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Re: Sombre's Mods
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I was looking at that graphic and I suddenly thought to myself 'damn that looks really close to a keeper of secrets'.
So I tried to turn it into a keeper of secrets with a time limit of 5 minutes. I ran over that to 10 minutes and still ended up with a very rough looking keeper of secrets, but it was fun to try and work fast, just doing basic shapes. Maybe someone can use it as a base if they can be arsed to improve it. http://forum.shrapnelgames.com/attac...1&d=1262141765 |
Re: Sombre's Mods
[cheesy announcer]
New Skaven (tm), now with More Sass! [/cheesy announcer] :) |
Re: Sombre's Mods
I have been thinking about Warhammer Empire today. My priority should be getting a playable version ready so I can get you all to help testing the balance of the odd magic system they'll use. To that end I'll bash out the college wizard sprites (and not do properly different graphics for the Lords) and bits that are missing from the basic recruit lineup and release a beta. Should be done by end of january?
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Re: Sombre's Mods
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Re: Sombre's Mods
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Maybe not a good thing ;) but here is Sombre World, an all age mega mod set in Middle Age with all of Sombre's [released] mods rolled into it. If it broken somehow let me know so I can fix it and make my mod rolling script better. This is probably not compatible with many other mods except CBM.
Contains: Mod Nations: 8 Monsters: 287 Magic Sites: 21 Weapons: 104 Armor: 20 Spells: 92 TGAs: 523 |
Re: Sombre's Mods
Interesting! Thanks pyg.
Does it also contain cbm then? |
Re: Sombre's Mods
No, it does not contain CBM but it should be compatible with it. I'm working on DMG again. Here is the python that rolls this mod.
Code:
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Re: Sombre's Mods
Ogres updated to 0.9
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