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Re: Some of my ideas and questions
Hey, thats an ingenious little system their. I like it! Makes "Infantry Units" have some flesh to them (abstractly though). With something like this you can design entire Infantry Divisions with different types of personel and equipment (2 components of infanty, a single unit of artilary, with 1 unit of tank armor).
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Re: Some of my ideas and questions
Are we talking about Starcraft + XCom or SEIV? http://www.shrapnelgames.com/ubb/ima...ons/tongue.gif
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Re: Some of my ideas and questions
does cloaking infantry actually do anything?
------------------ "...the green, sticky spawn of the stars" (with apologies to H.P.L.) |
Re: Some of my ideas and questions
oh ok i geuss i will have to modify them a bit but no biggy and im glad you all likeit http://www.shrapnelgames.com/ubb/images/icons/icon7.gif well thats all for now
Lord Kodos ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
Any ideas for mecanary components i have very few iedas......
------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Any ideas for mecanary components i have very few iedas......<HR></BLOCKQUOTE>If you can think of things you want them to have/do then I could create/suggest some components that would fit that.
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Re: Some of my ideas and questions
Cloaking infantry does nothing. They are always either in a ship (and require only a long-range scanner to see), or in combat.
What you probably want is a big ECM type bonus. Troops cannot repair. They are either destroyed, or the partial damage is forgotten. |
Re: Some of my ideas and questions
Well i gave them the nomads coponentds because they are pirates/nomads in space that never board ships and you hire them to attack enemy ships ainly they have high defense for their colonyts never make allies
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Re: Some of my ideas and questions
FYI, I'm gonna switcheroo the Nomads, and remove their resource ships.
This should make them more like what I think you're talking about. They have no resource ships, so they can only remote mine, use the basic production (500 in P&N, 200 normally), capture & scrap ships, or go mercenary. Instead, they'll get the opportunity to use 1% maintenance ships. (Despite the 5% limit http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif) This will be included as a component, so the nomads should be able to use normal hulls at 1% maintenance, and things will be awesome. Note: the nomads will be able to sell/get captured/give these ships to other races, and the others will enjoy the 1% maintenance greatly. Quite a big bargaining chip for a merchant nomad. ------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.2b>- (Now with EZ-Install, just extract to your SE4 folder) -<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>- -<8-bit Theater>- (fun comic with the pixellated FF1 characters) |
Re: Some of my ideas and questions
Well i may do that but my spae monsters all generate money from planets and hivebases
but i hav ea question can you set a special facilty that builds a ship and only that ship because a Psionic nexus is built at a psionic r&d lab.and here is a breif list of some of the new species thingieys in my mod Pirates Mercanarys Space MOnsters Primitive species Nomads Omnipotent Species Corparations ANy ideas for these would be aprecieated especioally corparations components and ships ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
I mean, for mercenaries, the extremely low maintenance would be good, since then you could eliminate their ability to build resource facilities. They would then be dependent on outside contracts to make money.
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Re: Some of my ideas and questions
not a bad idea.i need a way to stop peeps from obirtal bombardments on the primitive species i am thinking about a Spirit Gaurd sort ofthing that would prevent it that way if you wish to defeat them you send down infantry or troops.what about an emp shockwave sort of weapon how could one go about disabling a ship?and as for the primitive species heres some of my stuff for them
Components for infantry Bone club Stone Bow Wooden bow Bare hands:weak but takes up no space and only one per infantry all species have these Stone dagger Stone sheild Facilitys Minerals Cave Farm Coliseam:makes them happy but lowers population Spirit Guard ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
OH AND a NEW IDEA Mobile Planets
its a 6000 racail trait that gives you acess to a Mobile planet (not to be confused with a 9000KT PLanetoid)this is just a planetoid that has a zero maintanence cost and generates a lot of minerals now you ask what si the downside...no colony ships,so tel me what you think BTW i made my battlesun bigger its now 1,000,000,000 and costs 1,000,000,000 radioactives and 9999 minerals and requires that you have a max tech in ship construction,base construction,Steller manip,Sun utilization. ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Bare hands:weak but takes up no space and only one per infantry all species have these<HR></BLOCKQUOTE>Try just giving the "cockpit" component a weapon, described as bare hands. You can then add your shield or bow.
