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Re: Warhammerama - Concept and signup
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There are always more bugs to fix... |
Re: Warhammerama - Concept and signup
Blood and shards of tooth sprayed from the maw of the Slaughtermaster as he crunched down on a mouthful of bedrock. The Ogre Bulls ahead of him grit their teeth as the power of the maw flowed through their bodies, hardening their skin against the flimsy blades of their foes. The wolf tribe had mustered a force of many hunters and raiders, but even against a handful of Bulls the outcome was predictable - a slaughter. Not a single Ogre was felled and the entire tribe was brought down in a matter of minutes, smashed by great clubs, dismembered and devoured in an orgy of violence and hunger. Even as gnoblars squabbled over their meager possessions, the gnarled old Bruiser known as Clubby Bang had already turned his attention to the next village of humans. They would eat well for many months to come, but these minor raids would be nothing compared the the storm that was brewing. The Butchers spoke of a great migration to the West and the voice of the Great Maw, hungry for flesh, grew stronger in the gut of every Ogre.
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Re: Warhammerama - Concept and signup
In the blistering heat of Nehekara, Amenemht the resurrector slowly works to revive the legions who once served the great kingdom. Glory will once again be known to its people, and revenge shall be taken upon the living for the terrible curse they have been made to bear. Though they are slow to stir, their hatred is not. Woe unto the living.
(figured I'd give it a go...) |
Re: Warhammerama - Concept and signup
Just so you don't all wait eagerly by your PCs, I'm off out now and don't have time to take turn 6. The war shall continue tomorrow!
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Re: Warhammerama - Concept and signup
Actually I lied - I just took turn 6. However, I _definitely_ don't have time for turn 7.
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Re: Warhammerama - Concept and signup
Not much of a war yet. Could get nasty in your neck of the woods in a few turns though.
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Re: Warhammerama - Concept and signup
I'm sick and slept terribly last night, so I'm not going to be as fast today. Hopefully we will get more turns in tomorrow until things start getting busier.
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Re: Warhammerama - Concept and signup
Oh dear, sorry to hear you're not feeling well rdonj. Make sure to take it easy.
Oh, also, being as we're playing on a no-indy map, how did you end up with human archers? |
Re: Warhammerama - Concept and signup
The longbowmen are mercenaries, my good fellow.
Also, retribuion will be swift and merciless if any lizards are spotted in the following provinces: 11, 26, and 3. It goes without saying that it would be viewed upon poorly for them to be spotted east of that boundary as well :) |
Re: Warhammerama - Concept and signup
Fear not, your borders are safe.
I got tricked by the icon for the mercenaries being a knight. I guess that must be just the commander. |
Re: Warhammerama - Concept and signup
Indeed it is. The farstrikers are currently enjoying the great honor of serving the ancient rulers of nehekara.
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Re: Warhammerama - Concept and signup
I changed the hosting interval to 48 hours, just to prevent any mishaps. At this rate we're unlikely even to use 24 for quite a while though.
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Re: Warhammerama - Concept and signup
Yeah, I'm not having any trouble with the pace. I'll probably be able to keep it up to at least one or two a day no matter how busy the game gets.
The 48 hours is handy though, just in case I have an off day or something and try to screw it up :) |
Re: Warhammerama - Concept and signup
Wow I didn't even see there was a death match at the arena. I guess I'm so used to ignoring it that it doesn't even register any more :[
I was going to send my biggest tyrant too. |
Re: Warhammerama - Concept and signup
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I almost sent someone, but I didn't really have anyone to spare that had a decent shot of winning. Good thing I didn't, had you remembered :)
Also, let this serve as a warning to those who would seek to defile the ancient crypts of Nehekara in search of our lost treasures. |
Re: Warhammerama - Concept and signup
Wow, that's quite impressive.
Sombre - yeah, I was astonished my poor guy didn't get mashed by an ogre. I just thought I'd send him in because it was fun. He was a saurus-riding general, so pretty much the toughest thing I've got, but I still think you'd have smacked him down. |
Re: Warhammerama - Concept and signup
Hmmm, now I think about it (instead of just laughing about the idea of my vermin going one on one with anything) I should have sent somthing really manky and pestilent to try and spoil the winners day.
Then again it is kind of all hands to the pumps at the moment (Lizardmen :soap:!). |
Re: Warhammerama - Concept and signup
The lizards have enjoyed a rather astounding level of success thus far. If the ogres are really migrating to the west though they could have a bit of trouble trying to fight off swarms of rats and ogres at the same time.
