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-   -   Hall of Doh! (http://forum.shrapnelgames.com/showthread.php?t=38323)

Edratman2 April 22nd, 2008 10:03 AM

Re: Hall of Doh!
 
Quote:

Szumo said:
You could have prophetized that mage http://forum.shrapnelgames.com/image...ies/tongue.gif

Didn't think of that. Was too busy going "DOH"! http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez April 23rd, 2008 09:23 AM

Re: Hall of Doh!
 
This wasn't a real Doh, but I don't know where else to post this.


I was testing how well Luck scale is, once again. I start a game, choose a random nation, put in Oracle, full luck and turmoil, go on... Well, my test was at the "turn 50" phase. I has chosen Silent Seas, so the AI had found me, conquered provinces around me and was trying to get through the wall of PD 95 and 400 militia and other random units. Now, I was wondering why I get so many of this one spesific event. It's not even good - cursed units, got some witch's gems, blablabla... Then I realized it's not that event. It's the other event. The Baleful Star event.

http://forum.shrapnelgames.com/images/smilies/eek.gif

The AI is spamming Baleful Star at my capital! http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif

Wrana April 26th, 2008 01:12 PM

Re: Hall of Doh!
 
My personal favorite is, of course, attacking with 2 armies and forgetting to change "sneak" into "move" for one of them... Unfortunately, hadn't got anything like this in current MPs... http://forum.shrapnelgames.com/image...es/redface.gif
Well, now remember one! Got an agreement with other player than I'll make him Dwarven Hammer... got gems, etc. And found out that last turn I've sent the only E3 mage in laboratory to bash some independents! http://forum.shrapnelgames.com/images/smilies/happy.gif

Zeldor April 26th, 2008 01:27 PM

Re: Hall of Doh!
 
Yeah, finding useful mages in strange places far from lab when you need to summon/forge smth NOW happens quite often. Too often.

I also forget about trades. But got lucky on it once, other player sent me gems, I forgot about it. But then he declared war on me so I didn't feel like sending that gems later http://forum.shrapnelgames.com/images/smilies/happy.gif

Herode April 26th, 2008 04:27 PM

Re: Hall of Doh!
 
Quote:

Wrana said:
My personal favorite is, of course, attacking with 2 armies and forgetting to change "sneak" into "move" for one of them... Unfortunately, hadn't got anything like this in current MPs... http://forum.shrapnelgames.com/image...es/redface.gif

I had one of these on the King of the Island game. I was playing C'tis (without much efficiency I confess...) and was planning to attack Machaka. I move several stealth armies (mainly shades & shadows) on the provinces I wanted to seize and where my scouts reported no or very few DP... and I forgot to make them move instead of sneak. The turn after, I attacked at least. but the time was over : the main province and 2 other had received armies, the main province had also a beatiful fort built, just under my nose http://forum.shrapnelgames.com/images/smilies/eek.gif

Of course, bad times were only to begin since Machaka was one of the power nations of the game, while I was one of the poorest ones http://forum.shrapnelgames.com/images/smilies/fear.gif

DonCorazon April 27th, 2008 12:51 AM

Re: Hall of Doh!
 
how about all those times you turn up the tax on turn 1 and then forget to turn it down?

in one of my first MP games it wasn't until around turn 40 when a spy arrived in my capital and was caught that i realized i had huge unrest and that was what had caused my queue to stop producing. doh!!!

the player who sent the spy, saw the unrest in my capital and asked me after he was defeated if i was at war with someone (assuming someone else must have been sending spies to my capital and that person might have made a good ally).

i had to confess no -i created all that unrest by myself.

Sombre June 16th, 2008 08:00 AM

Re: Hall of Doh!
 
[11:58] TinyTurtle: Oh. little green numbers above your soldiers = bad?
[11:58] Sombre: Poison.
[11:58] TinyTurtle: haha, oops.
[11:58] Sombre: Damage inflicted by poison.
[11:58] TinyTurtle: so I had this Hydra running around with my Pythium dudes, and I was all "wow, it's healing them, i had no idea it would do that"
[11:58] Sombre: lol
[11:58] TinyTurtle: so for the next couple of battles I was extra careful to keep it in the group.
[11:58] Sombre: That's awesome.
[11:58] Sombre: Your group is probably hideously afflicted.
[11:58] Aldante_Fax: That's wonderful
[11:59] TinyTurtle: oh god
[11:59] TinyTurtle: I'm looking through them
[11:59] Sombre: I have to post that on the other board.
[11:59] Sombre: That's classic.