BTW, how the heck does one operate a stone bow & arrow set??? <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>this is just a planetoid that has a zero maintanence cost and generates a lot of minerals now you ask what si the downside...no colony ships<HR></BLOCKQUOTE>You do realize that that will require players to not choose a "normal" trait during race design... As for the sun stuff, you are really getting overkill there. Bigger is not always better, and in this case, your enemy would have to counter-attack with more DNs than can fit in a tactical combat screen. You've already gone past the hardcode limits on "constructed extraterrestrial phenomena" for fairness. |
Re: Some of my ideas and questions
i am well aware that bigger is not better the battlesuns for one thing arent as big as they are ounce you have 100 engines to move one space with a limit of 200 engines plus the 100 crew quarters,the 100 life support systems,the fact it has to be built in space,the cost,the research costs and other expenses like the weapon platforms in order to make it hit its a very impractical ship plus since its sooo slow you mainly use these monsters for defense against omnipotent species thats the reason i added them because otherwise you dont stand a chance against omnipotent species unless you get another omnipotent speceis to help you besides after all those rquirements youre better off using 10 planetoids and i made an error the new size and cost is
1,000,000 not 100 million my mistake sorry so all and all its not as unbalenced as you think plus i forgot to mention in my mod i added an empty space system with is just that because every system is not populated so in my mod space travel is Very dangerous and ardious when you consider you are avoiding piragtes,mercanarys,space mosnters,omnipotent species and when you do orrather if you find a planet it may be inhabited by mean primitive aleins so when you send ships out make sure they have a LOT of supplies or elsetheyll join the cosmic wind........ ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lord Kodos:
i am well aware that bigger is not better the battlesuns for one thing arent as big as they are ounce (snip) when you send ships out make sure they have a LOT of supplies or elsetheyll join the cosmic wind........ <HR></BLOCKQUOTE> Kodos, it looks like all of the periods in your posting have slipped down to the bottom. This suggests that either you're not using a sticky enough font for your browser, or you need to slow down and take a breath once and a while when typing. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>the 100 crew quarters,the 100 life support systems<HR></BLOCKQUOTE>Can you say Master Computer? Oops. now I've got 1970 KT freed up.
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Re: Some of my ideas and questions
Isint there a way to disable a master computer for a ship size? if not ill make some kind of penalty oh and on a totaly unrelated thing i have made all crew quarters give a 5 in boarding defense i mean they have phasers and the special crew quarters have diff amounts for example
Repair crew-3 elite psy crew-7 Spiritual crew quarters-9 and while on boarding defense i have some new components for this Wall mounted lasers Security drone Also some new boarding partys Boarding drones I II III Genetic Boarding party I II Nanotech boarding party III (see above Infestation pod:for space monsters Swashbucklers:SJ you know these Spiritual crew quarters:religous only Oh and im thinking of dividing the religous tech tree into two the light :holy and the dark:satanic each with a different emphasis Light focusus mainly on prevention of disastors and increasing builing and trade while black focuses mainly on Wepons attack and other things also im adding little 100-500 racial quirks(see my post of the same name)....... AHH THE PERIODS SLIPED DOWN AGAIN!!...... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
Here3s some stuff i forgot tomention
Starcannons each are large sats that get a large cannon and only one cannon there will be several sizes also new mine warhead types here are a few Engine crippler:does what the name says Temporal mines:makes a ship unable to fire for x number of combat turns Boarding drones:a mine that Boards and enemy ship:if possible also some new ship sizes a small 50k observer that is permanantly cloaked i may make differewnt cloak types to match the different cloak scanners a space colony and orbital ring like i metioned Leisure cruisers http://www.shrapnelgames.com/ubb/images/icons/blush.gifnly availible to corparations Space construction yard:a Massive base that can only build things as it has ahigh hit to miss thing ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
Kodos - about primitives (or pre-industrials, which is the politically correct way of referring to them=-)
Please look at my Posts on these short threads: Some ideas for primitive implementation, their role in the game and some facilities. 3 primitive species and a pre-industrial resupply depot. Sounds like a lesser known punk track: "3 primitive species and a packet of crisps please" ner nernerner nerner nerner ner ner ------------------ "Pinky, are you pondering what I'm pondering?" "I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?" |
Re: Some of my ideas and questions
(Slightly off topic=-)
Here's a cool idea for anyone who wants it- mod the standard crew quarters component to have boarding party properties & destroy after use: You can take over another ship from the very beginning of the game, but to do so you have to abandon your own and leave it crippled. Largely pointless, but it could create some interesting situations in the early game. ------------------ "Pinky, are you pondering what I'm pondering?" "I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?" |
Re: Some of my ideas and questions
Lord Kodos' battlesuns remind me of the Cordwainer Smith SF story "Golden the Ship Was - Oh! Oh! Oh!". A Golden Ship was 1 AU long; I can't describe what they were capable of without spoiling the story.
