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-   -   DeadlyMedley - running (http://forum.shrapnelgames.com/showthread.php?t=39761)

sansanjuan July 30th, 2008 06:52 PM

Re: New EA game: DeadlyMedley
 
Quote:

sansanjuan said:
Quote:

sansanjuan said:
Quote:

Ubercat said:
R'lyeh cheated.... I'm assuming that sansanjuan accidentally sent in a CBM pretender anyway. He may find it to be crippled by the game as a result.

I also noticed that we have 4-5 players crowded together up in the northwest corner of the map.

I like my starting position very much, but if people want to restart, I'll understand.

Hmmm. Cheating is not among my vices http://forum.shrapnelgames.com/image...s/confused.gif . When I sent my pretender in I think I got a "looks good" email or some such thing from the server. I'll check when I get home to see if I inadvertantly had any mods active though I don't think I did.
-SSJ

Damn! I did have CBM active (attached). If you restart can I resend?
-SSJ

I turned the mod off and loaded my pretender. When he came out of dormancy I got "Dert has drowned!". I need to resend or bow out.... Stupid stupid me.
-SSJ

jimkehn July 30th, 2008 07:25 PM

Re: New EA game: DeadlyMedley
 
It was an honest mistake, and I think we should restart. If we use the fixed starting position map, does it still use the same.tga file? Do we players need to download anything? Or does the .trn file map data include everything we need?

Fal July 30th, 2008 07:56 PM

Re: New EA game: DeadlyMedley
 
let's restart guys.

Dragar July 30th, 2008 08:19 PM

Re: New EA game: DeadlyMedley
 
yep lets restart

Ubercat July 30th, 2008 09:31 PM

Re: New EA game: DeadlyMedley
 
Sounds good to me. I saw a fixed start map when I started the game, but I don't know where to DL it. I'm going to look around and see what I can figure out.

.....edit: We can't DL the map. Apparently we just need the regular map file we already have. The server randomly assigns us to the hand picked, balanced start positions.

I didn't realize that I could delete the original game, so I started a new one. Send your pretenders to DeadlyMedley2, instead.

I probably could have done this restart better and kept the same name. Oh well. Learning experience and all that.

llamabeast July 31st, 2008 08:32 AM

Re: New EA game: DeadlyMedley
 
Yeah, there's even a bonus new admin option which allows you to take a newly started game and take it back to the "Waiting for pretenders" stage, keeping all the pretenders, called "Restart game" I think. As you say though, all a learning experience, I think people had gotten used to the old set of options. Hmm, I really should update the FAQ soon, as it's horribly out of date.

Also, you're right about the map, you don't need to download it.

Ubercat July 31st, 2008 10:41 AM

Re: New EA game: DeadlyMedley
 
Ok, where did Arcosephale come from? Did someone switch factions? Not a problem but I really should be kept up to date on this stuff.

archaeolept July 31st, 2008 11:00 AM

Re: New EA game: DeadlyMedley
 
heh

did you manage to get all 12? it has been a while since i've played a game, and haven't ever done EA MP, and would be happy to send in some simple helheim pretender if you're missing someone http://forum.shrapnelgames.com/images/smilies/happy.gif

Ubercat July 31st, 2008 11:39 AM

Re: New EA game: DeadlyMedley
 
Quote:

archaeolept said:
heh

did you manage to get all 12? it has been a while since i've played a game, and haven't ever done EA MP, and would be happy to send in some simple helheim pretender if you're missing someone http://forum.shrapnelgames.com/images/smilies/happy.gif

You can probably get in. I'll keep you posted. Don't disappear for a couple three days, though, or we may start without you. There have already been far too many delays in this game.

archaeolept July 31st, 2008 12:19 PM

Re: New EA game: DeadlyMedley
 
yah... i'm around. got the next few months off hopefully http://forum.shrapnelgames.com/images/smilies/smile.gif

easy for me to upload a helheim pretender on a moment's notice... maybe i'll look at some of the other options too.

