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Re: OT: Stardocks Fantasy TBS
I might pre-order it. Ive been a followers of Brad for longer than most. Back when he was on Atari's and OS/2 and he was the most mentioned game source in the AI newsgroups. I heralded his coming to the newsgroups when he finally decided that Windows and Intel machines were advanced enough to support his games.
Ive always pre-supported his projects. But I wont be expecting a MoM. |
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Also, your metaphor sucks. It's more like Michelangelo going to the Vatican to paint the Sistine Chapel because a Pope wanted him to make something to show for huge masses of people who wouldn't know a chisel from a brush. |
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Sorry about the double post.
S.R. Kol, thanks for the forum link! That's great stuff. I especially liked how he described betatesting and its importance to the final game. That's really the first thing that really caught my interest. Does anyone have any more detailed info about how the betatesting works? Is it straightforward "all preorders get to the beta", or is it something else? |
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I have pre-ordered yesterday. As far as I could tell there are two ways to preorder- either choosing to join the beta or not.
I've chosen not to join the beta as I prefer making rather then finding bugs :) |
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I just pre-ordered, probably a rash decision but have to support people developing one of the very few types of games I want to play :)
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I pre-ordered. Looks cool and like Dragar, I like to support my favorite genre.
Also, Gamespot has a preview up here. Pretty much the same material as others. |
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Well, it's VERY common this early in development for a studio to either only have definitive info on a small amount of their content, or to be intentionally saving a lot of it for later, to dribble out to you over the next year, or even some things as a surprise just before release.
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Also, now that I checked what they're working at, I noticed that I know the new game you didn't like. I read a praising review of Overlord (PC, PS3, XBox 360) in a Finnish game magazine. The game had some gameplay problems, but it really did give that feeling of bullying your minions and being an evil mastermind. Wikipedia also said the same thing. It seems like it would be really fun to work in a game like that, even if it didn't make that much money. And finally, wouldn't milking the same cow-game to the inifity (and beyond!) be more about "money over production quality"? Unless you know that they had enough (good, manageable) ideas to make a (better) sequel, I'll give them the benefit of doubt and presume that whatever they're working at is fun to make, and thus will get more work put into it, becoming better all the time. |
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Actually, I'll just toss mine in..... I'd bet Overlord was "fun to make".
However, for me at least, it was pretty enjoyable to play for the first couple of hours. Beyond that point, the game becomes a bit open-ended, and you get to spend a lot of time running (slowly) back and forth, trying to figure out where there is something that you can do. When you get frustrated with that, and find a Walkthrough just to tell you which mission to do next (you may have 5 available, but 3 of them may actually REQUIRE something from another you haven't yet done), then you might find that the whole game is actually very disappointing in scope. It's fun at first, then it's disappointingly slow for how disappointingly small it is. It's truly a poor game that rather than just hang it up and come back to it later when I got frustrated, I just shook my head and deleted it. Oddly, I still have AoW2SM installed on this machine. >.> I think it's easy for a game like Overlord to get good reviews. Most reviewers don't play a game for a week before starting to type. If you can keep their interest for a few hours, and ignite their imagination as to how good your game COULD be, then people will make it look great. But really, how many people love it a year later? That is the test of popularity. |
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Did you ever try Black & White? Sounds kind of similar. I really wanted to like it, but eventually gave up on it.
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Considering Triumph builds their games for multiple gaming consoles it greater restricts development options as compared to development for only PC games. |
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actual 2 races x 6 factions per race = 12
http://forums.elementalgame.com/329355 also, sounds like i may be getting windows 7 in 2009 or 2010: "Stardock is even toying with the idea of taking advantage of 64-bit machines, which allow in excess of 2 gigabytes of RAM, to support "huge, epic maps -- I mean, truly epic," Wardell noted. "People play campaigns in Dungeons & Dragons in the real world that last for years. We could do that with 64-bit. We couldn't do it with 32-bit because you can't make the landmass that big -- that's been a big memory limitation," he claimed. "If someone wants to play a game that lasts for three years, who are we to stop them?" |
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Sounds good to me. But then Im known for being addicted to large-map games.
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That's not the 50+ races of DomIII surely :(
This game looks promising but I'm realizing KO and JK spoiled me a bit :D EDIT: Also, 2 pages manual! That's not definitively 300+... I hope so they're going for a game "easy to learn but difficult to master" as DomIII and not just for a simple game. DOUBLE EDIT: Starforce and every-hour check requiring to be always online and to uninstall iTunes and cd-burning programs? I'm an honest gamer buying what I like, but I'm out of this :o CORRECTION: The informations from the 2 edits above were a joke from the devs. Those guys are stupids. I like them :D (But of course still like KO and JK moooreee ;) ) |
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I think it's fair to expect that big part of computer owners will have 4GB of RAM in 2010. DDR3 should be standard by then.
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I'm kind of surprised that anyone would pre-order a game that doesn't even go into beta for 7 months. Then another 9 months of beta before the game is probably released. You're basically spending $50 on a promise of something that you might like to play at some point in the distant future.
