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-   -   Jomon's new summons (how is Jomon now?) (http://forum.shrapnelgames.com/showthread.php?t=41202)

Redeyes March 4th, 2009 10:09 PM

Re: Jomon's new summons (how is Jomon now?)
 
We are getting a new patch soon
It is being tested (which is good).
You don't want an untested patch

VedalkenBear March 4th, 2009 10:16 PM

Re: Jomon's new summons (how is Jomon now?)
 
Red: With respect, I at least have been hearing that since... well, last year it seems. I understand the need to test, but some word about a firm date would be appreciated. I would like to see the new site-searching that I've seen Endo rave about here and there. ;)

rdonj March 4th, 2009 10:32 PM

Re: Jomon's new summons (how is Jomon now?)
 
You have been hearing about it since last year, yes. This patch is taking a bit longer than average for the last several patches, but it also contains a lot of beautiful fixes. I'm surprised it's not out yet, I would have expected it to be out by now, but they just keep adding new fixes! So, just be patient, let the fixes and new features get some testing time, they'll be out soon enough. Or not, but you'll just have to live with it :P Anyway, I don't think illwinter can really set a date for when it might come out, that's just asking for trouble if they set a date and miss it. Not setting a date also means they get to make sure everything is working as intended :)

Fate March 4th, 2009 10:49 PM

Re: Jomon's new summons (how is Jomon now?)
 
I am amazed at all the fixes and new content in this patch! I don't think it has been terribly long since the last one (<4 months), and given the number of bug fixes and changes to various core pieces I am very surprised at how quickly it has come.

And Shrimp Soldier? Any wait is worth it to see that! ;)
Thanks in advance to the IW team and the playtesters

JimMorrison March 5th, 2009 01:58 AM

Re: Jomon's new summons (how is Jomon now?)
 
Quote:

Originally Posted by VedalkenBear (Post 678197)
Red: With respect, I at least have been hearing that since... well, last year it seems. I understand the need to test, but some word about a firm date would be appreciated.

Because there is no way to give a firm date. There is "soon", and there is "now". Any programmer who tells you anything else (except for "never" or "later" ;)), is simply lying to you.

ie- there is no way to know how long testing will require, until it is complete. It's just a waste of time to give progress reports, since if it's not out, it's a fair assumption there is something potentially wrong with it - anything beyond that is of no use to us.

llamabeast March 5th, 2009 06:23 AM

Re: Jomon's new summons (how is Jomon now?)
 
So, 3.22 has several minor issues, and won't be released - they'll be doing a 3.23 at some point soonish, but I have no idea what kind of soonish. Kristoffer has to add a bit more content before it'll be ready. It's going to be a cool patch for Jomon though.

Gregstrom March 5th, 2009 06:28 AM

Re: Jomon's new summons (how is Jomon now?)
 
:cry:

Fair enough, though. Roll on 3.23...

VedalkenBear March 5th, 2009 09:17 AM

Re: Jomon's new summons (how is Jomon now?)
 
JM: While I can understand that, I think you are accepting the current state of software design as the only state possible, which I vehemently disagree with.

As far as how long it's been since the last patch, while this is less important to me, it has been over 4 months. (3.21 was done on 11/1/2008.)

I myself have been trained never to say that something exists in a piece of software until after it is debugged. Therefore, when I see something on the progress site, I have assumed that not only was it implemented, but it is working. Apparently, that is in error.

Stavis_L March 5th, 2009 09:43 AM

Re: Jomon's new summons (how is Jomon now?)
 
Quote:

Originally Posted by VedalkenBear (Post 678265)
JM: While I can understand that, I think you are accepting the current state of software design as the only state possible, which I vehemently disagree with.

Half-empty, half-full...it's still only half a glass.

Quote:

Originally Posted by VedalkenBear (Post 678265)
I myself have been trained never to say that something exists in a piece of software until after it is debugged. Therefore, when I see something on the progress site, I have assumed that not only was it implemented, but it is working. Apparently, that is in error.

debugged != working (for all cases of "working")

Debugged just means that it works in each case the developer thought of/tested.

What you really want is 100% comprehensive use case based regression testing...and then you have to be sure that your tests actually do cover all code paths. A very nice ideal, but consider that the dev team consists of exactly 2 individuals, only one of which does logic programming.

...so, any news on the new "developer daemon" summons in the next release for Jomon? :-)

llamabeast March 5th, 2009 10:15 AM

Re: Jomon's new summons (how is Jomon now?)
 
I shouldn't have said there are bugs. So far as I know, there are no bugs. But there are incompletenesses - KO has some more stuff to do before the next patch will be ready.

Remember that they're doing all this for free. It's pretty incredible support.

Raiel March 5th, 2009 11:10 AM

Re: Jomon's new summons (how is Jomon now?)
 
Quote:

Originally Posted by llamabeast (Post 678267)
Remember that they're doing all this for free. It's pretty incredible support.

Well... not exactly free: the consistent history of additional-content patches was the main motiviation for me to purchase 3 copies of this game (for network games with friends).

On top of that, the devs are consistently paid worshipful tribute by many forum members...

All hail JK and KO! Can you even put a price on that?!?

Please forgive my quibbling. I'm just bored; waiting for my favorite fix (site-searching) and additions to my favorite nation (Jomon).