If you have an opening... i'm sure there'll be another game starting sometime if you don't http://forum.shrapnelgames.com/images/smilies/happy.gif

StrictlyRockers July 31st, 2008 12:45 PM

Re: New EA game: DeadlyMedley
 
Ok resent Pretender.

sansanjuan July 31st, 2008 01:34 PM

Re: New EA game: DeadlyMedley
 
Quote:

archaeolept said:
yah... i'm around. got the next few months off hopefully http://forum.shrapnelgames.com/images/smilies/smile.gif

easy for me to upload a helheim pretender on a moment's notice... maybe i'll look at some of the other options too.

If you have an opening... i'm sure there'll be another game starting sometime if you don't http://forum.shrapnelgames.com/images/smilies/happy.gif

Arch,
Be sure your archived pretender was not created with CBM active. That can be quite embarrassing.
-SSJ

archaeolept July 31st, 2008 02:30 PM

Re: New EA game: DeadlyMedley
 
well, i'm vacationing in montreal along with my laptop... so i don't even have CBM installed :O

Ubercat July 31st, 2008 09:58 PM

Re: New EA game: DeadlyMedley
 
If the person playing Arco doesn't speak up, I'm going to set them to AI as soon as the game starts. If you're going to change factions let me know about it. How else can I see how many players we have?

Ubercat July 31st, 2008 10:08 PM

Re: New EA game: DeadlyMedley
 
Go ahead and send in Helheim, Arch. There's no way we have 12 players already.

DeadlyMedley2

Ubercat July 31st, 2008 10:20 PM

Re: New EA game: DeadlyMedley
 
All right, I've PM'd the missing people. Hopefully we'll get the players we need.

archaeolept July 31st, 2008 11:10 PM

Re: New EA game: DeadlyMedley
 
yah sending a pretender pdq

Ubercat August 1st, 2008 01:55 PM

Re: New EA game: DeadlyMedley
 
Ok, we have room for 2 more (3 if someone hadn't taken it on themselves to send an Arco pretender without the simple courtesy of posting in the thread).

We'll give the 1-2 remaining missing people till tonight to join up. Then we'll start.

archaeolept August 1st, 2008 02:41 PM

Re: New EA game: DeadlyMedley
 
probably someone just changed their nation... but who knows. can you ask llama to send an inquiry email, or is that too much trouble for him?

if he doesn't play we can always set him AI.

Fal August 1st, 2008 05:09 PM

Re: New EA game: DeadlyMedley
 
Tir na n'Og god resent.

archaeolept August 1st, 2008 06:27 PM

Re: New EA game: DeadlyMedley
 
11 including the mysterious arco... its a big enough map, a twelfth would be good...

http://forum.shrapnelgames.com/images/smilies/smile.gif

Fal August 1st, 2008 08:28 PM

Re: New EA game: DeadlyMedley
 
well I think we should kick Arco out, etiquette is one thing, but this would also avoid potential cheating and stalling.

According to my previous MP experience mysterious players who fail to acknowledge their identity should be banned in the first place, before something goes wrong.

archaeolept August 1st, 2008 08:58 PM

Re: New EA game: DeadlyMedley
 
it's pretty universal that they end up just staling out. If he's a real player, he should be able to post... Ubercat, you can restart it while keeping our other sent pretenders, right?

should modify the title to say we would like one or two more players, then.

archaeolept August 1st, 2008 09:25 PM

Re: New EA game: DeadlyMedley
 
got sent first turn... nagock glick fel
myloadmalloc; can't open file ./guiborder2.tga

?

are we using a differnt tga for cradle? or a mod i don't know about?

edit: got it solved; redownloaded it from gmail

Ubercat August 1st, 2008 10:54 PM

Re: New EA game: DeadlyMedley
 
Quote:

Fal said:
well I think we should kick Arco out, etiquette is one thing, but this would also avoid potential cheating and stalling.