Did I say surprised? I meant jealous. Hey guys I'm developing a game that combines the best features of Dominions 3, Master of Magic, the Age of Wonders franchise, the Total War series, AND the upcoming Elemental game. Should be released Q4 of 2015. Taking non-refundable preorders now. :D |
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*throws money at sector24*
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"I'm kind of surprised that anyone would pre-order a game that doesn't even go into beta for 7 months. Then another 9 months of beta before the game is probably released. You're basically spending $50 on a promise of something that you might like to play at some point in the distant future."
actually, if you bothered to read the info you would know that your credit card is not charged until the beta is released in june 09. |
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Not technically. Ive never received my official copy.
Its been available as a beat for download for years. And everytime I ask about a release someone will say "download the beta and jump into the MP games". Personally I think thats a terrible way to learn the game. Recently AIs have been added but are still badly implemented and hard to use. Plus docs and tutorials are woefully lacking. But I think the biggest problem is that it has gone TOO FAR in development. It has so many features that its almost impossible to learn the game from scratch at this point. And they just keep adding more. Ive begun to think that it will never achieve a "release version" unless Tim bets help from someone like Shrapnel. |
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I read a sort of preview of this game on gamestop and it was nonstop alarm bells ringing for me.
Not anticipating this one at all. |
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You have a refreshing and ultra-rational approach to things, I too would like to hear why you're not interested.
Personally I think the game is starting to sound more and more like the fantasy version of GalCiv in which case I'll probably pass. GalCiv is great in its own way, but I don't think it has any replay value once you attain a certain level of competence. Same with Sins of a Solar Empire for that matter. A disturbing trend... It's still too early to actually glean anything from the interviews and press releases though. Everything is still in the dreamtime phase where everything sounds "awesome" and no important design decisions have been revealed. |
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I didnt find the comment surprising. And even with more info provided I wouldnt doubt that some people would not be interested. The good and bad of Brads styles of games tend to not be very impressive in areas of MP.
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That said, I will likely get this game at some point anyway, just because I like Brad's overall philosophy of software, even if I don't always enjoy the actual products as much as I think I should. Still I'm sure I'd get enough game play out of it to justify the purchase. I just hope that the actually design the game to allow for a competitive AI, as opposed to the incredibly open design of GalCiv which makes it seemingly impossible to actually have an AI capable of defending or attacking reasonably. I have the same problem with AoW, though at least there you have MP, but the SP is just... uggg... tedious and painfully boring once you get the basics down due to the sheer idiocy of the game design crippling any potential for the AI to actually be somewhat competitive. Oddly to most people, MoO3 had the best design to allow for a competitive AI, even if the initial release had a craptastic aI, however, the modders have actually addressed most of its major shortcomings, so that game actually plays pretty well now, well, if you can accept the macro style of empire management... |
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Re: Sector24 - GalCiv did peter out at some point, which made me sad. Recently I've just gotten back into Sins though, and I'm trying to wrap my head around what makes a good MP game for it. I know many people were really enjoying the MP aspect originally, and the game is only getting better - and while it doesn't pace itself for you, and get AS deep as Dominions, I'm discovering that the level of strategy is actually quite deep for an RTS. I think that if a good 2 hour movie is worth $10, Elemental should end up well worth the $50 they are charging. ;) |
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If you play SP, all you have to do to win is throw pirates at the opponent. If you turn pirates off, it's still fairly formulaic. Killing the enemy capital ship causes the regular ships to route, so you can always win any fight without taking serious losses. Again, it's one of those issues where you have to impose severe restrictions on yourself to create a challenging situation. MP is a whole different issue, the game is interesting from a meta-strategy standpoint, but the first player to slip up and lose their fleet is out of the game. There's no way to rebuild once you tech up your fleet size at the cost of your income. So 90% of the game is feinting and retreating for that critical battle in which you irrevocably cripple your enemy. Then you just have to mop them up. Admittedly an oversimplification of the game, but I think you get the idea I'm trying to get across. It was definitely fun for 20-30 hours. Quote:
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The point is that you can completely ignore building any war ships at all until you see someone has researched transports, and even then, if you have kept up your engine tech you just build some fast ships and pick off the AI transports when they do show up. The AI was terrible at defending them, and terrible at hunting down your ships. So who cares if they have 100 ships and you have 10, they cannot take your planets and you will eventually out tech them (since you aren't wasting credits on ships) and be able to plow their fleets with a couple battleships or whatever you need to make to counter them. Its also fairly trivial to keep on buying them off so they don't even DoW you, and then you just let them screw around with the other AIs while you tech up to some decent military techs and have a small fleet of FAST ships to deal with whatever you need to deal with. Mostly my issue with the game is that space is completely open, and the AI cannot handle that strategically or tactically. You can yo-yo their fleets with your faster fleets, you can draw them out then jump their underdefended planets with your fast transports. You can Culture bomb them and they don't retaliate effectively. Like I said, its cool to have alot of tools to use, but if the AI cannot counter them effectively then the game is pointless once you finish the initial set up for your end strategy. I had this discussion with Brad waaaaay back when, and advocated that they move away from open space to node lines, or at least something which let the AI focus its fleets more easilly. He rejected it for what were good reasons to him, but ultimately the decision made it impossible for the AI to deal with your fleets. He admitted as much latter when I kept on asking why the AI seems to not see your fleets when it should. Well it turns out it saw them, it just had no way to actually process the threat they posed. So it continued to leave transports undefended, and leave planets open to lightning invasions by speed 20+ ships... All of that would have been moot if the design forced you to use nodes or warp lines, or whatever. And i've played GC2 on the higher difficulty levels, it makes no difference, just takes you a little longer to achieve dominance. Oh, you can play with different galaxy settings and such to make the game more or less challenging, but ultimately it always comes down to the same thing. The AI cannot handle its fleets, so once you finish your economy set up, and survive (nominally by paying off a neighbor not to attack you, which is dirt cheap compared to actually fighting them), you just pump out a few teched up war ships, conquer someone (if you feel like it), or use them as active defense while you go for culture or tech or alliance, or whatever vic condition you think is fastest. |
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I could never bring myself to appreciate GalCiv; too many little things about it bothered me.
