ, you know? Quantum vibrations!? A formless void!? We could only dream of a formless void... we were all packed into a singularity of spacetime having no dimension, and we liked it!" See also: http://mirrorshades.org/wc/2007/07/back_in_my_day.shtml |
Re: Back in my day, we had to google uphill, both
Ahaha, truly words of wisdom! Hands up all who think this thread went off on a bit of a tangent?
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Re: Back in my day, we had to google uphill, both
I have no trouble to get this thread pretty off-topic until there's a map or a patch, or both... http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Back in my day, we had to google uphill, both
I'm also particularly fond of some of the things Gandalf Parker has used in his sigs. Particularly "Get a life? I already had one. Now I'm retired, and can play as much as I want to!" http://forum.shrapnelgames.com/image...ies/tongue.gif
I've still got several decades before I get to use that, but it's good to know there's something for me to look forward to. |
Re: The map that will never be
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My children probably will tell their grandchildren that they had to walk to the TV to change channels when they were little. You will probably tell your grandchildren that you only had 250 channels on the TV when you were growing up and it was low def, 2 dimenisional. And they will think that you were raised in the stone age. http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: The map that will never be
Haha, isn't technology great?
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Re: The map that will never be
Back on topic, let's see some more screens!
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Re: The map that will never be
Yeah stop trying to derail the thread you young whippersnappers http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The map that will never be
February bump
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Re: The map that will never be
Aha http://forum.shrapnelgames.com/images/smilies/happy.gif
Next week is a spring vacation week. I will probably make some progress then. |
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Re: The map that will never be
March bump.
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Re: The map that will never be
Lol.
I haven't done my homework lately. Easter break next week. Should try to work some then, but I suspect I will get caught up in other work. Mostly with our new project, but also with the new nation Gath. I'm having a dilemma. I'm in a creative phase, and I haven't got enough free time. I want to do everything. But everything is quite a lot. Ftaghn! |
Re: The map that will never be
You have a bipolar disorder?
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Re: The map that will never be
Who doesn't?
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Re: The map that will never be
KO
Don't worry about it. You and your brother have been very productive lately, above and beyond any resonable expectations. (I vaguely remember a post that there is also someone else recently added to the mix.) But I became very intrigued with this map when you offered your initial taste and in what may be a minor fit of hubris, I appointed myself to the semi-official and honorary position of "Pain-in-the-***", aka PITA, a position whose responsibilities are limited to this map. |
Re: The map that will never be
> You have a bipolar disorder?
No disorder here, but I sometimes become a polar bear. Then I go to sleep for several months. This mostly happens in winter http://forum.shrapnelgames.com/images/smilies/happy.gif >Don't worry about it. You and your brother have been very productive lately, above and beyond any resonable expectations. (I vaguely remember a post that there is also someone else recently added to the mix.) My brother is not very productive. He's studying http://forum.shrapnelgames.com/images/smilies/happy.gif JK on the other hand have been more productive, but mostly on stuff that you don't see atm. > But I became very intrigued with this map when you offered your initial taste and in what may be a minor fit of hubris, I appointed myself to the semi-official and honorary position of "Pain-in-the-***", aka PITA, a position whose responsibilities are limited to this map. I don't mind a PITA. It increases the chances of me actually finishing the project. I'm not much of a finisher. |
Re: The map that will never be
Must have new map. Donger needs new map. Please finish map that will never be.
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Re: The map that will never be
It might get some work soon, but currently I'm all caught up in Gath and the Rephaim. Fortunately work is proceeding very well, and I might actually finish all three ages within a couple of days. LA is done and MA more than half done. EA might take a bit longer, and then I must add summons for all three.
This time I was clever and started with descriptions before I started to make the sprites. Descriptions tend to be a bit annoying to make, when you already have a nation that is more or less working. Now, with all descriptions finished, I just get inspired by them, making me more effective and structured when I work with the nation. |
Re: The map that will never be
You? Structured Work? Clearly the apocalypse will not be far behind.
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Re: The map that will never be
Descriptions first sounds very clever. When I did Tomb Kings it was effectively finished for ages before I released it, just waiting for me to do the descriptions. They were, indeed, quite annoying to do.
Goodness knows how you complete nations so fast though. Tomb Kings was a significant project for me over months. This will be three nations in just a few days! It is interesting that we (or at least I) still have absolutely no idea what to expect from Gath. I think you like keeping us in suspense! |
Re: The map that will never be
Goliath came from Gath, and that's all I know about it.
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