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-   -   Madness - 24 players, MA+LA, CBM 1.4 (running) (http://forum.shrapnelgames.com/showthread.php?t=41895)

Dragar January 12th, 2009 10:34 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
 
will take LA abysia

JimMorrison January 13th, 2009 12:00 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
 
Oh my, nation picks! Put me down for MA Caelum please sir. <3

KissBlade January 13th, 2009 12:13 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
 
Also possible to link all the mods/map on the opening post so I can play with them a bit before jumping in? haha

Wokeye January 13th, 2009 05:28 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
 
Can I play? MA Vanheim please.

meister_miagi January 13th, 2009 05:41 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
 
I'd like to play as MA Pangaea please.

Zeldor January 13th, 2009 05:58 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
 
Isn't MA Jotunheim pretty much the same as LA Utgard? Or even better? I will provide links etc later today.

Juffos January 13th, 2009 07:47 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
 
Jotunheim without vaetti or gygjas, though they have near-useless hunam troops and easily nether darts spammers.

Phalent January 13th, 2009 09:14 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
 
I'll take MA C'tis please :)

Reay January 13th, 2009 09:34 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
 
Is there still room? I will take LA Mictlan. If they are banned I will take LA Gath instead.

Zeldor January 13th, 2009 12:15 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
 
Yep, we still need few more players. I am not really sure if I should ban LA Mictlan, their sacreds are not really better than MA one.

chrispedersen January 13th, 2009 01:13 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
 
ERm, Gath is in and you're thinking of banning LA Mictlan?

The difference between LA mictlan and EA mictlan is ... -2 blood (which makes gem income good for late age) and they get +2 commanders that don't have old age, and provide ready access to water, with one additional sacred.

Without water, I don't view the commanders as an issue. Now CBM made changes to kappas; off the top of my head, I don't know how relevent they are. But..... I never use the kappas. Jags are just too good.

Oh, and I think they get an oracle pretender they didn't have in EA. Still should be ok.

Zeldor January 13th, 2009 01:41 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
 
That's why I didn't put Mictlan as a banned nation in the first post, when I was updating it :)

Zeldor January 13th, 2009 01:56 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
It looks like we have 21 players already. I have updated first post. I still don't know if I should put gold and resources at 125 or 150. They are at 150 in Preponderance...

Incabulos January 13th, 2009 02:02 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
I would like to join this game but have yet to pick a nation, need to see what is taken so far.

chrispedersen January 13th, 2009 02:17 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
Quote:

Originally Posted by Zeldor (Post 666656)
It looks like we have 21 players already. I have updated first post. I still don't know if I should put gold and resources at 125 or 150. They are at 150 in Preponderance...

Well, the resource cost for a lot of units is lower in CBM. A lot lower. Bogarus's cavalry is a *lot* more competitive for example.

I'm of two minds.. 150/150 was a lot of fun in preponderance. made a lot of builds possible that otherwise would not be.

I would be interested in seeing a game with resources at 75...

I think sites being set to 60 had a huge effect. And I think that 150/150 really encouraged and explosion - very rapid ramp ups. We are only well into the 2nd year, and already we are seeing 9 forts, 7 forts...

I think my vote would be 100/100 with sites set to 60. Make it a more subtle game, and let people learn the effects of CBM 1.4 by themselves rather than in combination with heavy resource + money.

Plus, people may want to change their nations if you change the settings. Of course, if it gets me LA ulm, I'm all in favor of it. However, MA Ermor looks a lot less interesting with heavy resources/income.

Redeyes January 13th, 2009 02:20 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
Quote:

Originally Posted by Incabulos
I would like to join this game but have yet to pick a nation, need to see what is taken so far.

The first post is up to date with nation picks.

Zeldor January 13th, 2009 02:24 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
I will go with 125/125 then, in the middle :) There will be some tight space in the beginning for everyone. I will try the restricted resources approach maybe for next game :) [it could probably work with just 12 players on a map big like that]

I also hope I will start working on my next map soon, hand-drawn that time :)

And yep, if someone wants to change the nation, there is no problem with that. I think I will go with LA TC and leave MA Shinu open.

Alpine Joe January 13th, 2009 02:41 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
If you don't want Shinuyama I will happily swipe it from you :)

Incabulos January 13th, 2009 03:26 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
So if I understand the map correctly each valley has 2 start locs and no start locs in the caves?
Are all the special locations as described in the thread or are they off/random?

Zeldor January 13th, 2009 03:38 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
All special provinces are as described. You can take a look at the map file or play the test game and most things will be pretty much the same here. Some garrisons are on top of existing random indies and of course items from #randomequip will be random.

And yes, it's a deathmatch game. There are 12 valleys, 2 players in each, which means there is war coming early and around turn 20-25 there will be just 12 players left, each with his own valley.

Incabulos January 13th, 2009 03:42 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
Ah ok thank you. I am going to play a gamble and go with LA Bogarus.

KissBlade January 13th, 2009 03:48 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
I've heard mention that there were special sites? ARe they randomized or do we get an indicator of where they were? (Saephi had *'s on their maps to denote special magic sites for example)

Zeldor January 13th, 2009 03:52 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
Just play a test game on it :) Put indies to 0 and conquer provinces if you like. That magic sites are revealed, so you automatically get them when you conquer the prov, without the need to site search.

there are also some provs marked as 'many sites' - all garrisons leading to plains, all cave entrances and I think that also that cave provs behind 2 water provs

There are also some changed poptypes. 4 outer plain cities have hoburgs. 6 gateways [cave provs leading to central island] have recruitable Troll Kings.

