![]() |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
will take LA abysia
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
Oh my, nation picks! Put me down for MA Caelum please sir. <3
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
Also possible to link all the mods/map on the opening post so I can play with them a bit before jumping in? haha
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
Can I play? MA Vanheim please.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
I'd like to play as MA Pangaea please.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
Isn't MA Jotunheim pretty much the same as LA Utgard? Or even better? I will provide links etc later today.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
Jotunheim without vaetti or gygjas, though they have near-useless hunam troops and easily nether darts spammers.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
I'll take MA C'tis please :)
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
Is there still room? I will take LA Mictlan. If they are banned I will take LA Gath instead.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
Yep, we still need few more players. I am not really sure if I should ban LA Mictlan, their sacreds are not really better than MA one.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
ERm, Gath is in and you're thinking of banning LA Mictlan?
The difference between LA mictlan and EA mictlan is ... -2 blood (which makes gem income good for late age) and they get +2 commanders that don't have old age, and provide ready access to water, with one additional sacred. Without water, I don't view the commanders as an issue. Now CBM made changes to kappas; off the top of my head, I don't know how relevent they are. But..... I never use the kappas. Jags are just too good. Oh, and I think they get an oracle pretender they didn't have in EA. Still should be ok. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
That's why I didn't put Mictlan as a banned nation in the first post, when I was updating it :)
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
It looks like we have 21 players already. I have updated first post. I still don't know if I should put gold and resources at 125 or 150. They are at 150 in Preponderance...
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
I would like to join this game but have yet to pick a nation, need to see what is taken so far.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
I'm of two minds.. 150/150 was a lot of fun in preponderance. made a lot of builds possible that otherwise would not be. I would be interested in seeing a game with resources at 75... I think sites being set to 60 had a huge effect. And I think that 150/150 really encouraged and explosion - very rapid ramp ups. We are only well into the 2nd year, and already we are seeing 9 forts, 7 forts... I think my vote would be 100/100 with sites set to 60. Make it a more subtle game, and let people learn the effects of CBM 1.4 by themselves rather than in combination with heavy resource + money. Plus, people may want to change their nations if you change the settings. Of course, if it gets me LA ulm, I'm all in favor of it. However, MA Ermor looks a lot less interesting with heavy resources/income. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
I will go with 125/125 then, in the middle :) There will be some tight space in the beginning for everyone. I will try the restricted resources approach maybe for next game :) [it could probably work with just 12 players on a map big like that]
I also hope I will start working on my next map soon, hand-drawn that time :) And yep, if someone wants to change the nation, there is no problem with that. I think I will go with LA TC and leave MA Shinu open. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
If you don't want Shinuyama I will happily swipe it from you :)
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
So if I understand the map correctly each valley has 2 start locs and no start locs in the caves?
Are all the special locations as described in the thread or are they off/random? |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
All special provinces are as described. You can take a look at the map file or play the test game and most things will be pretty much the same here. Some garrisons are on top of existing random indies and of course items from #randomequip will be random.
And yes, it's a deathmatch game. There are 12 valleys, 2 players in each, which means there is war coming early and around turn 20-25 there will be just 12 players left, each with his own valley. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Ah ok thank you. I am going to play a gamble and go with LA Bogarus.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
I've heard mention that there were special sites? ARe they randomized or do we get an indicator of where they were? (Saephi had *'s on their maps to denote special magic sites for example)
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Just play a test game on it :) Put indies to 0 and conquer provinces if you like. That magic sites are revealed, so you automatically get them when you conquer the prov, without the need to site search.
there are also some provs marked as 'many sites' - all garrisons leading to plains, all cave entrances and I think that also that cave provs behind 2 water provs There are also some changed poptypes. 4 outer plain cities have hoburgs. 6 gateways [cave provs leading to central island] have recruitable Troll Kings. Everyone should take a look at the map and test it :) You know all settings. We will be probably starting on Monday/Tuesday. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Ah nice to know, thank you. I know very little about the changes CB makes. Just that the best way to learn is to be challenged.
I will have to go and see what changes CB makes, and examine the map in more detail. I am looking forward to this game, sounds like it will be alot of fun. Not sure how much mixed ages changes the balance of things, but I am so few pre-conceived notions about how a game should play I doubt it would be too noticable to me :D. I understand armour improves and magic and gems wane as the ages pass but little more than that. :up: |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Indies will be from middle age, so that should help Bogarus a bit, garrisons may be tough for them though [but no fire resist and Bogarus can get flaming arrows]. And CBM is even better if you know less. In vanill there are only 5-10% spells worth using. So you'd waste lots of gems experimenting. In CBM most of spells are worth using [even when still many are worth much less].
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
LA Pythium, please.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
I'll try LA Patala.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
I am in, give me LA midgard
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 1 spot left)
Good, it looks like we need just 1 more player and QM to fix CBM 1.4 :)
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 1 spot left)
MA mict thnx
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
I vote for reasonable victory conditions, as the end game on a large map is a monstrous thing.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
I am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod. <scratches head> |
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
Strange. I have verified what you said and its correct. Very weird. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
not sure how it all works with their added warhorse hoof attack etc... but it does seem strange to me, but whadda I know... And dang it all I made the dreaded "teh" typo.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
LA Utgard please.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
Utgard is taken.
Victory conditions will be 13/26 VPs required. 1 VPs per capital + central island with 2 VPs. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
MA Man
Jazzepi |
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
Quote:
Ok. How about LA-Mictlan |
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
that's been taken - they're listed right there on the front page chris :p
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
=P Obviously attention to detail is a major strength =). Ok. Last try .. JOT!
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
seems there might still be some bugs with the Bogarus Cav changes so I am looking at changing, how soon woudl you need to know if I want to change?
Thanks |
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
Before you e-mail your pretender in, really.
Everyone saying what Nation they want here is so people like Chris can be steered away from the nations they want ;) This is just us getting organized |
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
There will be simply less nations to choose from later.
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
Well, I was actually looking forward to Jot..
but Incabulus is relatively new. If he wants to play Jot I'll relinquish it and play bogarus. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
Didn't you pick MA Ermor? :)
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
Quote:
I am playing Jotunheim in a a game already but thank you for the offer :D |
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
Quote:
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
Yeah, switches are fine.
Incabulos: You can always try MA Ermor then. Good sacreds, good mages. |
All times are GMT -4. The time now is 04:05 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.