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-   -   Threelake Throwdown (Mod nation game) (http://forum.shrapnelgames.com/showthread.php?t=40609)

Sombre October 7th, 2008 05:38 PM

Re: Threelake Throwdown (Mod nation game)
 
You know, provhax. Like wallhax. As in Counterstrike. Online cheating.

An appropriate comment given what happened with MX.

llamabeast October 7th, 2008 07:29 PM

Re: Threelake Throwdown (Mod nation game)
 
Aha! I wondered what wallhax were.

I began this game with a magicless crone called "Madam" leading three non-commander Daughters of Avalon and two non-commander Mothers of Avalon. Odd. They're all going to their deaths this turn anyway. Anyone have idea why I started with them? They were in addition to my two starting commanders, so I don't think it was a mod thing.

lch October 7th, 2008 08:25 PM

Re: Threelake Throwdown (Mod nation game)
 
Quote:

Originally Posted by llamabeast (Post 643764)
Aha! I wondered what wallhax were.

Something that made you see enemies through the wall or even shoot through the wall AFAIK.

Quote:

Originally Posted by llamabeast (Post 643764)
I began this game with a magicless crone called "Madam" leading three non-commander Daughters of Avalon and two non-commander Mothers of Avalon. Odd. They're all going to their deaths this turn anyway. Anyone have idea why I started with them? They were in addition to my two starting commanders, so I don't think it was a mod thing.

It's not a mod thing, it is a map thing. And thus everybody knows where you started, now... :banana: Everybody in this game has his own province named after himself, BTW, except for Ferrosol and you. Pasha even has two.

PashaDawg October 7th, 2008 08:30 PM

Re: Threelake Throwdown (Mod nation game)
 
Quote:

Originally Posted by llamabeast (Post 643764)
Aha! I wondered what wallhax were.

I began this game with a magicless crone called "Madam" leading three non-commander Daughters of Avalon and two non-commander Mothers of Avalon. Odd. They're all going to their deaths this turn anyway. Anyone have idea why I started with them? They were in addition to my two starting commanders, so I don't think it was a mod thing.

You must have started in "Hoebush". There are several joke commanders on the map. If you started in Hoebush, then you get the Madam and her underlings as commanders. They are just a joke. For example, there is a mechanical man in Quantum Fields, and there are 'boars' on Farmer okiN's hog farm.

Pasha

okiN October 9th, 2008 06:54 AM

Re: Threelake Throwdown (Mod nation game)
 
"Death to Dawgcatcher"?

You having a problem with some Spartan wannabes, Pasha? :D

lch October 9th, 2008 07:17 AM

Re: Threelake Throwdown (Mod nation game)
 
Dawgcatcher is actually the name of Gaea's prophet... Pasha is the Spartan wanna-be.

okiN October 9th, 2008 07:25 AM

Re: Threelake Throwdown (Mod nation game)
 
As it turns out, I am confused as hell - business as usual in all respects.

Carry on!

lch October 11th, 2008 03:54 PM

Re: Threelake Throwdown (Mod nation game)
 
Gremlins ate some sprites in the repackaged mod, for some reason. In case you downloaded it, redownload again and unpack over the old files.

llamabeast October 12th, 2008 07:54 AM

Re: Threelake Throwdown (Mod nation game)
 
1 Attachment(s)
Hey all,

Here's yet another fixed dm file that everyone should download. There were a few errors in the assignment of PD.

(Updated big zip in the first post as well, but you don't need that)

lch October 12th, 2008 01:45 PM

Re: Threelake Throwdown (Mod nation game)
 
DEATH TO LLAMA!

okiN October 13th, 2008 10:37 AM

Re: Threelake Throwdown (Mod nation game)
 
Things are starting to heat up! :)

Sombre October 13th, 2008 05:22 PM

Re: Threelake Throwdown (Mod nation game)
 
All hail the Order of the Eagle! Foremost of the Knightly Orders of Polod, the Eagles have declared no monster shall slither, grow, stomp or prowl in the lands of their people! All loyal godfearing serfs will gladly contribute additional taxes to the Order and celebrate their passing upon pain of execution!

okiN October 13th, 2008 07:21 PM

Re: Threelake Throwdown (Mod nation game)
 
Can we skitter? What's the Order's stance on skittering?

llamabeast October 23rd, 2008 12:25 PM

Re: Threelake Throwdown (Mod nation game)
 
I'm just going away for two days, getting back at Saturday lunchtime. Could you add maybe 12 hours on to the turn timer please lch?

llamabeast October 27th, 2008 02:48 PM

Re: Threelake Throwdown (Mod nation game)
 
Heh, Wailing Winds made my reverse communion communion master run away rather than cast Power of the Spheres.

Next time, Tomb Kings, next time...

Sombre October 27th, 2008 03:28 PM

Re: Threelake Throwdown (Mod nation game)
 
The glorious nation of Polod wishes it to be known that they now seek air gems. Any who have distilled the winds of this world into material form should seek audience with the Astronoms of the court.

lch October 27th, 2008 03:58 PM

Re: Threelake Throwdown (Mod nation game)
 
Oh, there was a reverse communion going on? All I see since half a year is Vaetti tail.

llamabeast October 27th, 2008 08:24 PM

Re: Threelake Throwdown (Mod nation game)
 
It's your sodding Wailing Winds, isn't it. I have no idea how to counter that.

