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-   -   Global War (use new thread pls) (http://forum.shrapnelgames.com/showthread.php?t=38206)

moderation March 28th, 2008 08:04 PM

Re: Global War, recruiting!
 
I agree that no death magic for good seems right thematically. Unless you feel the ends justify the means, in which case I question your goodness level! http://forum.shrapnelgames.com/images/smilies/wink.gif

I've been thinking, what if the Evil players had Traitors, that is secretly Neutral players within their midst? The Traitors would have to betray the Evil players at some point. However I guess you would need to include some kind of condition to make sure that they don't wait until Good is dead before acting. Tell me if this is simply too complicated though. http://forum.shrapnelgames.com/images/smilies/happy.gif

This would essentially make it a find the assassin game for them and you could tweak the number of traitors for balance. Not exactly sure if this will work, but I'm just fishing around for balancing ideas.

moderation March 28th, 2008 08:36 PM

Re: Global War, recruiting!
 
Quote:

Tuidjy said:
I'm out. Not gonna work. If you let Evil communicate, Good is doomed.

An evil player must be retarded to attack any other evil nation or
a neutral nation that is not attacking their alliance. By the same
token they must come to each other's aid or let the organized good
nations kill them one by one.

As long as you allows them to say "I'm in province #X, good nation #Y is NW"
you have given them 99% of the communication needed to stomp Good. You may as
well allow trade and balance teams.


Okay, here's another crazy idea. Now I'm thinking of: http://en.wikipedia.org/wiki/Game_theory and http://en.wikipedia.org/wiki/Prisoner's_dilemma Suppose you only allow 6 or 7 of the 8 Evil players to win? The idea being that there are a limited number of victory points for Evil players and that they must compete amongst themselves for them. Just another variation on the infighting among Evil idea. I'll be quiet now so that we don't drift too much. http://forum.shrapnelgames.com/images/smilies/happy.gif

CUnknown March 28th, 2008 08:47 PM

Re: Global War, recruiting!
 
Hehe, cool idea moderation.. you could actually count the capitals of good and neutral as victory points for evil. There will only be 6 or 7 of them (depending on how many we decide).

IndyPendant March 28th, 2008 09:36 PM

Re: Global War, recruiting!
 
I think the Secret Enemy thing would cover that. I mean, think about it: if one evil player gets eliminated early, then another evil player has met one of its conditions. But which one is it?

The six evil players remaining that have *not* met the kill-their-target condition are going to try to make sure the Good Team is not killed--at least, not until they kill their target, because they lose if that happens!

Meanwhile, the seventh evil player, the one whose enemy is dead, is going to have to play a bit carefully to keep from giving away that he's the safe one...all the while concentrating on killing the Good Alliance before any other evil players are eliminated. Perhaps he would even be forced to come to the aid of another evil player about to be eliminated, because he would then have to 'share' his win! --All the while wondering "Am I saving the guy that wants me dead?"

It's just too perfect. ; )

Hoplosternum March 28th, 2008 10:30 PM

Re: Global War, recruiting!
 
Quote:

IndyPendant said:
I think the Secret Enemy thing would cover that. I mean, think about it: if one evil player gets eliminated early, then another evil player has met one of its conditions. But which one is it?

The six evil players remaining that have *not* met the kill-their-target condition are going to try to make sure the Good Team is not killed--at least, not until they kill their target, because they lose if that happens!

Meanwhile, the seventh evil player, the one whose enemy is dead, is going to have to play a bit carefully to keep from giving away that he's the safe one...all the while concentrating on killing the Good Alliance before any other evil players are eliminated. Perhaps he would even be forced to come to the aid of another evil player about to be eliminated, because he would then have to 'share' his win! --All the while wondering "Am I saving the guy that wants me dead?"

It's just too perfect. ; )

Yes this is exactly what makes the Secret enemies idea work and 'balances' the game. All the Evils can't just knock out good unless they have fullfilled their victory condition or are close to doing so. Even if no evil players have been knocked out there is no point in a weaker evil player helping the other evils overcome good if he is not next to his secret enemy at least.

Also about balance - this is a bit of an experiment and its also meant to involve a bit more RP than the usual MP game. For those people who are super competitive or real MinMaxers then just about every other game offered on the board might be better for you? If you want allies play Good. If you want Tartarians & dabble in blood play evil. If it turns out to be a bit unbalanced and the goods go down early (or win easily) we will all know it for next time.

