![]() |
Re: King of the Isle (recruiting - won\'t start fas
Twan:
Isn't there any solution? Maybe we could rename the map to World of Geometry 2 just for that game or something like that? I also have a game on the old version and it will take me some time to finish it... |
Re: King of the Isle (recruiting - won\'t start fas
Good idea all players have just to rename the new tga worldofgeometry2, and me to add a "2" in the map file.
|
Re: King of the Isle (recruiting - won\'t start fas
I'm oki for Graphs and Worthy Heroes http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: King of the Isle (send pretenders)
Everyone should have my mail in his pm (here or on the Cyberstratege forums for the 2 mute frenchies).
|
Re: King of the Isle (
I prefere graphs on.
|
Re: King of the Isle (
I didn't know there was llamaserver for pbems. The game will be hosted there, so no need to send me pretenders (but to the server, see in first post).
|
Re: King of the Isle (
I just noticed game is up on llamaserver, you should send everyone info where to send pretender and what mod to use [with correct version]. And an info about having a different name for new .map and .tga version of the map.
|
Re: King of the Isle
Links on the front post to the final map and the mod we'll use will be ideal.
|
Re: King of the Isle
The last version of the map is on the map&mods forums and linked in the front post (except : I'll rename worldofgeometry.tga into worldofgeometry2.tga as Zeldor and Tharsonius asked for, and so you need to rename it also).
I will only continue to fix eventual errors like the two missing neighbours found yesterday (but won't change garrisons, sites etc...) untill game start. I've changed my plans from manual hosting to llamaserver in a hurry yesterday, as I didn't noticed that llamaserver existed before Zeldor asked me why we weren't using it, but all infos are now in the front post as well. |
Re: King of the Isle
Just in case...
There is a known bug if you create your pretender with Worthy Heroes enabled, making the Champion of the Horn (unit 2850), a maverni hero, available as a cost 0 pretender choice (for some nations or all, I don't know, at least for Arco). Of course forget him and take someone else. |
Re: King of the Isle
So you say he shouldn't be a pretender at all? I have used him once and he was kinda weak http://forum.shrapnelgames.com/images/smilies/laugh.gif
|
Re: King of the Isle
Whats your opinion ? If we can't find a player for the last land nation before this week end... (probably we'll have a volunteer, but just in case...)
We wait more ? We let the slot empty ? (but the neighbours would have a big advantage, all others having very restricted possibilities of expansion out of the central plain / caves / other players realms) We add a random computer nation for it ? (a mighty/defensive AI may be a good choice, able to conquer and defend a little realm, without too much risk of seing it spoil the early game of one of its neighbours) |
Re: King of the Isle
I say we wait till we have enough before starting. You could edit the thread title to say "Needs one more player."
I'll be uploading my pretender soon. -Ubercat |
Re: King of the Isle
I have my pretender ready, just need to make sure it is the right one.
We need all slots taken for that map. |
Re: King of the Isle
And may I take this opportunity to say that it's a beautiful map? I especially like the way that the different kinds of terrain connect with each other. The lands bordering the cave entrances, with the underground tunnels travelling over and under each other and opening onto underground seas which connect to the regular ocean.
One of these days I'll have the time to figure out how to make maps. Then I'll do my dream project of a balanced, wraparound, 22 fixed start position map, featuring various sized continents and islands which connect in various ways, with excellent strategic choke points. http://forum.shrapnelgames.com/images/smilies/happy.gif I want to MAKE the planet that all the great Dominions backstories take place in. -Ubercat |
Re: King of the Isle
if you are still missing one player i can join up as bandar log
|
Re: King of the Isle
Yes you are welcome. Good luck with the apes.
So we are full... If everyone can upload his pretender since then the game will be created tomorrow (if all pretenders are not there tomorrow, probably sunday as it's not sure that llamabeast can find time to set the game saturday). |
Re: King of the Isle
I will send mine today.
|
Re: King of the Isle
I sent my pretender. First time with Eriu, I'm sure I regret that design later, but it might work.
|
Re: King of the Isle
Pretender sent.
Heh. I think I know how you feel, LDiCesare. This is my first time with MA Ermor, and my 4th MP game ever. My prediction: I'll do reasonably well in the early game, then go down *hard* somewhere in the mid-to-late game. ; ) |
Re: King of the Isle
IndyPendant:
Nah, that is my fate as Man. Should have taken Mictlan... |
Re: King of the Isle
sent in my pretender. My first MP game as Bandar Log so should be "interesting"
|
Re: King of the Isle
I have sent my pretender (Caelum) few days ago.
|
Re: King of the Isle
Yes we are just waiting for Atlantis (or Oceania) and C'Tis.
|
Re: King of the Isle
I've just found this, posted by Evilhomer in the Perpetuality thread 3 days ago.
Quote:
|
Re: King of the Isle
Pretender registered on the llamaserver.
