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-   -   Star Wars (http://forum.shrapnelgames.com/showthread.php?t=38996)

Intimidator October 21st, 2008 04:03 PM

Re: Star Wars
 
My condolences.....

Take your time, and hopefully hear from you again soon,

Greetz

Atrocities October 22nd, 2008 10:42 AM

Re: Star Wars
 
I am sorry about your loss.

Intimidator October 22nd, 2008 01:02 PM

Re: Star Wars
 
AT.

Did you get the mod, I mailed it last week ?

Atrocities October 22nd, 2008 04:21 PM

Re: Star Wars
 
no I haven't. try atrocities@gmail.com

Ironmanbc October 23rd, 2008 03:53 PM

Re: Star Wars
 
I got over MSN :)

because he tryed to send it to me by my E-mail and it didn't work:confused::confused:

and we both have Hotmail

Intimidator October 23rd, 2008 04:26 PM

Re: Star Wars
 
I'm working on it AT. am working on some stuff, so you will get the latest

Intimidator October 24th, 2008 05:55 PM

Re: Star Wars
 
AT. I could not send it again :(
Got the mod back with the message that your mailbos was full !!

Let me know !!

Frans

Atrocities October 25th, 2008 09:00 PM

Re: Star Wars
 
Thanks, got the data files. :)

Atrocities October 25th, 2008 10:28 PM

Re: Star Wars
 
You will need to send me your new planet images and mast planet_Bmp image. p0419 is missing. I believe it might be a warp point image. Also missing the mini_bmp image for the imperial bridge and several others.

Intimidator October 26th, 2008 08:12 AM

Re: Star Wars
 
I know, tried to send those again yesterday, but everything larger than 2MB is bounced back to me !!!!!!

Will try again, but if y're able to come online (MSN) it will be easier !!

See ya,

Frans,

Atrocities October 27th, 2008 01:27 PM

Re: Star Wars
 
ya, the upload limit on your email service sucks. I just uploaded a 50meg file from both MSN and Gmail without any problems.

Intimidator October 27th, 2008 05:17 PM

Re: Star Wars
 
Thanks :)

Intimidator October 27th, 2008 05:20 PM

Re: Star Wars
 
BTW AT.

Is there any hope for me, that you're gonna finnish the Remnant shipset. (PLEASE PLEASE PLEASE) Really need that :)

And can you send me those Doga-color numbers, I'm working on some smaller Mon Calamari vessels right now, and they need an color scheme......

Greetz

Black_Knyght October 27th, 2008 06:11 PM

Re: Star Wars
 
Sounds like there's still some forward momentum in this Mod. I can't wait to see it, and if you need any help of any kind feel free to drop me a line or two anytime.

Intimidator October 28th, 2008 05:18 AM

Re: Star Wars
 
Yes, I'm still working on it !!!

Send me your e-mail, for an early version of the mod.

Intimidator5@hotmail.com

gretz Inti,

Intimidator October 28th, 2008 02:04 PM

Re: Star Wars
 
BTW BK. maybe you can help.

I don't know anything of the shipclass and fighter names from the new SW movies. So if you have some info about the Trade federation and the Separatists , please let me know !!

Inti,

Atrocities October 28th, 2008 11:20 PM

Re: Star Wars
 
Quote:

Originally Posted by Intimidator (Post 648566)
BTW AT.

Is there any hope for me, that you're gonna finnish the Remnant shipset. (PLEASE PLEASE PLEASE) Really need that :)

And can you send me those Doga-color numbers, I'm working on some smaller Mon Calamari vessels right now, and they need an color scheme......

Greetz

As soon as the replacement video card comes back I will get that done. Right now I can do nothing. I recommend that you set up the rebels to be that race. The RMA has just been approved so the card will be on its way tomorrow.

Intimidator October 29th, 2008 02:01 PM

Re: Star Wars
 
Okat Take your time,

Greetz

Atrocities October 30th, 2008 01:41 AM

Re: Star Wars
 
Card went out today via UPS so I should have a replacement card within 10 days.

Intimidator October 30th, 2008 05:58 PM

Re: Star Wars
 
Okay, will wait patiently :(

BTW. I just finished the Mon Calamari Race, complete different ships/fighters than the Alliance (have to work on bases later.)

I will not ad the Bothan as an Rebel race (as in my earlier rebelion mod versions). But there will be some Bothan components available.

Greetz

Frans,

Black_Knyght November 3rd, 2008 10:58 PM

Re: Star Wars
 
Quote:

Originally Posted by Intimidator (Post 648762)
BTW BK. maybe you can help.

I don't know anything of the shipclass and fighter names from the new SW movies. So if you have some info about the Trade federation and the Separatists , please let me know !!