------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>oh and on a totaly unrelated thing i have made all crew quarters give a 5 in boarding defense<HR></BLOCKQUOTE>Just for reference, all crew quanters contribute 16 boarding defense, even though they don't have the ability.
Try using ONE Boarding Party I (20 attack), on a ship that has 2 crew quarters (16+16=32 defense) in an unmodded game...You will fail. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Temporal mines:makes a ship unable to fire for x number of combat turns<HR></BLOCKQUOTE>Will not work. Weapon reload times are forgotten after each battle, and minesweepers aren't technicaly weapons. (Unless of course, this is a tachyon mine, which will destroy the weapons) <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Boarding drones:a mine that Boards and enemy ship:if possible<HR></BLOCKQUOTE>Possible, but would probably be ineffective. Psychic takeovers would probably have a better chance of working properly (pre-recorded psychic demand to join my empire?) <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>a small 50k observer that is permanantly cloaked<HR></BLOCKQUOTE>Note: you will have to order the ship to cloak after it is built, but otherwise OK. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Isint there a way to disable a master computer for a ship size?<HR></BLOCKQUOTE>Besides making them too large for the ship, I doubt it. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Spiritual crew quarters:religous only<HR></BLOCKQUOTE>Anything like mine? Mine are 5Kt shrines that require religious and temporal, giving you the Neural combat net plus crew quarters. (Summons the temporal echoes of long-dead heroes to assist in combat) |
Re: Some of my ideas and questions
I have been thinking a master computer is not sentient so i am removing its exp capabilitys and instead only HAL9000s can have exp making you have to wait longer.ok heres an idea i am moving orbital rings ringworlds sphereworlds battlesuns,Planetoids,False Meteors And Star Cannons all into a new tech area:megascale engeneering witch requires max levels in : Steller manip Base construction-SHip construction-Planer utilization and several others.i know you may think a battlesun makes it uneven but again like i said space travel is arouis it is very hard tio build takes a lot of time and has to be built in space so ounce you research it and build it all and all its not very good its mainly for defense against Omnipotent species as it is sooo slow it never makes it into a hot zone in time.A new idea for combat terrein depending on a planets terrein they preform differently also i would like real time combat at least for ground they had that in starbound 2 for the macintosh and personaly it was nice its like starcraft meets se4 of course se4 always outranks starbound 2 in every aspect except ground combat.
------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
aha how do i mod in extra musical scores for the game? and what format must they be because i want to add in these songs in my mod
Xfiles theme-mp3 Zeal city chrono trigger-midi Imperial march-midi 2001 overture-mIdi |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lord Kodos:
I have been thinking a master computer is not sentient so i am removing its exp capabilitys and instead only HAL9000s can have exp making you have to wait longer. <HR></BLOCKQUOTE> I sure would like to know how you have "removed" an ability hardcoded into the "Master Computer" ability in the game. |
Re: Some of my ideas and questions
i havent done it yet and i didint know its hardcocded aghhh sj help me i need a penealty for master computer what what can i make it be!!?
