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Re: Time for a poll. (The subject is abuse)
Ich, thank you.
WOW, someone has to be a real turd to do this. They obviously promised to trade forgings of value and then actually sent slave collars. (I forged one, once. Couldn't figure out why such an apparently valueless item was on the list, tried it, and am still wondering.) I cannot rate this nefarious trick as an exploit. I define an exploit as utilizing some deficiency in the programming that permits something that was totally unintended by the game designers. This slave collar trade is a seperate category. |
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No, the slave collar trick has nothing to do with a trade.
You just send them unannounced. Tons of them. Enough to fill his lab and make him throw away anything he forged that turn. Wasting mage time and gems. The deficiency in programming is twofold, restricted lab space and trades coming before your own forging. |
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Actually, I dont see how copying Bogus' commands may pass for a game quirk. There are some program bugs that become a feature, but then there are bugs. You cannot say that hex-editing a 2h file is a feature, can you? http://forum.shrapnelgames.com/images/smilies/happy.gif
I could've agreed that having a casting mage retreat after wrathful skies is a clever move too, but there's one notable exception to that rule. Wrathful skies + sacrificial fodder is something I'd call a feature; Wrathful skies + AQ or Seraph is unbalanced and thus its bug, imho. |
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It's the "sneaking out from a besieged castle and with non-stealthy troops to boot" bug, found in the shortlist under movement related issues.
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Casting the enchant, and retiring, sounds different though. The devs have said, afaik, that the enchant *should* finish when the mage retires or die. So it is exploiting a thing that does not work as intended. |
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However, on the flip side, one of my pet peeves are players that say that "anything could go" but then don't really mean it. Like QM: "If it is in the game it is fair play!" but then goes on to say: "Well... except for that MoD thingy... that is totally an exploit!" It's totally hypocritical to say that you think the game should be played as is and then give exceptions. And yes... those aren't exact quotes - but the impression they give is the same. |
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Now if it was AQ herself who has cast the spell, she'd get lots of fatique and probably die. Had the mage stayed, well, there's a fat chance you'd get him too. But with AQ and a retreating mage its a win-win, unless your enemy gets a lucky soulslay or something. Too cheap. |
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Maybe I am inherently evil. All of this stuff sounds like strategy to me.
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Maybe you just use all this stuff yourself against more maneered players, and thus enjoy it.
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Yeah, I've got nothing against AQ and Wrathful Skies.
The retreating mage is a bit tacky, because the spell is supposed to end when he leaves. Bottom line, you can either kill the AQ or not. If you can, you lose more troops from Wrath, if not you'd lose anyway. Sure it's harder, but not impossible. You're not going to kill a kitted out AQ with chaff troops anyway and if you're up against an AQ and other high end Air mages your thugs, mages and SC killers better have shock resistance. MoD is practically impossible to stop once the mage retreats. That's the difference. |
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However, if you are only talking about the poll, i have to ask then if editing the 2h file is strategy for you http://forum.shrapnelgames.com/image...s/rolleyes.gif |
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I can't be bothered to read this entire thread because I wouldn't get a refund for the time lost being your shoulder to cry on http://forum.shrapnelgames.com/images/smilies/wink.gif.
As far as your "edit to argue" goes, if you have read the whole thread, you know my position on that. |
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I guess that 2 post is enough to have a good point of view of the problem http://forum.shrapnelgames.com/image...s/rolleyes.gif |
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Yup.
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Sill |
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I think this discussion cant reach a conclusion, as there are innate difference between minmaxers and players that have a more roleplaying perspective.
As on one side sailing out of besieged castles, so the sieger does not notice it, or sending your enemy useless trinkets, so that he stops forging makes perfect sense to minmaxers because they get a benefit from this action, even if it defies common sense and is at best a very cheesy solution. While the rp fraction considers this cheating. So the only solution is the devs either fixing the bugs, or declare them as features. |
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Who would you place in the "sailing out of besieged castles" is ok camp? I don't believe anyone has said that it should be a feature.
