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-   -   RAND Game - Fomoria Wins! (http://forum.shrapnelgames.com/showthread.php?t=36778)

Jurri November 12th, 2007 10:56 AM

Re: CB Mod
 
Well, my preference already was for vanilla: if it helps avoid battle replay -problems, then all the more reason for it http://forum.shrapnelgames.com/images/smilies/happy.gif

Sir_Dr_D November 12th, 2007 11:11 AM

Re: CB Mod
 
I have been playing around with the mods a lot, and haven't ran into any trouble. You check with QM to see if he has heard about problems like this.

If in the first post you advertise the game as using mods, you should stick with it. It is unfair if players sign up for a game because of mods or certain settings, and then then they are changed later. Plus asking these questions tend to start arguments where no one agrees. It is best to just state the rules of the game at the beginning, and then stick with it.

calmon November 12th, 2007 11:13 AM

Re: CB Mod
 
I had different battle results in MP game in vanilla version as well (at least in 3.06 and 3.08).

It occurs primary in late game to me (or it was noticeable there) when a lot of battlespells work but not sure what the real reason is.

I saw different battle endings and the commanders/units often had different afflictions in battle replay and afterwards in the game.

Sometimes it was annoying but it was not reproduceable.

Maybe it still has something to do with different systems i.e. Linux Host and Windows Client.

WraithLord November 12th, 2007 11:21 AM

Re: CB Mod
 
I suggest to be careful here, it may be that this issue came with 3.10 and has nothing to do with CBM. I stumbled upon this by accident and have saved that battle in case someone that knows more then me (and isn't involved in this game) would like to take a closer look. I'm also participating in an MP game that's using the same CBM settings as proposed for RAND in which I haven't yet seen this issue. Hopefully this suggests that the issue is rare. IMHO if no one else has encountered or heard of the same then this issue by itself shouldn't be the reason to switch to vanilla.

EDIT, I'll do some research my self. I have a bunch of vanilla SP games started prior to 3.10 I'll play a few turns in all of them and see if something similar happens. long shot, but worth trying I think.

Agrajag November 12th, 2007 11:39 AM

Re: CB Mod
 
Quote:

If in the first post you advertise the game as using mods, you should stick with it. It is unfair if players sign up for a game because of mods or certain settings, and then then they are changed later. Plus asking these questions tend to start arguments where no one agrees. It is best to just state the rules of the game at the beginning, and then stick with it.

It originally read something like
"Conceptual Balance Mod (unless players would rather play vanilla?)
Worthy Heroes Mod (unless players would rather play vanilla?)"

As for the replay bug:
In dom2 there were two reasons for the replay bug AFAIK:
1) Difference in version between host and client.
2) Difference in OS between host and client, due to a bug that has been fixed. (IIRC they had some lines that were similar to "if (random()>random())" and on one OS it would generate the left one first and on another it would generate the right one first)
None of which really fit the case.

Since these are SP games WraithLord is talking about, I have no real guess what is going on. Perhaps due to some bug in 3.10 the game generates a turn as if it was generated by version 3.10 and reads it with the client as if it was 3.8? Or the other way around? Or maybe it generates the turn without considering the mods and reads it with the client with consideration for the mods? Or the other way around?
It sounds a bit unlikely to me that the mods themselves are the source of the problem, though they may be a catalyst to it.

But then, what the hell do I know?

Zeldor November 12th, 2007 11:58 AM

Re: CB Mod
 
PashaDawg:

I had totally different battles in replays than in results in my first MP game which is vanilla.

WraithLord November 12th, 2007 12:01 PM

Re: CB Mod
 
Agrajag, I tend to agree with your analysis. Even more now that I have encountered the issue in one of my old vanilla SP games (old meaning started prior to 3.10). I have saved this turn as well but I assume its likely something along the lines of what you described that came with 3.10. I have played quite a lot of SP games prior to 3.10 and haven't encountered this issue. It may have been there before but not so blatantly as to reporting a lost battle as won and vice versa.

Based on that my opinion is to proceed as planned and if this is indeed a bug than we'll just have to live with it.