------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
some brand new coorparation ideas and components for me and you
Ship sizes Leisure cruiser:increases a systems happiness facilitys COnstrusction yard:a space yard Corparate HQ:increases a planets happiness one pere system Amusement park:increases happiness and im thinking of adding a new tech tree Puppeteer tech you get planetoids from the start and very efficient designs saand such but low physical stregnth and the lot News on some new components Nova engine:insane speed but a very low hp very large and eats a lot of fuel Slipstream engine http://www.shrapnelgames.com/ubb/images/icons/blush.gifpens up a one way warpoint and then closes it:if possible if not if just opens the one way warp point Louis/e-14 Racing engines:much like a nova engine however isint as fast i decided to make a starcannon a extremely large comonent for bases that way we can have a more death star sort of feel to things http://www.shrapnelgames.com/ubb/images/icons/icon7.gif,course they only fit on a Starcannon sized base anyway so no worrys about bulding a gweo orbital ring thewn counquering a planet just to have the ring destroy the planet in youre face i was wondering can i create a sort of psychic warning beacon like i dunno a mine that does no damage but changes a ships orders thus a non violent way to keep the rif raff out of youre system hey we can even create intersteller dance clubs with psionic beacons for bouncers http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lord Kodos:
i havent done it yet and i didint know its hardcocded aghhh sj help me i need a penealty for master computer what what can i make it be!!? <HR></BLOCKQUOTE> Well, I'm not sj, but here are a few quick ideas off the top of my head... Maybe just slap a -10% attack/defense penalty on master computers (explain it away by saying the computer is slower to react and less tactically adept that human counterparts). Kind of a quick and dirty solution, and I say this assuming the -10 penalty would stack with other attack/defense components on the ship (seems like they would, but I don't know). You could also jack up the tonnage of basic master computers, but that would make the Hal computers less special, and basically just extend the master computer component tree. Giving HAL att/def bonuses would also work, but IMO not quite as well. You could also make Hal equivilent to a 60 odd person security station, since he has already proven his ability to use ship systems to cause human fatalities http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: Some of my ideas and questions
LOL i like that boarding defense idea i may just be nerevy enough gto do it. i wish that you could make a certain component longer to repair then others because with a hal 9000 sure repairing it is ieasy but thn it must be reeducated and stuff like that...
------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
Well some news related to y mod the first being i intend to include a map of vectoria prime as well as Larry nivens Known space (oh yeah i finally read ringwolrd it was supurb)also only the species included in the mod will be compatible as there will be a number of new ship pictures just the Planetoid and the battle moon and the infantrys and the starcannon and a lot more... but i need an artist as well any takers? i also will include a Puppeteers AI with it becuase i may include a puppeteerts shipset but i have no ideas on what their ships look like i may even include the general products company
also i need an idea of a known space map how far away is kzin to earth and things like that? |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>also only the species included in the mod will be compatible as there will be a number of new ship pictures just the Planetoid and the battle moon and the infantrys and the starcannon and a lot more... <HR></BLOCKQUOTE>Pictures don't make AIs incompatible.
What you do is put some pictures into the default AI folder: if a race has the pic, SE uses it, otherwise it goes to the default. See P&N v2 RE: battlemoons. ------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.3>- (just extract to your SE4 folder) -<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>- -<8-bit Theater>- (fun comic with the pixellated FF1 characters) <SE4Code> MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+ </SE4Code> |
Re: Some of my ideas and questions
ah that is true however when it comes to infantry im at a stump how can i make a generic infantry?? i mean i beleivwe one nuetrel even has four arms!AGHh what to do...well i have some new ideas again Grappler arms like in outlawstar now the problem is getting it so that you only can use them on a grapppler ship or i can just make grappler arm weapons but again only on a grappler ship hmm what a predicimint im in
------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
For infantry, I'd suggest making a 3KT size troop.
For a bridge/cockpit, you have a generic "person" component. Then you add a 1KT body armor & a 1KT hand weapon. If you want to add racial traits, you can make four-handed weapons that do extra damage, or act as armor (parry). A lightsaber, for example is regularily used to block energy beams Now, imagine instead of a single 3KT guy, you have a whole pack of infantry, say 10,000. that would mean ~300 KG per person of equipment & supplies. So, when you add 1KT of "Kevlar II" to your troop, you are distributing 10,000 vests. With a decent vehicle pic (Landing craft? Rows of marching uniforms? APCs in formation?) you can make it look good. As an option, you can reduce the size to 2KT, and make the infantry weapons or armors be the "cockpit" as well. ------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.3>- (just extract to your SE4 folder) -<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>- -<8-bit Theater>- (fun comic with the pixellated FF1 characters) <SE4Code> MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+ </SE4Code> [This message has been edited by suicide_junkie (edited 24 August 2001).] |
Re: Some of my ideas and questions
new components and stufff!!!!!
