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Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
We have 40/60 so far. In a 24 hour period.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in for sure.
Where are you Aezeal?! |
Re: Mega Age II (Kingmaker) Sign Up!
He's licking his wounds I suppose http://forum.shrapnelgames.com/images/smilies/happy.gif Some jaguars has teared him up badly I think.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in. http://forum.shrapnelgames.com/images/smilies/happy.gif How many spots are left?
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Re: Mega Age II (Kingmaker) Sign Up!
18 spots left(though i am saving a spot for llamabeast if he wants in. So 17). But i will take 5-6 alternates, as the game will not start for some time, and i predict not all players that sign up will get their pretenders in.
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Re: Mega Age II (Kingmaker) Sign Up!
If you'll have a totally green newbie like myself, I'm in, and I'd like to go Jotunheim, if that's possible.
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Re: Mega Age II (Kingmaker) Sign Up!
New players are welcome. I sent you a PM about race selection.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm also new, but I figure I might as well jump aboard. Sign me up!
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Re: Mega Age II (Kingmaker) Sign Up!
1 Attachment(s)
I'm in the process of adding N/S wraparound to the map. This is what it looks like presently, it'll take me a few more days of work to get it looking nice, but only slight changes to the map file (I rotate the map back to the original position and all the existing province borders will still work.)
Let me know if anyone has any complaints or suggestions http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: Mega Age II (Kingmaker) Sign Up!
I am in.
By the way, last time there was a population bonus for last seeders. Is there some sort of bonus now? |
Re: Mega Age II (Kingmaker) Sign Up!
There will be no population bonus.
Welcome aboard Cor. Dr. P assures me the n/s wrap can be done without connecting the 2 bodies of water that I want to keep separate for the reasons stated in the map selection thread. |
Re: Mega Age II (Kingmaker) Sign Up!
Xietor:
But there will be 2 new races in patch, so 62 players and 30 more provinces needed on the map. |
Re: Mega Age II (Kingmaker) Sign Up!
We will just leave out the 2 races no one selects. I do not want to redo any maps at this stage.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
How many spots left? |
Re: Mega Age II (Kingmaker) Sign Up!
13 or 14, depending on whether llamabeast wants to play.
He is on holiday(as they say over there) and I want to make sure i save him a spot since he is kind enough to host the game on his server. He gets back 4/27, so i will know soon. |
Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
Grettings from Spain.
I would like to play |
Re: Mega Age II (Kingmaker) Sign Up!
I'll give it a shot http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Mega Age II (Kingmaker) Sign Up!
I'd like to join.
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Re: Mega Age II (Kingmaker) Sign Up!
If I don't play, DonCorazon has threatened to attack in Alexandria.
I suppose I have no choice: count me in. |
Re: Mega Age II (Kingmaker) Sign Up!
I do not suppose we have any volunteer to update the Mega Age Mod(single age mod) with the newer races? It takes a person with some graphical skill to make the banners for the races.
That will be necessary before they can be included. |
Re: Mega Age II (Kingmaker) Sign Up!
If some slots are left, I'll join up.
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Re: Mega Age II (Kingmaker) Sign Up!
I'd like to join if there are any slots left.
Jazzepi |
Re: Mega Age II (Kingmaker) Sign Up!
54/60. we are getting close to being a full game. Though i will take some alternates as i can guarantee there will be a few players that do not get their pretenders sent in when we get to that step.
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in
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Re: Mega Age II (Kingmaker) Sign Up!
While I do not want to influence anyone's race selections, when a certain race is picked by 3 players as number 1, I will post that fact so others will know that the chances of them getting that race are not good. But you can still pick any race you want as number one.
With over 20 people having already submitted races, or saying they have no preference, only 1 race so far has had 3 players take them as a 1st pick-Sauromatia(who was one of the very 1st races killed off in the 1st Big Game btw). |
Re: Mega Age II (Kingmaker) Sign Up!
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I just don't want to die alone Cleveland! |
Re: Mega Age II (Kingmaker) Sign Up!
Hello! I'm back. And I think I will play, it looks exciting. Thanks for organising it Xietor.
If no-one else does, I can probably do the banners for the new nations. |
Re: Mega Age II (Kingmaker) Sign Up!
Welcome Back Llamabeast! Server ran flawlessly for me in your absence.
Kingmaker Cast of Characters(so far) Kingmaker 1. Xietor 2. Dr. P 3. KristopherO 4. Baalz 5. Indypendant 6. ComTrav 7. Herode 8. Meglobob 9. Zenzei 10. Salamander8 11. Yandav 12. Cupido2 13. Unoptimized 14. Amhazair 15. Twan 16. Bernardo 17. Falkor 18. DonCorazon 19. Zoshan 20. Hoplosternum 21. Slobby 22. Dryaunda 23. Digress 24. Shigure 25. Areaofeffect 26. Hadrian_2 27. Lolomo 28. Chrispedersen 29. Cicadian 30. Lingchih 31. Foodstamp 32. Revolution 33. Fal 34. Admiralzhao 35. Coobe 36. Otthegreat 37. Dedas 38. Tichy 39. Tyrant 40. James243 41. Moderation 42. DaveCG 43. Darkwind 44. Cor2 45. Reay 46. Drake49 47. Mazel 48. Cidi 49. Hellkor 50. Ossa 51. Cleveland 52. Firewalker 53. Jazzepi 54. BigandScary 55. Llamabeast 56. Atul 57. Sum1lost 58. Zeldor(almost missed you!). 59. GWAR 60. Mr. Sparkle 1st alternate- Janim 2nd alternate- seryozha 3rd alternate- baruk 4th alternate- Evilhomer/Folket team 5th alternate Gregstrom |
Re: Mega Age II (Kingmaker) Sign Up!
