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-   -   Gath, dev diary or something (http://forum.shrapnelgames.com/showthread.php?t=38078)

Gregstrom March 21st, 2008 10:24 AM

Re: Gath, dev diary or something
 
Ooh, cannibals. Does that offset starvation by killing off troops?

Kristoffer O March 21st, 2008 10:32 AM

Re: Gath, dev diary or something
 
It is mainly the ancient rephaim of the EA that devour their lesser kin.

WraithLord March 21st, 2008 10:34 AM

Re: Gath, dev diary or something
 
Ahmm, no hope then from new nations. An LA nation that would be designed specifically to counter (thematically) LA Ermor and R'lyeh would be nice.

I agree about Arco, but my point was about the general tendency of LA nations - more human and more death magic.

About the next point I want to tread carefully since I don't want to start a religious related argument, however I must stay I strongly object to the statement "Not to mention that Old Testaments God is not a benevolent one". Not religious myself but I have studied enough to know that Judaism doesn't agree with that view. True, there were strange factions coming out of Judaism with similar views but never the main stream. I'm not familiar enough with Islam and Christianity but AFAIK they more or less share Judaism's view about God's benevolence.

Kuritza March 21st, 2008 01:54 PM

Re: Gath, dev diary or something
 
Believers are entitled to their opinion, of course, but I'm entitled to mine. Basically, 'serve me properly OR ELSE!' isnt what I expect to hear from a benevolent deity. http://forum.shrapnelgames.com/images/smilies/happy.gif
But thats off topic, of course. And, well, its a good thing that death magic is popular during the LA, since dust to dust is a good counter to Ermor amongst other things.
For example, you can say that LA Jotunheim is designed to beat Ermor. It has nature (to feed starving armies and for eagles eyes), death (dust to dust) and astral (solar rays) against Ermor. Surprisingly effective.
And Rlyeh... I think that only a coalition can stop Rlyeh. Not kill it, but stalemate till its too late. You cant even hit Rlyeh underwater: thugs/SC will be paralyzed and killed, armies will be hit by Dreams of Rlyeh and drown as commander with breathgiving artifact is assassinated. http://forum.shrapnelgames.com/images/smilies/frown.gif

WraithLord March 21st, 2008 02:16 PM

Re: Gath, dev diary or something
 
Yes, lets keep beliefs out of it http://forum.shrapnelgames.com/images/smilies/happy.gif

Your point about LA Jotun is true from practical standpoint not from thematical one. Jotun culture and background has nothing pious or anti ermor about it. I would expect an anti-ermor nation to be along the lines of MA Marignon or Pythium, only in LA so some adaption is required.

As for LA R'lyeh, what's wrong with high MR thugs/SCs with starshine cup and amulet of antimagic? - they will be pretty hard to paralyze/kill. As for dreams, doesn't high MR and bodyguards help?

Sombre March 21st, 2008 03:19 PM

Re: Gath, dev diary or something
 
Sounds a bit like Ulm Reborn. They have specifically anti undead/demon units, high level priests and their own freespawn. Can't get much more anti ermor than that.

Kuritza March 21st, 2008 04:53 PM

Re: Gath, dev diary or something
 
With MR thugs wrong thing is, MR wont help. In one of our current games, Jotunheim lost a God with MR 30+, because with many recruitable and, occasionally, freespawn paralyzers you are bound to lose at least one roll.
Dreams - well, you will probably have -1 to -2 MR thanks to dominion (I dont believe in Rlyeh without magic scale), and caster is guaranteed to have at least +3 to penetration. With halved stats and MR, your commander cant do much against the following soul slay / enslave soul (with the same +3 to penetration)