Everyone should take a look at the map and test it :) You know all settings. We will be probably starting on Monday/Tuesday.

chrispedersen January 13th, 2009 05:18 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
Quote:

Originally Posted by Incabulos (Post 666685)
Ah ok thank you. I am going to play a gamble and go with LA Bogarus.

Bogarus is *vastly* improved under CBM. Sooo anyone vanilla bogarus is in for a *very* rude surprise. Starets rock.

Incabulos January 13th, 2009 05:33 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
Ah nice to know, thank you. I know very little about the changes CB makes. Just that the best way to learn is to be challenged.

I will have to go and see what changes CB makes, and examine the map in more detail. I am looking forward to this game, sounds like it will be alot of fun.

Not sure how much mixed ages changes the balance of things, but I am so few pre-conceived notions about how a game should play I doubt it would be too noticable to me :D. I understand armour improves and magic and gems wane as the ages pass but little more than that.
:up:

Zeldor January 13th, 2009 05:37 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
Indies will be from middle age, so that should help Bogarus a bit, garrisons may be tough for them though [but no fire resist and Bogarus can get flaming arrows]. And CBM is even better if you know less. In vanill there are only 5-10% spells worth using. So you'd waste lots of gems experimenting. In CBM most of spells are worth using [even when still many are worth much less].

chrispedersen January 13th, 2009 05:49 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
Quote:

Originally Posted by Incabulos (Post 666711)
Ah nice to know, thank you. I know very little about the changes CB makes. Just that the best way to learn is to be challenged.

I will have to go and see what changes CB makes, and examine the map in more detail. I am looking forward to this game, sounds like it will be alot of fun.

Not sure how much mixed ages changes the balance of things, but I am so few pre-conceived notions about how a game should play I doubt it would be too noticable to me :D. I understand armour improves and magic and gems wane as the ages pass but little more than that.
:up:

Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale. Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.

Reverend Zombie January 13th, 2009 08:54 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
LA Pythium, please.

KissBlade January 13th, 2009 08:55 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
I'll try LA Patala.

Evilhomer January 13th, 2009 09:33 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
I am in, give me LA midgard

Zeldor January 13th, 2009 09:40 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 1 spot left)
 
Good, it looks like we need just 1 more player and QM to fix CBM 1.4 :)

archaeolept January 13th, 2009 09:43 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 1 spot left)
 
MA mict thnx

archaeolept January 14th, 2009 12:34 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
I vote for reasonable victory conditions, as the end game on a large map is a monstrous thing.

Incabulos January 14th, 2009 12:41 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
Quote:

Originally Posted by chrispedersen (Post 666719)
Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale. Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.


I am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.

<scratches head>

chrispedersen January 14th, 2009 03:40 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
 
Quote:

Originally Posted by Incabulos (Post 666834)
Quote:

Originally Posted by chrispedersen (Post 666719)
Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale. Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.


I am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.

<scratches head>


Strange. I have verified what you said and its correct. Very weird.

Incabulos January 14th, 2009 04:11 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
not sure how it all works with their added warhorse hoof attack etc... but it does seem strange to me, but whadda I know... And dang it all I made the dreaded "teh" typo.

chrispedersen January 14th, 2009 05:07 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
LA Utgard please.

Zeldor January 14th, 2009 08:35 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
Utgard is taken.

Victory conditions will be 13/26 VPs required. 1 VPs per capital + central island with 2 VPs.

Jazzepi January 14th, 2009 10:19 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
MA Man

Jazzepi

chrispedersen January 14th, 2009 12:33 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
Quote:

Originally Posted by Zeldor (Post 666903)
Utgard is taken.

Victory conditions will be 13/26 VPs required. 1 VPs per capital + central island with 2 VPs.

OH drat. Can you update the front page?
Ok. How about LA-Mictlan

archaeolept January 14th, 2009 12:56 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
that's been taken - they're listed right there on the front page chris :p

chrispedersen January 14th, 2009 01:23 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
=P Obviously attention to detail is a major strength =). Ok. Last try .. JOT!

Incabulos January 14th, 2009 02:40 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
seems there might still be some bugs with the Bogarus Cav changes so I am looking at changing, how soon woudl you need to know if I want to change?

Thanks

Redeyes January 14th, 2009 02:47 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
Before you e-mail your pretender in, really.
Everyone saying what Nation they want here is so people like Chris can be steered away from the nations they want ;)
This is just us getting organized

Zeldor January 14th, 2009 03:01 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
There will be simply less nations to choose from later.

chrispedersen January 14th, 2009 04:45 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
Well, I was actually looking forward to Jot..

but Incabulus is relatively new. If he wants to play Jot I'll relinquish it and play bogarus.

Zeldor January 14th, 2009 04:50 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
Didn't you pick MA Ermor? :)

Incabulos January 14th, 2009 06:12 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
Quote:

Originally Posted by chrispedersen (Post 667020)
Well, I was actually looking forward to Jot..

but Incabulus is relatively new. If he wants to play Jot I'll relinquish it and play bogarus.


I am playing Jotunheim in a a game already but thank you for the offer :D

chrispedersen January 14th, 2009 06:17 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
Quote:

Originally Posted by Zeldor (Post 667022)
Didn't you pick MA Ermor? :)

Luaghing I think that Zeldor was hinting you could play Ermor as that was my previous nation.

Zeldor January 14th, 2009 06:20 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
 
Yeah, switches are fine.

Incabulos: You can always try MA Ermor then. Good sacreds, good mages.


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