Cerlin March 28th, 2008 10:37 PM

Re: Global War, recruiting!
 
yes Im looking forward to fun and the experiment. Winning is not my objective. I really wish more games were like this, and im thinking up some ideas for moderation's post in the general one too. These kinds of games may be a little more work, but they are a lot more fun!

Ylvali March 28th, 2008 10:58 PM

Re: Global War, recruiting!
 
Iīm in it for the roleplay too, winning is secondary. I really like the secret enemy idea.

Rathar March 29th, 2008 12:53 AM

Re: Global War, recruiting!
 
This sounds like fun. I would like to join the game and I don't really care what faction/nation.

Fal March 29th, 2008 01:25 AM

Re: Global War, recruiting!
 
are you full? if not I'd like to join as well. Neutral if possible.

CUnknown March 29th, 2008 01:38 AM

Re: Global War, recruiting!
 
We still have Evil slots available.

Rathar and Fal, you are both Evil if that is okay.

Folket March 29th, 2008 02:12 AM

Re: Global War, recruiting!
 
I would like to join evil as MA Jotunheim or MA Bandar Log.

Randvek March 29th, 2008 05:20 AM

Re: Global War, recruiting!
 
You still have a few evil slots left. Mind if I hop in one? I'd have to give my faction some thought, though.

Ylvali March 29th, 2008 06:03 AM

Re: Global War, recruiting!
 
Quote:

Folket said:
I would like to join evil as MA Jotunheim or MA Bandar Log.

Jotunheim is more thematic I think. Just hope you donīt turn out as my neighbour. My hydras may get the flu.

Executor March 29th, 2008 06:07 AM

Re: Global War, recruiting!
 
I would like to join in if there are any evil slots left, but i'd have to think about my faction too.

Executor March 29th, 2008 06:25 AM

Re: Global War, recruiting!
 
I've made up my made I would like to take up MA c'tis.

AlgaeNymph March 29th, 2008 08:44 AM

Re: Global War, recruiting!
 
I'd like to be in as LA R'lyeh.

Folket March 29th, 2008 09:41 AM

Re: Global War, recruiting!
 
The rules are very strange. Once a good player have been eliminated good players can no longer win since they are not allowed to keep their former allies capital.

Also, I promise I can make Bandar Log be evil.

djo March 29th, 2008 10:04 AM

Re: Global War, recruiting!
 
What's the anticipated hosting schedule? Is there a built-in slowdown after some number of turns?

Hoplosternum March 29th, 2008 11:09 AM

Re: Global War, recruiting!
 
Ahh, but it can be held temporarily until its former owner returns to claim it. And hence for quite a while if that player is eliminated http://forum.shrapnelgames.com/images/smilies/happy.gif

OK I'd like to choose my good nation. Middle Age T'ien Chi please. They seem pretty good and lawful? No death or blood, healers, no demons.

llamabeast March 29th, 2008 11:12 AM

Re: Global War, recruiting!
 
This game looks _awesome_. Sadly I'm going away soon so can't play, but if there is a sequel I will be right in!

Zeldor March 29th, 2008 11:17 AM

Re: Global War, recruiting!
 
I wish I had time for that. But I guess I won't be able to join any games for 1-2 months with what I have http://forum.shrapnelgames.com/images/smilies/frown.gif Endgame micromanagement is really tough, even in peace times. Finding jobs for mages after you finishe the research... heh.

CUnknown:

I didn't read whole tread, but there are couple things that you should watch for:
1. You really need an arbiter to watch over. Someone to check turn files if people don't do forbidden stuff [at least that you can check]
2. There are many newbies signing here and that may be some problem, especially with balancing forces. I think that game would go better with 'no newbies' rule, at least it would be more brutal interesting [but if you really admit them then some experienced player, not taking part here, should really help with nation and pretender choice].

And I hope it is CBM game http://forum.shrapnelgames.com/images/smilies/happy.gif

P.S. It could be also interesting scenario for Epic Heroes III game.

llamabeast March 29th, 2008 11:26 AM

Re: Global War, recruiting!
 
I shouldn't think you need an arbiter. If an evil nation sends a message to another evil nation they are taking quite a risk in assuming the recipient will also be up for breaking the rules. Especially since the community here is generally pretty honest.

Zeldor March 29th, 2008 11:30 AM

Re: Global War, recruiting!
 
You have different people signed up for that game and some of them are not long. But arbiter would be rather to stop any temptations. If no one is checking then risk is not big.

moderation March 29th, 2008 12:00 PM

Re: Global War, recruiting!
 