CUnknown November 12th, 2007 12:47 PM

Re: CB Mod
 
I don't mind either way.. I guess I like using the CB pretenders and scales, but it's no big deal for me. I sent in my pretender already, obviously I would have to resend if we changed the mods, just let us know.

PashaDawg November 12th, 2007 03:19 PM

Re: CB Mod
 
Hello All:

Ok. Unless someone has major concerns about the CB mod, we'll keep things the way they are.

My concern was that Wrathlord might have discovered a serious defect with the CB mod, and I did not want to start a game with a broken mod and later need to restart everything.

Agrajag is correct. The original first post of this thread was not conclusive as to which mods would be used. I edited it yesterday or so once I thought we had decided the settings, but then this potential problem popped up.

Thanks.

Pasha

quantum_mechani November 12th, 2007 07:45 PM

Re: CB Mod
 
On the topic of battle inconsistencies, it seems unlikely that any of the mods are the cause. I've seen those in just about every kind of game, sp and mp, modded and unmodded, since Dom2.

The Pretenders and Scales sections are even less likely to cause difficulties, the tweaks there are with such basic commands that if they mess up the game, virtually any mod messed up the game. Worthy heroes might be slightly more risky, but there is still no real reason to think mods are responsible.

Meglobob November 12th, 2007 08:24 PM

Re: CB Mod
 
I have only seen battle inconsistencies on the turns when we have changed version no. ie 3.08 ---> 3.10. Also when the host and player have different mods enabled!

PashaDawg November 14th, 2007 09:45 AM

Send Pretenders
 
Hello:

I have *not* received pretenders from the following players:

Amhazair
Zaramis
Zeldor
Agrajag
Cainehill
Quantum Mechani
Ygorl
Meglobob
Jurri

If you already sent your pretender and you're on this list, then please send your pretender again.

Don't forget to send me the password, if any, in case we need to find a substitute for you. Also, your pretender's name should be the same as your nation's name (for example, Abysia's pretender's name should be "Abysia").

Deadline is ***TONIGHT*** (Wednesday) at 9:00 p.m. Boston time.

Thanks.

Pasha

Agrajag November 14th, 2007 11:22 AM

Re: Send Pretenders
 
You did not receive a pretender from me because I hadn't sent it yet.
I did just now, so there's no cause for concern. (Atleast on my part)

Oh, and I forgot to reply to your "bouncing emails" email, but no, I did not see any bouncing emails.

Good luck, everyone.

Meglobob November 14th, 2007 12:01 PM

Re: Send Pretenders
 
I sent my god on the 12th but have sent it again. I put Rand in the subject box.

PashaDawg November 14th, 2007 03:03 PM

Re: Send Pretenders
 
Hmm. Meglobob, I have not received any emails from you since Nov. 6.

Are you sending to the right address? whscom [at] maine {DoT} rr (dot) com

Amhazair November 14th, 2007 04:52 PM

Re: Send Pretenders
 
I just sent my pretender in, I hope it reaches you fine.

Meglobob November 14th, 2007 05:10 PM

Re: Send Pretenders
 
Quote:

PashaDawg said:
Hmm. Meglobob, I have not received any emails from you since Nov. 6.

Are you sending to the right address? whscom [at] maine {DoT} rr (dot) com

Yep, thats the email address I have been using. Same as usual. I will send Rand and Epotara pretenders in again. If you do not get them, can you send me a email 1 on 1 and I will try replying to it, see if that works.

My turns to llamaserver are working fine.

PashaDawg November 14th, 2007 05:27 PM

Re: Send Pretenders
 
Hmm. I will send you an email right now.

Meglobob November 14th, 2007 05:33 PM

Re: Send Pretenders
 
Replied to test email and sent my 2 pretenders to alternative email address. All fingers and toes crossed!

PashaDawg November 14th, 2007 05:47 PM

Re: Send Pretenders
 
Meglobob: I opened a gmail account and sent you an email from that. Try responding to that. http://forum.shrapnelgames.com/images/smilies/happy.gif

PashaDawg November 14th, 2007 05:49 PM

Re: Send Pretenders
 
Success! I got your email to Gmail.