For that matter, I've never found a Stardock game I've liked. What do they lack? I can't put my finger on it. A certain wit, a certain satire, a certain soul. Too much cliche, not enough craftsmanship. |
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Heh...
Even for my rant on GalCiv I still got my moneys worth from it, even it wound up in my uninstall and don't care if I lose the CD pile... Oh, there's plenty of wit and satire in GalCiv, though I would agree that it may or may not be ones cup of tea. Honestly, I don't care too much for any of that 'craftmanship' if the game mechanics are great, and if the game mechanics suck then no amount of craftmanship is going to make it interesting (basically ALL RTSs in my opinion...) |
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AlphaCentauri = wit/satire/soul
GalCiv = flat/stiff/stupid it had the game mechanics, but it didn't have much of anything else. If all I want is game mechanics I would just play Tetris. |
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Different strokes for different folks...
Some people (though I'm not one of them) like the flavor of GC, but ultimately it comes down to is the game worth playing or not based on the underlying mechanics. Tetris sucks horribly though, the mechanics are fatally flawed due to the fact that there is no 5 piece block!!! ;) |
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don't be bad-talkin Tetris!!!
:p ;) |
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Anyway, that's why I never really got into it. Its nice and interesting and has the elements in place but something was missing that I can't put my finger on. Dunno, the "magic" maybe, the one that MOM had and dominions has. Still there's a chance that elemental will not be a fantasy GalCiv spiritual clone, and even if it would be it will still be worthwhile just to run the campaign and more importantly to get an understanding of where FTBS stands as of 2k9. |
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I agree with you Omni - AlphaCentauri stands in my ranks of "favorites of all time", and I every time a new Civ version is announced (they made one for consoles? come on.....), I cry over it not being AC2. For those of you who may not have tried Twilight of the Arnor, my roommate liked GalCiv2 from the beginning, and he says Twilight is an entirely new ballgame (and I believe him). There's tons of new content, and no 2 species play the same, etc. I found it to be a much better game than I am seeing described, where it sounds like dissatisfaction with the base game. ;) Anyway, my point being that if they apply the things that transformed GalCiv via Twilight, into the first build of Elemental, and then add to it in fun and interesting ways as it looks like they intend to, I think it should be a pretty cool game. (Oh and I agree that $10 is a bit exhorbitant for a movie, I usually wait til movies hit the local theater-pub, where I can get movie + 2 pints of hard cider for $10. ;)) |
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My comments are based on GC2 and the 2 expansions. The core issue is that of the open movement system making it far too easy to exploit AI tendencies with small and faster fleets.
TotA plays like a different game because of some new rules for colonization and racial specials, but while it provided a nice little bump, once you get through the new mechanics the core is still the same. Some people love it, I'm not one of those people. It's not a bad game, it's just not a GREAT game, and IMHO a badly flawed game from the movement system standpoint. MoO3 got movement and map strategy so completely right it's a shame that the rest of the game was such a puddle of **** (well to most people) which killed anyone wanting to 'borrow' mechanics from it. Sword of the Stars is another good one though. However, they really stripped down the empire management to bare bones so you don't really get the planet building fix most 4x games tend to provide. It's also horrendous at micro on large maps in long games. |
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I admit I have bought the GalCiv games and never played them much - they just have a kind of flavorlessness to them. I am probably a fool b/c I preordered Elemental but it seems like it could end up the same way. Take a look at their video clip. Phrases like "the solders saw their extermination was at hand" to me sum up how Stardock games feel. They masquerade as classics like MOO2 but miss the sense of humanity. I mean, who talks like that? |
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If they aimed for the most boring trailer ever award they surely succeeded.
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