Space monetser comps: Stinger:a close range destroyed on use weapon of decent power eye bLast: a new weapon space monster facilitys: Spawn flower:space yard space monster units:Spore launcher:weapon platform Corparastion stuff Race enfgine:insane speed engine Generel products hull 1,2,3:a armor of insane defense however it costs a lot to build as well as take up a lot of space and if possibloe ill make it slow youre ship down General products life support: a larger albeit safer life suppoert system Spacing guild navigator:a special 1kt extremely high organic costing bridge that can open and close warpoits at will. :corpation faciltys Spaceyards Corparate headquarters:increases population happiness as well as planetary output :corparsate ships Guild transport Leisure cruiser and all the other avarege ships well just some stuff ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. [This message has been edited by Lord Kodos (edited 25 August 2001).] |
Re: Some of my ideas and questions
ughh why am i not in bed? well tomorrow i leave for florida i have some ill reletives their but i will be Online ocassianioly after all i have to prepare the vnn ( vectorian news network a new site that will have news about se4 as well as editorials and other things if you want to apply email me) and for tyhe omniverse as well as other productions so right now im realy hectic with the mod in danger of being deleted i am realy having a hectic time but anyway heres some new stuff
ship componewnts: Gravity ball: a ba;ll of gravcity witch does average damage skips sheilds and renders a ship unable to fire for a few turns.. Nuclear Missile: a massivedly powerfull weapon witch can plauge a planet as well as lower the value but it is large costly and has a reload time of 30 so you only get onbe per battle Interceptors http://www.shrapnelgames.com/ubb/ima...ons/tongue.gifoint defense missiles Automated security lasers: a stronger albeit larger defense sysatem Plasma cannon: a well rounded average laser nuthinn special realy Driller missiles:misseles that deal damege by drilling into a ships hull and realsing attack drones:long range boarsding partys is this possible wihtout making it go thru sheilds? Drillchain missles: a missele that is attached to a chain and drills in a ship cauising damage and then retracts pulling the ship towards you Combat simulator:a training program that increases a ships exp Hull flare: a electric charge that creates a blinding lifght on youre ship deals minimum damage but has a maximum range oh and all crew quarters now have the ability to board an enemy ship as well as destroying the crew quarters on youre ship of course they arent good at boarding |
Re: Some of my ideas and questions
The Problem with most of those is the fact that you can only have one weapon per component, and one damage type per weapon.
So you can't do damage, and pull a ship, etc. |
Re: Some of my ideas and questions
Would it be possible to make an "X-Ray" laser MOD for Sat's that would be a one shot weapon that does massive amounts of damage and destroys the Sat after firing?
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Re: Some of my ideas and questions
NEW NEW NEW!!! well as im sure you geussed space monsters only use organics now that is true however i have created a new ship size for them :Polinater it is able to remote mine for radiactives witch in turn can create severel new components like
Pollen enhanced reproductive organ:a enhanced space yard Pollen spores:they lodge on a ship disabling its attack for a while new for everyone ship sizes Mothership Docking bays:a 2000 kt ship that requires no bridge or life support or crew but requires 100% fighter bays Observer:pemenently cloaked ships one for each level of cloak Supply depot:similer to fighter dock but requires 100% of supply storage and it has a built in quantem reactor generator Space construction yards:has a built in spaceyard that puts the spaceyard component to shame but it is only big enough for a master computer ie its only availble to computer freindly species New components Tasp:msakes the enemy happy so happy they dont care toi fire for 5 turns :) oh new corparation compnentd Outsider hyperdrive:asomewhat faster quantem engine capebel of openeing and closing warps Quantem II hyperdrive:a super fast warp openeing and closing engine that unfportunetly takes a lot of space General Products lifesupport:a lifesupport that is very big but very high in hp new everyone facilitys Transfer booth network:increases the populations happiness a little Tree of life garden:increases the Attack of ground units in the system greatlyu but very costy in organics Genetic engineering facility:increases the attack of ground soilders but slightly makes the pop unhappy andi have all new troop weapons form amored core to add to the corparations ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Supply depot:similer to fighter dock but requires 100% of supply storage and it has a built in quantem reactor generator<HR></BLOCKQUOTE>If it has a quantum reactor, the number of supply bays means ZILCH.