According to my previous MP experience mysterious players who fail to acknowledge their identity should be banned in the first place, before something goes wrong.

Exactly. No mystery players in my games.

sansanjuan August 2nd, 2008 01:17 AM

Re: New EA game: DeadlyMedley
 
It can be either good orbad to be next to an AI in an MP game. The AI has no respect for NAPs http://forum.shrapnelgames.com/images/smilies/wink.gif.

-SSJ

Fal August 2nd, 2008 04:44 PM

Re: New EA game: DeadlyMedley
 
First Turn sent, no problem so far.

archaeolept August 3rd, 2008 10:52 AM

Re: New EA game: DeadlyMedley
 
hey jmkehn - shake your moneymaker http://forum.shrapnelgames.com/images/smilies/wink.gif

jimkehn August 3rd, 2008 07:33 PM

Re: New EA game: DeadlyMedley
 
Sorry guys. I did my turn as soon as the game started and sent the thing. Not sure what happened after that. I may have sent it by accident to medley1 insteada 2. Got it together, now.

llamabeast August 4th, 2008 02:50 PM

Re: New EA game: DeadlyMedley
 
Got this e-mail from a guy yesterday:

--
Hi,

This was going to be my first multiplayer Dominions game. It was said in the Llamaserver FAQ not to use a password for your pretender. It seems that somebody has hijacked my pretender as soon as the game started and reset the email address to their own email. I was playing as Arcoscephale. This is very discouraging and I think in the future you should not tell people not to set a password.
--

Of course it had nothing to do with the password. Took me a while to realise I could check his e-mail address against the log to work out which game he was talking about. Anyway, it seems he was your mysterious Arco player. I e-mailed him back to explain you have to post on the forum if you want to play in a game, and that you were well within your rights to kick him, but also that if he posted here to join a game he'd be very welcome.

Mystery (largely) solved. Still seems a bit bizarre he didn't post, but there we go.

Ubercat August 4th, 2008 04:22 PM

Re: New EA game: DeadlyMedley
 
Excellent! Glad to learn that my dark fantasies of cheating jerks were proven wrong. If you talk to him again, please let him know that I'm sorry I had to do that.

Fal August 4th, 2008 08:15 PM

Re: New EA game: DeadlyMedley
 
Crap....missed the first turn...

sorry about that people. Missed the first turn by approx 7 mins...

Dragar August 7th, 2008 08:03 PM

Re: New EA game: DeadlyMedley
 
I don't mind having things a bit cozy, but is it normal to have two capitals literally adjacent??? (separated by river)

archaeolept August 7th, 2008 08:33 PM

Re: New EA game: DeadlyMedley
 
a lot of rivers are impassible... it's probably a fair ways away really, and dominion won't spread between them either, as the game doesn't consider them connected in any way. I believe the capitals in question are actually 4 apart.

Ubercat August 7th, 2008 08:37 PM

Re: New EA game: DeadlyMedley
 
We appear to have lost Ulm. I'll give him one more turn before I do anything drastic. I guess I should've said the typical "2 stales in a row and you'll be set to AI" that many games seem to include.

archaeolept August 8th, 2008 02:24 PM

Re: New EA game: DeadlyMedley
 
just set him AI already... has he even ever taken a turn? certainly this is at least the third in a row...

http://forum.shrapnelgames.com/images/smilies/happy.gif

sansanjuan August 8th, 2008 02:34 PM

Re: New EA game: DeadlyMedley
 
Be ready whoever is next to Ulm. The AI will buy a helluva force with 3 stale turns of gold.... on the other hand the Ulm Capital is E3D1N2 I believe.
-SSJ

archaeolept August 8th, 2008 02:38 PM

Re: New EA game: DeadlyMedley
 
well, i have no idea where he is... early stales always suck, but nothing you can do...