I don't consider myself part of either "faction" but one thing that annoys me about the RP faction is the way they create new rules rather than finding counters to the issue they are facing. Roleplayers surround themselves with self made rules such as: "if it would not work in real life, you should not be allowed to do it in a video game" "Its lame because there are only few counters to it, and even if I could counter it, the other player can do this, this and this" When instead, players should be figuring out ways to counter the moves. Once they figure out how, then they can stick it to the perpetrator all day. If the players who want to nerf everything were to take all the time they have spent complaining about cheesy moves on this forum and use it towards testing counters, there would be a lot less crying and a lot more laughing at the player using the things that are being complained about. Another thing to. Just because these guys list these things as exploits does not make them roleplayers. Just because you create artificial rules for the game does not make you a roleplayer. A roleplayer assumes the role of his pretender, it does not mean he plays inefficiently. I would argue that a min/maxer can be a roleplayer and vise versa. Roleplayer is being used here as an excuse as to why a person should not have to look for counters. It is used as a justification for behavior that should not be rewarded in which the player webs himself in self made rules on how the game should or should not be played. The only rules that should matter are the rules built into the game. And if the developers see fit to change those rules due to bugs, or potential exploits, that should be what changes the game environment, not the opinion of a self proclaimed roleplayer. |
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Actually, if you're *literally* sailing out of the besieged castle, I think that *should* be allowed. Any castle in a coastal province is probably going to be built on the coast and the besieging army will probably not be able to blockade the harbor too. (Unless they also have a besieging navy, but that's probably too complex to implement.) Flying and sneaking ditto. (Again, rules for midair interception and patrolling to uncover the departing sneakers are probably too complex to make it into Dom3. But if the devs ever change their mind about making a Dom4...)
But if you can use order-changing exploits to assign those same kinds of moves to troops that don't belong with them, then that's a bug. |
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What is a exploit ? It's using something that doesn't work as intended. Therefore, if something you use doesn't work as intended (it could be important or not, game breaking or not, counterable or not, usable by all or none... it doesn't matter), you are exploiting the game mechanics. That is the definition of cheating.
The problem would then be : "how do you know that this or this is intended ?". Basically, asking the devs what they think of that or that mechanism when you have a problem with it. Then until they fix the problem, it is put on a bug list. Once again, the definition of a bug is "something that is not working as intended". Whether the change is important or not, usable by all or none, game breaking or not, counterable or therefore does not matter. In the current case, the problem comes from the community that has accepted some exploits as "normal occurences" and do everything in their power so their vision of the game to remain the same, instead of respecting the dev's wishes and playing their game. When a possible large issue comes, those people that have come to rely on those exploits generalize their situations and conveniently forget that the reason why exploits exists isn't because this or that combo is game-breaking, but because after seeing all aspects that players found about a spell, the devs decided that some of them were not what the game should be. The last problem is the bug list : for some, it's to show that it's not to be exploited, and others, it's a tool that is used to show what combos should be abused before the next patch comes. Again, the same communities clash : it's not about min-maxer, not roleplaying. It's about what you believe is the limit of what should be used in a game. Some believe that everything that currently is in the game is 'fair game', and the other one believes that everything on the bug list should be treated as if it were already out of the game. You can still be a min-maxer or a roleplayer in either case. The problem, and the clash comes when the first community uses one thing on the bug list on a player from the second community, because it gives him an advantage that he cannot countered. That is another question that I think would have given pretty interesting results too, but before this thread was made (now everyone is worked up, no one's fault !) : "The bug list is : A) stuff that will be removed from the game, it's fine to use it, B) stuff that will be removed from the game, it's fine to use it the one with low importance (everything not of a major or medium status), C) stuff that will be removed from the game, it's should be considered as if they were our of the game already. D) Obi-wan kenobi." |