How will nation placement work for the good nations? Specifically, I'm wondering about what we need to think about as far as overlapping dominion effects. And of course, it will be a real tragedy if one of us was domkilled by our comrades. http://forum.shrapnelgames.com/images/smilies/eek.gif

AlgaeNymph March 29th, 2008 12:30 PM

Re: Global War, recruiting!
 
Quote:

Folket said:
I would like to join evil as MA Jotunheim or MA Bandar Log.

What about the other ages?

Zeldor March 29th, 2008 12:32 PM

Re: Global War, recruiting!
 
Someone should really take LA Ermor http://forum.shrapnelgames.com/images/smilies/happy.gif

Executor March 29th, 2008 12:47 PM

Re: Global War, recruiting!
 
If your worried about inexperienced players, you shouldn't be, I mean you all allready think evil are stronger, and that might be just the thing to balance it a little.
And I noticed everyones taking MA races, whats up with that?

moderation March 29th, 2008 12:49 PM

Re: Global War, recruiting!
 
You know, I was considering LA Ermor, but I think I will go with MA Arco in favor of thematic goodness. http://forum.shrapnelgames.com/images/smilies/happy.gif

CUnknown March 29th, 2008 01:04 PM

Re: Global War, recruiting!
 
Okay!

I signed up everyone, we are full now guys!

Players

GOOD (5)
Tuidjy - MA Pythium
DonCorazon (undecided on faction)
Hoplosternum (undecided on faction)
CUnknown - MA Ulm
Moderation MA Arcosephale

EVIL (8)
Cerlin - MA Abysia
Ylvali - EA Sauromatia
Rathar (undecided on faction)
Fal (undecided on faction)
Folket (MA Jotunheim or Bandar Log)
Randvek (undecided on faction)
Executor - MA C'tis
DryaUnda - LA R'yleh

NEUTRALS (2)
QM (undecided on faction)
IndyPendant - MA Ermor

Do these teams look balanced to everyone? There was some thought about trimming back down to 4 Good players. Should we do that? The Good player who moves could go Neutral.

Also, I made the "Secret Enemy" thing a little easier on Evil. Now, it is no longer necessary to completely eliminate your Enemy. You must either eliminate that race, or if this is impossible, ensure that their God is dead or that their capital is in the hands of an enemy at the time of the Ascension. If you fail at this, you will fall into Tartarus!

Zeldor March 29th, 2008 01:09 PM

Re: Global War, recruiting!
 
Ekhem, LA R'lyeh? :|

moderation March 29th, 2008 01:14 PM

Re: Global War, recruiting!
 
It's crazy time!

CUnknown March 29th, 2008 01:14 PM

Global War, full
 
Does Cradle of Dominion seem like a good map to everyone?
[edit: yes we will use multiplayer version, everyone download it]

I will set up the server, but of course we will need some time to design our Pretenders.

My IP: 97 dot 81 dot 86 dot 245
Port: 2001

Download these mods to design your pretender:
Conceptual Balance Mod 1.21
Single Age Mod

AlgaeNymph March 29th, 2008 01:26 PM

Re: Global War, recruiting!
 
Quote:

Zeldor said:
Ekhem, LA R'lyeh? :|

I originally went with MA R'lyeh, but then saw that I wasn't restricted by age.
Quote:

CUnknown said:
Does Cradle of Dominion seem like a good map to everyone?


As long as it's the multiplayer version.
Quote:

I will set up the server, but of course we will need some time to design our Pretenders.

So it's not PBEM? Will there be turn notification by e-mail?

CUnknown March 29th, 2008 01:28 PM

Exploits
 
One more thing. The following "exploits" are perfectly legal for this game:

Battlefield Enchantment + Retreat
Casting Vengeance of the Dead (even if it kills by timeout)

The remaining exploits on that exploit thread are -illegal-! Also, using Bogus' commands on any until other than Bogus' friends are illegal, too.

If anyone is caught using these exploits, they will be immediately turned AI.

Kristoffer O March 29th, 2008 01:44 PM

Re: Exploits
 
> Battlefield Enchantment + Retreat

Just to make sure: this does not include Mists of Deception?

It might be unclear, since it is the same mechanic that might be questioned, but the two instances are separate in the abuse thread.

Zeldor March 29th, 2008 01:45 PM

Re: Exploits
 
Strange that water nations are allowed.

CUnknown March 29th, 2008 01:45 PM

Server
 
The server will be 24-h host for the first 20 turns, then it will switch to 48-h hosting. Always on quickhost.

