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Re: Hall of Doh!
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Re: Hall of Doh!
This wasn't a real Doh, but I don't know where else to post this.
I was testing how well Luck scale is, once again. I start a game, choose a random nation, put in Oracle, full luck and turmoil, go on... Well, my test was at the "turn 50" phase. I has chosen Silent Seas, so the AI had found me, conquered provinces around me and was trying to get through the wall of PD 95 and 400 militia and other random units. Now, I was wondering why I get so many of this one spesific event. It's not even good - cursed units, got some witch's gems, blablabla... Then I realized it's not that event. It's the other event. The Baleful Star event. http://forum.shrapnelgames.com/images/smilies/eek.gif The AI is spamming Baleful Star at my capital! http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif |
Re: Hall of Doh!
My personal favorite is, of course, attacking with 2 armies and forgetting to change "sneak" into "move" for one of them... Unfortunately, hadn't got anything like this in current MPs... http://forum.shrapnelgames.com/image...es/redface.gif
Well, now remember one! Got an agreement with other player than I'll make him Dwarven Hammer... got gems, etc. And found out that last turn I've sent the only E3 mage in laboratory to bash some independents! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Hall of Doh!
Yeah, finding useful mages in strange places far from lab when you need to summon/forge smth NOW happens quite often. Too often.
I also forget about trades. But got lucky on it once, other player sent me gems, I forgot about it. But then he declared war on me so I didn't feel like sending that gems later http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Hall of Doh!
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Of course, bad times were only to begin since Machaka was one of the power nations of the game, while I was one of the poorest ones http://forum.shrapnelgames.com/images/smilies/fear.gif |
Re: Hall of Doh!
how about all those times you turn up the tax on turn 1 and then forget to turn it down?
in one of my first MP games it wasn't until around turn 40 when a spy arrived in my capital and was caught that i realized i had huge unrest and that was what had caused my queue to stop producing. doh!!! the player who sent the spy, saw the unrest in my capital and asked me after he was defeated if i was at war with someone (assuming someone else must have been sending spies to my capital and that person might have made a good ally). i had to confess no -i created all that unrest by myself. |
Re: Hall of Doh!
[11:58] TinyTurtle: Oh. little green numbers above your soldiers = bad?
[11:58] Sombre: Poison. [11:58] TinyTurtle: haha, oops. [11:58] Sombre: Damage inflicted by poison. [11:58] TinyTurtle: so I had this Hydra running around with my Pythium dudes, and I was all "wow, it's healing them, i had no idea it would do that" [11:58] Sombre: lol [11:58] TinyTurtle: so for the next couple of battles I was extra careful to keep it in the group. [11:58] Sombre: That's awesome. [11:58] Sombre: Your group is probably hideously afflicted. [11:58] Aldante_Fax: That's wonderful [11:59] TinyTurtle: oh god [11:59] TinyTurtle: I'm looking through them [11:59] Sombre: I have to post that on the other board. [11:59] Sombre: That's classic. |
Re: Hall of Doh!
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-Max |
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Right. But they still would have died, only the ones without a commander would unstealth, attack and retreat to die.
You'd think stealthy troops would have the common sense to stay hidden even without a commander. But I don't think the stealth/patrolling mechanism allows it. |
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D10 crone pretender with twiceborn waltzes out of my Dominion alone, no bodyguards... Ritual summoned Earth Elemental turns her into a mud pie. No more blender drinks when taking Dom turns...
-SSJ |
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Re: Hall of Doh!
So, I'd gotten my dom 6 F6N4 lord of the desert sun ruling Machaka in singleplayer. I had him nicely equipped for trouncing the AI. I had Gift of Health, Eternal Pyre, and Mother Oak up (cast by him, of course), and was producing more fire gems through fever fetishes. I had him equipped with a weapon, some heavy Elemental resist armor, 9 reinvig, and a ring of regeneration. Four hundred hitpoints or so. Scripted to cast personal regeneration, fire shield, some other buff. So this guy was regenning had four hundred or so hp with some ridiculous regen. How could I lose him? Against independent troglodytes of course. I thought indeps couldn't be any possible threat, so I forgot to check the dominion scales before moving in.
And I was wondering why my regen was only eight hitpoints... |
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I love this post thread... and in that spirit I took a little theme screen-shot..
this is someone you just gotta say "DOOOOH!!" when you meet in them in the Arena Death Match http://img145.imageshack.us/img145/1...atchez4.th.png -Thel |
Re: Hall of Doh!
My Treelord did win fight with him.
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Anyone else notice that barkskin amulets and fever fetishes look somewhat similar?
Doh. Time to redo my turn from the start. :( |
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Now if only there was a fully geared up cyclops in the arena with our doom horror, that would be fully DOH and the reason pretenders shouldn't go to the arena. |
Re: Hall of Doh!