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First, Wrathful Skies isn't really powerful. It hits random squares on the battlefield. For it to have a "good" effect, the enemy army has to be quite large and consist of not too powerful units. Best when you can easily hold them at bay, e.g. in a castle storming when you can hold the entrance with blockers. In short, an enemy army that is subject to suffer non-trivial losses from WS is one that any SC would eat for breakfast, anyway. Second, the air queen hardly needs a supporting mage that retreats from the battlefield. Give her an air booster and a couple of gems and she can cast it without breaking a sweat. A5, 2 gems, that means 3 extra gems for reducing fatigue off a 200 fatigue spell. But even without extra gems: If you build SCs like I do, then you'll make sure that their reinvigoration is higher than their encumberance so that they can fight until the end of time instead of getting overwhelmed due to fatigue at some point. Since the AQs have zero base encumberance that's quite easy to do. So, if the AQ can cast Wrathful Skies itself without the need for a retreating support mage, where is the problem? That a good, fully decked out SC is hard to beat in time? That's nothing new. |
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Exploiting :
1. The act of utilizing something for any purpose. In this case, exploit is a synonym for use. 2. The act of utilizing something in an unjust, cruel or selfish manner for one's own advantage. I used exploit with its second meaning, and in that case it means cheating. Sorry if it wasn't clear enough. I would have used "used" if I meant just using the game mechanics. EDIT : Defining cheating as "not using the game mechanics" is wrong in my opinion. Because a bug often is a game mechanic that can currently be used. http://forum.shrapnelgames.com/image...s/confused.gif |
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So let me get this straight. You guys are roleplayers because you don't play to win, and people who play to win are not roleplayers?
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No, that is not what I said.
Maybe this will make it easier for you to understand - I am still learning the game and I like to try new things to see what they do even though they may not be the best way to win. I'd rather play with people doing the same so we all have a decent chance of winning. Once I have tried more things I probably will be more focused on strategies proven to win. |
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Where does roleplaying play into all of this?
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Hacking is a wrong that goes beyond the responsibility of the Devs to make right. Exploiting a known bug only occurs because the bug is there to be exploited in the first place. That's not to say that the Devs should be blamed, they aren't gods-they just create them http://forum.shrapnelgames.com/images/smilies/happy.gif and Dominions already has an amazingly (expecially considering that it's apparently such a near-infinite hydra of a beast) tight code. It's definitely the lesser of two evils though. I'd compare hacking to a mortal sin, whereas exploitation is simply invoking a social gaffe.
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The two camps are not roleplayers vs non-roleplayers. The 2 factions are min-maxers vs non-minmaxers. A mix-maxer is happy to play with Mists of Deceipt, for example, even if he knows it is bugged and broken, just becouse it is a good adventage. A non-mixmaxer is not willing to do so, and preffer that spell to be fixed, or removing it from game. A min-maxer ussually acept that everything that is in the game, is allowed (like MoD, or copying Bogus orders, or moving 3 provinces with move+patrol), and that the game is balanced becouse everybody can (or should) know what those bugs (or features) are, so everybody can use them. Those who dont know that twiceborn on a demon will grant them inmortality are not of their business. The guys who carry that a step further are cheaters. Which mean they hack the 2h file and whatever (things that are not inside the game, intended or not). I havent read no one here saying that part is right. Although i beleieve that some people would consider it "fun", just that they wont admit they'll do. Heck, there are THOUSANDS of people who use aim-bots in counterstrike and what not... cheating is part of the nature of the gaming community. |
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What I meant with a little more text :
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The reason I'm from the second community is : A game is not my game. It's something that comes out of the imagination of someone or a group of people, and that they decide to put at our disposal to let us have fun (and for them to make money). I therefore think it is a show of respect for them to play the game as they intend it to be. Some of what min-maxing finds out may not have been predicted, that's the reason people should ask devs whether a "feature" that seems unintended is a bug or not. Once the decision is made (there goes definition of a bug again), if it is decided to be a bug, I will therefore not use it I know of it, to respect the game creator's wish about the game until it's corrected. http://forum.shrapnelgames.com/image...es/biggrin.gif |
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I don't know what to say. It sounds like you guys have created your own rules for the game, and you expect other people to have the manners to play by those rules, even if it means losing. I am guessing you guys would eat a loss or quit a game if it came down to doing that or finding a counter to something that is not a part of your personal ruleset. |
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There are two kinds of people in the world. Those who divide the world into two kinds of people and those who don't.
