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-   -   Map: Alexander ---> Updated Map - Ver 1.5 July 2008 (http://forum.shrapnelgames.com/showthread.php?t=37295)

Fantomen December 24th, 2009 09:30 AM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
I second that. I like medium sized games, but it is sometimes hard to find a good balanced map.

Zeldor December 24th, 2009 09:32 AM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
That map can accomodate like 15 land nations, so it'd be quite big if it had just 12 land players on it. Maybe aim for 2-3 less than Asia Twist + 2-3 water starts? [or make 2 version, with some water starts excluding coastal land starts].

PashaDawg December 24th, 2009 09:45 AM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
I am expecting to completely redraw the province borders and terrain. I start by placing the optional preset starts and then draw the provinces, and then terrain. It was a good way to balance things in the Greece Stain map. So, I am not bound by any concerns about map size. If I wanted to make it a 5-player map, I could. :D

I like to follow these guidelines:

1. No present starting position is less than 3 provinces from another, except perhaps through a sea province (sea starts at least 3 prov from each other in all cases).
2. # of land provinces = approx. 11 per player; # of water provinces, a bit less.
3. Balance the farm, mountain, and forest provinces so no one start position has an undue resource or gold advantage.
4. All preset land starts have 4-5 neighbor provinces (not counting sea provinces).

Other issues to watch out for?

Pasha

Zeldor December 24th, 2009 09:49 AM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
I think it'd be better to aim for medium size map, 14-15 provs per land player, about 12 per water [maybe some small ponds too]. GreeceStan is small, Asia Twist is rather big when it comes to provs/player.

Lingchih December 30th, 2009 02:41 AM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
Just make it pretty, Pasha. The present Alexander is not pretty, but is still a good map.

And to those who say, a map need not be nice looking, but only functional. Bah... I need a good looking map to entice me to play.

Sombre December 30th, 2009 10:31 AM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
I totally agree that a map should be pretty. A plain map doesn't inspire and a rough looking one actively puts me off using it.

PashaDawg March 15th, 2011 09:03 PM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
Okay. Finally getting around to it... maybe. :D

Calahan March 15th, 2011 10:15 PM

Re: Alexander ---> Updated Map - Ver 1.5 July 2008
 
Pasha, we want less talk, less cooking, and more maps :p


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