MaxWilson June 16th, 2008 10:33 AM

Re: Hall of Doh!
 
Quote:

DonCorazon said:
Got another one for the Hall of Doh! This really hurt.

Had a HUGE sacred dual-blessing Eriu army - all 2/3 star vets from wars with Ermor chaff. They were hiding out deep in enemy territory, ready to spring the final attack, when their commander, my prophet, got mind hunted. Commander dies, and troops have nowhere to go since they are stealthed in enemy lands.

Entire army that took whole game to build - > up in smoke.

That was my first and most unforgettable lesson on the importance of:
1. astral defense
2. magic resistance
3. multiple commanders

I'm pretty sure the troops would have died anyway even if you had had a second commander stealthed in the same province.

-Max

MaxWilson June 16th, 2008 10:50 AM

Re: Hall of Doh!
 
@Sombre,

Wow, that's hilarious. http://forum.shrapnelgames.com/images/smilies/happy.gif

lch June 16th, 2008 10:50 AM

Re: Hall of Doh!
 
Quote:

MaxWilson said:
I'm pretty sure the troops would have died anyway even if you had had a second commander stealthed in the same province.

Dunno if you're the actual enemy in whose lands he was hiding, but I think he referred to the fact that an army without any commanders among them flee instantly if involved in a battle without fighting. And if they do it while being surrounded in enemy territory, then they all die during the retreat attempt.

thejeff June 16th, 2008 11:20 AM

Re: Hall of Doh!
 
Right. But they still would have died, only the ones without a commander would unstealth, attack and retreat to die.

You'd think stealthy troops would have the common sense to stay hidden even without a commander. But I don't think the stealth/patrolling mechanism allows it.

sansanjuan June 16th, 2008 02:46 PM

Re: Hall of Doh!
 
D10 crone pretender with twiceborn waltzes out of my Dominion alone, no bodyguards... Ritual summoned Earth Elemental turns her into a mud pie. No more blender drinks when taking Dom turns...


-SSJ

moderation June 16th, 2008 02:55 PM

Re: Hall of Doh!
 
Quote:

Sombre said:
[11:58] TinyTurtle: Oh. little green numbers above your soldiers = bad? [...]


Heee-larious! http://forum.shrapnelgames.com/image...ies/stupid.gif

DonCorazon June 16th, 2008 03:05 PM

Re: Hall of Doh!
 
Quote:

thejeff said:
Right. But they still would have died, only the ones without a commander would unstealth, attack and retreat to die.

You'd think stealthy troops would have the common sense to stay hidden even without a commander. But I don't think the stealth/patrolling mechanism allows it.

The commander died and the troops just vanished. There was no battle.

Lazy_Perfectionist June 18th, 2008 11:34 AM

Re: Hall of Doh!
 
So, I'd gotten my dom 6 F6N4 lord of the desert sun ruling Machaka in singleplayer. I had him nicely equipped for trouncing the AI. I had Gift of Health, Eternal Pyre, and Mother Oak up (cast by him, of course), and was producing more fire gems through fever fetishes. I had him equipped with a weapon, some heavy Elemental resist armor, 9 reinvig, and a ring of regeneration. Four hundred hitpoints or so. Scripted to cast personal regeneration, fire shield, some other buff. So this guy was regenning had four hundred or so hp with some ridiculous regen. How could I lose him? Against independent troglodytes of course. I thought indeps couldn't be any possible threat, so I forgot to check the dominion scales before moving in.

And I was wondering why my regen was only eight hitpoints...

lch June 18th, 2008 06:19 PM

Re: Hall of Doh!
 
Quote:

<quantum_mechani> hey, what the heck happened to the NAP?
<Coolswa> Giants love magic gems
<Coolswa> one of you three gave me some coinage
<Coolswa> ill leave it to you three to figure out who
<quantum_mechani> wow, i have never actually had anyone break a nap before, illegally
<Coolswa> uh, was i supposed to have said something
<quantum_mechani> well normally you give warning of X turns
<quantum_mechani> since the terms were vague, i assume at least 1
<quantum_mechani> well, otherwise it's meaningless
<Coolswa> <Coolswa> hinnom nap few turns?
<Coolswa> to be fair it was a few turns
<Coolswa> im the next alexander baby
<Coolswa> But you know quantum
<Coolswa> i would love blood slaves
<Coolswa> hint hint
<Coolswa> maybe some shinies

I like those guys already...