Any ship with a quantum reactor gets infinite supplies, and infinity plus 500 equals infinity. The only time the supply bays matter is if the reactor is destroyed, but that is impossible if it is built into the hull. Players would probably opt for a generic base, since it gets 50% off maintenenace, can hold weapons/defenses AND still has the infinite supplies. ------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.3b>- (Fixed rare RCE from AI; just extract to your SE4 folder) -<P&N V2 AI patch>- (V2 only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs) -<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>- -<8-bit Theater>- (fun comic with the pixellated FF1 characters) <SE4Code> MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+ </SE4Code> |
Re: Some of my ideas and questions
oh ok i geuss ill do that also im thinking of adding a psionic nexus that has 0 space and everything built in and can only ram into enemy ships but the ship will also heal over time so it heals after ramming a psionic nexus ill call it and only psychic species get it.
is their a way i can create like a good megescale engineer racial trait that way some species are good at building ringworlds and dyson spheres. and any ideas for racial qiuirks? oh severel new racial techs Mechanical assimiliation:ie borg Infestational assimilation http://www.shrapnelgames.com/ubb/images/icons/blush.gifnly for space monsters oh and a new tech area http://www.shrapnelgames.com/ubb/ima...ons/icon10.gifreamology:the study of dreams this can create several different compoinents on its own and can be combined with racial techs to form better components like Psychicly induced nightmare:causes a ship to not fire for 8 turns due to the fact they are busy crying and running from gient dream bunnys Dream shrine:increases a planets hap[piness by giving them good dreams each night |
Re: Some of my ideas and questions
some new infantry sizes
Protecter:large and very expensive in organics Security guard:for corparations only Hired Goon:for corperates only again oh and a new infantry weapon for you out their with a more psychotic feel the chainsaw hee hee hee ZNNN ZNNNN ::CUT: http://www.shrapnelgames.com/ubb/ima...ons/icon10.gifIE ::mwuhahahahahaahah oh and mobile suns when in the same space as a planet or another sun may destroy it corparations get the new ship race cruiser with the ability to have as many engines as it wants new race orianted corparate parts and shi8ps parts Pit Crew :a very good repair part but only comopared to the other ace repairs and only for bases Race engine: a very fastengine that couints as armor and is very low hp oh and some general corp parts Repair dock dOCKING FIGHTER BAYS ships Race cruiser:a ship that adds 5 bonus movement and has as many engines as you and i may make itd movement system newtoniean Checkpoint: a sat that has a built in repair thing and some supplys but only enough room for a computer core Pit station:a small base big enoiugh only for a pit crew and the necesaryy components oh and i made the nueral net general tech as it is now in Nanotech new facility computer archives all ships in the system have exp equel to youre best ship btw all corparete ships have zero maintenence and i remoed the tree of life facility since i added the Protecter Unit _EDIT_ oh and any ideas on how to make a shotgun or spread weapon that way i can make Fragmentation bombs [This message has been edited by Lord Kodos (edited 03 September 2001).] |
Re: Some of my ideas and questions
Owch. Think you could clean up some of that multiposting?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>psionic nexus that has 0 space and everything built in and can only ram into enemy ships<HR></BLOCKQUOTE>Problem: zero components means Zero hitpoints. If restrictions worked, you could allow only armor on it, with organic armor you'd have the effect you want. Efficient Megascale Racial trait? How about Half-size & half-cost plating & cabling. You could fit them on baseships and drive em where you want, or build the world with half the normal number of starbases. Mechanical assimiliation:ie borg For borg, I reccommend "organic armor boarding parties" With those, you can't capture through shields or SDDs, but one ship can make lots of attempts and capture lots of ships, since their boarding parties regenerate each turn! |
Re: Some of my ideas and questions
Wow how did that happen?? oh well ill fix it in the morning.... well some new stuff for you all
Infinite improbability drive a masssivley powerfull engine that is very very very big Bistromath drive:a engine that puts the iid to its kneeesa even in size i have a probelem well two questions exectly the second is a two parter well heresthe first how cn i stop peeps from boarding sapace monsters i mean what are they going to do attack the creatures brain till it submits?? and the other is when a fleet leader IE queen of an insect space monster fleet :ie the queen dies alll tbhe other ships should go limp,or do what6 their Last order was and afterwords self destruct,or attack everythig,or self destruct,orjust sit there how can i im-lement these things?? ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
question can i create a planet from thin air?