Meglobob November 14th, 2007 05:55 PM

Re: Send Pretenders
 
Quote:

PashaDawg said:
Success! I got your email to Gmail.

Great! Have a[img]/threads/images/Graemlins/icon30.gif[/img]

Does this mean its a problem at your end of some kind?

PashaDawg November 14th, 2007 06:23 PM

Re: Send Pretenders
 
I suppose it could be a problem with TimeWarner's Roadrunner. Funny that it won't pass on emails from you, even though it did on November 6.

Zeldor November 14th, 2007 07:27 PM

Re: Send Pretenders
 
PashaDawg:

I have sent my pretender on monday, so I suppose you didn't get that... give me your gmail address so I send it again.

PashaDawg November 14th, 2007 11:41 PM

Re: Send Pretenders
 
Hello:

I cannot start the game on time, because I am waiting on 3 players to submit their pretenders. http://forum.shrapnelgames.com/images/smilies/frown.gif I have sent them an email, and they have my gmail account now in case their emails did not reach me originally.

Hopefully, we can start tomorrow.

Pasha

PashaDawg November 15th, 2007 10:17 AM

Delay
 
Hello:

There is a problem with one player's pretender. The game says he's a big, fat cheater, but I suspect that it is because he did not have the correct mods enabled when he created his pretender. I have asked him to resubmit the pretender by tonight.

Pasha

PashaDawg November 15th, 2007 09:05 PM

Turn 1
 
Turn 1 is out.

Let me know if there are any problems.

Deadline is Friday night at 9:00 pm Boston time.

Pasha

PashaDawg November 16th, 2007 07:54 PM

Re: Turn 2
 
Turn 2 is out.

Deadline is tomorrow (Saturday).

Pasha

Meglobob November 16th, 2007 08:47 PM

Re: Turn 2
 
A new game.

Name that player!

I will name Oceania in 1... http://forum.shrapnelgames.com/images/smilies/happy.gif

PashaDawg November 17th, 2007 11:32 PM

Re: Turn 2
 
Just waiting on one player's turn. Because the game just started I will wait a bit. I'd hate to give someone a stale so early.

Pasha

Zeldor November 18th, 2007 01:37 AM

Re: Turn 2
 
You should have gone with llamaserver, it would be easier for everyone...

calmon November 18th, 2007 09:26 AM

Re: Turn 2
 
Quote:

Zeldor said:
You should have gone with llamaserver, it would be easier for everyone...

Why it is easier?

1. I had at least 1 stale turn because of trouble on llamaserver
2. Pasha can control the no diplomacy directive
3. What does it has to do with the reason that he waits for 1 player in the very first turns?

WraithLord November 18th, 2007 09:44 AM

Re: Turn 2
 
I second calmon. I think Pasha is doing a good job of moving the game along and so far all of his previous PBEM games were handled quite well.

Meglobob November 18th, 2007 10:10 AM

Re: Turn 2
 
I third it Pasha is a great host.

Never knock anyone who hosts games full stop, especially when they do it as well as Pasha does.

Zeldor November 18th, 2007 01:55 PM

Re: Turn 2
 
I never said he isn't http://forum.shrapnelgames.com/images/smilies/happy.gif But yeah, forgot about diplomacy aspect. I wonder how he makes sure noone sends messages and so on, checking everyone's orders?

PashaDawg November 18th, 2007 02:13 PM

Re: Turn 3
 
Turn 3 is out.

It would be nice if we could host again today, but that might catch some players by surprise. So, if necessary, I will host tomorrow night.

To answer Zeldor's question, for the most part, we are all trusting players to honor the rules. I keep an archive of every turn in case someone wants me to check into something.

Pasha

PashaDawg November 19th, 2007 12:18 AM

Re: Turn 48
 
Turn 4 is out.

Deadline is Monday night, Boston time.

Pasha

PashaDawg November 20th, 2007 01:17 AM

Re: Turn 5
 
Turn 5 is out.

Deadline is Tuesday night, Boston time.

Pasha

Amhazair November 20th, 2007 02:31 PM

Re: Turn 5
 
Oh, btw. I forgot to mention I like your naming conventions Pasha. Makes me feel all grown up and important to have people call me Mr. http://forum.shrapnelgames.com/images/smilies/wink.gif

PashaDawg November 21st, 2007 09:32 AM

Re: Turn 6 / Thanksgiving in the USA
 
Turn 6 is out.