Sombre March 5th, 2009 11:18 AM

Re: Jomon's new summons (how is Jomon now?)
 
There are a couple of mods adding bits and bobs to Jomon iirc, which you might like to try while you wait.

I did one myself, a reworking of Jomon which crosses it with some J-Horror.

Kristoffer O March 6th, 2009 05:28 PM

Re: Jomon's new summons (how is Jomon now?)
 
I've been quite preoccupied lately. A lot to do at school. Warnings to students who are not up to date with their curriculums etc. Some (possibly more than some) pen and paper RPGing, and a lot of work on our other IW project. School stuff is now cooling down and I intend to fix the delayed Jomon stuff this weekend if Fortuna smiles at me (or you :) ).

Festin March 6th, 2009 07:19 PM

Re: Jomon's new summons (how is Jomon now?)
 
Great :) Thank you very much for the update! I really hope that samurai units will be fixed at last, so that they won't be useless anymore. After all, lots of people choose Jomon because thay want to play as samurai, and it's really disappointing that the troops are so weak. Just doesn't feel right.

Raiel March 8th, 2009 01:59 PM

Re: Jomon's new summons (how is Jomon now?)
 
Thanks, Sombre, for the suggestion... I think I'll have a look at that Mod.

@ KO: I completely understand and support the priority of a Real-Life. All of the professionals I admire and respect have that in common. But here's to hoping that Fortuna continues to smile on us both! :cheers:

Kristoffer O March 8th, 2009 07:12 PM

Re: Jomon's new summons (how is Jomon now?)
 
Fortuna is smiling at you. But not at me :) Seems I have caught a stomach disorder, thus staying home from school tomorrow. If I'm not entirely shut down I might get some dom3 done.

Maybe this is fortunas way of saying I should have worked more on dom3 today. I only did some dom3 work yesterday :)

Raiel March 9th, 2009 12:02 AM

Re: Jomon's new summons (how is Jomon now?)
 
Ouch! I'm sorry to hear that Fortuna's light has been eclipsed by such an ailment... I wish you a full and swift recovery (all the while, I'm hoping that much Dom3 work gets done as a result). Seeing as your stomach probably isn't up to it, I'll have to drink your share of the sake tonight.

Speaking of which, do you and JK share a taste in beverage? And if so, how do you both feel about accepting bribes for strengthening a certain nation's fortitude against missile weapons?

Sombre March 9th, 2009 06:00 AM

Re: Jomon's new summons (how is Jomon now?)
 
God bless poor KO.

And god curse filthy Fortuna!

Kristoffer O March 11th, 2009 01:29 PM

Re: Jomon's new summons (how is Jomon now?)
 
> Speaking of which, do you and JK share a taste in beverage? And if so, how do you both feel about accepting bribes for strengthening a certain nation's fortitude against missile weapons?

I'm quite fond of single malts :) Ales and stouts are also nice. We gladly accept any bribes. But we would need constant reminders to keep workning on a project :)

VedalkenBear March 11th, 2009 02:07 PM

Re: Jomon's new summons (how is Jomon now?)
 
Hey, KO. Thanks for the info here.

JimMorrison March 11th, 2009 03:59 PM

Re: Jomon's new summons (how is Jomon now?)
 
Quote:

Originally Posted by Kristoffer O (Post 679405)
I'm quite fond of single malts :) Ales and stouts are also nice. We gladly accept any bribes. But we would need constant reminders to keep workning on a project :)

Hence why, unless you are a slave building pyramids, alcohol always makes a better post-effort reward, than pre-effort incentive. ;)

vfb March 11th, 2009 08:10 PM

Re: Jomon's new summons (how is Jomon now?)
 
I dunno Jim. It sounds like you could end up with some pretty crooked pyramids!

JimMorrison March 12th, 2009 01:20 AM

Re: Jomon's new summons (how is Jomon now?)
 
Quote:

Originally Posted by vfb (Post 679482)
I dunno Jim. It sounds like you could end up with some pretty crooked pyramids!

Potentially. :p

Supposedly the slaves that made the pyramids in Egypt, subsisted on a disproportionately high amount of beer in their diet. I'm still convinced that the master stone-cutters were highly skilled craftsmen, and that the actual "slaves" just did grunt work that any drunk hick can be pressed into. ;)

Still, no Jomon = no Scotch. Keep your focus, Kris. :p

Humakty March 12th, 2009 08:29 AM

Re: Jomon's new summons (how is Jomon now?)
 
When I look at the production of Electronics Arts during the past years, I wonder if forcing them to be drunk at work wouln't be THE solution. Wether this wil make them stop all production, or they'll at last issue a game funny to play. (rather a win/win bet, mind you)

Similar examples can be drawn out of different domains, like high end economic science for example.

So the obvious answer is, if alcohol can't make it worse, it can only make it better.

This message is sponsored by the International Lobby of all Things Alcoholic.

Sombre March 13th, 2009 08:47 AM

Re: Jomon's new summons (how is Jomon now?)
 
'Beer' doesn't historically have a great deal of alcoholic content.

Agema March 13th, 2009 10:35 AM

Re: Jomon's new summons (how is Jomon now?)
 
As long as it had enough to kill dangerous bacteria, it would have been great.


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