I tried 6 different flavours of pretenders and eventually choose the seventh one. http://forum.shrapnelgames.com/image...es/biggrin.gif |
Evilhomer
So... Evilhomer was reading the forum this afternoon but didn't answered to my pm. Perhaps he hasn't seen it, or considered the answer was obvious as he announced elsewhere his dominion computer was down for a (long) time, but not sure.
Anyway, ddavidd sent me the mail of a player that may be interested. So I contact him, and except if Evilhomer give news saying he finally can play, I'll replace him tomorrow (if Solmyr is really interested / can play, or we search another player for the remaining sea nation). |
Re: Evilhomer
What about research? Won't normal be too fast?
|
Re: Evilhomer
I agree with Zeldor, and have been debating bringing it up myself. 300-province map, 12 players...should we make research Difficult?
I vote yes. ; ) |
Re: Evilhomer
I think we will have 70-100 turns of a game... someone needs 3 summer months of central island. It won't be so easy.
|
Re: King of the Isle Research
Hum I have nothing against hard research but the settings are announced default since a long time (also some nations may need magic more than others to fight the garrisons) so I don't want to change this setting just before start unless nobody is against (anyway as there are no news of Evilhomer or Solmyr we may have time to decide, perhaps we'll need to search another player).
|
Re: King of the Isle Research
...Which is why I didn't bring it up; we're already so close to starting, and it's not a stance I feel strongly about or anything.
I'm happy to play with either normal or difficult research, but I would prefer difficult if the option becomes available. (I don't want very difficult though! ; ) |
Re: King of the Isle Research
i would prefer normal magic myself
|
Re: King of the Isle Research
normal for me too
|
Re: King of the Isle Research
So research will be normal.
Solmyr will send a pretender today, we'll probably start tomorrow. |
Re: King of the Isle
Don't play your turns for the moment, there is a VP problem (one was added) so we'll probably restart.
|
Re: King of the Isle
Restarted, hopefully it's better this time?
|
Re: King of the Isle
No second VP found (I hope I've not missed one). So we can start.
|
Re: King of the Isle
Made a little mistake when setting the turn limit, as llamabeast had already set the first turn for tuesday (but "24hr limit" was displayed on admin page), so when I changed for 48hr it postponed the deadline of turn 1 to wednesday (anyway, not important as I think all will send their orders far sooner).
|
Re: King of the Isle
I would even prefer 25hr turn limit for 10-15 first turns, especially with anti-rush protections built into the map.
|
Re: King of the Isle
Yes in fact I've set it to 48hrs because it was announced so since a long time (but when I've said 48h it's because I was going to do manual hosting without llamaserver).
If nobody has something against we may change limit to 24h for 10 first turns at least, then 48 (and 72 only once empires become really big). |
Re: King of the Isle
I'm neutral about the timer.
Also, remember to rename the .tga file to "worldofgeometry2.tga", or else the application will conk off. |
Re: King of the Isle
I would prefer a 24-25 hour timer for the early part of the game as well.
-Ubercat |
Re: King of the Isle
24-25 hours for me too
|
Re: King of the Isle
Turn length changed to 24hr (not touched current deadline in case someone miss the change).
|
Re: King of the Isle
Sorry for sea nations : it seems there is a huge bug with some deep sea sites replaced by land sites (see in the World of Geometry map thread) - on the other hand as the bug makes units of some deep sea garrison land units (drawning in turn 1) conquest of the affected provinces should be easier-
All secondary (not the ones with big monsters garrisons) seas provinces of the caves but two won't have special garrisons and may have strange sites I think. :" Sad I didn't discovered this bug before start. |
Re: King of the Isle
well, that gives us an excuse to grab more land provinces http://forum.shrapnelgames.com/images/smilies/wink.gif
|
Re: King of the Isle
I'd be willing to restart if you can fix it.
|
Re: King of the Isle
I have a nice start, but as we have just turn 4 I am willing to accept restart [but we should maybe give everyone the same starting position manually to be fair].
That bug gives advantage or disadvantage to water nations? |
Re: King of the Isle
I think it's a little advantage but not too big :
- key special provinces (the garrisons with big monsters between your capitols and gateways, central seas with special sites) have the garrisons and sites they should have - the special sites in deep seas of the underworld and called by name in the map file (academy underneath in 23 and 276, The Crater, I think it's all) won't work (get a random land site instead it seems) the only one working in bugged provinces is a Troll Pitt (as it was called by number) - but the 2 academy underneath provinces of the underworld and 2 others seas had only special garrisons (#land command, so no units added at game start) and will have no defenders at all (but these provinces can be reached only after the deep sea garrisons with big monsters are defeated) - bonus garrisons (things like sea trolls or mages with items) won't appear in many other deep seas provinces of the underworld but they will have normal ones (easier to take but no loot) ps : it's fixed but not sure it's worth a restart |
All times are GMT -4. The time now is 11:13 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.