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Re: Death Match Competition
@Endo
Death match, even if the reward is made very powerful, has no more reason to be banned from MP than say sites with indies mages, or uniques ones with school bonus. There are a lot of things giving "unfair" advantage in this game, only balanced by equal opportunities to get them. I personnally would prefer to see someone having an advantage because he took risk and was clever enough to win the DM minigame, than to only see people having one just because they were lucky and have found metal orders mages, lore masters or things like that in one of their first searches (something far more usefull than any property you can give to the trident or reward imagined here for the DM). Of course thug nations have more chances to win the match if it happen early, but as well nations are not equal for indies conquest and site searching. |
Re: Death Match Competition
A price that benefits the nation in long term is good. Making the trident so powerful that it's a good choice over artifacts in late game (immortality without losing equipped items, say), and someone getting his hands on it on turn 10 is just ugly.
I just wanted to point out that the other extreme is bad. Giving gems to the winner or something like that wouldn't break anything. |
Re: Death Match Competition
I think that immortals really die in arena. I am not sure about getting killed in assassination attemp or by horror.
The problem with arena is that it is well... arena. So it is pretty much good for thugs/SCs. And in MP it really limits possible nations. If the prize will be worth it you will see giant thugs taking it early/mid game and tartarians in late game. |
Re: Death Match Competition
To be honest, I think that having to go to the arena is one of the greatest dangers that a decked-out unit can face, especially as current champion when the others already know what you have. So I certainly would not send in my strongest SC in there. Either some random, uninteresting disposable commander, in case nobody else submits a unit (which is not that uncommon, actually) or some mid-level thug which isn't top notch, but could survive a hit or two and become valuable when he is wielding the champion's trident.
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Re: Death Match Competition
After we get the deathmatch arena fixed, I vote for implementing a Calydonian Boar Hunt event where every nation sends a unit, but they are all allied against a single extremely powerful monster. The character that lands the killing blow gets its hide or tusks or whatever the reward is.
The "boar" would have to have overloaded stats to prevent one shot kills and whatnot. It would be attacked by up to 20 something thug/SC level units after all. But more fun than any of that is the chance for players to be deliciously evil by casting spells like breath of winter, soul vortex, or globals like wrathful skies, and trying to kill their allies and the boar. http://forum.shrapnelgames.com/images/smilies/wink.gif It may not be MP viable but it sure would be fun. |
Re: Death Match Competition
One could scale the prize based on the MR, HP, and total equipment cost of all the fallen contestants. If it's a late-game pushover because all the others were unequipped indie commanders, weak reward -- if it's a massive 61-player game with 61 SCs, the prize should be *good*. :p
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Re: Death Match Competition
Why not make it something simple as a reward of 3x turn# in random gems?
The trident can stay, it's a better weapon than many. |
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Re: Death Match Competition
I liked the mod (wasn't it yours, Tuidjy?) that made the trident have killing light. Chaff-killing is something that's difficult to get on something other than a weapon, and it's the lack thereof on the current trident that makes me avoid it. The only thing I actually use my champions for in the current game is putting a skullface on them and letting them skelly spam at double rate.
-Max Edit: Nope, it was Twan's mod. |
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-Max |
Re: Death Match Competition
I would say that its enough just to make the Trident one-handed. That way your unit ends up with a decent one-handed weapon that gives quickness. You can still add another weapon for extra firepower or a shield for defense/luck.
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Re: Death Match Competition
Make the trident 1h, and give it Heartfinding. http://forum.shrapnelgames.com/image...ies/tongue.gif
If it could be coded, add 100g per opponent defeated (or per match, so if 7 fights, you get 700g even if you only participated in 3 of them). Then you got a deal. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Death Match Competition
What does Heartfinding do, anyway? I've never used enough blood magic to test it.
-Max |
Re: Death Match Competition
Me either, but I am guessing it gives an automatic chest wound?
I would be happy with Eyeloss too, actually that might even be better, would be hilarious on a trident. |
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-Max |
Re: Death Match Competition
#selectitem 1
#type 1 #end This makes the Trident a one-handed weapon. |
Re: Death Match Competition
hmm the tirdent does suck alot but i have fun kicking the crap out of the AI leaders in the arena. I usually enter all deathmatches. The first one i usually send a crap commander then the second one if i have an assassin i usually send him in with the crown that makes people ethreal. The AI in my games for some reason alwasy send thier gods to the arena every time. its wierd. never had a game where they sent crap units.
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Re: Death Match Competition
Endoperez,
Yep, that does it. Thanks. I'm not sure if this would affect other tridents, but there aren't very many in the game--one unique I think, and if you GoR a C'tissian Elite Warrior he has a trident. -Max |
Re: Death Match Competition
Wave Breaker
Trident From Beyond Wave Breaker would actually be pretty sweet if it were 1h, I'd be tempted to make them fairly often with W nations. |
Re: Death Match Competition
There are exception to 2h rules already. Some units use Tridents with shield IIRC, or atleast glaaives. EA Agarthans, spesifically, have Pale Ones with glaives and Ancient ones with glaives and bucklers.
The mod only changes the type of forging/type of slots the trident takes. I think the weapon itself is still actually 2h weapon, but that doesn't matter if items override base weapon stats. Speaking of weapons, are there any weapons that you'd like to see changed for balance reasons? Magical or mundane, doesn't matter. I've made a small mod that ups damage of heavy weapons few few points, moves axes and hammers and mauls up by few points, ups attack of spears and glaives and halberds and axes and battleaxes slightly, etc. I've also changed some resource values around, and took defence bonus away from made shortswords. |
Re: Death Match Competition
Let me try my necromancy skills....
anyone planning for another arena match competition? I figure once every three years is about right. EDIT: This is in reference to the arena competition we had on the forums... I think I did necromancy on the wrong thread. |
Re: Death Match Competition
I've always seen the trident as quite good, at least for the purposes of winning more arena death matches...
It gives quickness and a nice boost to defense, and has two attacks. It's not the Unquenched Sword, but it's not a bad weapon. And the death matches can be fun |
Re: Death Match Competition
Wait a minute-
this thread is three years old! |
Re: Death Match Competition
I saw 6-8, and I figured it was just a few weeks old...
Only after I post do I see it's from 2008... sorry |
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