Inti,

No worries, I can do that easily enough. Drop me a PM and we can sort out the specifics :cool:

Ironmanbc November 4th, 2008 12:01 PM

Re: Star Wars
 
i'm still alive but things have been wild with the lawer and such with my dad's death and finding out all the bills that have ta be paid ($6000+ for the funeral home $1000+ for the creamation and like my dad LOVED useing his CC thats like $13000 :doh:

so with the morgage is around $40000 my sis and i are like :eek:

im on welfare right now so i'm going :confused::confused::confused::confused:

and my dad does not have the money to cover it and no life insurance

so if you die all the bills go to your next of kin (just something to rember for when you die and you leave money to your next of kin they get all your BILLS too

Makinus November 6th, 2008 01:24 PM

Re: Star Wars
 
In Brazil you are only responsible up to the value of the goods left, so if there are 100.000 in goods and 200.000 in debts the creditors get the goods (100.000) and the heirs don“t have any responsability for the remaining debts...

Atrocities November 6th, 2008 07:06 PM

Re: Star Wars
 
Sad indeed and I don't want to think about such things because I know I am ****ed.

Intimidator, I have most of the Remnant done. Finished up the troop images. I need you to respond to my email. I have all but the small fighter done. Not sure what to use for it. Am waiting on research. Most of the ships are done, just need to work on transports, bases, and three ships plus the fighter.

Atrocities November 6th, 2008 07:08 PM

Re: Star Wars
 
1 Attachment(s)
Image

Intimidator November 9th, 2008 11:09 AM

Re: Star Wars
 
Hi,

I was away for a short while, but am back now and working again on the mod.
Good work again AT.
BK, what do you mean with :' drop me a PM '

Ironmanbc, sad to hear all this...... take care !!??

Greetz

Atrocities November 9th, 2008 04:55 PM

Re: Star Wars
 
Intimidator I need to know that the component numbers that I have reserved are still open. I have to add in about 50 more components or so to the end of the list. - Components 2706 - 2808

The Remnant set is nearly completed. I am going to have to improvise a small fighter though. I know you sent me a list of textures and color pallet requests but I cannot find it. If you could find the list and send it to me again or post the info here I can get that to you within a day or so.

Also if there are any "special" needed images, please let me know and I would be happy to try and make them.

I have a list of about 20 other ships and such that I will be working on as I am up to it. They are various neutral images like Jabba's skiffs, a few pirate ships, other aliens ships including Naboo, and the fighter that General Grievous uses.

Intimidator November 10th, 2008 01:49 PM

Re: Star Wars
 
Those components numbers are still open (2706 - 2808)

I need the color pallets for :

- Rebel (mon calamari) ships
- Imperial large ships

Thanks sofar,

Greetz

Atrocities November 10th, 2008 06:14 PM

Re: Star Wars
 
1 Attachment(s)
A made a lot of clone troopers.

Intimidator November 10th, 2008 07:08 PM

Re: Star Wars
 
Great, more than I ever need !!!!

Black_Knyght November 10th, 2008 08:16 PM

Re: Star Wars
 
Quote:

Originally Posted by Intimidator (Post 651234)
Hi,

I was away for a short while, but am back now and working again on the mod.
Good work again AT.
BK, what do you mean with :' drop me a PM '

Ironmanbc, sad to hear all this...... take care !!??

Greetz


Hmmmm......:doh:


I meant a "Private Message", one detailing what all you need and such. The better detailed the more I can get you. I have a ton of resources at hand, and so I don't want to waste your time with stuff you weren't looking for or don't need.

Let me know what exactly you need, and in what order, and it'll be yours :)

Intimidator November 11th, 2008 03:35 PM

Re: Star Wars
 
Private Message, offcourse stupid me !!!!! (lost in translation, sorry)

will do shortly,

Greetz,

Frans,

Intimidator November 11th, 2008 04:55 PM

Re: Star Wars
 
I stop with changing anything on the mod, am just waiting now for the last pictures from AT. after that I will add the rest of the races, and make my last changes.
For now I will just play the game, to see how it works and feels.....

Atrocities November 12th, 2008 12:44 AM

Re: Star Wars
 
I should have the set done any day now. And the textures and stuff to you soon.

Intimidator November 15th, 2008 07:46 AM

Re: Star Wars
 
I just got the textures, thank you !!!!

Intimidator November 29th, 2008 09:05 AM

Re: Star Wars
 
Thanks AT. For the Remnant shipset!!

Inti,

Ironmanbc January 14th, 2009 06:53 AM

Re: Star Wars
 
I've been busy doing RL stuff and I was thinking how is the mod comming along????

Black_Knyght January 14th, 2009 07:13 PM

Re: Star Wars
 
I'll admit I'm dying to know that myself....

Intimidator January 17th, 2009 10:58 AM

Re: Star Wars
 
Hi guys,

Don't worry, I'm still alive. But due to the holiday season and some other real life issues my spare time was limited :(

But will be back on track in a few days now....