I've just realised that being as I'm about to go on a course for four days, I'm not going to be able to take my turn for four days. Very sorry for the holdup. I will be back Saturday lunchtime. If you wouldn't mind holding next turn for me I'd be grateful, though if you'd rather leave the timer unchanged I quite understand.

I'll take the current turn anyway, so hopefully I won't be slowing things down too much.

llamabeast November 4th, 2008 04:02 AM

Re: Threelake Throwdown (Mod nation game)
 
Many apologies for the ridiculously long wait I've caused on this turn. I promise I'll be speedy again now.

lch November 4th, 2008 04:09 AM

Re: Threelake Throwdown (Mod nation game)
 
No worries. I'll take the blame, and okiN is only jumping me for it. :cheers:

lch November 4th, 2008 06:48 AM

Re: Threelake Throwdown (Mod nation game)
 
Ahh, so that's why Pasha, He who dies against Independents, King of Inventions, the Rock managed to get himself killed so easily before. Nehekhara wants to point out that while Pasha's commitment to impale himself on the spears of independent armies is commendable, a brass flag with an eye on it doesn't belong to Independents, it does belong to the Nehekharan empire. Perhaps the shortsighted commanders of Arga Dis were just too woozy to notice this before. The better educated advisors of Arga Dis should probably inform them that their neighbor to the east is the real and only threat to them, as can be easily deduced from Threelake's national reports.

llamabeast November 4th, 2008 07:04 AM

Re: Threelake Throwdown (Mod nation game)
 
I think you mean west.

Hmm, I don't think I have any scouts down there. That's a shame.

lch November 4th, 2008 07:10 AM

Re: Threelake Throwdown (Mod nation game)
 
Err, yes.

Foodstamp November 4th, 2008 09:16 AM

Re: Threelake Throwdown (Mod nation game)
 
Jurri,

Keep me updated on how Gaea performs. The nation was in no way designed for balance or MP so I am curious how it does.

Thanks! :)

Sombre November 4th, 2008 09:43 AM

Re: Threelake Throwdown (Mod nation game)
 
I think the Argans understand the difference between the undead armies of lying immortal skeleton mummy things and a noble order of human warriors. One is a mirror image of Argan pride, the other an ABOMINATION UNTO LADY ELENA.

Hahah, sorry, couldn't resist.

Edit: Foodstamp - Gaea are completely impossible to siege. I mean really, they are far far harder to siege than any vanilla nation. Sieging them does nothing to their meaningful income or troop production and allows their seducers to go nuts on the attacking army.

Burnsaber November 6th, 2008 08:33 AM

Re: Threelake Throwdown (Mod nation game)
 
Foodstamp, could you keep me too updated on Alugra's performance, if that's not too much of a bother. I'll have a long vacation from military in 2 weeks and I'm planning on a update on Alugra, mostly to deal with the "Experiment" spells not working, but I could also squeeze in rebalance changes.

Do other players in this game have made any observation on the nation of Alugra?

lch November 10th, 2008 07:44 AM

Re: Threelake Throwdown (Mod nation game)
 
The mod has to be updated for the 3.21 game version before we can continue the game, I think. A couple of my mages suddenly have the order to cast "Minor Warp Lightning" for their originally scripted national spells.

Server timer is off now because of that. (suck on that, okiN :D)

lch November 13th, 2008 09:06 PM

Re: Threelake Throwdown (Mod nation game)
 
1 Attachment(s)
Updated Mod. This should make this playable like before again. Please test.

Edit: Updated to use spell names instead of ID numbers. Fixes Mac crashes.

lch November 22nd, 2008 07:51 PM

Re: Threelake Throwdown (Mod nation game)
 
Looks like Vaettiheim has won the battles this month, but is losing the war. Lost almost everything except for maybe half a dozen units to retreating, ouch. The only thing I'm slightly mad about is that lucky shot from the watchtower in my fort storming attempt, despite Vaetti showing tail already. Teaches me to bring at least one other commander next time, I had a spare one that I could easily have brought along, too. :doh:

lch November 23rd, 2008 09:11 PM

Re: Threelake Throwdown (Mod nation game)
 
There seems to be trouble with the backbone network again. Some people can reach the server, some can't, I can make connections to most IPs outside, but some fail for no reason. Seems to be kinda isolated to the building the server is in. Should be fixed within a day, so I reset the turn timers now.

lch November 28th, 2008 09:12 AM

Re: Threelake Throwdown (Mod nation game)
 
Since there were a couple of outstanding turns, and because of the US national holiday, the timer was reset on Thanksgiving.

lch November 28th, 2008 02:09 PM

Re: Threelake Throwdown (Mod nation game)
 
Addendum, the power will be cut in the complex that the server is in tomorrow, from about 05:00 to 17:00 GMT. I will shutdown the server remotely in about 5-7 hours and power it on again by hand on Sunday.


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