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Re: What Are the Drawbacks of High Misfortune?
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Re: What Are the Drawbacks of High Misfortune?
KO's post is halfway down this thread:
http://www.shrapnelcommunity.com/thr...672#Post541672 He seems to be saying that if there is enemy Luck or Misfortune in your province, then both have the same effect on the chance of a random event (increasing the chance), and whether it is a bad event (both enemy Luck and enemy Misfortune increase the chance of bad events). But he also says though that the event scale requirement does not go away -- if you've got enemy Luck3 in your province, that's better than Misfortune3, since you can't get any bad events that require less than Luck3 to occur. I think it's entirely possible I've failed to understand him properly though. So please read the thread for yourselves. http://forum.shrapnelgames.com/images/smilies/happy.gif Just from experience, I always seem to get way more horrible events in my provinces under enemy dominion from enemy misfortune scales than from enemy luck scales. |
Re: What Are the Drawbacks of High Misfortune?
I think the problem is, what is the definition of beneficial when it comes to luck.
This is how I read what he said Your territory: %chance of random events is 15% for all (which means, by design +/- random events is not good or bad and therefore it doesn't matter who's dominion is the source) Scales - enemy LK 3 Result - -39% good event, LK 3 type events (good or bad) Scales - enemy MF 3 Result - -39% good event, MF 3 type events Scales - Your MF 3 Result - -39% good event, MF 3 type events Scales - Your LK 3 Result - +39% good event, LK 3 type events Which seems to make sense. Your LK3 dominion spreading makes goofy things happen where ever it lands. Just in you lands it makes neat stuff happen, in their lands...random goofy stuff happens too. BUT, it's likely to be bad...just not horrible. And on a side note: I could care less if my units being cursed in a territory was a random event or not. I'm blaming it on someone. "PANGAEA, I'm coming for you!" http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: What Are the Drawbacks of High Misfortune?
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I've heard a few people mention that you can only get 3 events per turn.
But I just got 5. I'm confused. See attached screenie. |
Re: What Are the Drawbacks of High Misfortune?
You can only get 5 random events per turn.
There are spells that produce 'random' events. Hurricanes and the like. Most likely, you're being targeted. |
Re: What Are the Drawbacks of High Misfortune?
You can get maximum of three random events per turn, AFAIK. Some spells duplicate effects of spesific events and are reported as events. Some pretenders (Lady of Fortune, Jade Emperor) cause additional, positive events. Some uniques (Doom Horrors) may cause additional, negative events.
I've sometimes heard mentions of four basic events, but I think in that case someone's been hit by one of those mentioned above without realizing it. |
Re: What Are the Drawbacks of High Misfortune?
Unfortunately I don't remember the exact events, but I do remember that 2 of them were about ill omens and at least 2 were positive - one resource increase and one castle built iirc.
Is there a spell which causes an ill omen in a province? That baleful star one perhaps? |
Re: What Are the Drawbacks of High Misfortune?
I think you can get more than 3 if you get new provinces. It makes events before provinces are conquered, so you get 3 on your own land and you may also conquer others that had random event, including indies.
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Re: What Are the Drawbacks of High Misfortune?
That's a pretty good explanation, actually. Congrats on that.
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Re: What Are the Drawbacks of High Misfortune?
I've had 5 events occur quite a few times (over a number of games). So, I thought it was that 3 was average for lots of provinces, 4 was rare, and 5 was very rare.
Unfortunately I don't have any saved games at the moment like that, because I've got Order3 in all my most recent games. When events occur in your 'newly-conquered' provinces, I think you might not benefit from those events. I think I remember having provinces of mine conquered, and my ex-province had a gem event on that turn, and I got the gems into my gem inventory. |
Re: What Are the Drawbacks of High Misfortune?
I don't have it with me, but I'm reasonably certain the manual says that certain spells that target provinces are anonymous, and so they show up as random events. That would cause more than three in a turn.
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Re: What Are the Drawbacks of High Misfortune?
vfb:
But I think you can get the negative ones http://forum.shrapnelgames.com/images/smilies/happy.gif Like barbarian attack. |
Re: What Are the Drawbacks of High Misfortune?
http://i175.photobucket.com/albums/w...ons/events.jpg
Events are: Kheledor: Priest, faith+300 gold Hoburgia: Priest, faith+300 gold Nireithal Bay: Air gems Far Kheled: Festival, faith Four events, none of them from a ritual, none of them in provinces where there was a battle. Scales in this game were: Turmoil 3, Growth 1, Luck 3, Drain 2. At this point I had about half the provinces on a 157-province map. |
Re: What Are the Drawbacks of High Misfortune?
Any possibility any of these are hidden site events? Not familiar with the sites.
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Re: What Are the Drawbacks of High Misfortune?
There are hidden site side effects, but no hidden site events that I know of.
I've seen 4 true random events per turn quite frequently, and on rare occasion 5. Maybe you need +% to random events to get this, like Turmoil 3 Luck 3 scales? |
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