and space monsters are able to harness resources thru remote mining with drones who gather Organics,and Pollinators who gather Radioactives im thinking i may let them colonize but only the queen and dont have any resource gathering facilitys so the only purpose of colonizing is A:so no one else can B:to build weap [platforms and spaceyards and Resupply depots C:to keep population of other species prisnor new new new Spaxce monster components: CHameleon Carapace:STealth armor Web ball:unables them to fire for a while Web rope:tractor beam Webcloth:a weaker albiet more compact and cheper sheild Internal goo http://www.shrapnelgames.com/ubb/ima...ons/tongue.gifhased shilding and some new sizeszz for the buggies Web:a mine that destroys the engines Explosive Goo ball:an all around mine Eggtender:a ship that can carry eggs(sats)that carry larva(fighters)and is very slow New sizes of regular ships Anolog COmputer:a sat that has pnly enoguh space for its core but is able to do alkmost anything Makes peeps happy makes troops fight better makes you never miss gives supplies and all sorts of nice stuff and there is a faciltiy deep thought witch does the same but only for on planet |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lord Kodos:
[b]Wow how did that happen?? oh well ill fix it in the morning.... <HR></BLOCKQUOTE> No problem, Lord Kodos: I cleaned 'em up. I believe it happens if you press Submit multiple times for the same message (if the board is slow it looks like nothing happens, but it really does - hence multiple Posts appear). ------------------ Wendell Everyday gamer most of the time; advisor as needed |
Re: Some of my ideas and questions
thanks why am i up?? oh well some new stuff
did i mention all space monster ships and compnents heal over time and share exp M.D cannon :yaknow form enders game Psionic cloak field: a cloak that requires less supplys but for psychics Temporal claok http://www.shrapnelgames.com/ubb/ima...ons/tongue.gifrovides a level of cloak only temporal sesnors detect as it exists in another time New bug stuff again for space monsters Pnumatized carapace:adds bonus movement and counts as armor but requires rad Photsynthsis glands:generates supplys from stars Crystalline carapce:when hit turns damage to sheilds Any ideas on how to put supernovas in the game?it would suck you into the center but the center would not destroy only damage you but then in a few turns it would turn to either a Nuetron star or black hole ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
M.D cannon :yaknow form enders game
Molecular Disruption Device. The "Little Doctor" Can destroy any planet or star. Size of a missile. Good luck balancing that. Web:a mine that destroys the engines Easy. Just change its weapon damage from "normal" to "Engines only" Internal goo - Phased shilding. How about making it like my BuckTube Gel Armor? Then it is actually internal, and works against every weapon in the game (excepting Psi-Subverters) In your case, you could make it protect against Engine Destroying attacks too, since the AI can design ships with more than the legal limit of engines http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif It would be described as a honeycomb filled with high-damage-resistance goo, critical components are placed in core cells. Photsynthsis glands:generates supplys from stars Glands? Wouldn't it make more sense to have it be a Photosynthesizing Skin? Could be armor, or described as fitting under armor. Would likely come in very small segments, since it is nearly impossible to destroy the entire skin at once. |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>how cn i stop peeps from boarding sapace monsters i mean what are they going to
do attack the creatures brain till it submits??<HR></BLOCKQUOTE>Something very much like that happens in one of the _Wild Cards_ novels, but can't remember which specific volume. How about this component? Immune system - boarding defense (same ability as Security Station) ------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Some of my ideas and questions
cool ill do that
yeah ill take out the little docter it is very unbalenced and ill make it photosynthisis skin i may make troops 3kt 1 kt for thew suit one kt for the guyn and another for the other gun and some guns take both hands like bazzokas and new bug stuff Honycomb:supply storage Metamorphisiize cocoon :retrofitt but not repair ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
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