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Re: World of Geometry (337 prov)
Version 6 attached to this post.
Replaced wrong quotations marks by correct ones. Added killfeatures for provinces with 3 special sites or more. |
Re: World of Geometry (337 prov)
did you edit your .map with MS Word, for the french's " ?
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Re: World of Geometry (337 prov)
Probably I've edited my file with specialgarrisons in word or another non-standard editor when making sea garrisons, before continuing it with notepad and finally cut-pasting them in the map (in wordpad I've made default program for editing map files and set to save in text only format).
In fact the two plain text editors I may have used (notepad and wordpad) have the same problem : they use the good quotation marks if you write in them but won't change non standard marks cut pasted inside. |
Re: World of Geometry (337 prov)
Quote:
Well, those other quotation marks you're using are definitely not ASCII but ISO 10646/8879 or Unicode. Thus it is no wonder that they caused trouble for the game. |
Re: World of Geometry (337 prov)
Sorry, never collectionned "better" browsers, original "good" text editors and other things that seem to passionate forum people nor had myself a passion for text formats, and won't. :p
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Re: World of Geometry (337 prov)
I've played this map numerous times now. I love the map and I have to play zillions of SP speed games while trying out various fiddlings with the race mod I'm working on, so it's gotten some serious goings over. One thing I have found is that very often after taking the Isle of Eternia, is that the four 'knownfeatures' are not all known or present. This last time through I went into your map file and added the command #killfeatures prior to the #knownfeature listing. Bingo, all four knownfeatures now appear upon taking the island.
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Re: World of Geometry (337 prov)
I'll add that (and killfeatures for the gateways and 3 sites cities as well) thanks.
I've probably been lucky in my tests, never had random site replacing the good ones. I hope the last are replaced and not the first (throne of the world). It would be sad for the courageous succeeding to take the isle. |
Re: World of Geometry (337 prov)
Several times through, it has indeed been the case that the Throne of the World has not been present. The killfeatures tag should make that a thing of the past.
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Re: World of Geometry (337 prov)
I'm playing the map currently enjoying it greatly.
Just one hint from me. Some provinces have not enough supplies to maintain the guarding armies. So, when I'm conquering them, a lot of monsters are diseased and injured. That makes it easier than you planned, I suppose. Nevertheless, the map is brilliant. Thanks. |
Re: World of Geometry (337 prov)
Thanks. I'll give them one or two bags of wine in a next version.
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Re: World of Geometry (337 prov)
Version 0.7 attached to this post :
- added supply items for some big garrisons - removed a wrong #neighbour (6-23) |
Re: World of Geometry (337 prov)
Twan:
Heh, I was just going to tell that some garrisons have starving troops http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: World of Geometry (337 prov)
As a balance note :
Charm and enslave mind to control big monsters are a must have on this map, so nations without nature and astral may be at a disavantadge. I thougt about giving MR items to all the creatures but in fact it would make astral/nature pretenders or nations able to communion + enslave or charm and forge all penetration items even more powerful as they would be the only able to take control of big monsters (when actually any nation can, as nature or astral 3 aren't really hard to reach). Even starting with a level 4 the master of a big communion can easily have a 10+ penetration bonus (half from items, half from his level after communion) and so even a 25 MR monster is controlable with some effort (and also most monsters don't have a sufficient number of slots to have more than one amulet). I think the only way to make monster control impossible would be to buff their MR by a mod up to really insane levels (about 35), or mod control spells out (or so they cost many gems), but I think it also make the game funnier that big monster control is possible (also their existence may balance tartarian factories of death nations in end game). So I'll finally change nothing, but just advice to avoid the totally non astral / non nature nations (or take an astral or nature pretender) on this map, if you don't want to lose the race for big monsters control. |
Re: World of Geometry (337 prov)
Twan:
But I think you should do something to central garrison, it should be rather impossible to enslave/charm Pharaex. Now he is one of the easiest ones to enslave. |
Re: World of Geometry (337 prov)
Yes the problem with the sphynx is he seems to be always targeted first by AI mages (in my fight even those scripted to cast paralyse casted on him untill he was enslaved, even if he's immobile and was already too tired to cast) and in addition has only one slot (so I may give him a MR amulet but he won't have more than 22 MR).
I will perhaps make a little mod to give him 35 MR (which would also make his generals harder to charm if mage AI continue to cast on him). edit : Are mindless immune to charm ? I can also mod him to be mindless to solve the problem. |
Re: World of Geometry (337 prov)
Yes, they are. They have no mind, so no charm or enslave mind or mind burn http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: World of Geometry (337 prov)
I took some of special provinces in DangerPudding. Many of sites listed in .map file were not there. The Steel Forges, the Silver Adepts, etc... I think that they appeared somewhere else. It would be nice to fix that. Maybe create special provinces first?
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Re: World of Geometry (337 prov)
Nikolai:
Isn't that quite old game using one of the first versions of the map? I know Twan forgot to clean sites in some provinces so random sites would replace special ones. |
Re: World of Geometry (337 prov)
Yes it was fixed in v 0.6.
(note that we use v 0.5 for WoG, so some sites may not appear as well - I was lucky the throne of the world is there, but gold order adepts have been remplaced by a crappy shamblers site on the isle) |
Re: World of Geometry (337 prov)
1 Attachment(s)
Version 1.0 (I think definitive)
Fix : - all mag_holy -> mag_priest - some sites are now called by number as name could make a wrong version appear (ie : Standing Stones replaced by 476) - all special sites should now appear properly (#killfeatures is used for all the provinces with a special site icon) ; provinces with less than 3 special sites get some gem producing sites as no random ones will be added by the program (these new sites should be searched normally) ; Other Changes : - cities of the central plain made more important *all have a free lab (and temple but it will be destroyed when conquered) *they get increased population (from 16k to 25k pop ; the more in farmland cities and central harbors) * mirror wall palace cities have mirror wall palace (A2S2 sorceress), temple of time (H2 priest) and alchemists guild (S1F1E1 alchemist) central harbors have one metal order mage site and assassins guild all other cities have a library (S1 sages), assassin guild and temple of time (H2 priest) harbors get a navigators guild in addition - Isle of Eternia encounter harder (items on Pharaex's generals changed ; a ghost king prophet supported by 5 ghost mages communiants added) - two little mods in the folder (pharaex.dm makes the sphinx impossible to charm and very hard to affect with MR spells, charmenslavenerf.dm triple control spells fatigue cost) ps : like usual .map (and .dm) file without tga attached to this post, the .tga is with the first one |
Re: World of Geometry (337 prov)
And with CBM that is even more fun, as there are spawned hundreds of Soldiers of East in the island http://forum.shrapnelgames.com/images/smilies/happy.gif
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