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Re: Divine Might(PBEM) - (Game on!)
Did you notice the smilie, MadFrancis? Did you notice I wrote "friendly warning"? I was jokingly trying to get your attention.
Denisius however, was kicked out because he has stalled since turn 2. So no surprise. I would never boot anyone who stalled 3 or 4 times in a row. Especially not without a warning. You misunderstood me and for that I'm honestly sorry. Do you want us to roll back a turn? |
Re: Divine Might(PBEM) - (Game on!)
The server somehow skipped turn 19 and 20 for everyone except the AI so I'm rolling back to turn 18 to sort it out.
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Re: Divine Might(PBEM) - (Game on!)
Er, bit of a mess. The LlamaServer's become overkeen on processing admin commands and is doing it repeatedly. I modified the code for this earlier, so it isn't entirely mysterious. Just trying to fix it now. Anyway, it'll appear the game's been rolled back to turn 7(!) - I'll fix it as quickly as I can.
However, the game was only on turn 19 anyway, so I don't know why you thought it needed rolling back Dedas. |
Re: Divine Might(PBEM) - (Game on!)
Because the turn I got said it was turn 21 even though it said it was turn 19 on the server, and everyone had stalled for two turns.
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Re: Divine Might(PBEM) - (Game on!)
Right. You're right. Sorry.
Let me try to work out what on earth is happening. Why do things go wrong?! It's a computer, it should always do the same thing! Gaah! |
Re: Divine Might(PBEM) - (Game on!)
Weird, I only got the 19-turn file so everything appeared fine to me.
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Re: Divine Might(PBEM) - (Game on!)
You're the greatest Llama. Just want you to know.
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Re: Divine Might(PBEM) - (Game on!)
Thanks! But no worries. I want to make sure it all works smoothly. Hmm, I still don't get what caused the original issue. Hopefully it was some freaky one-off. It's pretty hard to dig through the logs to uncover it.
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Re: Divine Might(PBEM) - (Game on!)
That was fast! Amazing work!
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Re: Divine Might(PBEM) - (Game on!)
Ok, so I just got turn file 18, is that where we want to be? Should I work with this turn file as current and submit my turn. Just want to be sure :)
thanks again, |
Re: Divine Might(PBEM) - (Game on!)
Yes, that is close enough to were we want to be. As you said, use the turn file you got and send it in and everything will be fine. We are rolling again. Good luck everyone!
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Re: Divine Might(PBEM) - (Game on!)
Say hello to our new Pythium player WingedDog! Good luck!
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Re: Divine Might(PBEM) - (Game on!)
Seems like there's a problem - I received and keep receiving after resend request the turn file from turn 7.
Now I browsed saling data - there's no Pythium. I'll contact Llama. |
Re: Divine Might(PBEM) - (Game on!)
This rollback came at the worst possible time for Vanheim. We just managed to beat a 300-man strong Ulm main host army by carefully focusing and timing the arrival of our forces to the battlefield. After the rollback it will be obvious that Ulm won't fall in our trap, and will have 100% scouting data on our forces. I was using all my resources to stop this attack, and now I can't stop it anymore, as the host army has punched through my border provinces and has several options for attack now.
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Re: Divine Might(PBEM) - (Game on!)
I have send a PM to Llama, but I think a little delay is required. 6 hours would be enough for me.
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Re: Divine Might(PBEM) - (Game on!)
@WingedDog
The game has now been postponed 6 hours. Strange, Pythium is showing up at Llamaserver and that wouldn't be the case if it was set to AI. Hopefully Llama (you rock!) will sort it out. That first Llamaserver problem where turns didn't go out to people and me trying to roll back to where it started with a roll back that didn't work as it should, really caused an avalanche of errors. Hopefully everything will be sorted out real soon. @46852 and Deadnature I'm really sorry for all this. But it was in some way needed to save this game as two of our players just dropped out. Now we are up to 7 again. Maybe Ulm could be a sport and just pull back his troops for a turn? @Everyone Great news, we now have a new player for Caelum (replacing MadFrancis). All please welcome Calahan! |
Re: Divine Might(PBEM) - (Game on!)