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Re: Mega Age II (Kingmaker) Sign Up!
You may need to start drinking some Green Tea Hadrian, as that is said to help prevent memory loss. MA Ctis in fact defeated Sauromatia, and I owned that capital until the very end of the game when I TRADED it to you for MA Caelum's capital.
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Re: Mega Age II (Kingmaker) Sign Up!
With it looking like we will have 60, or very close to it, players, there will be no AI nations at the start. If we end up with only 55 players, then I will use the extra room for
spacing starting capitals further apart(i.e. more elbow room). |
Re: Mega Age II (Kingmaker) Sign Up!
I know that somewhere along the road I'm going to regret this...
...but... I'm in. Didn't learn anything from Perpetuality, after all. :p I'd suggest Very Hard research instead of just difficult and note that 65% of map is absolutely huge portion, no nation in Perp got nearly that big before game imploding. But I'm game any way. |
Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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Re: Mega Age II (Kingmaker) Sign Up!
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Re: Mega Age II (Kingmaker) Sign Up!
Was anyone close to 25 capitals in the previous megagame?
The 65% provinces is a very unrealistic victory condition but contolling a certain number of capitals will be achievable, not by me but certainly by someone else... http://forum.shrapnelgames.com/images/smilies/happy.gif I am ok with difficult or very difficult research, whatever the majority want. |
Re: Mega Age II (Kingmaker) Sign Up!
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Re: Mega Age II (Kingmaker) Sign Up!
I agree on the victory condition. But I wanted feedback.
I think capitals are the way to go. It is hard to take a capital. After all of my wars in the Big game I only had 7 at game's end. But this game is a smaller map, and I do not anticipate it ending due to unit limits with no la ryleh or la ermor, and no turmoil for ea and ma Pangaea. But I would also like an achievable in 1 year victory condition. How about 15 capitals? That means you have probably killed 25 percent of the nations playing? we could also put a time limit in(since we will want a Big Game again next summer)and if no one reaches 15 capitals, then the player with the most capitals next May 1, 2009 wins. That gives a concrete ending time. Also, if by some chance the unit limit is reached, which i doubt, then we can say the nation with the most capitals at that point wins. That will give powerful nations an incentive to be aggressive the entire game. |
Re: Mega Age II (Kingmaker) Sign Up!
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Hard research! |
Re: Mega Age II (Kingmaker) Sign Up!
The problem with very hard research is the nations without tramplers or a heavy bless, that rely on magic to defend themselves, are toast. If MA Man cannot get evoc 5 in a reasonably short period, they have no chance against a rush nation that relies on powerful capital recruitable troops.
I think the Hard research is hard enough. And it took plenty long to get stuff researched on the hard level in Perpetuality. |
Re: Mega Age II (Kingmaker) Sign Up!
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Re: Mega Age II (Kingmaker) Sign Up!
I don't have problem with hard research, was just giving you the feedback you asked for. :p
Anyway, in Perp, MA Agartha, MA C'tis, Pangaea, LA R'lyeh and LA Ermor were all quite prominent in end-game, and none had sacreds or tramplers. Just playing devil's advocate here. Victory conditions sound good. |
Re: Mega Age II (Kingmaker) Sign Up!
3 of those nations had free spawn, and Ctis had an early war against a newer player. By the time I fought a tough sacred nation(Lanka), I had banelords.
Had I started out next to lanka, I would have been toast. MA Ermor(Lolomo) was quite powerful as well. And again, he had tons of free spawn as well as tons of clams. MA Ermor may be the biggest free spawn nation left! |
Re: Mega Age II (Kingmaker) Sign Up!
I'm fine with capital VP's, but I would put the number a bit higher than 15.
It is true that in perpetuality no one had gotten those 15, but then, no one had focused on getting capitals either. If you are a strong nation in an otherwise powerful position it should be quite possible to conquer a decent number of capitals in 2 turns, by picking on weaker nations, or capitals already conquered by medium-rate powers. |
Re: Mega Age II (Kingmaker) Sign Up!
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Re: Mega Age II (Kingmaker) Sign Up!
I am still open for victory conditions. It seems 25 is too high, as that is almost half the world, and one experienced player thinks 15 may be too low. Anyone else think 15 is too low?
Capitals in the midgame are typically not that easy to wrest away from a player, as that likely means they are dead. And other powerful players may start aiding those you fight when you get above 10 capitals. |
Re: Mega Age II (Kingmaker) Sign Up!
Well, I only played one capital VP point game before in my life, and that one was with anonymous player and no diplomacy, which obviously made coördinating against the leader harder, so take that 'experience' with a grain of salt. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Mega Age II (Kingmaker) Sign Up!
Im in if there is still space.
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