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Re: Pyrothere - LA slowpace game: 13 signed up so far, and room for more
Well, it's less about summons than other ages because of the relative lack of gems. Troop lives are still relatively expendable though.
WoG, by the way, is a 12 player map and thus no use to us. Faerun 466 is big enough to not have worries over start placements, but probably has a bit too much water. |
Re: Pyrothere - LA slowpace game: 13 signed up so far, and room for more
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I just took a look at Patala and other than the decrease in magic gems this doesn't really seem to hold true for them. Their cap only Nagarishi looks like he could hold his own with any EA mage (although the lack of a boot slot on an earth mage must be annoying) and their non-capital troops look almost exactly the same as EA and MA. I think Patala is generally considered to be one of the weaker nations, so keep that in mind. |
Re: Pyrothere - LA slowpace game: 13 signed up so far, and room for more
also, its [faerun] confusing as hell (thats allowed isn't it?) to differentiate between the land and the sea. I personally would choose a less aesthetically pleasing map thats easy to read than one thats detailed but confusing. I would say use something made for dominions. there was a 1000 or so province map, but that may be a tad extreme.
From looking at them, theres going to be a lot of monkeys runnin around everywhere. I think I'm looking at using numbers to drown the enemy in a swarming mass of feces and furry little bodies. And serpant creatures . . .? |
Re: Pyrothere - LA slowpace game: 13 signed up so far, and room for more
Late age is about BLOOD!!!!
Well sorta, but perhaps you catch my drift ;) Also remember the undead usually are not put off by feces, though they may harbor some resentment of the furry bodies flinging it. |
Re: Pyrothere - LA slowpace game: 13 signed up so far, and room for more
On the second thought I decided not to take part, sorry, guys. C'tis is free. Have fun:)
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Re: Pyrothere - LA slowpace game: 13 signed up so far, and room for more
as far as I see, which isn't far, i'll have my monkeys eat sharp objects so that their feces will have some mortal qualities to it. hopefully they should adapt enough to deal with the digestive needs of this. or have them ingest massive amounts of mortar and stone and have them . . . lets just say we'd have a lot of bricks.
also, oeridia was the map I was thinking of. it has 1055 land, 170 water. I think thats a bit too much. but i do like the idea of caves. haven't tried those out yet. |
Re: Pyrothere - LA slowpace game: 13 signed up so far, and room for more
i think i'll take C'Tis. I've at least a cursory knowledge of them, if thats alright.
too bad. monkeys s***tin bricks was ingenius. |
Re: Pyrothere - LA slowpace game: 13 signed up so far, and room for more
That would be oversized. There's a map posted here that looks about right. Any comments?
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Re: Pyrothere - LA slowpace game: 18 signed up
I'm not super picky about the map, but the 15 provinces per player thing is tight.
If you're taking a poll on it, I'd prefer slightly more breathing room, like 20. |
Re: Pyrothere - LA slowpace game: 18 signed up
i think it looks good, especially for a slow pace game, considering that it has enough open land for huge battlefields but enough other terrain to use as an asset. I'm feeling pretty good about this map.
I'm willing to look at alternatives, though. should we get a list of possible maps and take a poll? |
Re: Pyrothere - LA slowpace game: 13 signed up so far, and room for more
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Just looking at the nagarishi makes me think you could make a pretty cool linebacker communion. Have the nagarishi cast: communion master, summon earthpower, invulnerability, quickness, whatever then have a yogi cast: communion master, body ethereal, personal luck, resist magic, whatever have someone bless the communion (since all your mages are sacred, I'd reccomend a minor earth bless at the very least) and have a bunch of yogis armed with frost brands cast communion slave and then attack. Later on you can have a Kinnara add: communion master, mistform, mirror image, flight, air shield I have no idea how practical this would be but it's fun to think about. |
Re: Pyrothere - LA slowpace game: 18 signed up
see, i'm at the point where i know how to do normal shhhhhtuff and thats all. I have sought after the effect of communion slave/master spells. does it say it on there? i thought i checked, but i didn't see it. all i know is how its done. WHAT THE HELL DOES IT DO!