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Re: Warhammerama - Concept and signup
Don't go making suggestions like that! :shock:
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Re: Warhammerama - Concept and signup
I'm really interested to see the turn this evening and work out how you managed to trash 20 odd ogres with the loss of only 3 undead.
I suspect tomb swarms had something to do with it. |
Re: Warhammerama - Concept and signup
oh and...
Gutclaw tribe weak, got dead from old bones. Old bones no good to eat, got nothin we want. When you got wat we want, you gunna know, cuz we gunna already et it. We Mawsmash, we smash for the Maw! |
Re: Warhammerama - Running
Sorry llama :P
I've been experimenting with tomb swarms a bit in singleplayer and am finding them somewhat hard to use. They seem not to be very fond of moving forward, frustratingly. They are still very useful though :) I'm not quite that far in the research yet, but I'll be there soon. Hold on to your flesh. |
Re: Warhammerama - Running
That is a disgustingly large army of temple guards beating the rats into the ground :)
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Re: Warhammerama - Running
I can see how it might look like that, but you have to remeber that we live under there, and so what might appear like a rat being beaten into the ground to a casual observor may just in fact be a rat going home for his tea, or to watch Neighbours or something.
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Re: Warhammerama - Running
:D .
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Re: Warhammerama - Running
My apologies good sir, on second glance this does seem a bit more likely than what I suggested.
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Re: Warhammerama - Running
Ouch, my battle orders failed rather horribly that turn. And I forgot to have one of my commanders move and patrol! :doh: Still, we didn't do too poorly. I'm going to have a few choice words with some of my commanders though.
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Re: Warhammerama - Running
While putting the bodies of fallen ogres up on spikes after their last raid on nehekara, it was discovered that several of them had actually eaten some of our most ancient treasures. Luckily they were slain before the artifacts could be devoured, but who knows how many more yet remain being digested in the stomachs of those ogres who escaped our wrath. Seeing this situation as completely unacceptable, we hereby declare our intent to purge the world of this filth race of fat, slobbering fools. May the sands consume you.
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Re: Warhammerama - Running
Hah. On the exact turn I move my previously stationary army you attack that province.
Either you have amazing timing or mine sucks because I'm sure I'd have won that if I hadn't moved. Oh well : ] |
Re: Warhammerama - Running
Either way it's very good news for me, that was shaping up to be a rather apocalyptic battle over by my poor little fort. Regardless of whether I'd won or not my losses would probably have been pretty much catastrophic. I don't need any more victories like that first one....
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Re: Warhammerama - Running
The kings of Nehekara see no great and pressing need to kill those of the cold-blooded race at this time, given our most ardent desire to exterminate that most annoying race of ogres who continue to eat our treasury. We have a certain soft spot for the lizards as they somewhat remind us of our own nation, if we were simple barbarians who worshipped giant space frogs instead of the glorious nation we once were, whose power and majesty is unmatched in the history of civilization. To that end, we have decided to graciously return the province of Senextro to the control of the lizardfolk, which we believe the ogres stole from them to escape our mighty armies.
However, our great lords will tolerate no incursion by the lizard peoples into our territory as a result of Ogre aggression. -Amenemht, he who speaks the word of the lord of this world. |
Re: Warhammerama - Running
I'm just going away for two days, until Saturday lunchtime.
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Re: Warhammerama - Running
Welp! The Lizard men have completed their pest control and its safe to say that even the most rigorous Health and Safety inspector would have to call their territory vermin free :(.
It was fun while it lasted. All the best and hope to play aginst you guys again sometime (hopefully with more success). |
Re: Warhammerama - Running
I'm sad to see you go, though I have to admit of every nation I could have had to fight, I was most afraid to fight yours. I was pretty much terrified of having to somehow survive mass wither bones with no living national units save my watchers. I don't think it would have gone terribly well.
Also, death to all ogres! |
Re: Warhammerama - Running
Well, I'll admit it, that battle certainly hurt me a lot more than I'd hoped it would. Certain high priests definitely didn't have the most intelligent idea of who to cast smite at.... I was really hoping they'd find the slave giants a bit more attractive. And the incredible morale of my commanders seems to have backfired on me and cost me the majority of my commanders. But never fear! Though it may look like my armies were irrevocably butchered and I have little chance of defeating the ogres at this point, that is only completely accurate. Pay no attention to this total defeat of my main army and the fact that his best troops didn't even partake in the battle. Also pay no attention to the army that is about to enter province 11 this next turn. It does not really exist.