I once recruited a water mage mercenary and started to empower him from scratch up to blood 3 to summon the ice devils...then forgot to bid on him when he was finally ready !
As no one had tried to bid on him, he was lost forever |
Re: Hall of Doh!
In my first game I had a imprisoned rainbow alchemist with low dominion and scales and incredible high magic (like 9 Astral and 4 in every other path without items) to try all the cools spells I couldn't try in the demo. He had a staff of elements, a ring of wizardry, a ring of sorcery, some armor, a bottle of life and cast twiceborn.
One day I wanted to bring him back to my capital, but why walk when can teleport, call horrors and return? I gave him three pearls some blood slaves and scripted him like this: Power of the spheres (to get +1 Blood to reduce fatigue) Call Horror Call Horror Return When I opened the messages on the next turn I saw that he died. I watched the battle and saw that everything worked like it should until he should have cast return. Instead he just cast damage spells. I opened his description and saw that he had only one pearl left. Apparently he had used a pearl that was intended for the returning to reduce a riducolous fatigue of about 10 and trapped himself in a province with enemy dominion, a large enemy army and two horrors... |
Re: Hall of Doh!
I record this one for posterity as a reminder to check your fort admin scores before laying down a fort -
I built a fort adjacent to a province where I had set up a lab and temple to recruit indie mages. No big deal. Unfortunately, this province had another adjacent fort, the combination of which sent my resources in the indie recruiting zone down to zero. So its either forget about the indie mages and the 900 gold invested in recruiting infrastructure, or tear down the 1200 gp / 5 turns to make walls Mr. Gorbachev. Doh!!!!! |
Re: Hall of Doh!
Hey, just build another fort on the indy mages! You can never have enough forts :).
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Good point though in this case it might be throwing good money after bad since the indies in question were simple shamans to get me N1 access, and it would be cheaper to build a temple and lab (900) on another province than pony up for another fort. Although once i have more money it could make sense to throw a fort on their just for recruiting more national mages.
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Re: Hall of Doh!
Yep, the only reason not to throw up another fort would be if (A) it would prevent you from recruiting more capitol-only units (if one of the 2 existing provinces is your capitol) or (B) if it's a lab on the front lines where you need to sit a bunch of mages who are there for defense, but you'd like to have them research instead of patrol.
Oh yeah, (C): If you haven't got the cash! :) |
Re: Hall of Doh!
My most recent and most tragic entry into the HoD:
Dr Doom, the death turkey, had cast Burden of Time, and then after empowering, Utterdark too. Wait a sec, why am I wasting this Starshine Cap on him when he's just summoning some longdead horse! If I give it to this other guy, he can cast Send Lesser Horror, and I might get a free upgrade to a real Horror, since AC is up. Yeah, that's a good idea! Well, it would have been if Dr Doom had S2, but he was only S1. And a horrible Horror objected to his little summoning spell, and Dr Doom could not follow his returning script, so he just raised a few skeletons. And that was the end of Dr Doom. DOH! |
Re: Hall of Doh!
Oh, I wish there was an icon that appeared on units that have cast a Dome somewhere. Even when I've renamed them (something hopefully inconspicuous like "Dominic" or "Domex" or "Domar" to avoid assassination), I accidentally send them off to die a horrible death in battle, and lose my Domes. Doh!
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Backwards. Emod. I get asked what my names mean all the time = )
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in my game just now against a friend i set my taxes to 160 in the first turn and left them there for 10... until i started wondering why i was making no money despite twice the provinces and order 3.
about 6k dead citizens...*sigh* |
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i've done that so many times...
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yeh im sure many have.. its not my first time either.
i think its the most "d'oh" move in dominions :P |
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Attacking blind on turn one with your Pretender will always be firmly rooted in the "Doh #1" spot for me.
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I dunno about that ... off the top of my head, I'd consider it with indy-5s and a Dom-10 pathless Kraken. Or maybe in EA with a Dom-10 E9 cyclops.
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I just don't see how the benefits could possibly ever outweigh the risks.
Positives - Slightly accelerated start that may net you an extra 2-3 provinces after one year. Negatives - Dead Pretender, and game over (with regards any chance of actually winning). That is just not a level scale in my books. To me it's the worst possible version of "Win or Bust". As it's not "Win or Bust" at all. It's "Be a bit better off or Bust, which is just a purely crazy gamble in my books. Never forget that there are countless nasty Indies lying in wait on land, and the water has wailing ladies. And those will kill a Kraken easily from tests I did with a game I took a Dom10 Kraken in. For me at least, there is not a single Pretender build that I'd attack blind with. The risk reward is just nowhere near viable enough. |
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I almost always attack blind!
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I'll do it with a pathless wyrm. Very rarely elsewise. |
Re: Hall of Doh!
You never have dominion. Natural dom spread is at the end. Only way you could change dom before battle would be preaching/sacrificing. And you'd need really big luck to get dom spread into prov you are attacking.
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