Regarding anti-Ermor, I am fighting Rlyeh right now as Bogarus, and it feels great. I lack nature (or, rather, I've got nature just recently), so my troops starve, but otherwise its just what you are looking for. The whole 'Bogarus' name means 'God's Rus' http://forum.shrapnelgames.com/images/smilies/happy.gif, quite a religious country. Tainted with a blood cult, but still pious. Not peoples fault their new God has seen the worth in Blood and sent some FFA to look for virgins in several conquered provinces... Field army, simple peasants and city dwellers drafted into militia to fight for their homeland, heavy cavalry with weapons of honest sharp steel, and holy birds with voices of saints - what more can you ask for? http://forum.shrapnelgames.com/images/smilies/happy.gif
Since I pretty much backstabbed Ermor who was busy killing Utgard, I'm about to finish him off soon, so this story even has a happy end. http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O March 22nd, 2008 07:23 AM

Re: Gath, dev diary or something
 
New developmnet. I've read more on Ugaritic religion found great inspiration for MA Ashdod. Especially concerning the banquet for the deified dead.

While LA Gath and EA Hinnom have blood magic, MA Ashdod will have death instead. The repahim are strongly connected with the dead in the Ugaritic texts, even more so than in biblical and talmudic traditions.

Cultural inspiration:
Hinnom - antediluvian (biblical myth), a mesopotamian touch, a bit of canaanites.
Ashdod - canaanite and philistine, mosaic time
Gath - philistine and israelite of the time of the temple

Agrajag March 22nd, 2008 11:12 AM

Re: Gath, dev diary or something
 
My dreams of a biblical Israeli nation have been shattered http://forum.shrapnelgames.com/images/smilies/frown.gif

Kristoffer O March 22nd, 2008 11:23 AM

Re: Gath, dev diary or something
 
Lol

Dedas March 22nd, 2008 11:41 AM

Re: Gath, dev diary or something
 
Great work Kristoffer, keep it up! I will call of the assassins (for now). http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O March 22nd, 2008 01:08 PM

Re: Gath, dev diary or something
 
Gath niceified. Yeddeoni take a step back for the Abba.

Cheezeninja March 23rd, 2008 05:02 AM

Re: Gath, dev diary or something
 
a little off topic, but did you get your inspiration for Hidden in Snow from The Malazan Book of the Fallen series? They are almost perfect fits for one of the major factions.

VVVV- Indeed it would!

Kristoffer O March 23rd, 2008 07:52 AM

Re: Gath, dev diary or something
 
I did http://forum.shrapnelgames.com/images/smilies/happy.gif

There was some talk about a Malazan mod in a thread somewhere, including how to use the unfrozen, how to make the empire and about ascendants as pretenders. It was quite a while ago, so I believe the project died. But it would be quite fun to play.

Kristoffer O March 23rd, 2008 03:27 PM

Re: Gath, dev diary or something
 
1 Attachment(s)
Been trying out LA Gath a bit. Added a horn blower.

Currently unsure if the Gittites (smaller giants) should be home only. That would make them rare, since most would probably recruit the sacred Gibborim instead.
Since the giants are supposed to live only in Gath it annoys me a bit. If you don't go for a bless strategy it is possible that you recruit Gittites instead of Gibborim, but I find it a bit unlikely. If the Gittites are made everywhere they might dominate the human tribes and you won't se any of these instead.

Anyway, here is a screen.


http://www.shrapnelcommunity.com/thr...90768-gath.jpg

Each human tribe has slightly different attributes and abilities.

quantum_mechani March 23rd, 2008 03:54 PM

Re: Gath, dev diary or something
 
Quote:

Kristoffer O said:
Been trying out LA Gath a bit. Added a horn blower.

Currently unsure if the Gittites (smaller giants) should be home only. That would make them rare, since most would probably recruit the sacred Gibborim instead.
Since the giants are supposed to live only in Gath it annoys me a bit. If you don't go for a bless strategy it is possible that you recruit Gittites instead of Gibborim, but I find it a bit unlikely. If the Gittites are made everywhere they might dominate the human tribes and you won't se any of these instead.