Thelvyn June 18th, 2008 10:52 PM

Re: Hall of Doh!
 
I love this post thread... and in that spirit I took a little theme screen-shot..

this is someone you just gotta say "DOOOOH!!" when you meet in them in the Arena Death Match

http://img145.imageshack.us/img145/1...atchez4.th.png


-Thel

Zeldor June 19th, 2008 12:07 AM

Re: Hall of Doh!
 
My Treelord did win fight with him.

Loren June 19th, 2008 12:37 AM

Re: Hall of Doh!
 
Quote:

Thelvyn said:
I love this post thread... and in that spirit I took a little theme screen-shot..

this is someone you just gotta say "DOOOOH!!" when you meet in them in the Arena Death Match

http://img145.imageshack.us/img145/1...atchez4.th.png


-Thel

How did you manage to get him?

vfb November 1st, 2008 03:56 AM

Re: Hall of Doh!
 
Anyone else notice that barkskin amulets and fever fetishes look somewhat similar?

Doh.

Time to redo my turn from the start. :(

Nikelaos November 1st, 2008 05:22 AM

Re: Hall of Doh!
 
Quote:

Originally Posted by Loren (Post 614906)
Quote:

Thelvyn said:
I love this post thread... and in that spirit I took a little theme screen-shot..

this is someone you just gotta say "DOOOOH!!" when you meet in them in the Arena Death Match

http://img145.imageshack.us/img145/1...atchez4.th.png


-Thel

How did you manage to get him?

you can wish for a doom horror however after some time they tend to just leave.

Now if only there was a fully geared up cyclops in the arena with our doom horror, that would be fully DOH and the reason pretenders shouldn't go to the arena.

Kheldron November 1st, 2008 09:45 AM

Re: Hall of Doh!
 
I once recruited a water mage mercenary and started to empower him from scratch up to blood 3 to summon the ice devils...then forgot to bid on him when he was finally ready !
As no one had tried to bid on him, he was lost forever

Illuminated One November 1st, 2008 10:49 AM

Re: Hall of Doh!
 
In my first game I had a imprisoned rainbow alchemist with low dominion and scales and incredible high magic (like 9 Astral and 4 in every other path without items) to try all the cools spells I couldn't try in the demo. He had a staff of elements, a ring of wizardry, a ring of sorcery, some armor, a bottle of life and cast twiceborn.

One day I wanted to bring him back to my capital, but why walk when can teleport, call horrors and return?

I gave him three pearls some blood slaves and scripted him like this:
Power of the spheres (to get +1 Blood to reduce fatigue)
Call Horror
Call Horror
Return

When I opened the messages on the next turn I saw that he died.
I watched the battle and saw that everything worked like it should until he should have cast return. Instead he just cast damage spells.
I opened his description and saw that he had only one pearl left. Apparently he had used a pearl that was intended for the returning to reduce a riducolous fatigue of about 10 and trapped himself in a province with enemy dominion, a large enemy army and two horrors...

DonCorazon November 12th, 2008 05:40 PM

Re: Hall of Doh!
 
I record this one for posterity as a reminder to check your fort admin scores before laying down a fort -

I built a fort adjacent to a province where I had set up a lab and temple to recruit indie mages. No big deal.

Unfortunately, this province had another adjacent fort, the combination of which sent my resources in the indie recruiting zone down to zero.

So its either forget about the indie mages and the 900 gold invested in recruiting infrastructure, or tear down the 1200 gp / 5 turns to make walls Mr. Gorbachev.

Doh!!!!!

vfb November 12th, 2008 06:29 PM

Re: Hall of Doh!
 
Hey, just build another fort on the indy mages! You can never have enough forts :).

DonCorazon November 12th, 2008 07:35 PM

Re: Hall of Doh!
 
Good point though in this case it might be throwing good money after bad since the indies in question were simple shamans to get me N1 access, and it would be cheaper to build a temple and lab (900) on another province than pony up for another fort. Although once i have more money it could make sense to throw a fort on their just for recruiting more national mages.

vfb November 12th, 2008 08:14 PM

Re: Hall of Doh!
 
Yep, the only reason not to throw up another fort would be if (A) it would prevent you from recruiting more capitol-only units (if one of the 2 existing provinces is your capitol) or (B) if it's a lab on the front lines where you need to sit a bunch of mages who are there for defense, but you'd like to have them research instead of patrol.

