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Re: Lost in Time and Space?
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Re: Lost in Time and Space?
Odd - I'm sure I've had Ice Devils caught in Cocytos for more than one turn before.
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Re: Lost in Time and Space?
One more thing, Johan, if one of the R'lyeh units summon units from the Void gate they can get assassinated by void beings. But the battle happens in the battleground for the province that the Void gate is in, i.e. the sea floor. Wouldn't it make more sense to have these battles happen on the Void battleground, too?
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Re: Lost in Time and Space?
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Re: Lost in Time and Space?
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Okay, now I have looked, and the game does differentiate between being "Lost in Time and Space", aka the Void, and being lost in "some hell", aka Inferno and Cocytos. Being lost in the hells works like this: - Every unit in them has an 8% chance to escape each hosting, plus their bonus value, which means that 100% units automatically escape - Fire and Water magic skill respectively should probably get involved into the checks, but while it is queried, the value is never used. - If they did escape, they have a 50/50 chance of popping up in a province under your control, or just any random province - If they did escape and had some Fire/Water magic skill on them, then they'll have a 10% chance to increase their skill in it by one if it was between one and four. - if they didn't escape, then they have a 50/50 chance to get attacked by monsters, units without commanders die instantly. - in Inferno, there's a 50/50 chance to fight 2xD30 Imps (303) or 1xD8 Devils (304) - in Cocytos, there's a: 27 out of 64 chance for 1xD8 Frost Fiend (449) 1 out of 4 chance for 1x Ice Elemental (831) 3 out of 16 chance for 2xD10 Unfrozen (1203) 9 out of 64 chance for 1xD20 Winter Wolf (511) all these rolls are like DRNs, crits are rerolled and added to the sum. Being lost in the Void works similarly to this, but astral magic actually does make a difference in the escape rolls, and some other stuff, too, and it might raise your astral magic like with fire/water above. P.S.: It might be that a unit's escape roll throws them right back into the hell, if they'd escape to one of the hells or the void, but that's about the only thing that would make an Ice Devil stay in Cocytos for longer than a turn. Maybe he was in the Void or Inferno instead. |
Re: Lost in Time and Space?
Damn impressive.. how in the hell do you figure these things man?
Reverse assemble? Ich, I don't know if you saw my other post -but since voice of apsu was made from any territory, to only your territories could you look at the differences between the patches to figure out the flag for ownly own territories? |
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Re: Lost in Time and Space?
Out of curiosity, I had a look at how being lost in the void works, too. I'm not as sure about it as I am about being lost in the hells, but this should be close enough:
- units without a commander have a 10% chance to escape the void into a friendly province - units with commanders have the same chance plus a bonus of 20% per commanders astral level - otherwise, according to what I can see, they should escape into a totally random province - it seems that there's a 50% chance, minus 10% per commander's astral level, to get feebleminded upon escape. the code looks somewhat erroneous, though. - if the unit escaped, there's a 30% chance to be affected by peering into the void. If the unit had less than 5S magic, it gains 2xD50 insanity, crits are rerolled like DRN, and if it was a commander then it gets +1S magic. Now, if there wasn't an escape: - units without voidsanity have a 99% chance to get 1xD6 insanity, crits rerolled - units with voidsanity have a chance of voidsanity% to avoid this Then there's a chance for encounters with void beings, at 20%. - like in the hells, units without commander are killed immediately. - in 3 out of 4 cases, the fight is against 1xD25 (no crits rerolled) void monsters. - otherwise, in 1 out of 4, there will be an assassination attempt, but I don't really understand this enough. There's a 5% chance to fight a single assassin (a doom horror, maybe?) and otherwise, up to two other assassins. |
Re: Lost in Time and Space?
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I'm not sure if this is specific to the void gate in R'yleh, but I once got an Etherlord lost in the void, and when he returned he had 1 point of Summoning Skill, that skill Starspawn has that lets them summon more powerful beings in the void gate. Twas a bit testing to try to use the void gate. I tried thrice, and every time I got attacked by the things he summoned and then he got lost in the void. He returned twice, but then never again :( Do ether lords have a bonus for that sort of thing by the way? |
Re: Lost in Time and Space?
If no-one has ever heard it and lived and presumably no Old One has ever written it in the western alphabet, where did anyone get the word Rlyeh from in the first place?
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Re: Lost in Time and Space?
In Call of Cthulhu the narrator says it kind of translates to that, but that it doesn't really do it justice. I think he suggest no human could pronounce it the right way. It's been a while since I read it.
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Re: Lost in Time and Space?
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Re: Lost in Time and Space?
It varies actually. Some of them have 4. :)
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Re: Lost in Time and Space?
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Re: Lost in Time and Space?
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=P = ) |
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