Anyway, here is a screen.


<font color="#5bebe5">Removed quoted image because it screws up page formatting ~Edi</font>

Each human tribe has slightly different attributes and abilities.

I'm not sure if you are talking about troops or mages, but I'm quite sure the archers are going to get used regardless of what giants are available. They might replace the HI though (I doubt the LI would get a lot of use regardless). As for the human mages, even just very slightly different magic should give them a niche.

Kristoffer O March 23rd, 2008 04:51 PM

Re: Gath, dev diary or something
 
The troops, but I think the problem is less than I first thought. I think things are turning out as I like.

Gregstrom March 23rd, 2008 04:57 PM

Re: Gath, dev diary or something
 
I had a silly idea. If forts can act like sites, then the fort types for Gath in could allow Gittite recruitables in some terrain types and not others. Something like a 'Gittite Fortress' in mountain terrain that gives recruitable Gittites but costs more than a plains fort.

chrispedersen March 24th, 2008 12:49 AM

Re: Gath, dev diary or something
 
Why not a shofar blower (or something similar) with a siege bonus?

Kristoffer O March 24th, 2008 07:23 AM

Re: Gath, dev diary or something
 
They have a siege bonus in the early era, when they are giants and more magical. Since the rams-horn is small, I went for an anachronistic and culturally misplaced, but nice looking, brass horn instead.

VedalkenBear March 24th, 2008 09:15 AM

Re: Gath, dev diary or something
 
Something else I was curious about, KO. While each nation's progression seems correct in time, there is absolutely no matching between nations and where they occurred in history. Gath is the time of the temple, so... before the Exile? If so, that's certainly in the pre-Christian era. This matches, if anything, to other nations' Early Era. The worst 'offender' in my opinion is Marignon vs. Ermor. MA Marignon is primed to take out LA Ermor, which they can't do short of modding.

What is your position on this?

Kristoffer O March 24th, 2008 11:01 AM

Re: Gath, dev diary or something
 
Pretty much what Edi has said in some threads. WIth the change from dom2 themes into dom3 eras some inconsistencies have emerged.

I would like to make some changes, but it would probably affect both ongoing games as well as general setup, balance and the manual.

So currently nations are consistent only regarding to themselves. At times I dream of making more eras, but that would probably cause a lot more problems than it would solve.

LA ermor should be in the MA and both MA ULM and Marignon should be results of Ermors fall. Edis suggestion with the MA Ermor made LA might work with some changes. This is an idea I'm quite fond, but I'm not sure if a fix would be good. A problem might be the troops predating the ashen empire that is not in the EA Ermor (censors etc). If there was more eras I could have the current MA Ermor with its censors before ashen and keep ashen at the time of Marignon.

As you see I'm not entirely satisfied with the overall historical consistency http://forum.shrapnelgames.com/images/smilies/happy.gif

All three (Hinnom, Ashdod, Gath) are predating Christianity, and should be in Mythical and early eras if placed in real world history.

I'm starting to think that a reason for inconsistencies and stuff as well as SP gripes, is the lack of scenarios. If there was a premade map with a background story, a fully developed ermor and a couple of fringe states available for the new player, or another map where ermor just had fallen with Marignon and Ulm fighting to stall the dead, SP could be more fun and probably more challenging.

I wonder why there are so few scenarios out there. Probably because we didn't include any of our own in dom3.

Zeldor March 24th, 2008 11:16 AM

Re: Gath, dev diary or something
 
Kristoffer O:

So another thing just moved to Dominions 4 to-do list? http://forum.shrapnelgames.com/images/smilies/happy.gif

And there are no scenarios cause AI sucks http://forum.shrapnelgames.com/images/smilies/happy.gif And people do not feel like making beautiful map with a lot of settings to see stupid AI ruin it. And map editor is not extremely user-friendly either.