Oh yeah, (C): If you haven't got the cash! :)

vfb December 21st, 2008 08:19 AM

Re: Hall of Doh!
 
My most recent and most tragic entry into the HoD:

Dr Doom, the death turkey, had cast Burden of Time, and then after empowering, Utterdark too. Wait a sec, why am I wasting this Starshine Cap on him when he's just summoning some longdead horse! If I give it to this other guy, he can cast Send Lesser Horror, and I might get a free upgrade to a real Horror, since AC is up.

Yeah, that's a good idea!

Well, it would have been if Dr Doom had S2, but he was only S1. And a horrible Horror objected to his little summoning spell, and Dr Doom could not follow his returning script, so he just raised a few skeletons. And that was the end of Dr Doom.

DOH!

vfb July 8th, 2009 05:35 AM

Re: Hall of Doh!
 
Oh, I wish there was an icon that appeared on units that have cast a Dome somewhere. Even when I've renamed them (something hopefully inconspicuous like "Dominic" or "Domex" or "Domar" to avoid assassination), I accidentally send them off to die a horrible death in battle, and lose my Domes. Doh!

chrispedersen July 8th, 2009 10:13 PM

Re: Hall of Doh!
 
Backwards. Emod. I get asked what my names mean all the time = )

DakaSha July 8th, 2009 11:56 PM

Re: Hall of Doh!
 
in my game just now against a friend i set my taxes to 160 in the first turn and left them there for 10... until i started wondering why i was making no money despite twice the provinces and order 3.

about 6k dead citizens...*sigh*

Dragar July 9th, 2009 12:03 AM

Re: Hall of Doh!
 
i've done that so many times...

DakaSha July 9th, 2009 03:37 AM

Re: Hall of Doh!
 
yeh im sure many have.. its not my first time either.

i think its the most "d'oh" move in dominions :P

Calahan July 9th, 2009 04:42 AM

Re: Hall of Doh!
 
Attacking blind on turn one with your Pretender will always be firmly rooted in the "Doh #1" spot for me.

vfb July 9th, 2009 06:22 AM

Re: Hall of Doh!
 
I dunno about that ... off the top of my head, I'd consider it with indy-5s and a Dom-10 pathless Kraken. Or maybe in EA with a Dom-10 E9 cyclops.

Calahan July 9th, 2009 06:52 AM

Re: Hall of Doh!
 
I just don't see how the benefits could possibly ever outweigh the risks.

Positives - Slightly accelerated start that may net you an extra 2-3 provinces after one year.

Negatives - Dead Pretender, and game over (with regards any chance of actually winning).

That is just not a level scale in my books. To me it's the worst possible version of "Win or Bust". As it's not "Win or Bust" at all. It's "Be a bit better off or Bust, which is just a purely crazy gamble in my books.

Never forget that there are countless nasty Indies lying in wait on land, and the water has wailing ladies. And those will kill a Kraken easily from tests I did with a game I took a Dom10 Kraken in.

For me at least, there is not a single Pretender build that I'd attack blind with. The risk reward is just nowhere near viable enough.

Edi July 9th, 2009 09:32 AM

Re: Hall of Doh!
 
Quote:

Originally Posted by vfb (Post 700571)
I dunno about that ... off the top of my head, I'd consider it with indy-5s and a Dom-10 pathless Kraken. Or maybe in EA with a Dom-10 E9 cyclops.

With indies at 5, that's doable. Put indies at 7 and it's not viable unless your pretender is immortal and you have dominion.

llamabeast July 9th, 2009 05:37 PM

Re: Hall of Doh!
 
I almost always attack blind!

chrispedersen July 9th, 2009 06:52 PM

Re: Hall of Doh!
 
Quote:

Originally Posted by Edi (Post 700587)
Quote:

Originally Posted by vfb (Post 700571)
I dunno about that ... off the top of my head, I'd consider it with indy-5s and a Dom-10 pathless Kraken. Or maybe in EA with a Dom-10 E9 cyclops.

With indies at 5, that's doable. Put indies at 7 and it's not viable unless your pretender is immortal and you have dominion.

Turn 1 most of the time you *don't* have dominion. Usually just candles in your capital... So even with immortals its a bad idea.

I'll do it with a pathless wyrm. Very rarely elsewise.

Zeldor July 10th, 2009 10:59 AM

Re: Hall of Doh!
 
You never have dominion. Natural dom spread is at the end. Only way you could change dom before battle would be preaching/sacrificing. And you'd need really big luck to get dom spread into prov you are attacking.


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