Pythium got set to AI on turn 15 I'm afraid, so it's not possible for WingedDog to sub.
The last avalanche of errors was purely coincidental. There was a design flaw in the way the admin commands were handled which meant that under rare circumstances it was handle them repeatedly. I tried to fix it and briefly made it worse, so it would always happen, and that was when you did the rollbacks. I did a crude fix yesterday, but I was having problems fixing it properly because it always worked properly when I tested it. Then I had a little epiphany in bed last night, so it's now properly and elegantly fixed. |
Re: Divine Might(PBEM) - (Game on!)
If you like I can set everyone to use the same orders as they originally did for turn 18, except Caelum. I think that might be the fairest thing to do.
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Re: Divine Might(PBEM) - (Game on!)
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@WingedDog Sorry for all this. It seems you can't sub after all. Hope you're not angry. :o |
Re: Divine Might(PBEM) - (Game on!)
Hello Everyone
I'm the new lord high commander in chief of Caelum, and am very happy to make aquantence with you all, and looking forward to some enjoyable wars ahead :) If anyone currently has any diplomatic relations (NAP's etc) with Caelum then can you please let me know. Especially any non-obvious wars I might be involved in! :D (haven't seen the turn file yet to spot any obvious wars!). I'm happy to honour any agreements in the immediate short-term, but generally when I sub into games I'm a big fan of a 'clean-slate' status so that I can have a chance to decide my own diplomatic future, rather than picking up a load of diplo baggage that isn't always welcome IMHO. Calahan @Dedas/Llama - Think there still seems to be some problems with the turn files. Within the past hour or so I've asked for 3 re-sends for Caelum turn 18, but keep getting sent a turn 7 file instead (even though the email subject line says Caelum turn 18). Might be worth checking that all the turn files due to be processed for a turn 18 re-do are actually turn 18 files, or guessing some predictable crazyness will ensue :eek: (Edit: Have just PMed llamabeast to flag it up in case his omnipresence fails him) @Dedas - Can I please ask for a 6 hour delay, as due to the non joys of work, I'll struggle to get a turn done by the current deadline. |
Re: Divine Might(PBEM) - (Game on!)
Oh dear, this game is jinxed! It turns out that Caelum went AI on turn 16.
Awaiting instructions. |
Re: Divine Might(PBEM) - (Game on!)
2 Dedas
No I'm not angry, I just wanted to help. |
Re: Divine Might(PBEM) - (Game on!)
@Everyone in the game
We now have a decision to make, and I like to hear your opinions. Here are the options: 1. Continue from here (turn 18) with 5 players. Caelum as AI and Pythium as AI. 2. Roll back to turn 15 to allow WingedDog and Calahan to join giving us the initial 7 players. My vote is on option number 2 as that will make a much more exciting game than having two AIs in the game. Also, the sacrifice will only be 4 turns and we are still only in early game. Please share you opinions! The deadline for the decision will be within the next 24 hours. In the meantime I'm putting the game on hold. Both WingedDog and Calahan should stand ready to jump in if we go for option 2. |
Re: Divine Might(PBEM) - (Game on!)
It seems to me the options are two:
1) Go back to turn 16 or even 15 to get Caelum and Pythium back in. Major disadvantage: You'll all have to replay 3 or 4 turns, which is really not ideal because obviously people will have learnt things by experiencing wars the first time round. 2) Deal with having only a few human players (5), I'll move you back to turn 19, and carry on as if nothing had happened. I can't help but feel (2) might be the wiser option, but will do whatever you think best. |
Re: Divine Might(PBEM) - (Game on!)
Oh, simultaneous posts! The only extra thing I have to add to Dedas' post is that if you don't roll back, you can fast forward to turn 19 and not have to deal with the issues of the initial rollback (i.e. Ulm's war with Vanheim will be fair after all).
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Re: Divine Might(PBEM) - (Game on!)
Ha ha! Yes. :)
As Llama said, we can of course continue on as if nothing happened, but in my opinion that would be kind of boring. Firstly, we are not many people playing on a map that is pretty big (made for 8). Secondly, the AI suck. :) Thirdly, I feel that we're still pretty much in the beginning of the game so doing a couple of turns again won't take long. Fourthly, WingedDog and Calahan are nice guys and they would add so much fun to this game. :) Just my 2 cents. |
Re: Divine Might(PBEM) - (Game on!)
