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Re: Dagur MA (Substitute)
Burnsaber still substitute for Warhammer? Or switch back?
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Re: Dagur MA (Substitute)
Switch back when you get a chance. I was about to PM you about that.
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Re: Dagur MA (Substitute)
Quote:
Teaches me for my overconfidence. http://forum.shrapnelgames.com/image...es/Injured.gif If things looked grim before what with the monkeys and all, now I'm really screwed. |
Re: Dagur MA (Substitute)
Hosting postponed for 12 hours, or until I switch Warhammer back, whichever comes first.
... I accidentally deleted the pm you sent me before labor day weekend with your email, Warhammer. if you'd send it again, please. |
Re: Dagur MA (Substitute)
Warhammer is now subbing for Warhammer and the nation of Marignon. FYI, Warhammer, your nation's turn has already been submitted. If you wish, you can now request a resend. But since a turn's already in place, I won't postpone the turn timer.
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Re: Dagur MA (Substitute)
No worries, I'll pick up next turn.
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Re: Dagur MA (Recruiting 5/8)
I'm uncertain if I will be able to play my turns on Wednesday and Thursday. Could we turn off the turn timer and only play QH till I get back on Thurday night?
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Re: Dagur MA (Delay?)
Technically, no. Though I can set it to something excessive, like 100 hours, and achieve the same effect.
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Re: Dagur MA (Delay?)
Sounds good to me.
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Re: Dagur MA (Delay?)
Without anyone else saying anything, I'll just postpone the turns by 30 or more hours, depending. That way, there's nothing to change back later. It is just wednesday and thursday, right?
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Re: Dagur MA (Delay?)
For my part, I would like a more permanent switch to 48 hours. At least if the other players are ok with this.
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Re: Dagur MA (Delay?)
I see no objections to moving to 48h host.
Lazy_Perfectionist, could you please make the switch? We have reached turn 40 and the remaining players have some large empires to handle so the extra time to submit the turn would be really appreciated. |
Re: Dagur MA (Delay?)
imma go AI now...that was one good play, Folket.
Abysia <- PWNT |
Re: Dagur MA (Hosting Change)
50 hours.
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Re: Dagur MA (Hosting Change)
Thank you LP!
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Re: Dagur MA (Hosting Change)
Could we postpone the hosting till the host is playing version 3.10?
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Re: Dagur MA (Hosting Change)
Quote:
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Re: Dagur MA (Hosting Change)
I have allready played my turn using 3.10.
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Re: Dagur MA (Hosting Change)
I think this may be an issue because the server is using 3.08.
I have received a mail from the server saying that either version should be OK but I know that were it my turn I would have preferred to err on the safe side and use 3.08. |
Re: Dagur MA (Hosting Change)
Looks like Pythium is going to win this one rather easily.
Does anyone have any issues with Wraithlord being declared the winner ? I made a complete mess of this game - I survived to this point only because Pythium nor anyone else attacked the rather pathetic nation of Eriu. |
Re: Dagur MA (Hosting Change)
Well, I'm ready throw my towle.
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Re: Dagur MA (Hosting Change)
Well if Warhammer also thinks the same then indeed we can wrap this one up and have a free slot for a new game.
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Re: Dagur MA (Hosting Change)
Well then, once I hear, I'll take care of it.
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Re: Dagur MA (Hosting Change)
Anyone PMed Warhammer ?
Or do those crazy witchburners have some as yet unrevealed masterplan to sweep the heretical Pythians from the map ? |
Re: Dagur MA (Hosting Change)
I can still win!!!!!!!!
Yeah right... Let's just call it. |
Re: Dagur MA (Hosting Change)
*Ding Dong*
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Re: Dagur MA (Hosting Change)
Thank you guys for an enjoyable game.
I must admit that I never expected my wars to be so successful. I mean even though Jotun has managed to inflict some heavy losses to me early on in our war still the war went extremely well for me. Anyway looking forward to playing again with you. |
Re: Dagur MA (Hosting Change)
congratulatiosn WraithLord, you certainly managed to beat me up pretty good too http://forum.shrapnelgames.com/images/smilies/happy.gif
Thanks everyone for a good game. |
Re: Dagur MA (Hosting Change)
Hey Janlm, you have handled your giants very well, I really enjoyed our battles, including the ones I've lost http://forum.shrapnelgames.com/images/smilies/happy.gif
I guess I got kinda lucky in a few key battles, like mind burning your pretender, IIRC, on our first skirmish. |
Re: Dagur MA (Hosting Change)
heh yeah i was a little anoyed with that :p
But your mages was just too damn strong really, and I couldn't figure out a proper way to use my mages, they seem to be better in close combat than in casting evil spells. |
Re: Dagur MA (Hosting Change)
I think this might be my last game for MA Marignon. I just don't know how to use these guys effectively. That, and if they come up against a nation with fire resistance, they are toast.
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Re: Dagur MA (Hosting Change)
Also, congratulations on the win Wraith Lord.
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Re: Dagur MA (Hosting Change)
Thanks Warhammer.
I was always under the impression that MA Marig. is a powerful nation, but I admit I never played it competitively. Maybe there's some strategy guide for this nation that can help play it effectively. After all they have strong astral magic (the best magic school), good ranged units, great cavalry, good bless option, great priest so it looks like they should be a match for the top tier nations out there. |
I agree
I agree with your points, it looks like they should play well, but I've never gotten them to.
I think one of my issues is that I have been taking 2 drain, which hampers their research quite a bit. I think they need at least 1 magic to get their witch hunters up to 6 RPs. Their big problem is twofold: 1) They have very little magic diversity. Sure, they get some air and earth magic, but that only comes on some of the Grand Masters who are old and have other issues. 2) They are very dependant upon fire magic evocations in battles. If they run up against a fire resistant nation, they are in deep trouble. The other problem I find with them is that for their Knights, you need to go with a bless. If you go that route, you will tend to have terrible scales. But, if you have terrible scales, it is hard to mass the troops necessary to make the bless work. Plus, their mages almost force you to take some order so that you have the money to pay for the Knights and the mages. Now, the other option is to go with a bit of a rainbow pretender that has maybe two steps in each path outside of fire and astral, but then you get a crap bless. One thing with Marignon is that you definitely do not want misfortune. The events you get with Marignon seem to be much worse than those with other nations. |
Re: I agree
For the record, in this game, I had exactly one mage who had any air magic, and he got an affliction immediately. I had one or two guys who got some earth magic, but I never got any earth boots until late in the game, so he didn't help all that much.
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Re: I agree
It seems like one possible way to offset Marig weaknesses as you have pointed out is to do the following:
1. Take good scales (order for money, growth for old mages and money and magic +1 for research) 2. Take "crap" bless on rainbow pretender. Marig. I guess can be played in two extremes, either great bless that gives you crap scales and no diversity in magic and then you have to rush rush rush for in the end game you'll be toast or with "crap" bless as I suggest. Take 4E, 4A, 4D, 4N on a dormant rainbow mage. 3. Fire can be used for economy and summons, not only evoc. plus FftS is one of the best artillery spells. Ahmm, I kinda like to stick to a few nations that I like, no matter their perceived strengths. Now Pythium is by all accounts a strong nation but it took me a long while to get used to it and play it effectively. What I'm saying is, if you like this nation, I'm sure you'll find the way to make it rock, so don't give up http://forum.shrapnelgames.com/images/smilies/happy.gif |
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