I hope you didn't inconvience yourself getting all of that for me. like, hopefully you didn't look all that up from the time i posted that post you quoted from until now. I'd feel like an a**hole for switching. I'm just more familiar with c'tis. although, I get the feeling its the same sort of idea in terms of troops, but with greater variation and undead and . . . well, not all that similiar. thank you though. I will most likely still use that combination or some variation of it, seeing as I have none of my own. |
Re: Pyrothere - LA slowpace game: 18 signed up
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The way communions work is that you have masters and slaves. One joins the communion by casting the astral 1/thaum 1 spell communion master or sommunion slave. Putting more slaves in the communion boosts the masters' magic skill in all paths as follows +1 at 2 slaves +2 at 4 slaves +3 at 8 slaves +4 at 16 slaves and so on. In addition, when the communion master casts a spell the fatigue generated from the spell is spread between all the members of the communion. Finally, any buffs applied to the masters are applied to all of the slaves. There's a (long) guide here: http://forum.shrapnelgames.com/showthread.php?t=37499 |
Re: Pyrothere - LA slowpace game: 18 signed up
Ludivico, you're down as C'tis now :)
Baalz wrote a nice guide to communions which might help you understand them better, by the way. Unless people (including myself) find something wrong with the SpringRain map linked in my earlier post, we'll be using that. I'll also be closing the game to new players at this point. |
Re: Pyrothere - LA slowpace game: 18 signed up
i can live with that.
i hadn't played as ctis LA, only with that theme in dom 2 . . . I miss my slaves haha but i can dig this map. |
Re: Pyrothere - LA slowpace game: 18 signed up
Hokay. I've taken the map and after a bit of a struggle I've set some start points. The map's a little short on choke points, but never mind. Everyone should have 5 neighbours to their capital.
I've put the game on llamaserver, so feel free to submit your pretenders as soon as you like. |
Re: Pyrothere - LA slowpace game: Submit pretenders
Gregstrom me old mate,
the link for the map down load appears to lead one to a post in the babylon 5 mod for space empires. Any chance you could ah, make the necessary adjustments please? |
Re: Pyrothere - LA slowpace game: Submit pretenders
I can't adjust the link on llamaserver, sadly. Instead, I'll put the link here and in the top post.
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Re: Pyrothere - LA slowpace game: Submit pretenders
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Re: Pyrothere - LA slowpace game: Submit pretenders
Yay! 50% of pretenders uploaded already. Good stuff, y'all :)
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Re: Pyrothere - LA slowpace game: 13/18 pretenders uploaded
Hmm. It's been 13/18 for a fair while now. I'll pm reminders to the remaining 5 sometime over the next 24h.
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Re: Pyrothere - LA slowpace game: 13/18 pretenders uploaded
I'm going to have to withdraw. don't have the time I thought I would.
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Re: Pyrothere - LA slowpace game: 13/18 pretenders uploaded
Well, that makes it 14/17 I guess. Unless someone passing by reads this and wants to sub, of course :D
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Re: Pyrothere - LA slowpace game: 14/17 pretenders, sub wanted
I'll have my pretender in this evening. Apologies - I hadn't been keeping up with the file and failed to notice it was set up.
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Re: Pyrothere - LA slowpace game: 14/17 pretenders, sub wanted
I guess we can call it 15/17 :)
Excellent! |
Re: Pyrothere - LA slowpace game: 14/17 pretenders, sub wanted
...and now 16! Excellent. If we don't get a replacement for Anticipacient before the last expected pretender comes in, I'll force a start.
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Re: Pyrothere - LA slowpace game: 16/17 pretenders, sub wanted
BTW, on that map supplied, one of the provinces (70 as I recall, a wasteland province) possibly has a bug, it only connects to two neighbours when it looks like it should connect to about 5.
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Re: Pyrothere - LA slowpace game: 16/17 pretenders, sub wanted
It's not province 70, 170 or 270, sadly. And it's not a start point either.
Still waiting on Ludivico Van to submit a pretender... |
Re: Pyrothere - LA slowpace game: 16/17 pretenders, sub wanted
Fixed the map link!
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Re: Pyrothere - LA slowpace game: 16/17 pretenders, sub wanted
A thousand thankyous, llamabeast!
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Re: Pyrothere - LA slowpace game: 16/17 pretenders, sub wanted
Ludivico's not responded to an earlier PM I sent, so I've sent another.
Ludivico: If you're reading this, when can we expect to get your pretender in? |
Re: Pyrothere - LA slowpace game: 16/17 pretenders, sub wanted
Just checked, the abnormal province appears to be 80 (it connects to 72 and 66 and looks like it should also connect to 88, 100, and 98).