I don't really have a say in this, but if I did, I'd put my X next to "llama option 2".
As much as I'd love to join all you guys and gals in this game, and despite all the undoubted fun I'd miss out on, rolling back 3-4 turns is a bit of stretch to ask, and think it should only be done if there was some sort of game threatening bug involved. As there are a countless number of advantages and dis-advantages to everyone in doing that, all of which could be classed as unfair. So best to just carry on with the fab five :) all have your wicked ways with Caelum and Pythium :p and let the best, or if not the best then the most devious, player win :D But I'd be happy to join, and happy not to join. I only get unhappy when my mages ignore my scripts!!! which means I'm unhappy every time I open a turn file! |
Re: Divine Might(PBEM) - (Game on!)
If the options are: Return to previously played turn 19 OR Return to turn 15/16 to get more human players, I'm ok with both.
But my vote goes Llama option #2 :) To be honest, the game has been a bit of a mess from the beginning... starting with 7 players wasn't a good move, admin dropping out on turn 4 wasn't a good move either. |
Re: Divine Might(PBEM) - (Game on!)
Llama option 2 it is then. I'll notify the Llama.
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Re: Divine Might(PBEM) - (Game on!)
Ok, I just got a resending of turn 20, I'm on turn 19 and I thought we had time to turn it in. A little confused...
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Re: Divine Might(PBEM) - (Game on!)
You should have got a message about it as well. Basically we're back on the original timeline, as if we'd never rolled back, but unfortunately the server somehow hosted the original turn 19 with no-one having played, and I don't have the original turn 19 files anymore. so we have to go on from turn 20. However, everyone staled turn 19, so it should be fairly fair.
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Re: Divine Might(PBEM) - (Game on!)
Ok, I see now, thanks Llama!
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Re: Divine Might(PBEM) - (Game on!)
I've postponed the game for 12 hours due to me being away Sunday. I hope you guys are ok with it. :)
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Re: Divine Might(PBEM) - (Game on!)
I'm sorry guys but it seems like I need a rep for rest of the game. I simply don't have the time to do the turns as I have been forced to do crazy long hours the last few days... and it seems like this will continue for a while still.
It also seems like I will stale this turn, as I'm still at work :( Dedas, are you able to get a rep for me? |
Re: Divine Might(PBEM) - (Game on!)
Sure, I will delay the game some in the meantime.
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Re: Divine Might(PBEM) - (Game on!)
Ok, I found a sub. Please welcome JimMorrison as the new ruler of Vanheim!
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Re: Divine Might(PBEM) - (Game on!)
Thanks Dedas & Jim :)
When we started this game, I figured I'd have time to handle two games at once, but my current situation irl doesn't really give me many chances to concentrate on playing a turn 100%. So I decided to concentrate on the "main" game, Standards. FYI JimMorrison, Vanheim and Ulm just have signed a NAP3, so you should be in a pretty peaceful position. I don't think I had any other pacts with other nations. |
Re: Divine Might(PBEM) - (Game on!)
Quote:
It's a strange world, that's for sure. Anyways, hello everyone. I will be your Vanjarl for the rest of the trip. The movie tonight will be Weekend at Bernie's, and for dinner you'll have your choice of beans or rice. Anyone found combining the two will be jettisoned. Enjoy the ride! |
Re: Divine Might(PBEM) - (Game on!)
As we soon descend into early midgame, and I'm also going away over the weekend, I'll decided to switch over to 48h hosting. Autohosting will still be on of course.
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Re: Divine Might(PBEM) - (Game on!)
So ummmmm.....
I kind of thought I would post and ask if maybe it would be best to just call the game, and move on? With Ulm set to AI now, and C'tis with *18* stales?? Are you still with us, Dedas? Bandar Log has staled 6x now as well. I would be very comfortable with just ending this, despite the fact that Vanheim probably has it in the bag - I really wouldn't be very proud of the win..... |
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