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Re: Holy War 0.8 - Minor update
I think there are about 1800 monster IDs, 400 weapons,
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Re: Holy War 0.8 - Minor update
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This comment might be in the wrong thread though. |
Re: Holy War 0.8 - Minor update
The monster limit is not really a big deal. You would have to really work to fit that many new monsters into 22 nation slots.
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Re: Holy War 0.8 - Minor update
Exactly my point. :)
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Re: Holy War 0.8 - Minor update
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Okay, "Kick of the Mountains" then.. On other hand, having a recruitable troop with "Stun" (0ap stun damage) as secondaryeffect gives them a nice anti-sc niche. (When combined with Strenght of Giants, of course.) Quote:
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Re: Holy War 0.8 - Minor update
OK, update.
Changes from 0.8 -> 0.9 - Improved grammar, thanks to Amonchakad. - Templar Abbot is now cheaper - Several small bug fixes (sauromatian H1 priest, warrior monk 24 defense and so forth) - The Man on the Silver Mountain is now truly epic. He now casts "Ark" effect into each battle |
Re: Holy War 0.9
Bump for awesomeness. Anyway, I'm starting to think that Faith Healing is the single biggest work of genius in this mod. No more do my H1 priests run forward to be squished because they have nothing to cast! Plus its great on giants, I think it really improves their survivability.
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Re: Holy War 0.9
Your image host seems to have denied you on the front page :D
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Re: Holy War 0.9
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Re: Holy War 0.9
Holy Warriors (the Alt 7 one) seems to be confused about what its doing. At Alt 7 i'd expect that kind of thing to not have an MR check at all. MR check implies you really want to be using it with chaffe-type troops, none of which really have much place on a battlefield by the time you have alt 7, certainly not one where getting some buffs is going to be a useful addition to them.
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Re: Holy War 0.9
The MR thing makes sense to me. It's to make it difficult to use this powerful buff on powerful troops, or in particular on SCs. You can do it, but only with some effort. Otherwise it might be overpowered.
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Re: Holy War 0.9
Is there a way to see the stats of the new units (recruitables and summons)?
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Re: Holy War 0.9
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you have to open Holy War Divine.dm with a text editor, then search for the following text: Quote:
You have to change all the "-" at the start of the lines between -selectnation and -end(including those 2!) with "#". After that, just create a new game playing as MA Marignon: instead of their usual units, they will have all the units and commanders added by the mod. Remember to either undo the changes or do it on a second copy of the actual mod(I suggest the latter), or all games with MA Marignon will use that recruit option;) If you have any problems, or it sounds too complicated, say it and I'll upload a modified version for you( it would probably have been faster to just do that, but oh well:p ) |
Re: Holy War 0.9
Thanks, that worked for me.
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