P.S. When it comes to thematic things - why can you cast MAelstrom on land? http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O March 24th, 2008 11:20 AM

Re: Gath, dev diary or something
 
Good question.

LDiCesare March 24th, 2008 04:02 PM

Re: Gath, dev diary or something
 
Quote:

Kristoffer O said:
I'm starting to think that a reason for inconsistencies and stuff as well as SP gripes, is the lack of scenarios. If there was a premade map with a background story, a fully developed ermor and a couple of fringe states available for the new player, or another map where ermor just had fallen with Marignon and Ulm fighting to stall the dead, SP could be more fun and probably more challenging.

I wonder why there are so few scenarios out there. Probably because we didn't include any of our own in dom3.

It would be possible to make such a scenario, if one modded a new MA nation and copy-pasted LA Ermor into it, then did a scenario using this, Ulm and Marignon. This would really be interesting only for SP I believe, as playing MA Ulm against Ermor Ashen empire sounds like suicide to me.

"Let's slaughter the mass of walking dead with out fast firing arbalests!"

capnq March 25th, 2008 12:40 PM

Re: Gath, dev diary or something
 
Quote:

Kristoffer O said: I wonder why there are so few scenarios out there.

In all of my experience with 4X games, I've never found a scenario that was as interesting to play as the standard buildup from a single starting position.

Foodstamp March 25th, 2008 01:24 PM

Re: Gath, dev diary or something
 
Quote:

LDiCesare said:
Quote:

Kristoffer O said:
I'm starting to think that a reason for inconsistencies and stuff as well as SP gripes, is the lack of scenarios. If there was a premade map with a background story, a fully developed ermor and a couple of fringe states available for the new player, or another map where ermor just had fallen with Marignon and Ulm fighting to stall the dead, SP could be more fun and probably more challenging.

I wonder why there are so few scenarios out there. Probably because we didn't include any of our own in dom3.

It would be possible to make such a scenario, if one modded a new MA nation and copy-pasted LA Ermor into it, then did a scenario using this, Ulm and Marignon. This would really be interesting only for SP I believe, as playing MA Ulm against Ermor Ashen empire sounds like suicide to me.

"Let's slaughter the mass of walking dead with out fast firing arbalests!"

That's not really how it works, but the truth is even easier. The mod would only need these commands:

#modname "LA Ermor in MA"
#domversion 3.15
#description "This mod adds LA ermor to the middle era."
#icon "modbannerlinkhere.tga"
#version 1.0
#selectnation 50
#era 2
#end
#selectnation 28
#era 0
#end

Kristoffer O April 3rd, 2008 12:41 PM

Re: Gath, dev diary or something
 
Ophan and Tetramorph done.

WraithLord April 3rd, 2008 12:47 PM

Re: Gath, dev diary or something
 
Wow!

Any chance for a screenshot? - *pls*

Valandil April 4th, 2008 12:38 AM

Re: Gath, dev diary or something
 
The please is seconded. Curious about what you did with the Ophanim.

Aezeal April 4th, 2008 12:54 AM

Re: Gath, dev diary or something
 
I made something with a bit more story behind it once and it didn't find much takers.. since then I quit modding

my gang-wars map was really nice IMHO, it wasn't finished yet but the idea rocked..

Anyone interested is welcome to play it.

Valandil April 4th, 2008 01:05 AM

Re: Gath, dev diary or something
 
Hmm. Dominions players are reasonably likely to enjoy the game because it is historically and culturally interesting, and because of the premise about the quest for godhood. In that light, gang-wars are likely to be less popular. Not knocing the idea, but not really surprised it wasn't that downloaded

Wrana April 4th, 2008 06:03 PM

on inconsistencies related to Ermor in late era
 
While I like late Pythium enough, what I hate is that they are supposed to take this shape after fighting off Ermorian attacks - and at the same time they became WORSE against undead! LA Marignon has no such nonsensuality - its summoned devils are pretty useful against undead...
OT question: why Eriu doesn't have chariots?? Balance issues?

