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Re: City wars-Gang wars, a new map + mod ALPHA
Yes, I've been playing on the latest version, "gangwars 1.00.dm", right?
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Re: City wars-Gang wars, a new map + mod ALPHA
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yes, and on that map the resistance inside the city was to low??
I'd think that with more province for the both of them, and more cash province in there they should be able to give a fight. Easily adjustable though.. I'll just give em MORE cash in a next version http://forum.shrapnelgames.com/images/smilies/laugh.gif 1.01 added |
Re: City wars-Gang wars, a new map + mod ALPHA
This is intended to be a single-player mod?
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Re: City wars-Gang wars, a new map + mod ALPHA
well not specifically, I think that as long as the nations that I modded within the walls ain't taken you could easily play with 4 "gangs" in MP for control of the city.
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Re: City wars-Gang wars, a new map + mod ALPHA
This is an interesting concept. I'm wondering if you've thought about adding new "gang-related" nations to this mod?
Maybe ones based on traditional gangs or gang-like organizations? The Chinese Axemen, the Indian Thugee, the Arabic Hashasheen, and the Haition Tonton Macoute all come to mind-each possessing a large potential for flavor. |
Re: City wars-Gang wars, a new map + mod ALPHA
Hmm I think there are enough nations in dominions for now... first I'd like to get the map running and as you can see I've hardly gotten feedback on that (only Vfb last posts) and I need more feedback to know if it's good.
whole new nations are something for later http://forum.shrapnelgames.com/images/smilies/laugh.gif or for you to do http://forum.shrapnelgames.com/images/smilies/laugh.gif I couldn't even find 4 player to try a MP game on this map!!! |
Re: City wars-Gang wars, a new map + mod ALPHA
I will try it by myself at some point. However I cannot dedicate any effort to new multiplayer games for some time--I just got into Kingmaker!!!
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Re: City wars-Gang wars, a new map + mod ALPHA
no no just try it in SP first.. it should be nice in SP
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Re: City wars-Gang wars, a new map + mod ALPHA
Yeah, that's what I meant. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: City wars-Gang wars, a new map + mod ALPHA
Oh my, this map is very high-contrast. It's hard to tell what's going on.
I guess I have to choose MA when creating my game? The others didn't seem to work--I couldn't add enough players. |
Re: City wars-Gang wars, a new map + mod ALPHA
I'll run another game this week-end on the new version.
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Re: City wars-Gang wars, a new map + mod ALPHA
Okay I have played a game on the map--it was fun but playing against the AI isn't my favorite thing. And I cannot come up with any subtle strategic criticisms of your layout since, again, the AI doesn't motivate me to think that deeply. http://forum.shrapnelgames.com/images/smilies/happy.gif
I would consider playing a multiplayer game on it if I weren't so booked up already. |
Re: City wars-Gang wars, a new map + mod ALPHA
the things you need to do should be seen when selecting the map and setting up the game.. else read the first post here.
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Re: City wars-Gang wars, a new map + mod ALPHA
Yeah, I saw the bit about choosing the King, Church, etc. and I did that. But I also needed to choose an age and I don't recall being prompted to choose any particular one--yet when I tried anything but MA, I couldn't add the right number of players for some weird reason. It wasn't a big deal, but it could confuse somebody.
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Re: City wars-Gang wars, a new map + mod ALPHA
I've started a games with EA Niefelheim, with three additional gangs, and LA T'ien Ch'i started with a vampire count and ghost champion (heroes both) + 10 ghosts/ 5 vapires.
I met them on turn 2 with my pretender, prophet and starting army, it was painfull. I suppose indeps are not cleared when gangs are added ? |
Re: City wars-Gang wars, a new map + mod ALPHA
there is an independant prov which has something like that in it.. it;s not supposed to be from a gang though :F
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