I will be traveling this evening for the Thanksgiving holiday in the USA. So, I won't be able to host the turn tonight. I will return on Thursday night and can host then if players are able to get their turns in by then. If necessary, I can host on Friday in case other US players have travel plans.

Thanks.

Pasha

PS: Amhazair: I started that naming convention because my computer's address book did not like single-named individuals, but I did not want to call y'all companies or institutions. So, I started adding "Mr." or "Herr", etc., as the first name if someone had a nick that was one word. Cher and Prince must have the same problem.

calmon November 23rd, 2007 10:16 AM

Re: Turn 6 / Thanksgiving in the USA
 
I get married tomorrow! http://forum.shrapnelgames.com/images/smilies/smile.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif

Well i thought i'll find the 5 minutes to make my turn but i underestimate all the things to do.

If the new turn comes in the next 4-5 hours i can do this one. In other way maybe Pasha can wait with hosting on saturday till sunday.

PashaDawg November 23rd, 2007 10:29 AM

Calmon\'s Nuptials
 
Hi Calmon:

Congratulations! http://forum.shrapnelgames.com/images/smilies/happy.gif

I am still waiting on a few players to submit their turns. So, when I host turn 6, I will be sure to wait for you before hosting turn 7.

Pasha

WraithLord November 23rd, 2007 11:24 AM

Re: Turn 6 / Thanksgiving in the USA
 
Quote:

calmon said:
I get married tomorrow! http://forum.shrapnelgames.com/images/smilies/smile.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/cool.gif

Well i thought i'll find the 5 minutes to make my turn but i underestimate all the things to do.

If the new turn comes in the next 4-5 hours i can do this one. In other way maybe Pasha can wait with hosting on saturday till sunday.

Congratulation calmon http://forum.shrapnelgames.com/images/smilies/happy.gif and a toast for the couple http://forum.shrapnelgames.com/image.../beerglass.gif (no red wine so we'll settle for ale)

Agrajag November 23rd, 2007 11:59 AM

Re: Turn 6 / Thanksgiving in the USA
 
Congratulations!

So does that mean you'll spend your honeymoon playing Dominions? http://forum.shrapnelgames.com/images/smilies/wink.gif (Well, five minutes of it anyway http://forum.shrapnelgames.com/images/smilies/happy.gif)

Amhazair November 23rd, 2007 01:17 PM

Re: Turn 6 / Thanksgiving in the USA
 
Quote:

calmon said:
I get married tomorrow! http://forum.shrapnelgames.com/images/smilies/smile.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif

Well i thought i'll find the 5 minutes to make my turn but i underestimate all the things to do.

If the new turn comes in the next 4-5 hours i can do this one. In other way maybe Pasha can wait with hosting on saturday till sunday.

W00t! Enjoy it mate.

DonCorazon November 23rd, 2007 02:19 PM

Re: Turn 6 / Thanksgiving in the USA
 
Have fun Calmon!

calmon November 23rd, 2007 05:50 PM

Re: Turn 6 / Thanksgiving in the USA
 
Thanks guys! http://forum.shrapnelgames.com/images/smilies/happy.gif

Honeymoon is set back, we've a 16 month old kid and another one is in progress. So our traveltime is limited at the moment.

Aezeal November 23rd, 2007 06:08 PM

Re: Turn 6 / Thanksgiving in the USA
 
I can't really say I'm happy the first turns which take about 1 min to do take this long.. but I guess I'll have to wait.. I want to get into the action (when indies are gone an nations clash)

edit: lol posted in wrong pasha thread

PashaDawg November 23rd, 2007 11:22 PM

Re: Turn 6
 
I am waiting on 1 player's turn (Lanka). I will wait until Saturday morning my time to host the turn, just in case Lanka sent the turn but it was lost, etc.

PashaDawg November 24th, 2007 12:57 AM

Re: Turn 7
 
Turn 7 is out.

Deadline is Saturday night (assuming Calmon can play his turn).

Pasha


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