Really wish I'd passed out more of those death gems. Seems I forgot I had more than one shadowblaster in that army. A bit ridiculous considering every single D mage I have can cast it. |
Re: Warhammerama - Running
It's just a shame Clubby Bang wasn't in that fight (or was he?). iirc he's been with me since the first turn of the game. He's in the hall of heroes if anyone's interested.
I'm fairly pleased with how the slavegiants performed (well, one of them) however I think the real reason I broke through the Buried was the handful of Tyrants and Pitfighters that were out there. The ogres feasted well on ancient gold treasures and dusty bones that day! |
Re: Warhammerama - Running
Clubby Bang was there, actually. I saw him in amongst the fighting... I had his health pretty low but he managed to escape his doom. *shakes fist* The few tyrants you've used have definitely been hurting me. I keep bringing their health down but I don't think I've killed even one yet. And they're doing a frustratingly good job of taking out my buried. I've had a slightly better track record with pitfighters but they're also doing a fair job of thinning my ranks. So I pretty much agree with your assessment. That slave giant on my right flank though... maybe he didn't kill his price tag's worth of skeletons, but he made a right mess out of me.
I really need to come up with something better to do with my tomb kings than spam shadow bolts. |
Re: Warhammerama - Running
Tomb swarms? Shadow blasts? Blindness?
Have you got lots of Buried Sorcerors? They should be able to cause a lot of pain. |
Re: Warhammerama - Running
Actually tomb swarms might well be cruelly effective against ogres, if you can spare the gems.
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Re: Warhammerama - Running
Yeah, I've been throwing a few shadowblasts at him. They're reasonably effective and I could have caused a lot more casualties with them in that last battle if I hadn't forgotten to change orders around and left 10 death gems on one of my h1 priests. Tomb swarms have unfortunately not proven terribly effective against the ogres. Either they move too slow to keep up with the rest of the army (even on hold and attack) or the other case, I had a lone tomb king site searching with some gems to cast tomb swarms if attacked, and the ogres tore through the swarm in 1 turn, dead tomb king :( I'm pretty sure at this point to use them effectively against the ogres I'd need several mages to cast the spell, and a large artillery battery standing behind them.
I did have a pretty solid block of sorcerors. Probably 10 or so in that big battle, but he killed all of those... I have 3 or so left now. They did cause a lot of damage but he's covering his armies pretty good with fire/shock resist and the main use of sulphur haze has really been to fatigue his pitfighters enough to kill them (he's covering regeneration pretty well also). So with a combination of high health and decent resistance he's made my sorceror's jobs tough. They did claim quite a few kills in that last battle though. |
Re: Warhammerama - Running
Unfortunately I have to head off on a course for 4 days (back on Saturday lunchtime), so I won't be able to take a turn for a little bit. Sorry about that.
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Re: Warhammerama - Running
Someone's turn went bad? Which path are we taking?
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Re: Warhammerama - Running
It's a server bug. Hopefully I should have it fixed shortly, and then I'll rehost.
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Re: Warhammerama - Running
Fixed! Use the more recent turn.
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Re: Warhammerama - Running
Sent in my turn... next turn came in and it got an error again. I have since been sent 2 .trn files. Is the new turn playable?
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Re: Warhammerama - Running
Yep, use the latest one.
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Re: Warhammerama - Running
I wasn't 100% sure my turn would work correctly after patching so I did my turn over and re-submitted it to make sure that it didn't decide to mess up. I don't terribly want to stale my next several turns....
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Re: Warhammerama - Running
Huh... my high priests must be spending too much time around the ogres or something. Apparently my copied ctrl 5 script has changed itself to repeatedly cast brain gobbler?
P.S. - stupid lizards with incredibly long lifespans! |
Re: Warhammerama - Running
This is a bug introduced by the 3.21 patch which shifts the spell ids. You need to redo the scripts for all the mages that were saved in the turn files.
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Re: Warhammerama - Running
Yeah, I fixed it. I had to do a lot of rescripting that turn anyway, due to a rather large lizard infestation cropping up in the south of my empire. Hopefully this turn will go better than the last :)
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