Kristoffer O April 4th, 2008 06:39 PM

Re: on inconsistencies related to Ermor in late er
 
&gt; OT question: why Eriu doesn't have chariots?? Balance issues?

Probably an omission. Cu Chulainn has one though.

Kristoffer O April 7th, 2008 12:33 PM

Re: Gath, dev diary or something
 
1 Attachment(s)
Ophanim! http://www.shrapnelcommunity.com/thr...38-ophanim.jpg

Amhazair April 7th, 2008 12:39 PM

Re: Gath, dev diary or something
 
Gods, Kritoffer! You sure know how to make a guy drool. And it even doesn't include any beautiful chicks...

Taqwus April 7th, 2008 01:54 PM

Re: Gath, dev diary or something
 
And the wheels from the sky keep on burnin'...

Not familiar at all with the lore, so searching turned up
http://en.wikipedia.org/wiki/Ophanim

Interesting.

WraithLord April 7th, 2008 05:18 PM

Re: Gath, dev diary or something
 
Kewl http://forum.shrapnelgames.com/images/smilies/happy.gif

So dominions lore now includes the following from catholic angelic hierarchy (De Coelesti Hierarchia ), the Seraphim, Cherubim, Ophanim (aka Thrones), Virtue, Archangels and angels
Missine Dominations, Powers and Principalities.

Since I really like angelic related myths I'm quite content http://forum.shrapnelgames.com/image...es/biggrin.gif

Zeldor April 7th, 2008 05:24 PM

Re: Gath, dev diary or something
 
We need Nephesch Ha-Messiah http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O April 7th, 2008 05:57 PM

Re: Gath, dev diary or something
 
I intend to use the jewish angelology and the hiearchy of maimonides. I do like the sound of Ophanim better than gagallin though. Also the Zohar and book of Enoch is inconsistent enough to give me some freedom http://forum.shrapnelgames.com/images/smilies/happy.gif

Renojustin April 7th, 2008 06:43 PM

Re: Gath, dev diary or something
 
You truly are a geek among geeks, sir. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Kristoffer O April 7th, 2008 06:48 PM

Re: Gath, dev diary or something
 
Pleased to hear http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre April 7th, 2008 07:00 PM

Re: Gath, dev diary or something
 
Great stuff KO. Always cool to have some unorthdox stuff like that.

Foodstamp April 7th, 2008 07:25 PM

Re: Gath, dev diary or something
 
I love that graphic. I love this game. Nice work!

Sawyer April 7th, 2008 10:40 PM

Re: Gath, dev diary or something
 
How does a general convince his soldiers to attack balls of burning wings and wheels, I wonder?
I mean it's not like trolls or dragons where there's a discernible anatomy and the majority of their makeup isn't FIRE.

Renojustin April 8th, 2008 12:58 AM

Re: Gath, dev diary or something
 
Probably the majority of the troops are just not very imaginative; dey go out and dey do der jobs, ay?

"Boss sez break dat thing, use yer arrers and yer sords and what not boyz!"

Taqwus April 8th, 2008 05:04 AM

Re: Gath, dev diary or something
 
Should be useful for surprise attacks. I mean, even if a scout sees them flying overhead, who's going to believe reports of flaming, flying, many-eyed wheels?

Renojustin April 8th, 2008 05:24 AM

Re: Gath, dev diary or something
 
For some reason, I don't know, just a weird feeling, I don't think they'll be Stealth +25.

Sawyer April 8th, 2008 06:29 AM

Re: Gath, dev diary or something
 
Nonsense! It could fly really high and shadow the sun! After a certain altitude it would be completely indistinguishable.

llamabeast April 8th, 2008 06:46 AM

Re: Gath, dev diary or something
 
How do you shadow the sun? Where you need to be depends on who's looking, so so long as there are a couple of widely spaced people on the ground it's impossible.


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