You can find a counter to just about anything. For example the counter to Norfleet was having score graphs turned on. |
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Foodstamp, it's time for you to quit baiting the newer people, because that's mainly what your last few posts have been. Or it at least looks that way at a casual glance.
This whole RP/non-RP division is completely ridiculous and a red herring for the purposes of this discussion and making unsupported claims and statements about people being such, therefore having to conform to some sort of arbitrary ruleset or whatever is pure bull droppings. From where I stand, both the "anything but hacking 2h files goes" crowd and the "house rules" side have points in their favor with regard to specific arguments, but neither side can claim being 100% correct. Most of the stuff in the buglist is not something that can be turned around and used to wring an unintended advantage. Some things can be and those can be divided into categories according to just how they act.
MoD+DBFE is an instakill advantage when used by defender and should not work as it does, which at least in my mind places it in the category of being a dishonest tactic and playing a crooked game, therefore cheating. The same can be said of the movement bugs and I suppose on some level that I should have just sent those reports to Johan by PM and just put them in the list as "Movement 1 and Movement 2, reported by PM". Doesn't matter that the movement bugs are available to everyone equally, using them is playing a dishonest, crooked game in my book at least. I'd qualify that as cheating straight out, despite some of the rather torturous and hairsplitting definitions of cheating I've seen in this thread. With that said, if somebody wants to play a game with house rules, fine, put as much restrictions as you like and use an honor system. Fine. If you enter a general game with few (if any) house rules, it's generally pointless to whine about some tactic being used (like he Wrathful Skies/AQ combo mentioned earlier) and in such games the only such complaints I'd take seriously are the MoD+DBFE and movement bug issues for the reasons given above. It also seems that most MP games can eliminate at least one of these points of contention by just using a mod that removes Mists of Deception from the game entirely. That'll leave only its abusers as the complainers. |
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The collusion angle of lab filling does present a whole new aspect to the ploy. I followed the thread (and many others) under the basic assumption that (occasionally) there are players who utilize tactics that the vast majority of players do not consider valid or in the spirit the developers intended because of various reasons. There is general, but not universal, consensus on almost all of these actions. But when I read that two or more players may unite to fill an opponents lab presents a whole new perspective. To be honest, I cannot even decide if it makes the ploy more valid or less valid. Previously I thought it would require a significent effort from a single player to forge adequate number of slave collars to effectively fill an opponents lab and block new forgings. But to learn that 2, 3 or 4 players would think that this is a good move and thus each would contribute an easily manageable quantity of items to fill one players lab is entirely different. |
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I wouldn't want to play in a game where lab-filling is considered a valid tactic.
I mean, what the heck is that? How does it possibly make sense in the reality of the game? Your lab is a fixed size which can only handle so many items, and you've got morons working on your docks, who clutter up your lab with so much junk that when your mage steps in to craft an item, he trips over them and drops all his gems and they spill down the drain some other moron installed in the floor? It's just abuse of the mechanics of the game's interface, in this case the fact that there's no interface implemented so nations can refuse 'gifts' of items from other nations. It's got nothing to do with mages and spells and forging and research or any kind of fun stuff like that. Please don't go and assume I'm in the 'Wrathful Skies + SR100% is an exploit' crowd though (though I think that crowd is pretty small). I just want stuff to make sense in the context of the game. I don't think I'm in a minority in that respect either. |
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And yes, i would rather quit the game than needing to resort to move 3 province my heavy infantry through a bug or whatever any other thing that it is not working as intended. In case you didnt notice, i already said that my grief with VotD has completelly dissappeared since Jonathan O has said that it is working as intended. I no longer see it as exploiting something that is buggy (becouse it is not, it works as the devs want it to work), therefore i dont care if you min-max it and use 20x per turn. I would not play with you if you keep using strat move 3 through move+patrol or Mist of Deception or any other of the tactics that do not work as intended. |
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I apologize if it seemed like baiting. But I wanted to make a point that "roleplayer" is not a synonym for someone who does not min/max. With their replies they have agreed that playing by house rules does not make someone a roleplayer. That's all I am going to add to this, and with a little bit of reading, you will see the baiting went both ways. |
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