Ubercat August 8th, 2008 09:56 PM

Re: New EA game: DeadlyMedley
 
Alright. Ulm is AI'd.

Ubercat August 12th, 2008 09:29 AM

Looks like we're losing Tir as well. If they stall tonight it will be the fourth in a row. If that happens I'll AI them as well.

Oh WHY can't people have the courtesy to let us know when they're quitting and AI themselves? No wonder all the more experienced game starters lay down the law in their OP's. They must have figured out long ago that you can't trust people to do the right thing.

Yeah, sure, could be PC trouble. Seems to be a lot of that in this game.

sansanjuan August 13th, 2008 03:44 PM

Re: DeadlyMedley resend Pretenders.
 
Nice work on the expansion TC (below). I think I'm even more of a rookie playing underwater. Good learning experience though.
-SSJ


Nation Provinces
Arcoscephale 1
Ulm 8
Sauromatia 9
T'ien Ch'i 20
Mictlan 7
Abysia 13
Caelum 15
Tir na n'Og 4
Vanheim 9
Helheim 18
Hinnom 16
R'lyeh 6
Independents 95

archaeolept August 15th, 2008 04:20 PM

Re: DeadlyMedley resend Pretenders.
 
I'd like to request we go to 48 hr hosting, as i'm losing internet connectivity at the place i'm staying (the guy got into an argument w/ his provider, and so cancelled everything ;p), and won't have my own until I go back in Sept.

I can manage 48 hr turns, but 24 is just too tight, as everything is dependent upon my getting to some internet cafe etc...

otherwise, I'll try and look for a sub, but as I'm in a very difficult war w/ aby, i'm not sure if i'll find takers. and going AI would suck, as there have been 3 already :(

Ubercat August 15th, 2008 05:37 PM

Re: DeadlyMedley resend Pretenders.
 
Will set it to 48 hours now.

In other news, TC just stalled for the 2nd time in a row. I'm PM'ing him.

sansanjuan August 15th, 2008 08:03 PM

Re: DeadlyMedley - running
 
All,
My brother will be subbing for my next turn or two. I'll be back Wed (CST).
-SSJ

Tyrant August 15th, 2008 08:04 PM

Re: DeadlyMedley - running
 
I'm out of town this weekend, any chance for a hold? I will be able to do a turn Sunday night.

Ubercat August 15th, 2008 08:58 PM

Re: DeadlyMedley - running
 
Quote:

Originally Posted by Tyrant (Post 631584)
I'm out of town this weekend, any chance for a hold? I will be able to do a turn Sunday night.

More details, please. Do you mean hold from now until Sunday night? Sunday you will be back?

Tyrant August 20th, 2008 01:43 PM

Re: DeadlyMedley - running
 
opps, sorry if that was confusing, it's been a hectic week and it suddenly occured to me at the last moment that i was gunna miss a turn.

Ubercat August 20th, 2008 08:28 PM

Re: DeadlyMedley - running
 
Quote:

Originally Posted by Tyrant (Post 632682)
opps, sorry if that was confusing, it's been a hectic week and it suddenly occured to me at the last moment that i was gunna miss a turn.

You're back now, though, right? Your absence was last weekend?

archaeolept August 21st, 2008 06:33 PM

Re: DeadlyMedley - running
 
llamaserver seems partly down... not updating. i suggest the turn be halted for the nonce... at least until we figure out what is going on. If I'm forced to stale a very nice war will be ruined :(

Ubercat August 21st, 2008 07:30 PM

Re: DeadlyMedley - running
 
Quote:

Originally Posted by archaeolept (Post 633062)
llamaserver seems partly down... not updating. i suggest the turn be halted for the nonce... at least until we figure out what is going on. If I'm forced to stale a very nice war will be ruined :(

Did it not accept your turn? I see that you and another player are the only ones remaining without turns. If it accepts your turns, great. If not, it shouldn't run till tomorrow, anyway. In that case I'll delay it in the morning.


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