Greetz

Inti,

Black_Knyght January 17th, 2009 11:59 PM

Re: Star Wars
 
Good to hear. Soooooo looking forward to seeing this mod come to fruition!:)

Intimidator January 19th, 2009 05:09 PM

Re: Star Wars
 
Yeah, I understand, but I must honnestly say, that I have the feeling that I'm making this mod for only 5 people.
and that's not really motivating me :(

Black_Knyght January 20th, 2009 03:45 AM

Re: Star Wars
 
That's unfortunate, though I suspect more would like to see that come to completion than the handful who've posted here ;)

Ironmanbc January 23rd, 2009 11:18 AM

Re: Star Wars
 
like me :)

Alikiwi January 31st, 2009 10:07 PM

Re: Star Wars
 
It's very likely Black_Knyght is right. I discussed my mod on SE.net and probably had imput from about the same number of people. Since I posted it just before Xmas, 78 copies have been uploaded! So chances are at least that many and probably more will be wanted of a new Star Wars Mod.:up:

Intimidator February 3rd, 2009 05:09 PM

Re: Star Wars
 
I will take it up again , I promise

Atrocities February 3rd, 2009 06:17 PM

Re: Star Wars
 
You are running into the same problem I ran into. :( I think that people will start playing the game again once they realize that their is no viable alternative. The loss of the PBW site was a catastrophic blow to the remnants of this community. The loss of all that data, games, downloads, members, etc is just to insurmountable to recover from. Yet, if SFI will would release the source code for SE IV, beings how they own the rights, a short lived revival would be had and who knows, perhaps even a complete resuscitation of interest in this game could be sparked with new innovations and such.

Black_Knyght February 3rd, 2009 06:33 PM

Re: Star Wars
 
I thoroughly agree with AT here!!!

Additionally, I think if the mod came out of the "working" stage and was made available, more interest and interaction would occur. That'd certainly spur up some involvement too.

Atrocities February 5th, 2009 09:35 PM

Re: Star Wars
 
A couple of things I would have loved to have seen added to SE IV would have been:

1. The ability to set any component as required to any design.
This would be great for those special one of a kind weapons or components being required for X design only. Much like must have life support, could set, must have component Family: XXX on this design to make it valid.

2. One per empire limit ability for Facilities, and components.
This would be used for Palace and or specialty facilities or components. Say One Emperor, or One Vader.

3. Ability to have specialty facilities for specific planet types. Such as Cloud City facility for Gas Giants.

4. Higher limit on the amount of mounts you could have, say 255 per technology type. (Empire Technology = 255 possible mounts.)

5. The option to give ships the ability to become cargo. (Much like fighters.)

6. True counter Intel options.

7. The ability to set multiple types of damage per weapon. IE, Ion cannon will damage both Engines, Weapons, and Shields. etc

8. FIX the AI so that when you restrict a component it won't use it or exceed the limit for that component type.

9. FIX the problem with the AI not building and keeping the set amount of ships as indicated in such and such file. (Don't recall the file name.)

10 A UI based ship designer that you can use to custom design ships then have it generate a design file for it that can be placed into the Design_txt file. This way you know exactly what will go on the ship because you placed it their and the AI will follow that format.

Black_Knyght February 5th, 2009 09:57 PM

Re: Star Wars
 
I agree completely!!! Those are all excellent ideas!

Atrocities February 5th, 2009 11:41 PM

Re: Star Wars
 
I will never understand why Aaron didn't take the best of SE IV, improve upon the UI, and go with that for SE V.

I have been cut completely out of the loop for SE VI and given the dismal sales for SE V, I wonder if there will ever be a sixth installment to the game.

I recommended a while back that they should have released SE V under a different name... Space Empires - Evolution or something.

If they do come out with a new game, that'll have to be the road they go down. To call a game Space Empires VI would be an injustice and bad marketing IMHO.

SE V had a lot of great attributes, none of which inspired me to play it. The weakness out paced the benefits thus turning off my interest in playing the game. :( However SE IV still holds my interest albeit at a substantially reduced value these days.

I think, rather hope, that people will turn back toward the game once they realize that nothing new is coming out. PC gaming is on its final legs these days and the industry knows it. So most developers are focusing on console games and downsizing their PC options.

The spirit of innovation has been killed off one independent developer at a time. Gobbled up by the big evil mass marketing companies like EA games and others.

It was only 12 years ago that the spirit of radical innovation was alive and thriving, but now, the fields that were once busting with life life are but a desolate waste land. We are stuck with inferior clones of clone of sequals of great games. Gone are the inspirational "Got to have it" games that drove the industry for years. Even the PC game magazines are dead, or dying. The games of today are so lack luster filled with eye candy but no depth. Easy to play, and quick to bore are the standards of today.

Case in point, EAW, Lucas Arts aging game that could have been a lot more than it ultimately was. I played Empires At War and the expansion version and just couldn't get into them. They lacked depth. They offered nothing but ground hog day play. I grew bored with the game within hours. Same thing with GalCiv 2.

GalCiv 2 was really really boring. My God was that a dull *** game.

I tried Sins of a solar empire and a few other games but found them all to be repetitive and boring.

It is funny now that a simple basic browser game like Cyber nations holds my interest as captivity as SE IV once had. Out of all the games there are, this simple free to play game is the most appealing to me. Go figure.

One more thing I would have loved to have seen done with SE IV would have been:

11. The ability to more than one type of construction facility to the planet. One for ships, one for fighters, and one for troops. And for the AI to use them equally and build them.

12. The ability to set a requirement as to what facilities you want the AI to build and it actually would build them. As it is now, it be broken. The AI builds what the AI is hard coded to build. As it is now, I have to come up with a work around and that is proving to be impossible. (Another reason I burned out.)


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