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Re: Pyrothere - LA slowpace game: 16/17 pretenders, sub wanted
So it is. Thanks, Fate. The .map has been fixed and uploaded to llamaserver, and the game settings have been changed to use the fixed .map file.
On another note: I'm going to give Ludivico van about a day to speak up or submit a pretender before I kick this game off. He's been on the site recently enough to have both seen the game is accepting pretenders and picked up at least one of my pms. If any of you have contact with him over other channels, could you give him a reminder please? I'd rather not lose a player, but I don't want to see this game dead in the water either. |
Re: Pyrothere - LA slowpace game: 16/17 pretenders, sub wanted
I found another couple provinces missing 'obvious' connections. Neither of them were particularly egregious, so long as no one winds up starting in one I suppose.
If I have time tonight (which is looking doubtful) and you haven't started it already I'll send them in. I also had some glitch with the pretender I sent in (somehow I sent in one from a CBM build, even though the paths and scales were identical, just a difference in some points left over), I've sent in my 3rd pretender now anyway, but hopefully I got this one with the right email and right mods (or lack thereof). So yeah, just a reminder to make sure you didn't have any mods that alter pretender designs active when you made yours and sent it in, and hopefully we don't get a 'Caelum Cheated' message proving me to be even more incompetent than usual. |
Re: Pyrothere - LA slowpace game: 16/17 pretenders, sub wanted
I checked all start positions on the map before setting them. There should be 5 neighbours on each land start and 4 for R'lyeh IIRC, since there wasn't much choice in water start positions.
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Re: Pyrothere - LA slowpace game: 16/17 pretenders, sub wanted
Well, it's been about a day... and a fair bit more. Serves me right for planning to do something on a Friday afternoon.
Off we go - last one to become transcendent is a big sissy! |
Re: Pyrothere - LA slowpace - Game on!
Transcendence?
Sod that, that's for sissies. The last one to kick the collective behind of every single one of his/her neighbours is a gigantic sissy! Also... How the bloody *countless expletives deleted* does *expletive deleted* Atlantis end up starting in the middle of a *expletive deleted* forest? Just *expletives deleted* wondering. |
Re: Pyrothere - LA slowpace - Game on!
Now that's bizarre, and just plain bad for balance. I tried a couple of tests and got the coastal start province each time (also, the game is obliged to start LA Atlantis on the coast). I'm guessing there's some problem in the .map file that I don't yet have enough knowledge to understand.
Edit: This may require a restart, people. Apologies to all. |
Re: Pyrothere - LA slowpace - Game on!
No need to restart on my account. I don't mind starting inland.
Though I will warn anyone standing between myself and the nearest body of water to quickly move out of the way. :) |
Re: Pyrothere - LA slowpace - Game on!
Well, it's a quick fix and if it isn't done then R'lyeh gets unchallenged access to a lot of water, as I'm nowhere near the sea either. A restart isn't going to cost anyone too much time redoing their turns, either.
Thoughts, anyone? |
Re: Pyrothere - LA slowpace - Game on!
Better a restart now than later, I am flexible.
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Re: Pyrothere - LA slowpace - Game on!
Whatever is fine. I like my start position, but am sure to like the next one as well.
I'm easy like that ;) |
Re: Pyrothere - LA slowpace - Game on!
I think we should restart.
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Re: Pyrothere - LA slowpace - Game on!
I don't mind a restart
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Re: Pyrothere - LA slowpace - Game on!
The problem is that the map originally is not a fixed start map, which works well i think, since the creator has set nations not be set to provinces with few connections. If it's changed to fixed start, and some other nations randomly picked up all the coastal start position prior to LA Atlantis, then it will have no choice other than starting in an inland province.
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Re: Pyrothere - LA slowpace - Game on!
So it seems. I had assumed the game would force Atlantis into a coastal province as it does with #setstart, but apparently not. A restart is forthcoming.
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Re: Pyrothere - LA slowpace - Game on!
@Gregstorm - I'm pretty sure that's intentional and hardcoded into the faction. Mictlan is considered an amphibious nation (amphibious units and underwater PD) and are obligated to give Ry'leh a hard time. A restart will not fix this.
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Re: Pyrothere - LA slowpace - Game on!
Atlantis definitely should start on the coast, Mictlan I'm not sure.
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Re: Pyrothere - LA slowpace - Game on!
Mictlan has no requirements AFAIK.
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Re: Pyrothere - LA slowpace - Game on!
Meh.
Restarts hate me. |
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