I don't really know how to do turn notification by e-mail exactly.. We should post here when new turns pop up, is that okay DryaUnda? I will try not to let people stale by giving extensions.

moderation March 29th, 2008 01:46 PM

Death Magic
 
Just to be clear, does the ban on death magic forbid us from recruiting mages whose random paths include death? Also, I'm assuming that the computer might decide your mages should cast death spells when their scripting runs out even if they don't want to. http://forum.shrapnelgames.com/images/smilies/happy.gif

IndyPendant March 29th, 2008 02:01 PM

Re: Death Magic
 
Okay just to make sure here, you are *banning* Mists of Deception + Retreat, but *allowing* Battlefield Enchantments in general + Retreat, correct?

CUnknown March 29th, 2008 02:32 PM

Re: Death Magic
 
Clarification: Do not script Mists of Deception + retreat. If you retreat normally due to rout, that is okay. Also, do not script Mists of Deception + any battlefield enchantment damage spell.

Normal "move in, cast 'storm', retreat" types of moves are okay.

Death mages are okay for Good, it's just we can't use any Death gems (except for Alchemy). Also, it's probably best not to script any death spells except for the anti-undead ones. Although this would be hard to police. Basically, it's just anything using death gems is illegal.

Zeldor March 29th, 2008 02:40 PM

Re: Death Magic
 
CUnknown:

Unquenched Sword + MoD + Armor of Virtue/Ritual of Returning?

Or group of mages with BE + MoD + Returning [like Vortex of Returning].

CUnknown March 29th, 2008 02:44 PM

Re: Death Magic
 
Wow you guys are creative. Um.. yeah... any Mists of Deception combo will come under immediate scrutiny! If you are worried about being turned AI (you will not get a chance to argue your case, if the moderator sees these combos), then just -do not use Mists of Deception at all.-

I'm not "banning" Mists of Deception because it is a cool spell and has legitimate uses. But, any sort of combo like this is illegal.

Executor March 29th, 2008 02:54 PM

Re: Death Magic
 
Should we start uploading our pretenders?
And the money stays on 100 and resources on 125 right?

CUnknown March 29th, 2008 03:34 PM

Re: Death Magic
 
Yes, money at 100%, resources at 125%, indies at 3, sites at 45. Using 'single age' mod and 'complete balance 1.21'.

Go ahead and start uploading!

The Good factions might want to discuss their overall plan first though. My e-mail is dowdcc at yahoo dot com.

As far as the distribution of teams, is 8/5/2 acceptable to all? We could remove a good and go to 8/4/3 if the Evil team objects to having 5 good. The orginial plan was for 4 Good.

I am looking at Cradle and realize it is probably not a good map for us. The water in the middle makes it hard for Evil to team up on Good. I think I will probably be making a random map and modifying it.

Real_friend March 29th, 2008 03:45 PM

Re: Death Magic
 
We could as llama to host PBEM if the problem is administration? When travel PBEM is a real advantage, and who know who will be here in 3-4 months on the most interesting place in game http://forum.shrapnelgames.com/images/smilies/happy.gif?

Randvek March 29th, 2008 04:11 PM

Re: Death Magic
 
I think I may be uncreative and go with LA Mictlan for my nation. I mean, somebody has to rub all those blood slaves in good's nose, right?

Cerlin March 29th, 2008 04:32 PM

Re: Death Magic
 
I think cradle would be too limiting, maybe something thats a bit more open? like glory of god or something?
and I wouldnt be against another neutral player, because the goods do have a great early game advantage with lower indie (no ones using tartans that early.) Also It would give another rumor mill to confuse, I really like the idea of neutrals. http://forum.shrapnelgames.com/images/smilies/laugh.gif

DonCorazon March 29th, 2008 04:33 PM

Re: Global War, recruiting!
 
I will go with EA - Tir Na Nog, as they seem to be about as pure as it gets. No Blood or Death if I recall, but sneaky buggers, nevertheless. I am flexible though, so if any of The League of Justice think we need something else for the team, just PM me.

Looks fun, thanks for organizing CU!

-DC

moderation March 29th, 2008 05:31 PM

Re: Global War, recruiting!
 
Just want to make sure: Multi-path death spells are okay for the good guys so long as no death gems are used right? Vengeance of the Dead comes to mind. Doesn't seem like the nicest thing to do, but I think thematic arguments can be made both ways. http://forum.shrapnelgames.com/images/smilies/happy.gif

Cerlin March 29th, 2008 05:40 PM

Re: Global War, recruiting!
 
"punishing the evil for killing the innocent"
Even though im an evil player, this one sounds ok to me. Thematic and doesnt technically use death gems, though you might have to if you are going to empower...


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